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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Scenegraph Playground module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "context.h"
+
+#include <QtCore/QCoreApplication>
+#include <QtCore/QElapsedTimer>
+
+#include <QtGui/QWindow>
+
+#include <QtQuick/QSGFlatColorMaterial>
+#include <QtQuick/QSGVertexColorMaterial>
+#include <QtQuick/QSGOpaqueTextureMaterial>
+#include <QtQuick/QSGTextureMaterial>
+#include <private/qsgdefaultimagenode_p.h>
+#include <private/qsgdefaultrectanglenode_p.h>
+#include <private/qsgdistancefieldglyphnode_p_p.h>
+#include <private/qsgdefaultglyphnode_p.h>
+
+#ifndef QSG_NO_RENDERER_TIMING
+static bool qsg_render_timing = !qgetenv("QSG_RENDER_TIMING").isEmpty();
+#endif
+
+namespace SoftwareContext
+{
+
+RenderContext::RenderContext(QSGContext *ctx)
+ : QSGRenderContext(ctx)
+{
+}
+Context::Context(QObject *parent)
+ : QSGContext(parent)
+{
+}
+
+void RenderContext::initialize(QOpenGLContext *context)
+{
+ QSGRenderContext::initialize(context);
+}
+
+void RenderContext::invalidate()
+{
+ QSGRenderContext::invalidate();
+}
+
+QSGTexture *RenderContext::createTexture(const QImage &image) const
+{
+ return QSGRenderContext::createTexture(image);
+}
+
+QSGTexture *RenderContext::createTextureNoAtlas(const QImage &image) const
+{
+ return QSGRenderContext::createTextureNoAtlas(image);
+}
+
+QSGRenderer *RenderContext::createRenderer()
+{
+ return QSGRenderContext::createRenderer();
+}
+
+
+void RenderContext::renderNextFrame(QSGRenderer *renderer, GLuint fbo)
+{
+ QSGRenderContext::renderNextFrame(renderer, fbo);
+}
+
+
+
+
+} // namespace