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-rw-r--r--examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc b/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc
index 55cbcd8f2e..1d6e0ab5c0 100644
--- a/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc
+++ b/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc
@@ -66,7 +66,7 @@
\snippet scenegraph/metaltextureimport/metaltextureimport.mm 2
The updatePaintNode() function of the item is called on the render thread
- (if there is one), with the main (gui) thread blocked. Here we create a new
+ (if there is one), with the main (GUI) thread blocked. Here we create a new
node if there has not yet been one, and update it. Accessing Qt objects
living on the main thread is safe here, so sync() will calculate and copy
the values it needs from QQuickItem or QQuickWindow.