diff options
Diffstat (limited to 'examples')
-rwxr-xr-x | examples/demos/samegame/content/samegame.js | 8 | ||||
-rwxr-xr-x | examples/tutorials/samegame/samegame4/content/samegame.js | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/examples/demos/samegame/content/samegame.js b/examples/demos/samegame/content/samegame.js index 456007c2d0..d06221a2e8 100755 --- a/examples/demos/samegame/content/samegame.js +++ b/examples/demos/samegame/content/samegame.js @@ -464,7 +464,7 @@ function puzzleVictoryCheck(clearedAll)//gameOver has also been set if no more m function getHighScore() { - var db = Sql.openDatabaseSync( + var db = Sql.LocalStorage.openDatabaseSync( "SameGame", "2.0", "SameGame Local Data", @@ -487,7 +487,7 @@ function getHighScore() function saveHighScore(score) { // Offline storage - var db = Sql.openDatabaseSync( + var db = Sql.LocalStorage.openDatabaseSync( "SameGame", "2.0", "SameGame Local Data", @@ -513,7 +513,7 @@ function saveHighScore(score) function getLevelHistory() { - var db = Sql.openDatabaseSync( + var db = Sql.LocalStorage.openDatabaseSync( "SameGame", "2.0", "SameGame Local Data", @@ -536,7 +536,7 @@ function getLevelHistory() function saveLevelHistory() { - var db = Sql.openDatabaseSync( + var db = Sql.LocalStorage.openDatabaseSync( "SameGame", "2.0", "SameGame Local Data", diff --git a/examples/tutorials/samegame/samegame4/content/samegame.js b/examples/tutorials/samegame/samegame4/content/samegame.js index 7bb7243914..ad4d39d7b1 100755 --- a/examples/tutorials/samegame/samegame4/content/samegame.js +++ b/examples/tutorials/samegame/samegame4/content/samegame.js @@ -193,7 +193,7 @@ function saveHighScore(name) { if (scoresURL != "") sendHighScore(name); - var db = Sql.openDatabaseSync("SameGameScores", "1.0", "Local SameGame High Scores", 100); + var db = Sql.LocalStorage.openDatabaseSync("SameGameScores", "1.0", "Local SameGame High Scores", 100); var dataStr = "INSERT INTO Scores VALUES(?, ?, ?, ?)"; var data = [name, gameCanvas.score, maxColumn + "x" + maxRow, Math.floor(gameDuration / 1000)]; db.transaction(function(tx) { |