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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "private/qparallelanimationgroupjob_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QParallelAnimationGroupJob::QParallelAnimationGroupJob()
+ : QAnimationGroupJob()
+ , m_previousLoop(0)
+ , m_previousCurrentTime(0)
+{
+}
+
+QParallelAnimationGroupJob::~QParallelAnimationGroupJob()
+{
+}
+
+int QParallelAnimationGroupJob::duration() const
+{
+ int ret = 0;
+
+ for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
+ int currentDuration = animation->totalDuration();
+ //this takes care of the case where a parallel animation group has controlled and uncontrolled
+ //animations, and the uncontrolled stop before the controlled
+ if (currentDuration == -1)
+ currentDuration = uncontrolledAnimationFinishTime(animation);
+ if (currentDuration == -1)
+ return -1; // Undetermined length
+
+ ret = qMax(ret, currentDuration);
+ }
+
+ return ret;
+}
+
+void QParallelAnimationGroupJob::updateCurrentTime(int /*currentTime*/)
+{
+ if (!firstChild())
+ return;
+
+ if (m_currentLoop > m_previousLoop) {
+ // simulate completion of the loop
+ int dura = duration();
+ if (dura > 0) {
+ for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
+ if (!animation->isStopped())
+ animation->setCurrentTime(dura); // will stop
+ }
+ }
+ } else if (m_currentLoop < m_previousLoop) {
+ // simulate completion of the loop seeking backwards
+ for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
+ //we need to make sure the animation is in the right state
+ //and then rewind it
+ applyGroupState(animation);
+ animation->setCurrentTime(0);
+ animation->stop();
+ }
+ }
+
+ // finally move into the actual time of the current loop
+ for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
+ const int dura = animation->totalDuration();
+ //if the loopcount is bigger we should always start all animations
+ if (m_currentLoop > m_previousLoop
+ //if we're at the end of the animation, we need to start it if it wasn't already started in this loop
+ //this happens in Backward direction where not all animations are started at the same time
+ || shouldAnimationStart(animation, m_previousCurrentTime > dura /*startIfAtEnd*/)) {
+ applyGroupState(animation);
+ }
+
+ if (animation->state() == state()) {
+ animation->setCurrentTime(m_currentTime);
+ if (dura > 0 && m_currentTime > dura)
+ animation->stop();
+ }
+ }
+ m_previousLoop = m_currentLoop;
+ m_previousCurrentTime = m_currentTime;
+}
+
+void QParallelAnimationGroupJob::updateState(QAbstractAnimationJob::State newState,
+ QAbstractAnimationJob::State oldState)
+{
+ QAnimationGroupJob::updateState(newState, oldState);
+
+ switch (newState) {
+ case Stopped:
+ for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling())
+ animation->stop();
+ break;
+ case Paused:
+ for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling())
+ if (animation->isRunning())
+ animation->pause();
+ break;
+ case Running:
+ for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
+ if (oldState == Stopped)
+ animation->stop();
+ resetUncontrolledAnimationFinishTime(animation);
+ animation->setDirection(m_direction);
+ if (shouldAnimationStart(animation, oldState == Stopped))
+ animation->start();
+ }
+ break;
+ }
+}
+
+bool QParallelAnimationGroupJob::shouldAnimationStart(QAbstractAnimationJob *animation, bool startIfAtEnd) const
+{
+ const int dura = animation->totalDuration();
+
+ if (dura == -1)
+ return uncontrolledAnimationFinishTime(animation) == -1;
+
+ if (startIfAtEnd)
+ return m_currentTime <= dura;
+ if (m_direction == Forward)
+ return m_currentTime < dura;
+ else //direction == Backward
+ return m_currentTime && m_currentTime <= dura;
+}
+
+void QParallelAnimationGroupJob::applyGroupState(QAbstractAnimationJob *animation)
+{
+ switch (m_state)
+ {
+ case Running:
+ animation->start();
+ break;
+ case Paused:
+ animation->pause();
+ break;
+ case Stopped:
+ default:
+ break;
+ }
+}
+
+void QParallelAnimationGroupJob::updateDirection(QAbstractAnimationJob::Direction direction)
+{
+ //we need to update the direction of the current animation
+ if (!isStopped()) {
+ for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
+ animation->setDirection(direction);
+ }
+ } else {
+ if (direction == Forward) {
+ m_previousLoop = 0;
+ m_previousCurrentTime = 0;
+ } else {
+ // Looping backwards with loopCount == -1 does not really work well...
+ m_previousLoop = (m_loopCount == -1 ? 0 : m_loopCount - 1);
+ m_previousCurrentTime = duration();
+ }
+ }
+}
+
+void QParallelAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimationJob *animation)
+{
+ Q_ASSERT(animation && animation->duration() == -1 || animation->loopCount() < 0);
+ int uncontrolledRunningCount = 0;
+
+ for (QAbstractAnimationJob *child = firstChild(); child; child = child->nextSibling()) {
+ if (child == animation) {
+ setUncontrolledAnimationFinishTime(animation, animation->currentTime());
+ } else if (child->duration() == -1 || child->loopCount() < 0) {
+ if (uncontrolledAnimationFinishTime(child) == -1)
+ ++uncontrolledRunningCount;
+ }
+ }
+
+ if (uncontrolledRunningCount > 0)
+ return;
+
+ int maxDuration = 0;
+ for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling())
+ maxDuration = qMax(maxDuration, animation->totalDuration());
+
+ if (m_currentTime >= maxDuration)
+ stop();
+}
+
+QT_END_NAMESPACE
+