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+/*
+ * Copyright (C) 2009, 2010, 2012 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef LinkBuffer_h
+#define LinkBuffer_h
+
+#if ENABLE(ASSEMBLER)
+
+#define DUMP_LINK_STATISTICS 0
+#define DUMP_CODE 0
+
+#define GLOBAL_THUNK_ID reinterpret_cast<void*>(static_cast<intptr_t>(-1))
+#define REGEXP_CODE_ID reinterpret_cast<void*>(static_cast<intptr_t>(-2))
+
+#include "JITCompilationEffort.h"
+#include "MacroAssembler.h"
+#include <wtf/DataLog.h>
+#include <wtf/Noncopyable.h>
+
+namespace JSC {
+
+class JSGlobalData;
+
+// LinkBuffer:
+//
+// This class assists in linking code generated by the macro assembler, once code generation
+// has been completed, and the code has been copied to is final location in memory. At this
+// time pointers to labels within the code may be resolved, and relative offsets to external
+// addresses may be fixed.
+//
+// Specifically:
+// * Jump objects may be linked to external targets,
+// * The address of Jump objects may taken, such that it can later be relinked.
+// * The return address of a Call may be acquired.
+// * The address of a Label pointing into the code may be resolved.
+// * The value referenced by a DataLabel may be set.
+//
+class LinkBuffer {
+ WTF_MAKE_NONCOPYABLE(LinkBuffer);
+ typedef MacroAssemblerCodeRef CodeRef;
+ typedef MacroAssemblerCodePtr CodePtr;
+ typedef MacroAssembler::Label Label;
+ typedef MacroAssembler::Jump Jump;
+ typedef MacroAssembler::PatchableJump PatchableJump;
+ typedef MacroAssembler::JumpList JumpList;
+ typedef MacroAssembler::Call Call;
+ typedef MacroAssembler::DataLabelCompact DataLabelCompact;
+ typedef MacroAssembler::DataLabel32 DataLabel32;
+ typedef MacroAssembler::DataLabelPtr DataLabelPtr;
+ typedef MacroAssembler::ConvertibleLoadLabel ConvertibleLoadLabel;
+#if ENABLE(BRANCH_COMPACTION)
+ typedef MacroAssembler::LinkRecord LinkRecord;
+ typedef MacroAssembler::JumpLinkType JumpLinkType;
+#endif
+
+public:
+ LinkBuffer(JSGlobalData& globalData, MacroAssembler* masm, void* ownerUID, JITCompilationEffort effort = JITCompilationMustSucceed)
+ : m_size(0)
+#if ENABLE(BRANCH_COMPACTION)
+ , m_initialSize(0)
+#endif
+ , m_code(0)
+ , m_assembler(masm)
+ , m_globalData(&globalData)
+#ifndef NDEBUG
+ , m_completed(false)
+ , m_effort(effort)
+#endif
+ {
+ linkCode(ownerUID, effort);
+ }
+
+ ~LinkBuffer()
+ {
+ ASSERT(m_completed || (!m_executableMemory && m_effort == JITCompilationCanFail));
+ }
+
+ bool didFailToAllocate() const
+ {
+ return !m_executableMemory;
+ }
+
+ bool isValid() const
+ {
+ return !didFailToAllocate();
+ }
+
+ // These methods are used to link or set values at code generation time.
+
+ void link(Call call, FunctionPtr function)
+ {
+ ASSERT(call.isFlagSet(Call::Linkable));
+ call.m_label = applyOffset(call.m_label);
+ MacroAssembler::linkCall(code(), call, function);
+ }
+
+ void link(Jump jump, CodeLocationLabel label)
+ {
+ jump.m_label = applyOffset(jump.m_label);
+ MacroAssembler::linkJump(code(), jump, label);
+ }
+
+ void link(JumpList list, CodeLocationLabel label)
+ {
+ for (unsigned i = 0; i < list.m_jumps.size(); ++i)
+ link(list.m_jumps[i], label);
+ }
+
+ void patch(DataLabelPtr label, void* value)
+ {
+ AssemblerLabel target = applyOffset(label.m_label);
+ MacroAssembler::linkPointer(code(), target, value);
+ }
+
+ void patch(DataLabelPtr label, CodeLocationLabel value)
+ {
+ AssemblerLabel target = applyOffset(label.m_label);
+ MacroAssembler::linkPointer(code(), target, value.executableAddress());
+ }
+
+ // These methods are used to obtain handles to allow the code to be relinked / repatched later.
+
+ CodeLocationCall locationOf(Call call)
+ {
+ ASSERT(call.isFlagSet(Call::Linkable));
+ ASSERT(!call.isFlagSet(Call::Near));
+ return CodeLocationCall(MacroAssembler::getLinkerAddress(code(), applyOffset(call.m_label)));
+ }
+
+ CodeLocationNearCall locationOfNearCall(Call call)
+ {
+ ASSERT(call.isFlagSet(Call::Linkable));
+ ASSERT(call.isFlagSet(Call::Near));
+ return CodeLocationNearCall(MacroAssembler::getLinkerAddress(code(), applyOffset(call.m_label)));
+ }
+
+ CodeLocationLabel locationOf(PatchableJump jump)
+ {
+ return CodeLocationLabel(MacroAssembler::getLinkerAddress(code(), applyOffset(jump.m_jump.m_label)));
+ }
+
+ CodeLocationLabel locationOf(Label label)
+ {
+ return CodeLocationLabel(MacroAssembler::getLinkerAddress(code(), applyOffset(label.m_label)));
+ }
+
+ CodeLocationDataLabelPtr locationOf(DataLabelPtr label)
+ {
+ return CodeLocationDataLabelPtr(MacroAssembler::getLinkerAddress(code(), applyOffset(label.m_label)));
+ }
+
+ CodeLocationDataLabel32 locationOf(DataLabel32 label)
+ {
+ return CodeLocationDataLabel32(MacroAssembler::getLinkerAddress(code(), applyOffset(label.m_label)));
+ }
+
+ CodeLocationDataLabelCompact locationOf(DataLabelCompact label)
+ {
+ return CodeLocationDataLabelCompact(MacroAssembler::getLinkerAddress(code(), applyOffset(label.m_label)));
+ }
+
+ CodeLocationConvertibleLoad locationOf(ConvertibleLoadLabel label)
+ {
+ return CodeLocationConvertibleLoad(MacroAssembler::getLinkerAddress(code(), applyOffset(label.m_label)));
+ }
+
+ // This method obtains the return address of the call, given as an offset from
+ // the start of the code.
+ unsigned returnAddressOffset(Call call)
+ {
+ call.m_label = applyOffset(call.m_label);
+ return MacroAssembler::getLinkerCallReturnOffset(call);
+ }
+
+ uint32_t offsetOf(Label label)
+ {
+ return applyOffset(label.m_label).m_offset;
+ }
+
+ // Upon completion of all patching 'FINALIZE_CODE()' should be called once to
+ // complete generation of the code. Alternatively, call
+ // finalizeCodeWithoutDisassembly() directly if you have your own way of
+ // displaying disassembly.
+
+ CodeRef finalizeCodeWithoutDisassembly();
+ CodeRef finalizeCodeWithDisassembly(const char* format, ...) WTF_ATTRIBUTE_PRINTF(2, 3);
+
+ CodePtr trampolineAt(Label label)
+ {
+ return CodePtr(MacroAssembler::AssemblerType_T::getRelocatedAddress(code(), applyOffset(label.m_label)));
+ }
+
+ void* debugAddress()
+ {
+ return m_code;
+ }
+
+ size_t debugSize()
+ {
+ return m_size;
+ }
+
+private:
+ template <typename T> T applyOffset(T src)
+ {
+#if ENABLE(BRANCH_COMPACTION)
+ src.m_offset -= m_assembler->executableOffsetFor(src.m_offset);
+#endif
+ return src;
+ }
+
+ // Keep this private! - the underlying code should only be obtained externally via finalizeCode().
+ void* code()
+ {
+ return m_code;
+ }
+
+ void linkCode(void* ownerUID, JITCompilationEffort);
+
+ void performFinalization();
+
+#if DUMP_LINK_STATISTICS
+ static void dumpLinkStatistics(void* code, size_t initialSize, size_t finalSize);
+#endif
+
+#if DUMP_CODE
+ static void dumpCode(void* code, size_t);
+#endif
+
+ RefPtr<ExecutableMemoryHandle> m_executableMemory;
+ size_t m_size;
+#if ENABLE(BRANCH_COMPACTION)
+ size_t m_initialSize;
+#endif
+ void* m_code;
+ MacroAssembler* m_assembler;
+ JSGlobalData* m_globalData;
+#ifndef NDEBUG
+ bool m_completed;
+ JITCompilationEffort m_effort;
+#endif
+};
+
+#define FINALIZE_CODE_IF(condition, linkBufferReference, dataLogFArgumentsForHeading) \
+ (UNLIKELY((condition)) \
+ ? ((linkBufferReference).finalizeCodeWithDisassembly dataLogFArgumentsForHeading) \
+ : (linkBufferReference).finalizeCodeWithoutDisassembly())
+
+// Use this to finalize code, like so:
+//
+// CodeRef code = FINALIZE_CODE(linkBuffer, ("my super thingy number %d", number));
+//
+// Which, in disassembly mode, will print:
+//
+// Generated JIT code for my super thingy number 42:
+// Code at [0x123456, 0x234567]:
+// 0x123456: mov $0, 0
+// 0x12345a: ret
+//
+// ... and so on.
+//
+// Note that the dataLogFArgumentsForHeading are only evaluated when showDisassembly
+// is true, so you can hide expensive disassembly-only computations inside there.
+
+#define FINALIZE_CODE(linkBufferReference, dataLogFArgumentsForHeading) \
+ FINALIZE_CODE_IF(Options::showDisassembly(), linkBufferReference, dataLogFArgumentsForHeading)
+
+#define FINALIZE_DFG_CODE(linkBufferReference, dataLogFArgumentsForHeading) \
+ FINALIZE_CODE_IF((Options::showDisassembly() || Options::showDFGDisassembly()), linkBufferReference, dataLogFArgumentsForHeading)
+
+} // namespace JSC
+
+#endif // ENABLE(ASSEMBLER)
+
+#endif // LinkBuffer_h