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-rw-r--r--examples/quick/demos/maroon/doc/src/maroon.qdoc6
-rw-r--r--examples/quick/scenegraph/customgeometry/doc/src/customgeometry.qdoc2
2 files changed, 4 insertions, 4 deletions
diff --git a/examples/quick/demos/maroon/doc/src/maroon.qdoc b/examples/quick/demos/maroon/doc/src/maroon.qdoc
index 4b364397c1..eb1b736562 100644
--- a/examples/quick/demos/maroon/doc/src/maroon.qdoc
+++ b/examples/quick/demos/maroon/doc/src/maroon.qdoc
@@ -320,7 +320,7 @@
\printuntil }
The \c onTriggered signal handler is called when the timer is triggered to
- increment the value of the the \c countdown custom property.
+ increment the value of the \c countdown custom property.
We set the \c repeat property to \c true to specify that the timer is
triggered at the interval of 1 second as long as the value of \c countdown
@@ -408,7 +408,7 @@
We use anchoring to position the help button at the bottom center of the
game canvas.
- We use another \l{Image} type to to display the help image:
+ We use another \l{Image} type to display the help image:
\printuntil }
\printuntil }
@@ -668,7 +668,7 @@
opaque, otherwise their opacity is set to \c 0.4.
We use a \l{Text} type to display the cost of each tower item, as specified
- by the the \c towerData variable, depending on \c towerType:
+ by the \c towerData variable, depending on \c towerType:
\skipto Text
\printuntil }
diff --git a/examples/quick/scenegraph/customgeometry/doc/src/customgeometry.qdoc b/examples/quick/scenegraph/customgeometry/doc/src/customgeometry.qdoc
index 56dcf6f396..ad37df7576 100644
--- a/examples/quick/scenegraph/customgeometry/doc/src/customgeometry.qdoc
+++ b/examples/quick/scenegraph/customgeometry/doc/src/customgeometry.qdoc
@@ -137,7 +137,7 @@
\snippet scenegraph/customgeometry/beziercurve.cpp 6
- The scene graph API provides a few commonly used used material
+ The scene graph API provides a few commonly used material
implementations. In this example we use the QSGFlatColorMaterial
which will fill the shape defined by the geometry with a solid
color. Again we pass the ownership of the material to the node, so