diff options
Diffstat (limited to 'examples')
-rw-r--r-- | examples/quick/demos/maroon/doc/src/maroon.qdoc | 6 | ||||
-rw-r--r-- | examples/quick/scenegraph/customgeometry/doc/src/customgeometry.qdoc | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/examples/quick/demos/maroon/doc/src/maroon.qdoc b/examples/quick/demos/maroon/doc/src/maroon.qdoc index 4b364397c1..eb1b736562 100644 --- a/examples/quick/demos/maroon/doc/src/maroon.qdoc +++ b/examples/quick/demos/maroon/doc/src/maroon.qdoc @@ -320,7 +320,7 @@ \printuntil } The \c onTriggered signal handler is called when the timer is triggered to - increment the value of the the \c countdown custom property. + increment the value of the \c countdown custom property. We set the \c repeat property to \c true to specify that the timer is triggered at the interval of 1 second as long as the value of \c countdown @@ -408,7 +408,7 @@ We use anchoring to position the help button at the bottom center of the game canvas. - We use another \l{Image} type to to display the help image: + We use another \l{Image} type to display the help image: \printuntil } \printuntil } @@ -668,7 +668,7 @@ opaque, otherwise their opacity is set to \c 0.4. We use a \l{Text} type to display the cost of each tower item, as specified - by the the \c towerData variable, depending on \c towerType: + by the \c towerData variable, depending on \c towerType: \skipto Text \printuntil } diff --git a/examples/quick/scenegraph/customgeometry/doc/src/customgeometry.qdoc b/examples/quick/scenegraph/customgeometry/doc/src/customgeometry.qdoc index 56dcf6f396..ad37df7576 100644 --- a/examples/quick/scenegraph/customgeometry/doc/src/customgeometry.qdoc +++ b/examples/quick/scenegraph/customgeometry/doc/src/customgeometry.qdoc @@ -137,7 +137,7 @@ \snippet scenegraph/customgeometry/beziercurve.cpp 6 - The scene graph API provides a few commonly used used material + The scene graph API provides a few commonly used material implementations. In this example we use the QSGFlatColorMaterial which will fill the shape defined by the geometry with a solid color. Again we pass the ownership of the material to the node, so |