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-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/CMakeLists.txt3
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/main.cpp31
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/rendercontrol_opengl.pro4
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/window_multithreaded.cpp454
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/window_multithreaded.h152
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp105
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.h29
7 files changed, 68 insertions, 710 deletions
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/CMakeLists.txt b/examples/quick/rendercontrol/rendercontrol_opengl/CMakeLists.txt
index fb1c6ecf12..310f721f2e 100644
--- a/examples/quick/rendercontrol/rendercontrol_opengl/CMakeLists.txt
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/CMakeLists.txt
@@ -15,16 +15,17 @@ find_package(Qt6 COMPONENTS Core)
find_package(Qt6 COMPONENTS Gui)
find_package(Qt6 COMPONENTS Quick)
find_package(Qt6 COMPONENTS Qml)
+find_package(Qt6 COMPONENTS OpenGL)
add_qt_gui_executable(rendercontrol_opengl
cuberenderer.cpp cuberenderer.h
main.cpp
- window_multithreaded.cpp window_multithreaded.h
window_singlethreaded.cpp window_singlethreaded.h
)
target_link_libraries(rendercontrol_opengl PUBLIC
Qt::Core
Qt::Gui
+ Qt::OpenGL
Qt::Qml
Qt::Quick
)
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/main.cpp b/examples/quick/rendercontrol/rendercontrol_opengl/main.cpp
index 71903045cc..7a24d70ec5 100644
--- a/examples/quick/rendercontrol/rendercontrol_opengl/main.cpp
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/main.cpp
@@ -49,38 +49,19 @@
****************************************************************************/
#include <QGuiApplication>
-#include <QCommandLineParser>
-#include <QCommandLineOption>
+#include <QQuickWindow>
#include "window_singlethreaded.h"
-#include "window_multithreaded.h"
int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
- QCoreApplication::setApplicationName("Qt Render Control Example");
- QCoreApplication::setOrganizationName("QtProject");
- QCoreApplication::setApplicationVersion(QT_VERSION_STR);
- QCommandLineParser parser;
- parser.setApplicationDescription(QCoreApplication::applicationName());
- parser.addHelpOption();
- parser.addVersionOption();
- QCommandLineOption threadedOption("threaded", "Threaded Rendering");
- parser.addOption(threadedOption);
+ // only functional when Qt Quick is also using OpenGL
+ QQuickWindow::setSceneGraphBackend(QSGRendererInterface::OpenGLRhi);
- parser.process(app);
-
- QScopedPointer<QWindow> window;
- if (parser.isSet(threadedOption)) {
- qWarning("Using separate Qt Quick render thread");
- window.reset(new WindowMultiThreaded);
- } else {
- qWarning("Using single-threaded rendering");
- window.reset(new WindowSingleThreaded);
- }
-
- window->resize(1024, 768);
- window->show();
+ WindowSingleThreaded window;
+ window.resize(1024, 768);
+ window.show();
return app.exec();
}
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/rendercontrol_opengl.pro b/examples/quick/rendercontrol/rendercontrol_opengl/rendercontrol_opengl.pro
index 900f5d14dd..3f32a0dff4 100644
--- a/examples/quick/rendercontrol/rendercontrol_opengl/rendercontrol_opengl.pro
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/rendercontrol_opengl.pro
@@ -1,14 +1,12 @@
TEMPLATE = app
-QT += quick qml
+QT += quick qml opengl
SOURCES += main.cpp \
window_singlethreaded.cpp \
- window_multithreaded.cpp \
cuberenderer.cpp
HEADERS += window_singlethreaded.h \
- window_multithreaded.h \
cuberenderer.h
RESOURCES += rendercontrol.qrc
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/window_multithreaded.cpp b/examples/quick/rendercontrol/rendercontrol_opengl/window_multithreaded.cpp
deleted file mode 100644
index 01d6b8b5b2..0000000000
--- a/examples/quick/rendercontrol/rendercontrol_opengl/window_multithreaded.cpp
+++ /dev/null
@@ -1,454 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "window_multithreaded.h"
-#include "cuberenderer.h"
-#include <QOpenGLContext>
-#include <QOpenGLFunctions>
-#include <QOpenGLFramebufferObject>
-#include <QOpenGLShaderProgram>
-#include <QOpenGLVertexArrayObject>
-#include <QOpenGLBuffer>
-#include <QOpenGLVertexArrayObject>
-#include <QOffscreenSurface>
-#include <QQmlEngine>
-#include <QQmlComponent>
-#include <QQuickItem>
-#include <QQuickWindow>
-#include <QQuickRenderControl>
-#include <QCoreApplication>
-
-/*
- This implementation runs the Qt Quick scenegraph's sync and render phases on a
- separate, dedicated thread. Rendering the cube using our custom OpenGL engine
- happens on that thread as well. This is similar to the built-in threaded
- render loop, but does not support all the features. There is no support for
- getting Animators running on the render thread for example.
-
- We choose to use QObject's event mechanism to communicate with the QObject
- living on the render thread. An alternative would be to subclass QThread and
- reimplement run() with a custom event handling approach, like
- QSGThreadedRenderLoop does. That would potentially lead to better results but
- is also more complex.
-*/
-
-static const QEvent::Type INIT = QEvent::Type(QEvent::User + 1);
-static const QEvent::Type RENDER = QEvent::Type(QEvent::User + 2);
-static const QEvent::Type RESIZE = QEvent::Type(QEvent::User + 3);
-static const QEvent::Type STOP = QEvent::Type(QEvent::User + 4);
-
-static const QEvent::Type UPDATE = QEvent::Type(QEvent::User + 5);
-
-QuickRenderer::QuickRenderer()
- : m_context(nullptr),
- m_surface(nullptr),
- m_fbo(nullptr),
- m_window(nullptr),
- m_quickWindow(nullptr),
- m_renderControl(nullptr),
- m_cubeRenderer(nullptr),
- m_quit(false)
-{
-}
-
-void QuickRenderer::requestInit()
-{
- QCoreApplication::postEvent(this, new QEvent(INIT));
-}
-
-void QuickRenderer::requestRender()
-{
- QCoreApplication::postEvent(this, new QEvent(RENDER));
-}
-
-void QuickRenderer::requestResize()
-{
- QCoreApplication::postEvent(this, new QEvent(RESIZE));
-}
-
-void QuickRenderer::requestStop()
-{
- QCoreApplication::postEvent(this, new QEvent(STOP));
-}
-
-bool QuickRenderer::event(QEvent *e)
-{
- QMutexLocker lock(&m_mutex);
-
- switch (int(e->type())) {
- case INIT:
- init();
- return true;
- case RENDER:
- render(&lock);
- return true;
- case RESIZE:
- if (m_cubeRenderer)
- m_cubeRenderer->resize(m_window->width(), m_window->height());
- return true;
- case STOP:
- cleanup();
- return true;
- default:
- return QObject::event(e);
- }
-}
-
-void QuickRenderer::init()
-{
- m_context->makeCurrent(m_surface);
-
- // Pass our offscreen surface to the cube renderer just so that it will
- // have something is can make current during cleanup. QOffscreenSurface,
- // just like QWindow, must always be created on the gui thread (as it might
- // be backed by an actual QWindow).
- m_cubeRenderer = new CubeRenderer(m_surface);
- m_cubeRenderer->resize(m_window->width(), m_window->height());
-
- m_renderControl->initialize(m_context);
-}
-
-void QuickRenderer::cleanup()
-{
- m_context->makeCurrent(m_surface);
-
- m_renderControl->invalidate();
-
- delete m_fbo;
- m_fbo = nullptr;
-
- delete m_cubeRenderer;
- m_cubeRenderer = nullptr;
-
- m_context->doneCurrent();
- m_context->moveToThread(QCoreApplication::instance()->thread());
-
- m_cond.wakeOne();
-}
-
-void QuickRenderer::ensureFbo()
-{
- if (m_fbo && m_fbo->size() != m_window->size() * m_window->devicePixelRatio()) {
- delete m_fbo;
- m_fbo = nullptr;
- }
-
- if (!m_fbo) {
- m_fbo = new QOpenGLFramebufferObject(m_window->size() * m_window->devicePixelRatio(),
- QOpenGLFramebufferObject::CombinedDepthStencil);
- m_quickWindow->setRenderTarget(m_fbo);
- }
-}
-
-void QuickRenderer::render(QMutexLocker *lock)
-{
- Q_ASSERT(QThread::currentThread() != m_window->thread());
-
- if (!m_context->makeCurrent(m_surface)) {
- qWarning("Failed to make context current on render thread");
- return;
- }
-
- ensureFbo();
-
- // Synchronization and rendering happens here on the render thread.
- m_renderControl->sync();
-
- // The gui thread can now continue.
- m_cond.wakeOne();
- lock->unlock();
-
- // Meanwhile on this thread continue with the actual rendering (into the FBO first).
- m_renderControl->render();
- m_context->functions()->glFlush();
-
- // The cube renderer uses its own context, no need to bother with the state here.
-
- // Get something onto the screen using our custom OpenGL engine.
- QMutexLocker quitLock(&m_quitMutex);
- if (!m_quit)
- m_cubeRenderer->render(m_window, m_context, m_fbo->texture());
-}
-
-void QuickRenderer::aboutToQuit()
-{
- QMutexLocker lock(&m_quitMutex);
- m_quit = true;
-}
-
-class RenderControl : public QQuickRenderControl
-{
-public:
- RenderControl(QWindow *w) : m_window(w) { }
- QWindow *renderWindow(QPoint *offset) override;
-
-private:
- QWindow *m_window;
-};
-
-WindowMultiThreaded::WindowMultiThreaded()
- : m_qmlComponent(nullptr),
- m_rootItem(nullptr),
- m_quickInitialized(false),
- m_psrRequested(false)
-{
- setSurfaceType(QSurface::OpenGLSurface);
-
- QSurfaceFormat format;
- // Qt Quick may need a depth and stencil buffer. Always make sure these are available.
- format.setDepthBufferSize(16);
- format.setStencilBufferSize(8);
- setFormat(format);
-
- m_context = new QOpenGLContext;
- m_context->setFormat(format);
- m_context->create();
-
- m_offscreenSurface = new QOffscreenSurface;
- // Pass m_context->format(), not format. Format does not specify and color buffer
- // sizes, while the context, that has just been created, reports a format that has
- // these values filled in. Pass this to the offscreen surface to make sure it will be
- // compatible with the context's configuration.
- m_offscreenSurface->setFormat(m_context->format());
- m_offscreenSurface->create();
-
- m_renderControl = new RenderControl(this);
-
- // Create a QQuickWindow that is associated with out render control. Note that this
- // window never gets created or shown, meaning that it will never get an underlying
- // native (platform) window.
- m_quickWindow = new QQuickWindow(m_renderControl);
-
- // Create a QML engine.
- m_qmlEngine = new QQmlEngine;
- if (!m_qmlEngine->incubationController())
- m_qmlEngine->setIncubationController(m_quickWindow->incubationController());
-
- m_quickRenderer = new QuickRenderer;
- m_quickRenderer->setContext(m_context);
-
- // These live on the gui thread. Just give access to them on the render thread.
- m_quickRenderer->setSurface(m_offscreenSurface);
- m_quickRenderer->setWindow(this);
- m_quickRenderer->setQuickWindow(m_quickWindow);
- m_quickRenderer->setRenderControl(m_renderControl);
-
- m_quickRendererThread = new QThread;
-
- // Notify the render control that some scenegraph internals have to live on
- // m_quickRenderThread.
- m_renderControl->prepareThread(m_quickRendererThread);
-
- // The QOpenGLContext and the QObject representing the rendering logic on
- // the render thread must live on that thread.
- m_context->moveToThread(m_quickRendererThread);
- m_quickRenderer->moveToThread(m_quickRendererThread);
-
- m_quickRendererThread->start();
-
- // Now hook up the signals. For simplicy we don't differentiate
- // between renderRequested (only render is needed, no sync) and
- // sceneChanged (polish and sync is needed too).
- connect(m_renderControl, &QQuickRenderControl::renderRequested, this, &WindowMultiThreaded::requestUpdate);
- connect(m_renderControl, &QQuickRenderControl::sceneChanged, this, &WindowMultiThreaded::requestUpdate);
-}
-
-WindowMultiThreaded::~WindowMultiThreaded()
-{
- // Release resources and move the context ownership back to this thread.
- m_quickRenderer->mutex()->lock();
- m_quickRenderer->requestStop();
- m_quickRenderer->cond()->wait(m_quickRenderer->mutex());
- m_quickRenderer->mutex()->unlock();
-
- m_quickRendererThread->quit();
- m_quickRendererThread->wait();
-
- delete m_renderControl;
- delete m_qmlComponent;
- delete m_quickWindow;
- delete m_qmlEngine;
-
- delete m_offscreenSurface;
- delete m_context;
-}
-
-void WindowMultiThreaded::requestUpdate()
-{
- if (m_quickInitialized && !m_psrRequested) {
- m_psrRequested = true;
- QCoreApplication::postEvent(this, new QEvent(UPDATE));
- }
-}
-
-bool WindowMultiThreaded::event(QEvent *e)
-{
- if (e->type() == UPDATE) {
- polishSyncAndRender();
- m_psrRequested = false;
- return true;
- } else if (e->type() == QEvent::Close) {
- // Avoid rendering on the render thread when the window is about to
- // close. Once a QWindow is closed, the underlying platform window will
- // go away, even though the QWindow instance itself is still
- // valid. Operations like swapBuffers() are futile and only result in
- // warnings afterwards. Prevent this.
- m_quickRenderer->aboutToQuit();
- }
- return QWindow::event(e);
-}
-
-void WindowMultiThreaded::polishSyncAndRender()
-{
- Q_ASSERT(QThread::currentThread() == thread());
-
- // Polishing happens on the gui thread.
- m_renderControl->polishItems();
- // Sync happens on the render thread with the gui thread (this one) blocked.
- QMutexLocker lock(m_quickRenderer->mutex());
- m_quickRenderer->requestRender();
- // Wait until sync is complete.
- m_quickRenderer->cond()->wait(m_quickRenderer->mutex());
- // Rendering happens on the render thread without blocking the gui (main)
- // thread. This is good because the blocking swap (waiting for vsync)
- // happens on the render thread, not blocking other work.
-}
-
-void WindowMultiThreaded::run()
-{
- disconnect(m_qmlComponent, &QQmlComponent::statusChanged, this, &WindowMultiThreaded::run);
-
- if (m_qmlComponent->isError()) {
- const QList<QQmlError> errorList = m_qmlComponent->errors();
- for (const QQmlError &error : errorList)
- qWarning() << error.url() << error.line() << error;
- return;
- }
-
- QObject *rootObject = m_qmlComponent->create();
- if (m_qmlComponent->isError()) {
- const QList<QQmlError> errorList = m_qmlComponent->errors();
- for (const QQmlError &error : errorList)
- qWarning() << error.url() << error.line() << error;
- return;
- }
-
- m_rootItem = qobject_cast<QQuickItem *>(rootObject);
- if (!m_rootItem) {
- qWarning("run: Not a QQuickItem");
- delete rootObject;
- return;
- }
-
- // The root item is ready. Associate it with the window.
- m_rootItem->setParentItem(m_quickWindow->contentItem());
-
- // Update item and rendering related geometries.
- updateSizes();
-
- m_quickInitialized = true;
-
- // Initialize the render thread and perform the first polish/sync/render.
- m_quickRenderer->requestInit();
- polishSyncAndRender();
-}
-
-void WindowMultiThreaded::updateSizes()
-{
- // Behave like SizeRootObjectToView.
- m_rootItem->setWidth(width());
- m_rootItem->setHeight(height());
-
- m_quickWindow->setGeometry(0, 0, width(), height());
-}
-
-void WindowMultiThreaded::startQuick(const QString &filename)
-{
- m_qmlComponent = new QQmlComponent(m_qmlEngine, QUrl(filename));
- if (m_qmlComponent->isLoading())
- connect(m_qmlComponent, &QQmlComponent::statusChanged, this, &WindowMultiThreaded::run);
- else
- run();
-}
-
-void WindowMultiThreaded::exposeEvent(QExposeEvent *)
-{
- if (isExposed()) {
- if (!m_quickInitialized)
- startQuick(QStringLiteral("qrc:/rendercontrol/demo.qml"));
- }
-}
-
-void WindowMultiThreaded::resizeEvent(QResizeEvent *)
-{
- // If this is a resize after the scene is up and running, recreate the fbo and the
- // Quick item and scene.
- if (m_rootItem) {
- updateSizes();
- m_quickRenderer->requestResize();
- polishSyncAndRender();
- }
-}
-
-void WindowMultiThreaded::mousePressEvent(QMouseEvent *e)
-{
- // Use the constructor taking localPos and screenPos. That puts localPos into the
- // event's localPos and windowPos, and screenPos into the event's screenPos. This way
- // the windowPos in e is ignored and is replaced by localPos. This is necessary
- // because QQuickWindow thinks of itself as a top-level window always.
- QMouseEvent mappedEvent(e->type(), e->localPos(), e->screenPos(), e->button(), e->buttons(), e->modifiers());
- QCoreApplication::sendEvent(m_quickWindow, &mappedEvent);
-}
-
-void WindowMultiThreaded::mouseReleaseEvent(QMouseEvent *e)
-{
- QMouseEvent mappedEvent(e->type(), e->localPos(), e->screenPos(), e->button(), e->buttons(), e->modifiers());
- QCoreApplication::sendEvent(m_quickWindow, &mappedEvent);
-}
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/window_multithreaded.h b/examples/quick/rendercontrol/rendercontrol_opengl/window_multithreaded.h
deleted file mode 100644
index ded80a0064..0000000000
--- a/examples/quick/rendercontrol/rendercontrol_opengl/window_multithreaded.h
+++ /dev/null
@@ -1,152 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef WINDOW_MULTITHREADED_H
-#define WINDOW_MULTITHREADED_H
-
-#include <QWindow>
-#include <QMatrix4x4>
-#include <QThread>
-#include <QWaitCondition>
-#include <QMutex>
-
-QT_FORWARD_DECLARE_CLASS(QOpenGLContext)
-QT_FORWARD_DECLARE_CLASS(QOpenGLFramebufferObject)
-QT_FORWARD_DECLARE_CLASS(QOffscreenSurface)
-QT_FORWARD_DECLARE_CLASS(QQuickRenderControl)
-QT_FORWARD_DECLARE_CLASS(QQuickWindow)
-QT_FORWARD_DECLARE_CLASS(QQmlEngine)
-QT_FORWARD_DECLARE_CLASS(QQmlComponent)
-QT_FORWARD_DECLARE_CLASS(QQuickItem)
-
-class CubeRenderer;
-
-class QuickRenderer : public QObject
-{
- Q_OBJECT
-
-public:
- QuickRenderer();
-
- void requestInit();
- void requestRender();
- void requestResize();
- void requestStop();
-
- QWaitCondition *cond() { return &m_cond; }
- QMutex *mutex() { return &m_mutex; }
-
- void setContext(QOpenGLContext *ctx) { m_context = ctx; }
- void setSurface(QOffscreenSurface *s) { m_surface = s; }
- void setWindow(QWindow *w) { m_window = w; }
- void setQuickWindow(QQuickWindow *w) { m_quickWindow = w; }
- void setRenderControl(QQuickRenderControl *r) { m_renderControl = r; }
-
- void aboutToQuit();
-
-private:
- bool event(QEvent *e) override;
- void init();
- void cleanup();
- void ensureFbo();
- void render(QMutexLocker *lock);
-
- QWaitCondition m_cond;
- QMutex m_mutex;
- QOpenGLContext *m_context;
- QOffscreenSurface *m_surface;
- QOpenGLFramebufferObject *m_fbo;
- QWindow *m_window;
- QQuickWindow *m_quickWindow;
- QQuickRenderControl *m_renderControl;
- CubeRenderer *m_cubeRenderer;
- QMutex m_quitMutex;
- bool m_quit;
-};
-
-class WindowMultiThreaded : public QWindow
-{
- Q_OBJECT
-
-public:
- WindowMultiThreaded();
- ~WindowMultiThreaded();
-
-protected:
- void exposeEvent(QExposeEvent *e) override;
- void resizeEvent(QResizeEvent *e) override;
- void mousePressEvent(QMouseEvent *e) override;
- void mouseReleaseEvent(QMouseEvent *e) override;
- bool event(QEvent *e) override;
-
-private slots:
- void run();
- void requestUpdate();
- void polishSyncAndRender();
-
-private:
- void startQuick(const QString &filename);
- void updateSizes();
-
- QuickRenderer *m_quickRenderer;
- QThread *m_quickRendererThread;
-
- QOpenGLContext *m_context;
- QOffscreenSurface *m_offscreenSurface;
- QQuickRenderControl *m_renderControl;
- QQuickWindow *m_quickWindow;
- QQmlEngine *m_qmlEngine;
- QQmlComponent *m_qmlComponent;
- QQuickItem *m_rootItem;
- bool m_quickInitialized;
- bool m_psrRequested;
-};
-
-#endif
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp
index ddbbfe4b52..fb3c0b4f4f 100644
--- a/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp
@@ -56,7 +56,6 @@
#include <QOpenGLShaderProgram>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLBuffer>
-#include <QOpenGLVertexArrayObject>
#include <QOffscreenSurface>
#include <QScreen>
#include <QQmlEngine>
@@ -65,6 +64,8 @@
#include <QQuickWindow>
#include <QQuickRenderControl>
#include <QCoreApplication>
+#include <QQuickRenderTarget>
+#include <QQuickGraphicsDevice>
class RenderControl : public QQuickRenderControl
{
@@ -85,17 +86,13 @@ QWindow *RenderControl::renderWindow(QPoint *offset)
WindowSingleThreaded::WindowSingleThreaded()
: m_rootItem(nullptr),
- m_fbo(nullptr),
+ m_textureId(0),
m_quickInitialized(false),
m_quickReady(false),
m_dpr(0)
{
setSurfaceType(QSurface::OpenGLSurface);
- // The rendercontrol does not necessarily need an FBO. Demonstrate this
- // when requested.
- m_onscreen = QCoreApplication::arguments().contains(QStringLiteral("--onscreen"));
-
QSurfaceFormat format;
// Qt Quick may need a depth and stencil buffer. Always make sure these are available.
format.setDepthBufferSize(16);
@@ -137,13 +134,13 @@ WindowSingleThreaded::WindowSingleThreaded()
// Now hook up the signals. For simplicy we don't differentiate between
// renderRequested (only render is needed, no sync) and sceneChanged (polish and sync
// is needed too).
- connect(m_quickWindow, &QQuickWindow::sceneGraphInitialized, this, &WindowSingleThreaded::createFbo);
- connect(m_quickWindow, &QQuickWindow::sceneGraphInvalidated, this, &WindowSingleThreaded::destroyFbo);
+ connect(m_quickWindow, &QQuickWindow::sceneGraphInitialized, this, &WindowSingleThreaded::createTexture);
+ connect(m_quickWindow, &QQuickWindow::sceneGraphInvalidated, this, &WindowSingleThreaded::destroyTexture);
connect(m_renderControl, &QQuickRenderControl::renderRequested, this, &WindowSingleThreaded::requestUpdate);
connect(m_renderControl, &QQuickRenderControl::sceneChanged, this, &WindowSingleThreaded::requestUpdate);
- // Just recreating the FBO on resize is not sufficient, when moving between screens
- // with different devicePixelRatio the QWindow size may remain the same but the FBO
+ // Just recreating the texture on resize is not sufficient, when moving between screens
+ // with different devicePixelRatio the QWindow size may remain the same but the texture
// dimension is to change regardless.
connect(this, &QWindow::screenChanged, this, &WindowSingleThreaded::handleScreenChange);
}
@@ -156,14 +153,13 @@ WindowSingleThreaded::~WindowSingleThreaded()
// another surface that is valid for sure.
m_context->makeCurrent(m_offscreenSurface);
- // Delete the render control first since it will free the scenegraph resources.
- // Destroy the QQuickWindow only afterwards.
- delete m_renderControl;
-
delete m_qmlComponent;
- delete m_quickWindow;
delete m_qmlEngine;
- delete m_fbo;
+ delete m_quickWindow;
+ delete m_renderControl;
+
+ if (m_textureId)
+ m_context->functions()->glDeleteTextures(1, &m_textureId);
m_context->doneCurrent();
@@ -173,42 +169,42 @@ WindowSingleThreaded::~WindowSingleThreaded()
delete m_context;
}
-void WindowSingleThreaded::createFbo()
+void WindowSingleThreaded::createTexture()
{
- // The scene graph has been initialized. It is now time to create an FBO and associate
+ // The scene graph has been initialized. It is now time to create an texture and associate
// it with the QQuickWindow.
m_dpr = devicePixelRatio();
- if (!m_onscreen) {
- m_fbo = new QOpenGLFramebufferObject(size() * m_dpr, QOpenGLFramebufferObject::CombinedDepthStencil);
- m_quickWindow->setRenderTarget(m_fbo);
- } else {
- // Special case: No FBO. Render directly to the window's default framebuffer.
- m_onscreenSize = size() * m_dpr;
- m_quickWindow->setRenderTarget(0, m_onscreenSize);
- }
+ m_textureSize = size() * m_dpr;
+ QOpenGLFunctions *f = m_context->functions();
+ f->glGenTextures(1, &m_textureId);
+ f->glBindTexture(GL_TEXTURE_2D, m_textureId);
+ f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ f->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_textureSize.width(), m_textureSize.height(), 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ m_quickWindow->setRenderTarget(QQuickRenderTarget::fromNativeTexture({ &m_textureId, 0 }, m_textureSize));
}
-void WindowSingleThreaded::destroyFbo()
+void WindowSingleThreaded::destroyTexture()
{
- delete m_fbo;
- m_fbo = nullptr;
+ m_context->functions()->glDeleteTextures(1, &m_textureId);
+ m_textureId = 0;
}
void WindowSingleThreaded::render()
{
- QSurface *surface = m_offscreenSurface;
- if (m_onscreen)
- surface = this;
- if (!m_context->makeCurrent(surface))
+ if (!m_context->makeCurrent(m_offscreenSurface))
return;
- // Polish, synchronize and render the next frame (into our fbo). In this example
+ // Polish, synchronize and render the next frame (into our texture). In this example
// everything happens on the same thread and therefore all three steps are performed
// in succession from here. In a threaded setup the render() call would happen on a
// separate thread.
+ m_renderControl->beginFrame();
m_renderControl->polishItems();
m_renderControl->sync();
m_renderControl->render();
+ m_renderControl->endFrame();
m_quickWindow->resetOpenGLState();
QOpenGLFramebufferObject::bindDefault();
@@ -218,10 +214,7 @@ void WindowSingleThreaded::render()
m_quickReady = true;
// Get something onto the screen.
- if (!m_onscreen)
- m_cubeRenderer->render(this, m_context, m_quickReady ? m_fbo->texture() : 0);
- else
- m_context->swapBuffers(this);
+ m_cubeRenderer->render(this, m_context, m_quickReady ? m_textureId : 0);
}
void WindowSingleThreaded::requestUpdate()
@@ -263,11 +256,9 @@ void WindowSingleThreaded::run()
updateSizes();
// Initialize the render control and our OpenGL resources.
- QSurface *surface = m_offscreenSurface;
- if (m_onscreen)
- surface = this;
- m_context->makeCurrent(surface);
- m_renderControl->initialize(m_context);
+ m_context->makeCurrent(m_offscreenSurface);
+ m_quickWindow->setGraphicsDevice(QQuickGraphicsDevice::fromOpenGLContext(m_context));
+ m_renderControl->initialize();
m_quickInitialized = true;
}
@@ -295,21 +286,18 @@ void WindowSingleThreaded::exposeEvent(QExposeEvent *)
{
if (isExposed()) {
if (!m_quickInitialized) {
- if (!m_onscreen)
- m_cubeRenderer->render(this, m_context, m_quickReady ? m_fbo->texture() : 0);
+ m_cubeRenderer->render(this, m_context, m_quickReady ? m_textureId : 0);
startQuick(QStringLiteral("qrc:/rendercontrol/demo.qml"));
}
}
}
-void WindowSingleThreaded::resizeFbo()
+void WindowSingleThreaded::resizeTexture()
{
- QSurface *surface = m_offscreenSurface;
- if (m_onscreen)
- surface = this;
- if (m_rootItem && m_context->makeCurrent(surface)) {
- delete m_fbo;
- createFbo();
+ if (m_rootItem && m_context->makeCurrent(m_offscreenSurface)) {
+ m_context->functions()->glDeleteTextures(1, &m_textureId);
+ m_textureId = 0;
+ createTexture();
m_context->doneCurrent();
updateSizes();
render();
@@ -318,21 +306,16 @@ void WindowSingleThreaded::resizeFbo()
void WindowSingleThreaded::resizeEvent(QResizeEvent *)
{
- // If this is a resize after the scene is up and running, recreate the fbo and the
+ // If this is a resize after the scene is up and running, recreate the texture and the
// Quick item and scene.
- if (!m_onscreen) {
- if (m_fbo && m_fbo->size() != size() * devicePixelRatio())
- resizeFbo();
- } else {
- if (m_onscreenSize != size() * devicePixelRatio())
- resizeFbo();
- }
+ if (m_textureId && m_textureSize != size() * devicePixelRatio())
+ resizeTexture();
}
void WindowSingleThreaded::handleScreenChange()
{
if (m_dpr != devicePixelRatio())
- resizeFbo();
+ resizeTexture();
}
void WindowSingleThreaded::mousePressEvent(QMouseEvent *e)
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.h b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.h
index 44b79d9f51..ad53d5c8a5 100644
--- a/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.h
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.h
@@ -55,14 +55,16 @@
#include <QMatrix4x4>
#include <QTimer>
-QT_FORWARD_DECLARE_CLASS(QOpenGLContext)
-QT_FORWARD_DECLARE_CLASS(QOpenGLFramebufferObject)
-QT_FORWARD_DECLARE_CLASS(QOffscreenSurface)
-QT_FORWARD_DECLARE_CLASS(QQuickRenderControl)
-QT_FORWARD_DECLARE_CLASS(QQuickWindow)
-QT_FORWARD_DECLARE_CLASS(QQmlEngine)
-QT_FORWARD_DECLARE_CLASS(QQmlComponent)
-QT_FORWARD_DECLARE_CLASS(QQuickItem)
+QT_BEGIN_NAMESPACE
+class QOpenGLContext;
+class QOpenGLTexture;
+class QOffscreenSurface;
+class QQuickRenderControl;
+class QQuickWindow;
+class QQmlEngine;
+class QQmlComponent;
+class QQuickItem;
+QT_END_NAMESPACE
class CubeRenderer;
@@ -83,8 +85,8 @@ protected:
private slots:
void run();
- void createFbo();
- void destroyFbo();
+ void createTexture();
+ void destroyTexture();
void render();
void requestUpdate();
void handleScreenChange();
@@ -92,7 +94,7 @@ private slots:
private:
void startQuick(const QString &filename);
void updateSizes();
- void resizeFbo();
+ void resizeTexture();
QOpenGLContext *m_context;
QOffscreenSurface *m_offscreenSurface;
@@ -101,14 +103,13 @@ private:
QQmlEngine *m_qmlEngine;
QQmlComponent *m_qmlComponent;
QQuickItem *m_rootItem;
- QOpenGLFramebufferObject *m_fbo;
+ uint m_textureId;
+ QSize m_textureSize;
bool m_quickInitialized;
bool m_quickReady;
QTimer m_updateTimer;
CubeRenderer *m_cubeRenderer;
qreal m_dpr;
- bool m_onscreen;
- QSize m_onscreenSize;
};
#endif