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-rw-r--r--examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc3
-rw-r--r--examples/quick/scenegraph/vulkantextureimport/doc/src/vulkantextureimport.qdoc3
2 files changed, 2 insertions, 4 deletions
diff --git a/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc b/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc
index 1d6e0ab5c0..3fb2cd357e 100644
--- a/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc
+++ b/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc
@@ -37,8 +37,7 @@
use a
\l{https://developer.apple.com/documentation/metal/mtltexture}{MTLTexture}
in the Qt Quick scene. This provides an alternative to the \l{Scene Graph -
- Metal Under QML}{underlay}, overlay, or \l{Scene Graph - Custom Rendering
- with QSGRenderNode}{render node} approaches when it comes to integrating
+ Metal Under QML}{underlay} or overlay approaches when it comes to integrating
native Metal rendering. In many cases going through a texture, and
therefore "flattening" the 3D contents first, is the best option to
integrate and mix custom 3D contents with the 2D UI elements provided by Qt
diff --git a/examples/quick/scenegraph/vulkantextureimport/doc/src/vulkantextureimport.qdoc b/examples/quick/scenegraph/vulkantextureimport/doc/src/vulkantextureimport.qdoc
index 334291f990..6da6b7ab6d 100644
--- a/examples/quick/scenegraph/vulkantextureimport/doc/src/vulkantextureimport.qdoc
+++ b/examples/quick/scenegraph/vulkantextureimport/doc/src/vulkantextureimport.qdoc
@@ -38,8 +38,7 @@
use a
\l{https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkImage.html}
{VkImage} in the Qt Quick scene. This provides an alternative to the \l{Scene Graph -
- Vulkan Under QML}{underlay}, overlay, or \l{Scene Graph - Custom Rendering
- with QSGRenderNode}{render node} approaches when it comes to integrating
+ Vulkan Under QML}{underlay} or overlay approaches when it comes to integrating
native Vulkan rendering.
This example is equivalent in most ways to the \l{Scene Graph - Metal Texture Import}{Metal Texture Import}