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Diffstat (limited to 'src/declarative/animations/qsequentialanimationgroupjob.cpp')
-rw-r--r-- | src/declarative/animations/qsequentialanimationgroupjob.cpp | 388 |
1 files changed, 0 insertions, 388 deletions
diff --git a/src/declarative/animations/qsequentialanimationgroupjob.cpp b/src/declarative/animations/qsequentialanimationgroupjob.cpp deleted file mode 100644 index f999ca34d7..0000000000 --- a/src/declarative/animations/qsequentialanimationgroupjob.cpp +++ /dev/null @@ -1,388 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/ -** -** This file is part of the QtDeclarative module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "private/qsequentialanimationgroupjob_p.h" -#include "private/qpauseanimationjob_p.h" -#include "private/qanimationjobutil_p.h" - -QT_BEGIN_NAMESPACE - -QSequentialAnimationGroupJob::QSequentialAnimationGroupJob() - : QAnimationGroupJob() - , m_currentAnimation(0) - , m_previousLoop(0) -{ -} - -QSequentialAnimationGroupJob::~QSequentialAnimationGroupJob() -{ -} - -bool QSequentialAnimationGroupJob::atEnd() const -{ - // we try to detect if we're at the end of the group - //this is true if the following conditions are true: - // 1. we're in the last loop - // 2. the direction is forward - // 3. the current animation is the last one - // 4. the current animation has reached its end - const int animTotalCurrentTime = m_currentAnimation->currentTime(); - return (m_currentLoop == m_loopCount - 1 - && m_direction == Forward - && !m_currentAnimation->nextSibling() - && animTotalCurrentTime == animationActualTotalDuration(m_currentAnimation)); -} - -int QSequentialAnimationGroupJob::animationActualTotalDuration(QAbstractAnimationJob *anim) const -{ - int ret = anim->totalDuration(); - if (ret == -1) - ret = uncontrolledAnimationFinishTime(anim); //we can try the actual duration there - return ret; -} - -QSequentialAnimationGroupJob::AnimationIndex QSequentialAnimationGroupJob::indexForCurrentTime() const -{ - Q_ASSERT(firstChild()); - - AnimationIndex ret; - QAbstractAnimationJob *anim = 0; - int duration = 0; - - for (anim = firstChild(); anim; anim = anim->nextSibling()) { - duration = animationActualTotalDuration(anim); - - // 'animation' is the current animation if one of these reasons is true: - // 1. it's duration is undefined - // 2. it ends after msecs - // 3. it is the last animation (this can happen in case there is at least 1 uncontrolled animation) - // 4. it ends exactly in msecs and the direction is backwards - if (duration == -1 || m_currentTime < (ret.timeOffset + duration) - || (m_currentTime == (ret.timeOffset + duration) && m_direction == QAbstractAnimationJob::Backward)) { - ret.animation = anim; - return ret; - } - - if (anim == m_currentAnimation) - ret.afterCurrent = true; - - // 'animation' has a non-null defined duration and is not the one at time 'msecs'. - ret.timeOffset += duration; - } - - // this can only happen when one of those conditions is true: - // 1. the duration of the group is undefined and we passed its actual duration - // 2. there are only 0-duration animations in the group - ret.timeOffset -= duration; - ret.animation = lastChild(); - return ret; -} - -void QSequentialAnimationGroupJob::restart() -{ - // restarting the group by making the first/last animation the current one - if (m_direction == Forward) { - m_previousLoop = 0; - if (m_currentAnimation == firstChild()) - activateCurrentAnimation(); - else - setCurrentAnimation(firstChild()); - } - else { // direction == Backward - m_previousLoop = m_loopCount - 1; - if (m_currentAnimation == lastChild()) - activateCurrentAnimation(); - else - setCurrentAnimation(lastChild()); - } -} - -void QSequentialAnimationGroupJob::advanceForwards(const AnimationIndex &newAnimationIndex) -{ - if (m_previousLoop < m_currentLoop) { - // we need to fast forward to the end - for (QAbstractAnimationJob *anim = m_currentAnimation; anim; anim = anim->nextSibling()) { - setCurrentAnimation(anim, true); - RETURN_IF_DELETED(anim->setCurrentTime(animationActualTotalDuration(anim))); - } - // this will make sure the current animation is reset to the beginning - if (firstChild() && !firstChild()->nextSibling()) //count == 1 - // we need to force activation because setCurrentAnimation will have no effect - activateCurrentAnimation(); - else - setCurrentAnimation(firstChild(), true); - } - - // and now we need to fast forward from the current position to - for (QAbstractAnimationJob *anim = m_currentAnimation; anim && anim != newAnimationIndex.animation; anim = anim->nextSibling()) { //### WRONG, - setCurrentAnimation(anim, true); - RETURN_IF_DELETED(anim->setCurrentTime(animationActualTotalDuration(anim))); - } - // setting the new current animation will happen later -} - -void QSequentialAnimationGroupJob::rewindForwards(const AnimationIndex &newAnimationIndex) -{ - if (m_previousLoop > m_currentLoop) { - // we need to fast rewind to the beginning - for (QAbstractAnimationJob *anim = m_currentAnimation; anim; anim = anim->previousSibling()) { - setCurrentAnimation(anim, true); - RETURN_IF_DELETED(anim->setCurrentTime(0)); - } - // this will make sure the current animation is reset to the end - if (lastChild() && !lastChild()->previousSibling()) //count == 1 - // we need to force activation because setCurrentAnimation will have no effect - activateCurrentAnimation(); - else { - setCurrentAnimation(lastChild(), true); - } - } - - // and now we need to fast rewind from the current position to - for (QAbstractAnimationJob *anim = m_currentAnimation; anim && anim != newAnimationIndex.animation; anim = anim->previousSibling()) { - setCurrentAnimation(anim, true); - RETURN_IF_DELETED(anim->setCurrentTime(0)); - } - // setting the new current animation will happen later -} - -int QSequentialAnimationGroupJob::duration() const -{ - int ret = 0; - - for (QAbstractAnimationJob *anim = firstChild(); anim; anim = anim->nextSibling()) { - const int currentDuration = anim->totalDuration(); - if (currentDuration == -1) - return -1; // Undetermined length - - ret += currentDuration; - } - - return ret; -} - -void QSequentialAnimationGroupJob::updateCurrentTime(int currentTime) -{ - if (!m_currentAnimation) - return; - - const QSequentialAnimationGroupJob::AnimationIndex newAnimationIndex = indexForCurrentTime(); - - // newAnimationIndex.index is the new current animation - if (m_previousLoop < m_currentLoop - || (m_previousLoop == m_currentLoop && m_currentAnimation != newAnimationIndex.animation && newAnimationIndex.afterCurrent)) { - // advancing with forward direction is the same as rewinding with backwards direction - RETURN_IF_DELETED(advanceForwards(newAnimationIndex)); - } else if (m_previousLoop > m_currentLoop - || (m_previousLoop == m_currentLoop && m_currentAnimation != newAnimationIndex.animation && !newAnimationIndex.afterCurrent)) { - // rewinding with forward direction is the same as advancing with backwards direction - RETURN_IF_DELETED(rewindForwards(newAnimationIndex)); - } - - setCurrentAnimation(newAnimationIndex.animation); - - const int newCurrentTime = currentTime - newAnimationIndex.timeOffset; - - if (m_currentAnimation) { - RETURN_IF_DELETED(m_currentAnimation->setCurrentTime(newCurrentTime)); - if (atEnd()) { - //we make sure that we don't exceed the duration here - m_currentTime += m_currentAnimation->currentTime() - newCurrentTime; - stop(); - } - } else { - //the only case where currentAnimation could be null - //is when all animations have been removed - Q_ASSERT(!firstChild()); - m_currentTime = 0; - stop(); - } - - m_previousLoop = m_currentLoop; -} - -void QSequentialAnimationGroupJob::updateState(QAbstractAnimationJob::State newState, - QAbstractAnimationJob::State oldState) -{ - QAnimationGroupJob::updateState(newState, oldState); - - if (!m_currentAnimation) - return; - - switch (newState) { - case Stopped: - m_currentAnimation->stop(); - break; - case Paused: - if (oldState == m_currentAnimation->state() && oldState == Running) - m_currentAnimation->pause(); - else - restart(); - break; - case Running: - if (oldState == m_currentAnimation->state() && oldState == Paused) - m_currentAnimation->start(); - else - restart(); - break; - } -} - -void QSequentialAnimationGroupJob::updateDirection(QAbstractAnimationJob::Direction direction) -{ - // we need to update the direction of the current animation - if (!isStopped() && m_currentAnimation) - m_currentAnimation->setDirection(direction); -} - -void QSequentialAnimationGroupJob::setCurrentAnimation(QAbstractAnimationJob *anim, bool intermediate) -{ - if (!anim) { - Q_ASSERT(!firstChild()); - m_currentAnimation = 0; - return; - } - - if (anim == m_currentAnimation) - return; - - // stop the old current animation - if (m_currentAnimation) - m_currentAnimation->stop(); - - m_currentAnimation = anim; - - activateCurrentAnimation(intermediate); -} - -void QSequentialAnimationGroupJob::activateCurrentAnimation(bool intermediate) -{ - if (!m_currentAnimation || isStopped()) - return; - - m_currentAnimation->stop(); - - // we ensure the direction is consistent with the group's direction - m_currentAnimation->setDirection(m_direction); - - // reset the finish time of the animation if it is uncontrolled - if (m_currentAnimation->totalDuration() == -1) - resetUncontrolledAnimationFinishTime(m_currentAnimation); - - m_currentAnimation->start(); - if (!intermediate && isPaused()) - m_currentAnimation->pause(); -} - -void QSequentialAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimationJob *animation) -{ - Q_UNUSED(animation); - Q_ASSERT(animation == m_currentAnimation); - - setUncontrolledAnimationFinishTime(m_currentAnimation, m_currentAnimation->currentTime()); - - if ((m_direction == Forward && m_currentAnimation == lastChild()) - || (m_direction == Backward && m_currentAnimation == firstChild())) { - // we don't handle looping of a group with undefined duration - stop(); - } else if (m_direction == Forward) { - // set the current animation to be the next one - setCurrentAnimation(m_currentAnimation->nextSibling()); - } else { - // set the current animation to be the previous one - setCurrentAnimation(m_currentAnimation->previousSibling()); - } -} - -void QSequentialAnimationGroupJob::animationInserted(QAbstractAnimationJob *anim) -{ - if (m_currentAnimation == 0) - setCurrentAnimation(firstChild()); // initialize the current animation - - if (m_currentAnimation == anim->nextSibling() - && m_currentAnimation->currentTime() == 0 && m_currentAnimation->currentLoop() == 0) { - //in this case we simply insert the animation before the current one has actually started - setCurrentAnimation(anim); - } - -// TODO -// if (index < m_currentAnimationIndex || m_currentLoop != 0) { -// qWarning("QSequentialGroup::insertAnimation only supports to add animations after the current one."); -// return; //we're not affected because it is added after the current one -// } -} - -void QSequentialAnimationGroupJob::animationRemoved(QAbstractAnimationJob *anim, QAbstractAnimationJob *prev, QAbstractAnimationJob *next) -{ - QAnimationGroupJob::animationRemoved(anim, prev, next); - - Q_ASSERT(m_currentAnimation); // currentAnimation should always be set - - bool removingCurrent = anim == m_currentAnimation; - if (removingCurrent) { - if (next) - setCurrentAnimation(next); //let's try to take the next one - else if (prev) - setCurrentAnimation(prev); - else// case all animations were removed - setCurrentAnimation(0); - } - - // duration of the previous animations up to the current animation - m_currentTime = 0; - for (QAbstractAnimationJob *anim = firstChild(); anim; anim = anim->nextSibling()) { - if (anim == m_currentAnimation) - break; - m_currentTime += animationActualTotalDuration(anim); - - } - - if (!removingCurrent) { - //the current animation is not the one being removed - //so we add its current time to the current time of this group - m_currentTime += m_currentAnimation->currentTime(); - } - - //let's also update the total current time - m_totalCurrentTime = m_currentTime + m_loopCount * duration(); -} - -QT_END_NAMESPACE |