diff options
Diffstat (limited to 'examples')
-rw-r--r-- | examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc | 3 | ||||
-rw-r--r-- | examples/quick/scenegraph/vulkantextureimport/doc/src/vulkantextureimport.qdoc | 3 |
2 files changed, 2 insertions, 4 deletions
diff --git a/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc b/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc index 1d6e0ab5c0..3fb2cd357e 100644 --- a/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc +++ b/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc @@ -37,8 +37,7 @@ use a \l{https://developer.apple.com/documentation/metal/mtltexture}{MTLTexture} in the Qt Quick scene. This provides an alternative to the \l{Scene Graph - - Metal Under QML}{underlay}, overlay, or \l{Scene Graph - Custom Rendering - with QSGRenderNode}{render node} approaches when it comes to integrating + Metal Under QML}{underlay} or overlay approaches when it comes to integrating native Metal rendering. In many cases going through a texture, and therefore "flattening" the 3D contents first, is the best option to integrate and mix custom 3D contents with the 2D UI elements provided by Qt diff --git a/examples/quick/scenegraph/vulkantextureimport/doc/src/vulkantextureimport.qdoc b/examples/quick/scenegraph/vulkantextureimport/doc/src/vulkantextureimport.qdoc index 334291f990..6da6b7ab6d 100644 --- a/examples/quick/scenegraph/vulkantextureimport/doc/src/vulkantextureimport.qdoc +++ b/examples/quick/scenegraph/vulkantextureimport/doc/src/vulkantextureimport.qdoc @@ -38,8 +38,7 @@ use a \l{https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkImage.html} {VkImage} in the Qt Quick scene. This provides an alternative to the \l{Scene Graph - - Vulkan Under QML}{underlay}, overlay, or \l{Scene Graph - Custom Rendering - with QSGRenderNode}{render node} approaches when it comes to integrating + Vulkan Under QML}{underlay} or overlay approaches when it comes to integrating native Vulkan rendering. This example is equivalent in most ways to the \l{Scene Graph - Metal Texture Import}{Metal Texture Import} |