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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qdeclarativeitem.h"
+
+#include "private/qdeclarativeevents_p_p.h"
+#include <private/qdeclarativeengine_p.h>
+#include <private/qgraphicsitem_p.h>
+#include <QtDeclarative/private/qdeclarativeitem_p.h>
+
+#include <qdeclarativeengine.h>
+#include <qdeclarativeopenmetaobject_p.h>
+#include <qdeclarativestate_p.h>
+#include <qdeclarativeview.h>
+#include <qdeclarativestategroup_p.h>
+#include <qdeclarativecomponent.h>
+#include <qdeclarativeinfo.h>
+
+#include <QDebug>
+#include <QPen>
+#include <QEvent>
+#include <QGraphicsSceneMouseEvent>
+#include <QtCore/qnumeric.h>
+#include <QtScript/qscriptengine.h>
+#include <QtGui/qgraphicstransform.h>
+#include <qlistmodelinterface_p.h>
+
+#include <float.h>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \qmlclass Transform QGraphicsTransform
+ \ingroup qml-transform-elements
+ \since 4.7
+ \brief The Transform elements provide a way of building advanced transformations on Items.
+
+ The Transform element is a base type which cannot be instantiated directly.
+ The following concrete Transform types are available:
+
+ \list
+ \o \l Rotation
+ \o \l Scale
+ \o \l Translate
+ \endlist
+
+ The Transform elements let you create and control advanced transformations that can be configured
+ independently using specialized properties.
+
+ You can assign any number of Transform elements to an \l Item. Each Transform is applied in order,
+ one at a time.
+*/
+
+/*!
+ \qmlclass Translate QDeclarativeTranslate
+ \ingroup qml-transform-elements
+ \since 4.7
+ \brief The Translate object provides a way to move an Item without changing its x or y properties.
+
+ The Translate object provides independent control over position in addition to the Item's x and y properties.
+
+ The following example moves the Y axis of the \l Rectangle elements while still allowing the \l Row element
+ to lay the items out as if they had not been transformed:
+ \qml
+ import QtQuick 1.0
+
+ Row {
+ Rectangle {
+ width: 100; height: 100
+ color: "blue"
+ transform: Translate { y: 20 }
+ }
+ Rectangle {
+ width: 100; height: 100
+ color: "red"
+ transform: Translate { y: -20 }
+ }
+ }
+ \endqml
+
+ \image translate.png
+*/
+
+/*!
+ \qmlproperty real Translate::x
+
+ The translation along the X axis.
+*/
+
+/*!
+ \qmlproperty real Translate::y
+
+ The translation along the Y axis.
+*/
+
+/*!
+ \qmlclass Scale QGraphicsScale
+ \ingroup qml-transform-elements
+ \since 4.7
+ \brief The Scale element provides a way to scale an Item.
+
+ The Scale element gives more control over scaling than using \l Item's \l{Item::scale}{scale} property. Specifically,
+ it allows a different scale for the x and y axes, and allows the scale to be relative to an
+ arbitrary point.
+
+ The following example scales the X axis of the Rectangle, relative to its interior point 25, 25:
+ \qml
+ Rectangle {
+ width: 100; height: 100
+ color: "blue"
+ transform: Scale { origin.x: 25; origin.y: 25; xScale: 3}
+ }
+ \endqml
+
+ \sa Rotation, Translate
+*/
+
+/*!
+ \qmlproperty real Scale::origin.x
+ \qmlproperty real Scale::origin.y
+
+ The point that the item is scaled from (i.e., the point that stays fixed relative to the parent as
+ the rest of the item grows). By default the origin is 0, 0.
+*/
+
+/*!
+ \qmlproperty real Scale::xScale
+
+ The scaling factor for the X axis.
+*/
+
+/*!
+ \qmlproperty real Scale::yScale
+
+ The scaling factor for the Y axis.
+*/
+
+/*!
+ \qmlclass Rotation QGraphicsRotation
+ \ingroup qml-transform-elements
+ \since 4.7
+ \brief The Rotation object provides a way to rotate an Item.
+
+ The Rotation object gives more control over rotation than using \l Item's \l{Item::rotation}{rotation} property.
+ Specifically, it allows (z axis) rotation to be relative to an arbitrary point.
+
+ The following example rotates a Rectangle around its interior point 25, 25:
+ \qml
+ Rectangle {
+ width: 100; height: 100
+ color: "blue"
+ transform: Rotation { origin.x: 25; origin.y: 25; angle: 45}
+ }
+ \endqml
+
+ Rotation also provides a way to specify 3D-like rotations for Items. For these types of
+ rotations you must specify the axis to rotate around in addition to the origin point.
+
+ The following example shows various 3D-like rotations applied to an \l Image.
+ \snippet doc/src/snippets/declarative/rotation.qml 0
+
+ \image axisrotation.png
+
+ \sa {declarative/ui-components/dialcontrol}{Dial Control example}, {declarative/toys/clocks}{Clocks example}
+*/
+
+/*!
+ \qmlproperty real Rotation::origin.x
+ \qmlproperty real Rotation::origin.y
+
+ The origin point of the rotation (i.e., the point that stays fixed relative to the parent as
+ the rest of the item rotates). By default the origin is 0, 0.
+*/
+
+/*!
+ \qmlproperty real Rotation::axis.x
+ \qmlproperty real Rotation::axis.y
+ \qmlproperty real Rotation::axis.z
+
+ The axis to rotate around. For simple (2D) rotation around a point, you do not need to specify an axis,
+ as the default axis is the z axis (\c{ axis { x: 0; y: 0; z: 1 } }).
+
+ For a typical 3D-like rotation you will usually specify both the origin and the axis.
+
+ \image 3d-rotation-axis.png
+*/
+
+/*!
+ \qmlproperty real Rotation::angle
+
+ The angle to rotate, in degrees clockwise.
+*/
+
+QDeclarativeContents::QDeclarativeContents(QDeclarativeItem *item) : m_item(item), m_x(0), m_y(0), m_width(0), m_height(0)
+{
+ //### optimize
+ connect(this, SIGNAL(rectChanged(QRectF)), m_item, SIGNAL(childrenRectChanged(QRectF)));
+}
+
+QDeclarativeContents::~QDeclarativeContents()
+{
+ QList<QGraphicsItem *> children = m_item->childItems();
+ for (int i = 0; i < children.count(); ++i) {
+ QDeclarativeItem *child = qobject_cast<QDeclarativeItem *>(children.at(i));
+ if(!child)//### Should this be ignoring non-QDeclarativeItem graphicsobjects?
+ continue;
+ QDeclarativeItemPrivate::get(child)->removeItemChangeListener(this, QDeclarativeItemPrivate::Geometry | QDeclarativeItemPrivate::Destroyed);
+ }
+}
+
+QRectF QDeclarativeContents::rectF() const
+{
+ return QRectF(m_x, m_y, m_width, m_height);
+}
+
+void QDeclarativeContents::calcHeight(QDeclarativeItem *changed)
+{
+ qreal oldy = m_y;
+ qreal oldheight = m_height;
+
+ if (changed) {
+ qreal top = oldy;
+ qreal bottom = oldy + oldheight;
+ qreal y = changed->y();
+ if (y + changed->height() > bottom)
+ bottom = y + changed->height();
+ if (y < top)
+ top = y;
+ m_y = top;
+ m_height = bottom - top;
+ } else {
+ qreal top = FLT_MAX;
+ qreal bottom = 0;
+ QList<QGraphicsItem *> children = m_item->childItems();
+ for (int i = 0; i < children.count(); ++i) {
+ QDeclarativeItem *child = qobject_cast<QDeclarativeItem *>(children.at(i));
+ if(!child)//### Should this be ignoring non-QDeclarativeItem graphicsobjects?
+ continue;
+ qreal y = child->y();
+ if (y + child->height() > bottom)
+ bottom = y + child->height();
+ if (y < top)
+ top = y;
+ }
+ if (!children.isEmpty())
+ m_y = top;
+ m_height = qMax(bottom - top, qreal(0.0));
+ }
+
+ if (m_height != oldheight || m_y != oldy)
+ emit rectChanged(rectF());
+}
+
+void QDeclarativeContents::calcWidth(QDeclarativeItem *changed)
+{
+ qreal oldx = m_x;
+ qreal oldwidth = m_width;
+
+ if (changed) {
+ qreal left = oldx;
+ qreal right = oldx + oldwidth;
+ qreal x = changed->x();
+ if (x + changed->width() > right)
+ right = x + changed->width();
+ if (x < left)
+ left = x;
+ m_x = left;
+ m_width = right - left;
+ } else {
+ qreal left = FLT_MAX;
+ qreal right = 0;
+ QList<QGraphicsItem *> children = m_item->childItems();
+ for (int i = 0; i < children.count(); ++i) {
+ QDeclarativeItem *child = qobject_cast<QDeclarativeItem *>(children.at(i));
+ if(!child)//### Should this be ignoring non-QDeclarativeItem graphicsobjects?
+ continue;
+ qreal x = child->x();
+ if (x + child->width() > right)
+ right = x + child->width();
+ if (x < left)
+ left = x;
+ }
+ if (!children.isEmpty())
+ m_x = left;
+ m_width = qMax(right - left, qreal(0.0));
+ }
+
+ if (m_width != oldwidth || m_x != oldx)
+ emit rectChanged(rectF());
+}
+
+void QDeclarativeContents::complete()
+{
+ QList<QGraphicsItem *> children = m_item->childItems();
+ for (int i = 0; i < children.count(); ++i) {
+ QDeclarativeItem *child = qobject_cast<QDeclarativeItem *>(children.at(i));
+ if(!child)//### Should this be ignoring non-QDeclarativeItem graphicsobjects?
+ continue;
+ QDeclarativeItemPrivate::get(child)->addItemChangeListener(this, QDeclarativeItemPrivate::Geometry | QDeclarativeItemPrivate::Destroyed);
+ //###what about changes to visibility?
+ }
+
+ calcGeometry();
+}
+
+void QDeclarativeContents::itemGeometryChanged(QDeclarativeItem *changed, const QRectF &newGeometry, const QRectF &oldGeometry)
+{
+ Q_UNUSED(changed)
+ //### we can only pass changed if the left edge has moved left, or the right edge has moved right
+ if (newGeometry.width() != oldGeometry.width() || newGeometry.x() != oldGeometry.x())
+ calcWidth(/*changed*/);
+ if (newGeometry.height() != oldGeometry.height() || newGeometry.y() != oldGeometry.y())
+ calcHeight(/*changed*/);
+}
+
+void QDeclarativeContents::itemDestroyed(QDeclarativeItem *item)
+{
+ if (item)
+ QDeclarativeItemPrivate::get(item)->removeItemChangeListener(this, QDeclarativeItemPrivate::Geometry | QDeclarativeItemPrivate::Destroyed);
+ calcGeometry();
+}
+
+void QDeclarativeContents::childRemoved(QDeclarativeItem *item)
+{
+ if (item)
+ QDeclarativeItemPrivate::get(item)->removeItemChangeListener(this, QDeclarativeItemPrivate::Geometry | QDeclarativeItemPrivate::Destroyed);
+ calcGeometry();
+}
+
+void QDeclarativeContents::childAdded(QDeclarativeItem *item)
+{
+ if (item)
+ QDeclarativeItemPrivate::get(item)->addItemChangeListener(this, QDeclarativeItemPrivate::Geometry | QDeclarativeItemPrivate::Destroyed);
+ calcWidth(item);
+ calcHeight(item);
+}
+
+QDeclarativeItemKeyFilter::QDeclarativeItemKeyFilter(QDeclarativeItem *item)
+: m_processPost(false), m_next(0)
+{
+ QDeclarativeItemPrivate *p =
+ item?static_cast<QDeclarativeItemPrivate *>(QGraphicsItemPrivate::get(item)):0;
+ if (p) {
+ m_next = p->keyHandler;
+ p->keyHandler = this;
+ }
+}
+
+QDeclarativeItemKeyFilter::~QDeclarativeItemKeyFilter()
+{
+}
+
+void QDeclarativeItemKeyFilter::keyPressed(QKeyEvent *event, bool post)
+{
+ if (m_next) m_next->keyPressed(event, post);
+}
+
+void QDeclarativeItemKeyFilter::keyReleased(QKeyEvent *event, bool post)
+{
+ if (m_next) m_next->keyReleased(event, post);
+}
+
+void QDeclarativeItemKeyFilter::inputMethodEvent(QInputMethodEvent *event, bool post)
+{
+ if (m_next) m_next->inputMethodEvent(event, post);
+}
+
+QVariant QDeclarativeItemKeyFilter::inputMethodQuery(Qt::InputMethodQuery query) const
+{
+ if (m_next) return m_next->inputMethodQuery(query);
+ return QVariant();
+}
+
+void QDeclarativeItemKeyFilter::componentComplete()
+{
+ if (m_next) m_next->componentComplete();
+}
+
+
+/*!
+ \qmlclass KeyNavigation QDeclarativeKeyNavigationAttached
+ \ingroup qml-basic-interaction-elements
+ \since 4.7
+ \brief The KeyNavigation attached property supports key navigation by arrow keys.
+
+ Key-based user interfaces commonly allow the use of arrow keys to navigate between
+ focusable items. The KeyNavigation attached property enables this behavior by providing a
+ convenient way to specify the item that should gain focus when an arrow or tab key is pressed.
+
+ The following example provides key navigation for a 2x2 grid of items:
+
+ \snippet doc/src/snippets/declarative/keynavigation.qml 0
+
+ The top-left item initially receives focus by setting \l {Item::}{focus} to
+ \c true. When an arrow key is pressed, the focus will move to the
+ appropriate item, as defined by the value that has been set for
+ the KeyNavigation \l left, \l right, \l up or \l down properties.
+
+ Note that if a KeyNavigation attached property receives the key press and release
+ events for a requested arrow or tab key, the event is accepted and does not
+ propagate any further.
+
+ By default, KeyNavigation receives key events after the item to which it is attached.
+ If the item accepts the key event, the KeyNavigation attached property will not
+ receive an event for that key. Setting the \l priority property to
+ \c KeyNavigation.BeforeItem allows the event to be used for key navigation
+ before the item, rather than after.
+
+ If item to which the focus is switching is not enabled or visible, an attempt will
+ be made to skip this item and focus on the next. This is possible if there are
+ a chain of items with the same KeyNavigation handler. If multiple items in a row are not enabled
+ or visible, they will also be skipped.
+
+ \sa {Keys}{Keys attached property}
+*/
+
+/*!
+ \qmlproperty Item KeyNavigation::left
+ \qmlproperty Item KeyNavigation::right
+ \qmlproperty Item KeyNavigation::up
+ \qmlproperty Item KeyNavigation::down
+ \qmlproperty Item KeyNavigation::tab
+ \qmlproperty Item KeyNavigation::backtab
+
+ These properties hold the item to assign focus to
+ when the left, right, up or down cursor keys, or the
+ tab key are pressed.
+*/
+
+/*!
+ \qmlproperty Item KeyNavigation::tab
+ \qmlproperty Item KeyNavigation::backtab
+
+ These properties hold the item to assign focus to
+ when the Tab key or Shift+Tab key combination (Backtab) are pressed.
+*/
+
+QDeclarativeKeyNavigationAttached::QDeclarativeKeyNavigationAttached(QObject *parent)
+: QObject(*(new QDeclarativeKeyNavigationAttachedPrivate), parent),
+ QDeclarativeItemKeyFilter(qobject_cast<QDeclarativeItem*>(parent))
+{
+ m_processPost = true;
+}
+
+QDeclarativeKeyNavigationAttached *
+QDeclarativeKeyNavigationAttached::qmlAttachedProperties(QObject *obj)
+{
+ return new QDeclarativeKeyNavigationAttached(obj);
+}
+
+QDeclarativeItem *QDeclarativeKeyNavigationAttached::left() const
+{
+ Q_D(const QDeclarativeKeyNavigationAttached);
+ return d->left;
+}
+
+void QDeclarativeKeyNavigationAttached::setLeft(QDeclarativeItem *i)
+{
+ Q_D(QDeclarativeKeyNavigationAttached);
+ if (d->left == i)
+ return;
+ d->left = i;
+ emit leftChanged();
+}
+
+QDeclarativeItem *QDeclarativeKeyNavigationAttached::right() const
+{
+ Q_D(const QDeclarativeKeyNavigationAttached);
+ return d->right;
+}
+
+void QDeclarativeKeyNavigationAttached::setRight(QDeclarativeItem *i)
+{
+ Q_D(QDeclarativeKeyNavigationAttached);
+ if (d->right == i)
+ return;
+ d->right = i;
+ emit rightChanged();
+}
+
+QDeclarativeItem *QDeclarativeKeyNavigationAttached::up() const
+{
+ Q_D(const QDeclarativeKeyNavigationAttached);
+ return d->up;
+}
+
+void QDeclarativeKeyNavigationAttached::setUp(QDeclarativeItem *i)
+{
+ Q_D(QDeclarativeKeyNavigationAttached);
+ if (d->up == i)
+ return;
+ d->up = i;
+ emit upChanged();
+}
+
+QDeclarativeItem *QDeclarativeKeyNavigationAttached::down() const
+{
+ Q_D(const QDeclarativeKeyNavigationAttached);
+ return d->down;
+}
+
+void QDeclarativeKeyNavigationAttached::setDown(QDeclarativeItem *i)
+{
+ Q_D(QDeclarativeKeyNavigationAttached);
+ if (d->down == i)
+ return;
+ d->down = i;
+ emit downChanged();
+}
+
+QDeclarativeItem *QDeclarativeKeyNavigationAttached::tab() const
+{
+ Q_D(const QDeclarativeKeyNavigationAttached);
+ return d->tab;
+}
+
+void QDeclarativeKeyNavigationAttached::setTab(QDeclarativeItem *i)
+{
+ Q_D(QDeclarativeKeyNavigationAttached);
+ if (d->tab == i)
+ return;
+ d->tab = i;
+ emit tabChanged();
+}
+
+QDeclarativeItem *QDeclarativeKeyNavigationAttached::backtab() const
+{
+ Q_D(const QDeclarativeKeyNavigationAttached);
+ return d->backtab;
+}
+
+void QDeclarativeKeyNavigationAttached::setBacktab(QDeclarativeItem *i)
+{
+ Q_D(QDeclarativeKeyNavigationAttached);
+ if (d->backtab == i)
+ return;
+ d->backtab = i;
+ emit backtabChanged();
+}
+
+/*!
+ \qmlproperty enumeration KeyNavigation::priority
+
+ This property determines whether the keys are processed before
+ or after the attached item's own key handling.
+
+ \list
+ \o KeyNavigation.BeforeItem - process the key events before normal
+ item key processing. If the event is used for key navigation, it will be accepted and will not
+ be passed on to the item.
+ \o KeyNavigation.AfterItem (default) - process the key events after normal item key
+ handling. If the item accepts the key event it will not be
+ handled by the KeyNavigation attached property handler.
+ \endlist
+*/
+QDeclarativeKeyNavigationAttached::Priority QDeclarativeKeyNavigationAttached::priority() const
+{
+ return m_processPost ? AfterItem : BeforeItem;
+}
+
+void QDeclarativeKeyNavigationAttached::setPriority(Priority order)
+{
+ bool processPost = order == AfterItem;
+ if (processPost != m_processPost) {
+ m_processPost = processPost;
+ emit priorityChanged();
+ }
+}
+
+void QDeclarativeKeyNavigationAttached::keyPressed(QKeyEvent *event, bool post)
+{
+ Q_D(QDeclarativeKeyNavigationAttached);
+ event->ignore();
+
+ if (post != m_processPost) {
+ QDeclarativeItemKeyFilter::keyPressed(event, post);
+ return;
+ }
+
+ bool mirror = false;
+ switch(event->key()) {
+ case Qt::Key_Left: {
+ if (QDeclarativeItem *parentItem = qobject_cast<QDeclarativeItem*>(parent()))
+ mirror = QDeclarativeItemPrivate::get(parentItem)->effectiveLayoutMirror;
+ QDeclarativeItem* leftItem = mirror ? d->right : d->left;
+ if (leftItem) {
+ setFocusNavigation(leftItem, mirror ? "right" : "left");
+ event->accept();
+ }
+ break;
+ }
+ case Qt::Key_Right: {
+ if (QDeclarativeItem *parentItem = qobject_cast<QDeclarativeItem*>(parent()))
+ mirror = QDeclarativeItemPrivate::get(parentItem)->effectiveLayoutMirror;
+ QDeclarativeItem* rightItem = mirror ? d->left : d->right;
+ if (rightItem) {
+ setFocusNavigation(rightItem, mirror ? "left" : "right");
+ event->accept();
+ }
+ break;
+ }
+ case Qt::Key_Up:
+ if (d->up) {
+ setFocusNavigation(d->up, "up");
+ event->accept();
+ }
+ break;
+ case Qt::Key_Down:
+ if (d->down) {
+ setFocusNavigation(d->down, "down");
+ event->accept();
+ }
+ break;
+ case Qt::Key_Tab:
+ if (d->tab) {
+ setFocusNavigation(d->tab, "tab");
+ event->accept();
+ }
+ break;
+ case Qt::Key_Backtab:
+ if (d->backtab) {
+ setFocusNavigation(d->backtab, "backtab");
+ event->accept();
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (!event->isAccepted()) QDeclarativeItemKeyFilter::keyPressed(event, post);
+}
+
+void QDeclarativeKeyNavigationAttached::keyReleased(QKeyEvent *event, bool post)
+{
+ Q_D(QDeclarativeKeyNavigationAttached);
+ event->ignore();
+
+ if (post != m_processPost) {
+ QDeclarativeItemKeyFilter::keyReleased(event, post);
+ return;
+ }
+
+ bool mirror = false;
+ switch(event->key()) {
+ case Qt::Key_Left:
+ if (QDeclarativeItem *parentItem = qobject_cast<QDeclarativeItem*>(parent()))
+ mirror = QDeclarativeItemPrivate::get(parentItem)->effectiveLayoutMirror;
+ if (mirror ? d->right : d->left)
+ event->accept();
+ break;
+ case Qt::Key_Right:
+ if (QDeclarativeItem *parentItem = qobject_cast<QDeclarativeItem*>(parent()))
+ mirror = QDeclarativeItemPrivate::get(parentItem)->effectiveLayoutMirror;
+ if (mirror ? d->left : d->right)
+ event->accept();
+ break;
+ case Qt::Key_Up:
+ if (d->up) {
+ event->accept();
+ }
+ break;
+ case Qt::Key_Down:
+ if (d->down) {
+ event->accept();
+ }
+ break;
+ case Qt::Key_Tab:
+ if (d->tab) {
+ event->accept();
+ }
+ break;
+ case Qt::Key_Backtab:
+ if (d->backtab) {
+ event->accept();
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (!event->isAccepted()) QDeclarativeItemKeyFilter::keyReleased(event, post);
+}
+
+void QDeclarativeKeyNavigationAttached::setFocusNavigation(QDeclarativeItem *currentItem, const char *dir)
+{
+ QDeclarativeItem *initialItem = currentItem;
+ bool isNextItem = false;
+ do {
+ isNextItem = false;
+ if (currentItem->isVisible() && currentItem->isEnabled()) {
+ currentItem->setFocus(true);
+ } else {
+ QObject *attached =
+ qmlAttachedPropertiesObject<QDeclarativeKeyNavigationAttached>(currentItem, false);
+ if (attached) {
+ QDeclarativeItem *tempItem = qvariant_cast<QDeclarativeItem*>(attached->property(dir));
+ if (tempItem) {
+ currentItem = tempItem;
+ isNextItem = true;
+ }
+ }
+ }
+ }
+ while (currentItem != initialItem && isNextItem);
+}
+
+/*!
+ \qmlclass LayoutMirroring QDeclarativeLayoutMirroringAttached
+ \since QtQuick 1.1
+ \ingroup qml-utility-elements
+ \brief The LayoutMirroring attached property is used to mirror layout behavior.
+
+ The LayoutMirroring attached property is used to horizontally mirror \l {anchor-layout}{Item anchors},
+ \l{Using QML Positioner and Repeater Items}{positioner} elements (such as \l Row and \l Grid)
+ and views (such as \l GridView and horizontal \l ListView). Mirroring is a visual change: left
+ anchors become right anchors, and positioner elements like \l Grid and \l Row reverse the
+ horizontal layout of child items.
+
+ Mirroring is enabled for an item by setting the \l enabled property to true. By default, this
+ only affects the item itself; setting the \l childrenInherit property to true propagates the mirroring
+ behavior to all child elements as well. If the \c LayoutMirroring attached property has not been defined
+ for an item, mirroring is not enabled.
+
+ The following example shows mirroring in action. The \l Row below is specified as being anchored
+ to the left of its parent. However, since mirroring has been enabled, the anchor is horizontally
+ reversed and it is now anchored to the right. Also, since items in a \l Row are positioned
+ from left to right by default, they are now positioned from right to left instead, as demonstrated
+ by the numbering and opacity of the items:
+
+ \snippet doc/src/snippets/declarative/layoutmirroring.qml 0
+
+ \image layoutmirroring.png
+
+ Layout mirroring is useful when it is necessary to support both left-to-right and right-to-left
+ layout versions of an application to target different language areas. The \l childrenInherit
+ property allows layout mirroring to be applied without manually setting layout configurations
+ for every item in an application. Keep in mind, however, that mirroring does not affect any
+ positioning that is defined by the \l Item \l {Item::}{x} coordinate value, so even with
+ mirroring enabled, it will often be necessary to apply some layout fixes to support the
+ desired layout direction. Also, it may be necessary to disable the mirroring of individual
+ child items (by setting \l {enabled}{LayoutMirroring.enabled} to false for such items) if
+ mirroring is not the desired behavior, or if the child item already implements mirroring in
+ some custom way.
+
+ See \l {QML Right-to-left User Interfaces} for further details on using \c LayoutMirroring and
+ other related features to implement right-to-left support for an application.
+*/
+
+/*!
+ \qmlproperty bool LayoutMirroring::enabled
+
+ This property holds whether the item's layout is mirrored horizontally. Setting this to true
+ horizontally reverses \l {anchor-layout}{anchor} settings such that left anchors become right,
+ and right anchors become left. For \l{Using QML Positioner and Repeater Items}{positioner} elements
+ (such as \l Row and \l Grid) and view elements (such as \l {GridView}{GridView} and \l {ListView}{ListView})
+ this also mirrors the horizontal layout direction of the item.
+
+ The default value is false.
+*/
+
+/*!
+ \qmlproperty bool LayoutMirroring::childrenInherit
+
+ This property holds whether the \l {enabled}{LayoutMirroring.enabled} value for this item
+ is inherited by its children.
+
+ The default value is false.
+*/
+
+QDeclarativeLayoutMirroringAttached::QDeclarativeLayoutMirroringAttached(QObject *parent) : QObject(parent), itemPrivate(0)
+{
+ if (QDeclarativeItem *item = qobject_cast<QDeclarativeItem*>(parent)) {
+ itemPrivate = QDeclarativeItemPrivate::get(item);
+ itemPrivate->attachedLayoutDirection = this;
+ } else
+ qmlInfo(parent) << tr("LayoutDirection attached property only works with Items");
+}
+
+QDeclarativeLayoutMirroringAttached * QDeclarativeLayoutMirroringAttached::qmlAttachedProperties(QObject *object)
+{
+ return new QDeclarativeLayoutMirroringAttached(object);
+}
+
+bool QDeclarativeLayoutMirroringAttached::enabled() const
+{
+ return itemPrivate ? itemPrivate->effectiveLayoutMirror : false;
+}
+
+void QDeclarativeLayoutMirroringAttached::setEnabled(bool enabled)
+{
+ if (!itemPrivate)
+ return;
+
+ itemPrivate->isMirrorImplicit = false;
+ if (enabled != itemPrivate->effectiveLayoutMirror) {
+ itemPrivate->setLayoutMirror(enabled);
+ if (itemPrivate->inheritMirrorFromItem)
+ itemPrivate->resolveLayoutMirror();
+ }
+}
+
+void QDeclarativeLayoutMirroringAttached::resetEnabled()
+{
+ if (itemPrivate && !itemPrivate->isMirrorImplicit) {
+ itemPrivate->isMirrorImplicit = true;
+ itemPrivate->resolveLayoutMirror();
+ }
+}
+
+bool QDeclarativeLayoutMirroringAttached::childrenInherit() const
+{
+ return itemPrivate ? itemPrivate->inheritMirrorFromItem : false;
+}
+
+void QDeclarativeLayoutMirroringAttached::setChildrenInherit(bool childrenInherit) {
+ if (itemPrivate && childrenInherit != itemPrivate->inheritMirrorFromItem) {
+ itemPrivate->inheritMirrorFromItem = childrenInherit;
+ itemPrivate->resolveLayoutMirror();
+ childrenInheritChanged();
+ }
+}
+
+void QDeclarativeItemPrivate::resolveLayoutMirror()
+{
+ Q_Q(QDeclarativeItem);
+ if (QDeclarativeItem *parentItem = q->parentItem()) {
+ QDeclarativeItemPrivate *parentPrivate = QDeclarativeItemPrivate::get(parentItem);
+ setImplicitLayoutMirror(parentPrivate->inheritedLayoutMirror, parentPrivate->inheritMirrorFromParent);
+ } else {
+ setImplicitLayoutMirror(isMirrorImplicit ? false : effectiveLayoutMirror, inheritMirrorFromItem);
+ }
+}
+
+void QDeclarativeItemPrivate::setImplicitLayoutMirror(bool mirror, bool inherit)
+{
+ inherit = inherit || inheritMirrorFromItem;
+ if (!isMirrorImplicit && inheritMirrorFromItem)
+ mirror = effectiveLayoutMirror;
+ if (mirror == inheritedLayoutMirror && inherit == inheritMirrorFromParent)
+ return;
+
+ inheritMirrorFromParent = inherit;
+ inheritedLayoutMirror = inheritMirrorFromParent ? mirror : false;
+
+ if (isMirrorImplicit)
+ setLayoutMirror(inherit ? inheritedLayoutMirror : false);
+ for (int i = 0; i < children.count(); ++i) {
+ if (QDeclarativeItem *child = qobject_cast<QDeclarativeItem *>(children.at(i))) {
+ QDeclarativeItemPrivate *childPrivate = QDeclarativeItemPrivate::get(child);
+ childPrivate->setImplicitLayoutMirror(inheritedLayoutMirror, inheritMirrorFromParent);
+ }
+ }
+}
+
+void QDeclarativeItemPrivate::setLayoutMirror(bool mirror)
+{
+ if (mirror != effectiveLayoutMirror) {
+ effectiveLayoutMirror = mirror;
+ if (_anchors) {
+ _anchors->d_func()->fillChanged();
+ _anchors->d_func()->centerInChanged();
+ _anchors->d_func()->updateHorizontalAnchors();
+ emit _anchors->mirroredChanged();
+ }
+ mirrorChange();
+ if (attachedLayoutDirection) {
+ emit attachedLayoutDirection->enabledChanged();
+ }
+ }
+}
+
+/*!
+ \qmlclass Keys QDeclarativeKeysAttached
+ \ingroup qml-basic-interaction-elements
+ \since 4.7
+ \brief The Keys attached property provides key handling to Items.
+
+ All visual primitives support key handling via the Keys
+ attached property. Keys can be handled via the onPressed
+ and onReleased signal properties.
+
+ The signal properties have a \l KeyEvent parameter, named
+ \e event which contains details of the event. If a key is
+ handled \e event.accepted should be set to true to prevent the
+ event from propagating up the item hierarchy.
+
+ \section1 Example Usage
+
+ The following example shows how the general onPressed handler can
+ be used to test for a certain key; in this case, the left cursor
+ key:
+
+ \snippet doc/src/snippets/declarative/keys/keys-pressed.qml key item
+
+ Some keys may alternatively be handled via specific signal properties,
+ for example \e onSelectPressed. These handlers automatically set
+ \e event.accepted to true.
+
+ \snippet doc/src/snippets/declarative/keys/keys-handler.qml key item
+
+ See \l{Qt::Key}{Qt.Key} for the list of keyboard codes.
+
+ \section1 Key Handling Priorities
+
+ The Keys attached property can be configured to handle key events
+ before or after the item it is attached to. This makes it possible
+ to intercept events in order to override an item's default behavior,
+ or act as a fallback for keys not handled by the item.
+
+ If \l priority is Keys.BeforeItem (default) the order of key event processing is:
+
+ \list 1
+ \o Items specified in \c forwardTo
+ \o specific key handlers, e.g. onReturnPressed
+ \o onKeyPress, onKeyRelease handlers
+ \o Item specific key handling, e.g. TextInput key handling
+ \o parent item
+ \endlist
+
+ If priority is Keys.AfterItem the order of key event processing is:
+
+ \list 1
+ \o Item specific key handling, e.g. TextInput key handling
+ \o Items specified in \c forwardTo
+ \o specific key handlers, e.g. onReturnPressed
+ \o onKeyPress, onKeyRelease handlers
+ \o parent item
+ \endlist
+
+ If the event is accepted during any of the above steps, key
+ propagation stops.
+
+ \sa KeyEvent, {KeyNavigation}{KeyNavigation attached property}
+*/
+
+/*!
+ \qmlproperty bool Keys::enabled
+
+ This flags enables key handling if true (default); otherwise
+ no key handlers will be called.
+*/
+
+/*!
+ \qmlproperty enumeration Keys::priority
+
+ This property determines whether the keys are processed before
+ or after the attached item's own key handling.
+
+ \list
+ \o Keys.BeforeItem (default) - process the key events before normal
+ item key processing. If the event is accepted it will not
+ be passed on to the item.
+ \o Keys.AfterItem - process the key events after normal item key
+ handling. If the item accepts the key event it will not be
+ handled by the Keys attached property handler.
+ \endlist
+*/
+
+/*!
+ \qmlproperty list<Object> Keys::forwardTo
+
+ This property provides a way to forward key presses, key releases, and keyboard input
+ coming from input methods to other items. This can be useful when you want
+ one item to handle some keys (e.g. the up and down arrow keys), and another item to
+ handle other keys (e.g. the left and right arrow keys). Once an item that has been
+ forwarded keys accepts the event it is no longer forwarded to items later in the
+ list.
+
+ This example forwards key events to two lists:
+ \qml
+ Item {
+ ListView {
+ id: list1
+ // ...
+ }
+ ListView {
+ id: list2
+ // ...
+ }
+ Keys.forwardTo: [list1, list2]
+ focus: true
+ }
+ \endqml
+*/
+
+/*!
+ \qmlsignal Keys::onPressed(KeyEvent event)
+
+ This handler is called when a key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onReleased(KeyEvent event)
+
+ This handler is called when a key has been released. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit0Pressed(KeyEvent event)
+
+ This handler is called when the digit '0' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit1Pressed(KeyEvent event)
+
+ This handler is called when the digit '1' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit2Pressed(KeyEvent event)
+
+ This handler is called when the digit '2' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit3Pressed(KeyEvent event)
+
+ This handler is called when the digit '3' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit4Pressed(KeyEvent event)
+
+ This handler is called when the digit '4' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit5Pressed(KeyEvent event)
+
+ This handler is called when the digit '5' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit6Pressed(KeyEvent event)
+
+ This handler is called when the digit '6' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit7Pressed(KeyEvent event)
+
+ This handler is called when the digit '7' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit8Pressed(KeyEvent event)
+
+ This handler is called when the digit '8' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDigit9Pressed(KeyEvent event)
+
+ This handler is called when the digit '9' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onLeftPressed(KeyEvent event)
+
+ This handler is called when the Left arrow has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onRightPressed(KeyEvent event)
+
+ This handler is called when the Right arrow has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onUpPressed(KeyEvent event)
+
+ This handler is called when the Up arrow has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDownPressed(KeyEvent event)
+
+ This handler is called when the Down arrow has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onTabPressed(KeyEvent event)
+
+ This handler is called when the Tab key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onBacktabPressed(KeyEvent event)
+
+ This handler is called when the Shift+Tab key combination (Backtab) has
+ been pressed. The \a event parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onAsteriskPressed(KeyEvent event)
+
+ This handler is called when the Asterisk '*' has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onEscapePressed(KeyEvent event)
+
+ This handler is called when the Escape key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onReturnPressed(KeyEvent event)
+
+ This handler is called when the Return key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onEnterPressed(KeyEvent event)
+
+ This handler is called when the Enter key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onDeletePressed(KeyEvent event)
+
+ This handler is called when the Delete key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onSpacePressed(KeyEvent event)
+
+ This handler is called when the Space key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onBackPressed(KeyEvent event)
+
+ This handler is called when the Back key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onCancelPressed(KeyEvent event)
+
+ This handler is called when the Cancel key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onSelectPressed(KeyEvent event)
+
+ This handler is called when the Select key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onYesPressed(KeyEvent event)
+
+ This handler is called when the Yes key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onNoPressed(KeyEvent event)
+
+ This handler is called when the No key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onContext1Pressed(KeyEvent event)
+
+ This handler is called when the Context1 key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onContext2Pressed(KeyEvent event)
+
+ This handler is called when the Context2 key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onContext3Pressed(KeyEvent event)
+
+ This handler is called when the Context3 key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onContext4Pressed(KeyEvent event)
+
+ This handler is called when the Context4 key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onCallPressed(KeyEvent event)
+
+ This handler is called when the Call key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onHangupPressed(KeyEvent event)
+
+ This handler is called when the Hangup key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onFlipPressed(KeyEvent event)
+
+ This handler is called when the Flip key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onMenuPressed(KeyEvent event)
+
+ This handler is called when the Menu key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onVolumeUpPressed(KeyEvent event)
+
+ This handler is called when the VolumeUp key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+/*!
+ \qmlsignal Keys::onVolumeDownPressed(KeyEvent event)
+
+ This handler is called when the VolumeDown key has been pressed. The \a event
+ parameter provides information about the event.
+*/
+
+const QDeclarativeKeysAttached::SigMap QDeclarativeKeysAttached::sigMap[] = {
+ { Qt::Key_Left, "leftPressed" },
+ { Qt::Key_Right, "rightPressed" },
+ { Qt::Key_Up, "upPressed" },
+ { Qt::Key_Down, "downPressed" },
+ { Qt::Key_Tab, "tabPressed" },
+ { Qt::Key_Backtab, "backtabPressed" },
+ { Qt::Key_Asterisk, "asteriskPressed" },
+ { Qt::Key_NumberSign, "numberSignPressed" },
+ { Qt::Key_Escape, "escapePressed" },
+ { Qt::Key_Return, "returnPressed" },
+ { Qt::Key_Enter, "enterPressed" },
+ { Qt::Key_Delete, "deletePressed" },
+ { Qt::Key_Space, "spacePressed" },
+ { Qt::Key_Back, "backPressed" },
+ { Qt::Key_Cancel, "cancelPressed" },
+ { Qt::Key_Select, "selectPressed" },
+ { Qt::Key_Yes, "yesPressed" },
+ { Qt::Key_No, "noPressed" },
+ { Qt::Key_Context1, "context1Pressed" },
+ { Qt::Key_Context2, "context2Pressed" },
+ { Qt::Key_Context3, "context3Pressed" },
+ { Qt::Key_Context4, "context4Pressed" },
+ { Qt::Key_Call, "callPressed" },
+ { Qt::Key_Hangup, "hangupPressed" },
+ { Qt::Key_Flip, "flipPressed" },
+ { Qt::Key_Menu, "menuPressed" },
+ { Qt::Key_VolumeUp, "volumeUpPressed" },
+ { Qt::Key_VolumeDown, "volumeDownPressed" },
+ { 0, 0 }
+};
+
+bool QDeclarativeKeysAttachedPrivate::isConnected(const char *signalName)
+{
+ return isSignalConnected(signalIndex(signalName));
+}
+
+QDeclarativeKeysAttached::QDeclarativeKeysAttached(QObject *parent)
+: QObject(*(new QDeclarativeKeysAttachedPrivate), parent),
+ QDeclarativeItemKeyFilter(qobject_cast<QDeclarativeItem*>(parent))
+{
+ Q_D(QDeclarativeKeysAttached);
+ m_processPost = false;
+ d->item = qobject_cast<QDeclarativeItem*>(parent);
+}
+
+QDeclarativeKeysAttached::~QDeclarativeKeysAttached()
+{
+}
+
+QDeclarativeKeysAttached::Priority QDeclarativeKeysAttached::priority() const
+{
+ return m_processPost ? AfterItem : BeforeItem;
+}
+
+void QDeclarativeKeysAttached::setPriority(Priority order)
+{
+ bool processPost = order == AfterItem;
+ if (processPost != m_processPost) {
+ m_processPost = processPost;
+ emit priorityChanged();
+ }
+}
+
+void QDeclarativeKeysAttached::componentComplete()
+{
+ Q_D(QDeclarativeKeysAttached);
+ if (d->item) {
+ for (int ii = 0; ii < d->targets.count(); ++ii) {
+ QGraphicsItem *targetItem = d->finalFocusProxy(d->targets.at(ii));
+ if (targetItem && (targetItem->flags() & QGraphicsItem::ItemAcceptsInputMethod)) {
+ d->item->setFlag(QGraphicsItem::ItemAcceptsInputMethod);
+ break;
+ }
+ }
+ }
+}
+
+void QDeclarativeKeysAttached::keyPressed(QKeyEvent *event, bool post)
+{
+ Q_D(QDeclarativeKeysAttached);
+ if (post != m_processPost || !d->enabled || d->inPress) {
+ event->ignore();
+ QDeclarativeItemKeyFilter::keyPressed(event, post);
+ return;
+ }
+
+ // first process forwards
+ if (d->item && d->item->scene()) {
+ d->inPress = true;
+ for (int ii = 0; ii < d->targets.count(); ++ii) {
+ QGraphicsItem *i = d->finalFocusProxy(d->targets.at(ii));
+ if (i && i->isVisible()) {
+ d->item->scene()->sendEvent(i, event);
+ if (event->isAccepted()) {
+ d->inPress = false;
+ return;
+ }
+ }
+ }
+ d->inPress = false;
+ }
+
+ QDeclarativeKeyEvent ke(*event);
+ QByteArray keySignal = keyToSignal(event->key());
+ if (!keySignal.isEmpty()) {
+ keySignal += "(QDeclarativeKeyEvent*)";
+ if (d->isConnected(keySignal)) {
+ // If we specifically handle a key then default to accepted
+ ke.setAccepted(true);
+ int idx = QDeclarativeKeysAttached::staticMetaObject.indexOfSignal(keySignal);
+ metaObject()->method(idx).invoke(this, Qt::DirectConnection, Q_ARG(QDeclarativeKeyEvent*, &ke));
+ }
+ }
+ if (!ke.isAccepted())
+ emit pressed(&ke);
+ event->setAccepted(ke.isAccepted());
+
+ if (!event->isAccepted()) QDeclarativeItemKeyFilter::keyPressed(event, post);
+}
+
+void QDeclarativeKeysAttached::keyReleased(QKeyEvent *event, bool post)
+{
+ Q_D(QDeclarativeKeysAttached);
+ if (post != m_processPost || !d->enabled || d->inRelease) {
+ event->ignore();
+ QDeclarativeItemKeyFilter::keyReleased(event, post);
+ return;
+ }
+
+ if (d->item && d->item->scene()) {
+ d->inRelease = true;
+ for (int ii = 0; ii < d->targets.count(); ++ii) {
+ QGraphicsItem *i = d->finalFocusProxy(d->targets.at(ii));
+ if (i && i->isVisible()) {
+ d->item->scene()->sendEvent(i, event);
+ if (event->isAccepted()) {
+ d->inRelease = false;
+ return;
+ }
+ }
+ }
+ d->inRelease = false;
+ }
+
+ QDeclarativeKeyEvent ke(*event);
+ emit released(&ke);
+ event->setAccepted(ke.isAccepted());
+
+ if (!event->isAccepted()) QDeclarativeItemKeyFilter::keyReleased(event, post);
+}
+
+void QDeclarativeKeysAttached::inputMethodEvent(QInputMethodEvent *event, bool post)
+{
+ Q_D(QDeclarativeKeysAttached);
+ if (post == m_processPost && d->item && !d->inIM && d->item->scene()) {
+ d->inIM = true;
+ for (int ii = 0; ii < d->targets.count(); ++ii) {
+ QGraphicsItem *i = d->finalFocusProxy(d->targets.at(ii));
+ if (i && i->isVisible() && (i->flags() & QGraphicsItem::ItemAcceptsInputMethod)) {
+ d->item->scene()->sendEvent(i, event);
+ if (event->isAccepted()) {
+ d->imeItem = i;
+ d->inIM = false;
+ return;
+ }
+ }
+ }
+ d->inIM = false;
+ }
+ if (!event->isAccepted()) QDeclarativeItemKeyFilter::inputMethodEvent(event, post);
+}
+
+class QDeclarativeItemAccessor : public QGraphicsItem
+{
+public:
+ QVariant doInputMethodQuery(Qt::InputMethodQuery query) const {
+ return QGraphicsItem::inputMethodQuery(query);
+ }
+};
+
+QVariant QDeclarativeKeysAttached::inputMethodQuery(Qt::InputMethodQuery query) const
+{
+ Q_D(const QDeclarativeKeysAttached);
+ if (d->item) {
+ for (int ii = 0; ii < d->targets.count(); ++ii) {
+ QGraphicsItem *i = d->finalFocusProxy(d->targets.at(ii));
+ if (i && i->isVisible() && (i->flags() & QGraphicsItem::ItemAcceptsInputMethod) && i == d->imeItem) { //### how robust is i == d->imeItem check?
+ QVariant v = static_cast<QDeclarativeItemAccessor *>(i)->doInputMethodQuery(query);
+ if (v.userType() == QVariant::RectF)
+ v = d->item->mapRectFromItem(i, v.toRectF()); //### cost?
+ return v;
+ }
+ }
+ }
+ return QDeclarativeItemKeyFilter::inputMethodQuery(query);
+}
+
+QDeclarativeKeysAttached *QDeclarativeKeysAttached::qmlAttachedProperties(QObject *obj)
+{
+ return new QDeclarativeKeysAttached(obj);
+}
+
+/*!
+ \class QDeclarativeItem
+ \since 4.7
+ \brief The QDeclarativeItem class provides the most basic of all visual items in QML.
+
+ All visual items in Qt Declarative inherit from QDeclarativeItem. Although QDeclarativeItem
+ has no visual appearance, it defines all the properties that are
+ common across visual items - such as the x and y position, the
+ width and height, \l {anchor-layout}{anchoring} and key handling.
+
+ You can subclass QDeclarativeItem to provide your own custom visual item that inherits
+ these features. Note that, because it does not draw anything, QDeclarativeItem sets the
+ QGraphicsItem::ItemHasNoContents flag. If you subclass QDeclarativeItem to create a visual
+ item, you will need to unset this flag.
+
+*/
+
+/*!
+ \qmlclass Item QDeclarativeItem
+ \ingroup qml-basic-visual-elements
+ \since 4.7
+ \brief The Item is the most basic of all visual items in QML.
+
+ All visual items in Qt Declarative inherit from Item. Although Item
+ has no visual appearance, it defines all the properties that are
+ common across visual items - such as the x and y position, the
+ width and height, \l {anchor-layout}{anchoring} and key handling.
+
+ Item is also useful for grouping items together.
+
+ \qml
+ Item {
+ Image {
+ source: "tile.png"
+ }
+ Image {
+ x: 80
+ width: 100
+ height: 100
+ source: "tile.png"
+ }
+ Image {
+ x: 190
+ width: 100
+ height: 100
+ fillMode: Image.Tile
+ source: "tile.png"
+ }
+ }
+ \endqml
+
+
+ \section1 Key Handling
+
+ Key handling is available to all Item-based visual elements via the \l {Keys}{Keys}
+ attached property. The \e Keys attached property provides basic handlers such
+ as \l {Keys::onPressed}{onPressed} and \l {Keys::onReleased}{onReleased},
+ as well as handlers for specific keys, such as
+ \l {Keys::onCancelPressed}{onCancelPressed}. The example below
+ assigns \l {qmlfocus}{focus} to the item and handles
+ the Left key via the general \e onPressed handler and the Select key via the
+ onSelectPressed handler:
+
+ \qml
+ Item {
+ focus: true
+ Keys.onPressed: {
+ if (event.key == Qt.Key_Left) {
+ console.log("move left");
+ event.accepted = true;
+ }
+ }
+ Keys.onSelectPressed: console.log("Selected");
+ }
+ \endqml
+
+ See the \l {Keys}{Keys} attached property for detailed documentation.
+
+ \section1 Layout Mirroring
+
+ Item layouts can be mirrored using the \l {LayoutMirroring}{LayoutMirroring} attached property.
+
+*/
+
+/*!
+ \fn void QDeclarativeItem::childrenRectChanged(const QRectF &)
+ \internal
+*/
+
+/*!
+ \fn void QDeclarativeItem::baselineOffsetChanged(qreal)
+ \internal
+*/
+
+/*!
+ \fn void QDeclarativeItem::stateChanged(const QString &state)
+ \internal
+*/
+
+/*!
+ \fn void QDeclarativeItem::parentChanged(QDeclarativeItem *)
+ \internal
+*/
+
+/*!
+ \fn void QDeclarativeItem::smoothChanged(bool)
+ \internal
+*/
+
+/*!
+ \fn void QDeclarativeItem::clipChanged(bool)
+ \internal
+*/
+
+/*! \fn void QDeclarativeItem::transformOriginChanged(TransformOrigin)
+ \internal
+*/
+
+/*!
+ \fn void QDeclarativeItem::focusChanged(bool)
+ \internal
+*/
+
+/*!
+ \fn void QDeclarativeItem::activeFocusChanged(bool)
+ \internal
+*/
+
+// ### Must fix
+struct RegisterAnchorLineAtStartup {
+ RegisterAnchorLineAtStartup() {
+ qRegisterMetaType<QDeclarativeAnchorLine>("QDeclarativeAnchorLine");
+ }
+};
+static RegisterAnchorLineAtStartup registerAnchorLineAtStartup;
+
+
+/*!
+ \fn QDeclarativeItem::QDeclarativeItem(QDeclarativeItem *parent)
+
+ Constructs a QDeclarativeItem with the given \a parent.
+*/
+QDeclarativeItem::QDeclarativeItem(QDeclarativeItem* parent)
+ : QGraphicsObject(*(new QDeclarativeItemPrivate), parent, 0)
+{
+ Q_D(QDeclarativeItem);
+ d->init(parent);
+}
+
+/*! \internal
+*/
+QDeclarativeItem::QDeclarativeItem(QDeclarativeItemPrivate &dd, QDeclarativeItem *parent)
+ : QGraphicsObject(dd, parent, 0)
+{
+ Q_D(QDeclarativeItem);
+ d->init(parent);
+}
+
+/*!
+ Destroys the QDeclarativeItem.
+*/
+QDeclarativeItem::~QDeclarativeItem()
+{
+ Q_D(QDeclarativeItem);
+ for (int ii = 0; ii < d->changeListeners.count(); ++ii) {
+ QDeclarativeAnchorsPrivate *anchor = d->changeListeners.at(ii).listener->anchorPrivate();
+ if (anchor)
+ anchor->clearItem(this);
+ }
+ if (!d->parent || (parentItem() && !parentItem()->QGraphicsItem::d_ptr->inDestructor)) {
+ for (int ii = 0; ii < d->changeListeners.count(); ++ii) {
+ QDeclarativeAnchorsPrivate *anchor = d->changeListeners.at(ii).listener->anchorPrivate();
+ if (anchor && anchor->item && anchor->item->parentItem() != this) //child will be deleted anyway
+ anchor->updateOnComplete();
+ }
+ }
+ for(int ii = 0; ii < d->changeListeners.count(); ++ii) {
+ const QDeclarativeItemPrivate::ChangeListener &change = d->changeListeners.at(ii);
+ if (change.types & QDeclarativeItemPrivate::Destroyed)
+ change.listener->itemDestroyed(this);
+ }
+ d->changeListeners.clear();
+ delete d->_anchorLines; d->_anchorLines = 0;
+ delete d->_anchors; d->_anchors = 0;
+ delete d->_stateGroup; d->_stateGroup = 0;
+ delete d->_contents; d->_contents = 0;
+}
+
+/*!
+ \qmlproperty enumeration Item::transformOrigin
+ This property holds the origin point around which scale and rotation transform.
+
+ Nine transform origins are available, as shown in the image below.
+
+ \image declarative-transformorigin.png
+
+ This example rotates an image around its bottom-right corner.
+ \qml
+ Image {
+ source: "myimage.png"
+ transformOrigin: Item.BottomRight
+ rotation: 45
+ }
+ \endqml
+
+ The default transform origin is \c Item.Center.
+
+ To set an arbitrary transform origin point use the \l Scale or \l Rotation
+ transform elements.
+*/
+
+/*!
+ \qmlproperty Item Item::parent
+ This property holds the parent of the item.
+*/
+
+/*!
+ \property QDeclarativeItem::parent
+ This property holds the parent of the item.
+*/
+void QDeclarativeItem::setParentItem(QDeclarativeItem *parent)
+{
+ QGraphicsObject::setParentItem(parent);
+}
+
+/*!
+ Returns the QDeclarativeItem parent of this item.
+*/
+QDeclarativeItem *QDeclarativeItem::parentItem() const
+{
+ return qobject_cast<QDeclarativeItem *>(QGraphicsObject::parentItem());
+}
+
+/*!
+ \qmlproperty real Item::childrenRect.x
+ \qmlproperty real Item::childrenRect.y
+ \qmlproperty real Item::childrenRect.width
+ \qmlproperty real Item::childrenRect.height
+
+ The childrenRect properties allow an item access to the geometry of its
+ children. This property is useful if you have an item that needs to be
+ sized to fit its children.
+*/
+
+
+/*!
+ \qmlproperty list<Item> Item::children
+ \qmlproperty list<Object> Item::resources
+
+ The children property contains the list of visual children of this item.
+ The resources property contains non-visual resources that you want to
+ reference by name.
+
+ Generally you can rely on Item's default property to handle all this for
+ you, but it can come in handy in some cases.
+
+ \qml
+ Item {
+ children: [
+ Text {},
+ Rectangle {}
+ ]
+ resources: [
+ Component {
+ id: myComponent
+ Text {}
+ }
+ ]
+ }
+ \endqml
+*/
+
+/*!
+ Returns true if construction of the QML component is complete; otherwise
+ returns false.
+
+ It is often desirable to delay some processing until the component is
+ completed.
+
+ \sa componentComplete()
+*/
+bool QDeclarativeItem::isComponentComplete() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->componentComplete;
+}
+
+void QDeclarativeItemPrivate::data_append(QDeclarativeListProperty<QObject> *prop, QObject *o)
+{
+ if (!o)
+ return;
+
+ QDeclarativeItem *that = static_cast<QDeclarativeItem *>(prop->object);
+
+ // This test is measurably (albeit only slightly) faster than qobject_cast<>()
+ const QMetaObject *mo = o->metaObject();
+ while (mo && mo != &QGraphicsObject::staticMetaObject) mo = mo->d.superdata;
+
+ if (mo) {
+ QGraphicsObject *graphicsObject = static_cast<QGraphicsObject *>(o);
+ QDeclarativeItemPrivate *contentItemPrivate = static_cast<QDeclarativeItemPrivate *>(QGraphicsItemPrivate::get(graphicsObject));
+ if (contentItemPrivate->componentComplete) {
+ graphicsObject->setParentItem(that);
+ } else {
+ contentItemPrivate->setParentItemHelper(that, /*newParentVariant=*/0, /*thisPointerVariant=*/0);
+ }
+ } else {
+ o->setParent(that);
+ }
+}
+
+static inline int children_count_helper(QDeclarativeListProperty<QObject> *prop)
+{
+ QGraphicsItemPrivate *d = QGraphicsItemPrivate::get(static_cast<QGraphicsObject *>(prop->object));
+ return d->children.count();
+}
+
+static inline QObject *children_at_helper(QDeclarativeListProperty<QObject> *prop, int index)
+{
+ QGraphicsItemPrivate *d = QGraphicsItemPrivate::get(static_cast<QGraphicsObject *>(prop->object));
+ if (index >= 0 && index < d->children.count())
+ return d->children.at(index)->toGraphicsObject();
+ else
+ return 0;
+}
+
+static inline void children_clear_helper(QDeclarativeListProperty<QObject> *prop)
+{
+ QDeclarativeItemPrivate *d = static_cast<QDeclarativeItemPrivate*>(QGraphicsItemPrivate::get(static_cast<QGraphicsObject *>(prop->object)));
+ int childCount = d->children.count();
+ if (d->componentComplete) {
+ for (int index = 0 ;index < childCount; index++)
+ d->children.at(0)->setParentItem(0);
+ } else {
+ for (int index = 0 ;index < childCount; index++)
+ QGraphicsItemPrivate::get(d->children.at(0))->setParentItemHelper(0, /*newParentVariant=*/0, /*thisPointerVariant=*/0);
+ }
+}
+
+int QDeclarativeItemPrivate::data_count(QDeclarativeListProperty<QObject> *prop)
+{
+ return resources_count(prop) + children_count_helper(prop);
+}
+
+QObject *QDeclarativeItemPrivate::data_at(QDeclarativeListProperty<QObject> *prop, int i)
+{
+ int resourcesCount = resources_count(prop);
+ if (i < resourcesCount)
+ return resources_at(prop, i);
+ const int j = i - resourcesCount;
+ if (j < children_count_helper(prop))
+ return children_at_helper(prop, j);
+ return 0;
+}
+
+void QDeclarativeItemPrivate::data_clear(QDeclarativeListProperty<QObject> *prop)
+{
+ resources_clear(prop);
+ children_clear_helper(prop);
+}
+
+QObject *QDeclarativeItemPrivate::resources_at(QDeclarativeListProperty<QObject> *prop, int index)
+{
+ const QObjectList children = prop->object->children();
+ if (index < children.count())
+ return children.at(index);
+ else
+ return 0;
+}
+
+void QDeclarativeItemPrivate::resources_append(QDeclarativeListProperty<QObject> *prop, QObject *o)
+{
+ o->setParent(prop->object);
+}
+
+int QDeclarativeItemPrivate::resources_count(QDeclarativeListProperty<QObject> *prop)
+{
+ return prop->object->children().count();
+}
+
+void QDeclarativeItemPrivate::resources_clear(QDeclarativeListProperty<QObject> *prop)
+{
+ const QObjectList children = prop->object->children();
+ for (int index = 0; index < children.count(); index++)
+ children.at(index)->setParent(0);
+}
+
+int QDeclarativeItemPrivate::transform_count(QDeclarativeListProperty<QGraphicsTransform> *list)
+{
+ QGraphicsObject *object = qobject_cast<QGraphicsObject *>(list->object);
+ if (object) {
+ QGraphicsItemPrivate *d = QGraphicsItemPrivate::get(object);
+ return d->transformData ? d->transformData->graphicsTransforms.size() : 0;
+ } else {
+ return 0;
+ }
+}
+
+void QDeclarativeItemPrivate::transform_append(QDeclarativeListProperty<QGraphicsTransform> *list, QGraphicsTransform *item)
+{
+ QGraphicsObject *object = qobject_cast<QGraphicsObject *>(list->object);
+ if (object && item) // QGraphicsItem applies the list in the wrong order, so we prepend.
+ QGraphicsItemPrivate::get(object)->prependGraphicsTransform(item);
+}
+
+QGraphicsTransform *QDeclarativeItemPrivate::transform_at(QDeclarativeListProperty<QGraphicsTransform> *list, int idx)
+{
+ QGraphicsObject *object = qobject_cast<QGraphicsObject *>(list->object);
+ if (object) {
+ QGraphicsItemPrivate *d = QGraphicsItemPrivate::get(object);
+ if (!d->transformData)
+ return 0;
+ return d->transformData->graphicsTransforms.at(idx);
+ } else {
+ return 0;
+ }
+}
+
+void QDeclarativeItemPrivate::transform_clear(QDeclarativeListProperty<QGraphicsTransform> *list)
+{
+ QGraphicsObject *object = qobject_cast<QGraphicsObject *>(list->object);
+ if (object) {
+ QGraphicsItemPrivate *d = QGraphicsItemPrivate::get(object);
+ if (!d->transformData)
+ return;
+ object->setTransformations(QList<QGraphicsTransform *>());
+ }
+}
+
+void QDeclarativeItemPrivate::parentProperty(QObject *o, void *rv, QDeclarativeNotifierEndpoint *e)
+{
+ QDeclarativeItem *item = static_cast<QDeclarativeItem*>(o);
+ if (e)
+ e->connect(&item->d_func()->parentNotifier);
+ *((QDeclarativeItem **)rv) = item->parentItem();
+}
+
+/*!
+ \qmlproperty list<Object> Item::data
+ \default
+
+ The data property allows you to freely mix visual children and resources
+ in an item. If you assign a visual item to the data list it becomes
+ a child and if you assign any other object type, it is added as a resource.
+
+ So you can write:
+ \qml
+ Item {
+ Text {}
+ Rectangle {}
+ Timer {}
+ }
+ \endqml
+
+ instead of:
+ \qml
+ Item {
+ children: [
+ Text {},
+ Rectangle {}
+ ]
+ resources: [
+ Timer {}
+ ]
+ }
+ \endqml
+
+ data is a behind-the-scenes property: you should never need to explicitly
+ specify it.
+ */
+
+QDeclarativeListProperty<QObject> QDeclarativeItemPrivate::data()
+{
+ return QDeclarativeListProperty<QObject>(q_func(), 0, QDeclarativeItemPrivate::data_append,
+ QDeclarativeItemPrivate::data_count,
+ QDeclarativeItemPrivate::data_at,
+ QDeclarativeItemPrivate::data_clear
+ );
+}
+
+/*!
+ \property QDeclarativeItem::childrenRect
+ \brief The geometry of an item's children.
+
+ This property holds the (collective) position and size of the item's children.
+*/
+QRectF QDeclarativeItem::childrenRect()
+{
+ Q_D(QDeclarativeItem);
+ if (!d->_contents) {
+ d->_contents = new QDeclarativeContents(this);
+ if (d->componentComplete)
+ d->_contents->complete();
+ }
+ return d->_contents->rectF();
+}
+
+bool QDeclarativeItem::clip() const
+{
+ return flags() & ItemClipsChildrenToShape;
+}
+
+void QDeclarativeItem::setClip(bool c)
+{
+ if (clip() == c)
+ return;
+ setFlag(ItemClipsChildrenToShape, c);
+ emit clipChanged(c);
+}
+
+/*!
+ \qmlproperty real Item::x
+ \qmlproperty real Item::y
+ \qmlproperty real Item::width
+ \qmlproperty real Item::height
+
+ Defines the item's position and size relative to its parent.
+
+ \qml
+ Item { x: 100; y: 100; width: 100; height: 100 }
+ \endqml
+ */
+
+/*!
+ \qmlproperty real Item::z
+
+ Sets the stacking order of sibling items. By default the stacking order is 0.
+
+ Items with a higher stacking value are drawn on top of siblings with a
+ lower stacking order. Items with the same stacking value are drawn
+ bottom up in the order they appear. Items with a negative stacking
+ value are drawn under their parent's content.
+
+ The following example shows the various effects of stacking order.
+
+ \table
+ \row
+ \o \image declarative-item_stacking1.png
+ \o Same \c z - later children above earlier children:
+ \qml
+ Item {
+ Rectangle {
+ color: "red"
+ width: 100; height: 100
+ }
+ Rectangle {
+ color: "blue"
+ x: 50; y: 50; width: 100; height: 100
+ }
+ }
+ \endqml
+ \row
+ \o \image declarative-item_stacking2.png
+ \o Higher \c z on top:
+ \qml
+ Item {
+ Rectangle {
+ z: 1
+ color: "red"
+ width: 100; height: 100
+ }
+ Rectangle {
+ color: "blue"
+ x: 50; y: 50; width: 100; height: 100
+ }
+ }
+ \endqml
+ \row
+ \o \image declarative-item_stacking3.png
+ \o Same \c z - children above parents:
+ \qml
+ Item {
+ Rectangle {
+ color: "red"
+ width: 100; height: 100
+ Rectangle {
+ color: "blue"
+ x: 50; y: 50; width: 100; height: 100
+ }
+ }
+ }
+ \endqml
+ \row
+ \o \image declarative-item_stacking4.png
+ \o Lower \c z below:
+ \qml
+ Item {
+ Rectangle {
+ color: "red"
+ width: 100; height: 100
+ Rectangle {
+ z: -1
+ color: "blue"
+ x: 50; y: 50; width: 100; height: 100
+ }
+ }
+ }
+ \endqml
+ \endtable
+ */
+
+/*!
+ \qmlproperty bool Item::visible
+
+ This property holds whether the item is visible. By default this is true.
+
+ Setting this property directly affects the \c visible value of child
+ items. When set to \c false, the \c visible values of all child items also
+ become \c false. When set to \c true, the \c visible values of child items
+ are returned to \c true, unless they have explicitly been set to \c false.
+
+ (Because of this flow-on behavior, using the \c visible property may not
+ have the intended effect if a property binding should only respond to
+ explicit property changes. In such cases it may be better to use the
+ \l opacity property instead.)
+
+ Setting this property to \c false automatically causes \l focus to be set
+ to \c false, and this item will longer receive mouse and keyboard events.
+ (In contrast, setting the \l opacity to 0 does not affect the \l focus
+ property and the receiving of key events.)
+
+ \note This property's value is only affected by changes to this property or
+ the parent's \c visible property. It does not change, for example, if this
+ item moves off-screen, or if the \l opacity changes to 0.
+*/
+
+
+/*!
+ This function is called to handle this item's changes in
+ geometry from \a oldGeometry to \a newGeometry. If the two
+ geometries are the same, it doesn't do anything.
+ */
+void QDeclarativeItem::geometryChanged(const QRectF &newGeometry,
+ const QRectF &oldGeometry)
+{
+ Q_D(QDeclarativeItem);
+
+ if (d->_anchors)
+ d->_anchors->d_func()->updateMe();
+
+ if (transformOrigin() != QDeclarativeItem::TopLeft
+ && (newGeometry.width() != oldGeometry.width() || newGeometry.height() != oldGeometry.height())) {
+ if (d->transformData) {
+ QPointF origin = d->computeTransformOrigin();
+ if (transformOriginPoint() != origin)
+ setTransformOriginPoint(origin);
+ } else {
+ d->transformOriginDirty = true;
+ }
+ }
+
+ for(int ii = 0; ii < d->changeListeners.count(); ++ii) {
+ const QDeclarativeItemPrivate::ChangeListener &change = d->changeListeners.at(ii);
+ if (change.types & QDeclarativeItemPrivate::Geometry)
+ change.listener->itemGeometryChanged(this, newGeometry, oldGeometry);
+ }
+
+ if (newGeometry.width() != oldGeometry.width())
+ emit widthChanged();
+ if (newGeometry.height() != oldGeometry.height())
+ emit heightChanged();
+}
+
+void QDeclarativeItemPrivate::removeItemChangeListener(QDeclarativeItemChangeListener *listener, ChangeTypes types)
+{
+ ChangeListener change(listener, types);
+ changeListeners.removeOne(change);
+}
+
+/*! \internal */
+void QDeclarativeItem::keyPressEvent(QKeyEvent *event)
+{
+ Q_D(QDeclarativeItem);
+ keyPressPreHandler(event);
+ if (event->isAccepted())
+ return;
+ if (d->keyHandler)
+ d->keyHandler->keyPressed(event, true);
+ else
+ event->ignore();
+}
+
+/*! \internal */
+void QDeclarativeItem::keyReleaseEvent(QKeyEvent *event)
+{
+ Q_D(QDeclarativeItem);
+ keyReleasePreHandler(event);
+ if (event->isAccepted())
+ return;
+ if (d->keyHandler)
+ d->keyHandler->keyReleased(event, true);
+ else
+ event->ignore();
+}
+
+/*! \internal */
+void QDeclarativeItem::inputMethodEvent(QInputMethodEvent *event)
+{
+ Q_D(QDeclarativeItem);
+ inputMethodPreHandler(event);
+ if (event->isAccepted())
+ return;
+ if (d->keyHandler)
+ d->keyHandler->inputMethodEvent(event, true);
+ else
+ event->ignore();
+}
+
+/*! \internal */
+QVariant QDeclarativeItem::inputMethodQuery(Qt::InputMethodQuery query) const
+{
+ Q_D(const QDeclarativeItem);
+ QVariant v;
+ if (d->keyHandler)
+ v = d->keyHandler->inputMethodQuery(query);
+
+ if (!v.isValid())
+ v = QGraphicsObject::inputMethodQuery(query);
+
+ return v;
+}
+
+/*!
+ \internal
+ */
+void QDeclarativeItem::keyPressPreHandler(QKeyEvent *event)
+{
+ Q_D(QDeclarativeItem);
+ if (d->keyHandler && !d->doneEventPreHandler)
+ d->keyHandler->keyPressed(event, false);
+ else
+ event->ignore();
+ d->doneEventPreHandler = true;
+}
+
+/*!
+ \internal
+ */
+void QDeclarativeItem::keyReleasePreHandler(QKeyEvent *event)
+{
+ Q_D(QDeclarativeItem);
+ if (d->keyHandler && !d->doneEventPreHandler)
+ d->keyHandler->keyReleased(event, false);
+ else
+ event->ignore();
+ d->doneEventPreHandler = true;
+}
+
+/*!
+ \internal
+ */
+void QDeclarativeItem::inputMethodPreHandler(QInputMethodEvent *event)
+{
+ Q_D(QDeclarativeItem);
+ if (d->keyHandler && !d->doneEventPreHandler)
+ d->keyHandler->inputMethodEvent(event, false);
+ else
+ event->ignore();
+ d->doneEventPreHandler = true;
+}
+
+/*!
+ \internal
+*/
+QDeclarativeAnchorLine QDeclarativeItemPrivate::left() const
+{
+ return anchorLines()->left;
+}
+
+/*!
+ \internal
+*/
+QDeclarativeAnchorLine QDeclarativeItemPrivate::right() const
+{
+ return anchorLines()->right;
+}
+
+/*!
+ \internal
+*/
+QDeclarativeAnchorLine QDeclarativeItemPrivate::horizontalCenter() const
+{
+ return anchorLines()->hCenter;
+}
+
+/*!
+ \internal
+*/
+QDeclarativeAnchorLine QDeclarativeItemPrivate::top() const
+{
+ return anchorLines()->top;
+}
+
+/*!
+ \internal
+*/
+QDeclarativeAnchorLine QDeclarativeItemPrivate::bottom() const
+{
+ return anchorLines()->bottom;
+}
+
+/*!
+ \internal
+*/
+QDeclarativeAnchorLine QDeclarativeItemPrivate::verticalCenter() const
+{
+ return anchorLines()->vCenter;
+}
+
+
+/*!
+ \internal
+*/
+QDeclarativeAnchorLine QDeclarativeItemPrivate::baseline() const
+{
+ return anchorLines()->baseline;
+}
+
+/*!
+ \qmlproperty AnchorLine Item::anchors.top
+ \qmlproperty AnchorLine Item::anchors.bottom
+ \qmlproperty AnchorLine Item::anchors.left
+ \qmlproperty AnchorLine Item::anchors.right
+ \qmlproperty AnchorLine Item::anchors.horizontalCenter
+ \qmlproperty AnchorLine Item::anchors.verticalCenter
+ \qmlproperty AnchorLine Item::anchors.baseline
+
+ \qmlproperty Item Item::anchors.fill
+ \qmlproperty Item Item::anchors.centerIn
+
+ \qmlproperty real Item::anchors.margins
+ \qmlproperty real Item::anchors.topMargin
+ \qmlproperty real Item::anchors.bottomMargin
+ \qmlproperty real Item::anchors.leftMargin
+ \qmlproperty real Item::anchors.rightMargin
+ \qmlproperty real Item::anchors.horizontalCenterOffset
+ \qmlproperty real Item::anchors.verticalCenterOffset
+ \qmlproperty real Item::anchors.baselineOffset
+
+ \qmlproperty bool Item::anchors.mirrored
+
+ Anchors provide a way to position an item by specifying its
+ relationship with other items.
+
+ Margins apply to top, bottom, left, right, and fill anchors.
+ The \c anchors.margins property can be used to set all of the various margins at once, to the same value.
+ Note that margins are anchor-specific and are not applied if an item does not
+ use anchors.
+
+ Offsets apply for horizontal center, vertical center, and baseline anchors.
+
+ \table
+ \row
+ \o \image declarative-anchors_example.png
+ \o Text anchored to Image, horizontally centered and vertically below, with a margin.
+ \qml
+ Item {
+ Image {
+ id: pic
+ // ...
+ }
+ Text {
+ id: label
+ anchors.horizontalCenter: pic.horizontalCenter
+ anchors.top: pic.bottom
+ anchors.topMargin: 5
+ // ...
+ }
+ }
+ \endqml
+ \row
+ \o \image declarative-anchors_example2.png
+ \o
+ Left of Text anchored to right of Image, with a margin. The y
+ property of both defaults to 0.
+
+ \qml
+ Item {
+ Image {
+ id: pic
+ // ...
+ }
+ Text {
+ id: label
+ anchors.left: pic.right
+ anchors.leftMargin: 5
+ // ...
+ }
+ }
+ \endqml
+ \endtable
+
+ \c anchors.fill provides a convenient way for one item to have the
+ same geometry as another item, and is equivalent to connecting all
+ four directional anchors.
+
+ To clear an anchor value, set it to \c undefined.
+
+ \c anchors.mirrored returns true it the layout has been \l {LayoutMirroring}{mirrored}.
+
+ \note You can only anchor an item to siblings or a parent.
+
+ For more information see \l {anchor-layout}{Anchor Layouts}.
+*/
+
+/*!
+ \property QDeclarativeItem::baselineOffset
+ \brief The position of the item's baseline in local coordinates.
+
+ The baseline of a \l Text item is the imaginary line on which the text
+ sits. Controls containing text usually set their baseline to the
+ baseline of their text.
+
+ For non-text items, a default baseline offset of 0 is used.
+*/
+qreal QDeclarativeItem::baselineOffset() const
+{
+ Q_D(const QDeclarativeItem);
+ if (!d->baselineOffset.isValid()) {
+ return 0.0;
+ } else
+ return d->baselineOffset;
+}
+
+void QDeclarativeItem::setBaselineOffset(qreal offset)
+{
+ Q_D(QDeclarativeItem);
+ if (offset == d->baselineOffset)
+ return;
+
+ d->baselineOffset = offset;
+
+ for(int ii = 0; ii < d->changeListeners.count(); ++ii) {
+ const QDeclarativeItemPrivate::ChangeListener &change = d->changeListeners.at(ii);
+ if (change.types & QDeclarativeItemPrivate::Geometry) {
+ QDeclarativeAnchorsPrivate *anchor = change.listener->anchorPrivate();
+ if (anchor)
+ anchor->updateVerticalAnchors();
+ }
+ }
+ emit baselineOffsetChanged(offset);
+}
+
+/*!
+ \qmlproperty real Item::rotation
+ This property holds the rotation of the item in degrees clockwise.
+
+ This specifies how many degrees to rotate the item around its transformOrigin.
+ The default rotation is 0 degrees (i.e. not rotated at all).
+
+ \table
+ \row
+ \o \image declarative-rotation.png
+ \o
+ \qml
+ Rectangle {
+ color: "blue"
+ width: 100; height: 100
+ Rectangle {
+ color: "red"
+ x: 25; y: 25; width: 50; height: 50
+ rotation: 30
+ }
+ }
+ \endqml
+ \endtable
+
+ \sa transform, Rotation
+*/
+
+/*!
+ \qmlproperty real Item::scale
+ This property holds the scale of the item.
+
+ A scale of less than 1 means the item will be displayed smaller than
+ normal, and a scale of greater than 1 means the item will be
+ displayed larger than normal. A negative scale means the item will
+ be mirrored.
+
+ By default, items are displayed at a scale of 1 (i.e. at their
+ normal size).
+
+ Scaling is from the item's transformOrigin.
+
+ \table
+ \row
+ \o \image declarative-scale.png
+ \o
+ \qml
+ Rectangle {
+ color: "blue"
+ width: 100; height: 100
+ Rectangle {
+ color: "green"
+ width: 25; height: 25
+ }
+ Rectangle {
+ color: "red"
+ x: 25; y: 25; width: 50; height: 50
+ scale: 1.4
+ }
+ }
+ \endqml
+ \endtable
+
+ \sa transform, Scale
+*/
+
+/*!
+ \qmlproperty real Item::opacity
+
+ This property holds the opacity of the item. Opacity is specified as a
+ number between 0 (fully transparent) and 1 (fully opaque). The default is 1.
+
+ When this property is set, the specified opacity is also applied
+ individually to child items. In almost all cases this is what you want,
+ but in some cases it may produce undesired results. For example in the
+ second set of rectangles below, the red rectangle has specified an opacity
+ of 0.5, which affects the opacity of its blue child rectangle even though
+ the child has not specified an opacity.
+
+ \table
+ \row
+ \o \image declarative-item_opacity1.png
+ \o
+ \qml
+ Item {
+ Rectangle {
+ color: "red"
+ width: 100; height: 100
+ Rectangle {
+ color: "blue"
+ x: 50; y: 50; width: 100; height: 100
+ }
+ }
+ }
+ \endqml
+ \row
+ \o \image declarative-item_opacity2.png
+ \o
+ \qml
+ Item {
+ Rectangle {
+ opacity: 0.5
+ color: "red"
+ width: 100; height: 100
+ Rectangle {
+ color: "blue"
+ x: 50; y: 50; width: 100; height: 100
+ }
+ }
+ }
+ \endqml
+ \endtable
+
+ If an item's opacity is set to 0, the item will no longer receive mouse
+ events, but will continue to receive key events and will retain the keyboard
+ \l focus if it has been set. (In contrast, setting the \l visible property
+ to \c false stops both mouse and keyboard events, and also removes focus
+ from the item.)
+*/
+
+/*!
+ Returns a value indicating whether mouse input should
+ remain with this item exclusively.
+
+ \sa setKeepMouseGrab()
+ */
+bool QDeclarativeItem::keepMouseGrab() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->keepMouse;
+}
+
+/*!
+ The flag indicating whether the mouse should remain
+ with this item is set to \a keep.
+
+ This is useful for items that wish to grab and keep mouse
+ interaction following a predefined gesture. For example,
+ an item that is interested in horizontal mouse movement
+ may set keepMouseGrab to true once a threshold has been
+ exceeded. Once keepMouseGrab has been set to true, filtering
+ items will not react to mouse events.
+
+ If the item does not indicate that it wishes to retain mouse grab,
+ a filtering item may steal the grab. For example, Flickable may attempt
+ to steal a mouse grab if it detects that the user has begun to
+ move the viewport.
+
+ \sa keepMouseGrab()
+ */
+void QDeclarativeItem::setKeepMouseGrab(bool keep)
+{
+ Q_D(QDeclarativeItem);
+ d->keepMouse = keep;
+}
+
+/*!
+ \qmlmethod object Item::mapFromItem(Item item, real x, real y)
+
+ Maps the point (\a x, \a y), which is in \a item's coordinate system, to
+ this item's coordinate system, and returns an object with \c x and \c y
+ properties matching the mapped cooordinate.
+
+ If \a item is a \c null value, this maps the point from the coordinate
+ system of the root QML view.
+*/
+QScriptValue QDeclarativeItem::mapFromItem(const QScriptValue &item, qreal x, qreal y) const
+{
+ QScriptValue sv = QDeclarativeEnginePrivate::getScriptEngine(qmlEngine(this))->newObject();
+ QDeclarativeItem *itemObj = qobject_cast<QDeclarativeItem*>(item.toQObject());
+ if (!itemObj && !item.isNull()) {
+ qmlInfo(this) << "mapFromItem() given argument \"" << item.toString() << "\" which is neither null nor an Item";
+ return 0;
+ }
+
+ // If QGraphicsItem::mapFromItem() is called with 0, behaves the same as mapFromScene()
+ QPointF p = qobject_cast<QGraphicsItem*>(this)->mapFromItem(itemObj, x, y);
+ sv.setProperty(QLatin1String("x"), p.x());
+ sv.setProperty(QLatin1String("y"), p.y());
+ return sv;
+}
+
+/*!
+ \qmlmethod object Item::mapToItem(Item item, real x, real y)
+
+ Maps the point (\a x, \a y), which is in this item's coordinate system, to
+ \a item's coordinate system, and returns an object with \c x and \c y
+ properties matching the mapped cooordinate.
+
+ If \a item is a \c null value, this maps \a x and \a y to the coordinate
+ system of the root QML view.
+*/
+QScriptValue QDeclarativeItem::mapToItem(const QScriptValue &item, qreal x, qreal y) const
+{
+ QScriptValue sv = QDeclarativeEnginePrivate::getScriptEngine(qmlEngine(this))->newObject();
+ QDeclarativeItem *itemObj = qobject_cast<QDeclarativeItem*>(item.toQObject());
+ if (!itemObj && !item.isNull()) {
+ qmlInfo(this) << "mapToItem() given argument \"" << item.toString() << "\" which is neither null nor an Item";
+ return 0;
+ }
+
+ // If QGraphicsItem::mapToItem() is called with 0, behaves the same as mapToScene()
+ QPointF p = qobject_cast<QGraphicsItem*>(this)->mapToItem(itemObj, x, y);
+ sv.setProperty(QLatin1String("x"), p.x());
+ sv.setProperty(QLatin1String("y"), p.y());
+ return sv;
+}
+
+/*!
+ \qmlmethod Item::forceActiveFocus()
+
+ Force active focus on the item.
+ This method sets focus on the item and makes sure that all the focus scopes higher in the object hierarchy are also given focus.
+*/
+void QDeclarativeItem::forceActiveFocus()
+{
+ setFocus(true);
+ QGraphicsItem *parent = parentItem();
+ while (parent) {
+ if (parent->flags() & QGraphicsItem::ItemIsFocusScope)
+ parent->setFocus(Qt::OtherFocusReason);
+ parent = parent->parentItem();
+ }
+}
+
+
+/*!
+ \qmlmethod Item::childAt(real x, real y)
+
+ Returns the visible child item at point (\a x, \a y), which is in this
+ item's coordinate system, or \c null if there is no such item.
+ */
+QDeclarativeItem *QDeclarativeItem::childAt(qreal x, qreal y) const
+{
+ const QList<QGraphicsItem *> children = childItems();
+ for (int i = children.count()-1; i >= 0; --i) {
+ if (QDeclarativeItem *child = qobject_cast<QDeclarativeItem *>(children.at(i))) {
+ if (child->isVisible() && child->x() <= x
+ && child->x() + child->width() >= x
+ && child->y() <= y
+ && child->y() + child->height() >= y)
+ return child;
+ }
+ }
+ return 0;
+}
+
+void QDeclarativeItemPrivate::focusChanged(bool flag)
+{
+ Q_Q(QDeclarativeItem);
+ if (!(flags & QGraphicsItem::ItemIsFocusScope) && parent)
+ emit q->activeFocusChanged(flag); //see also QDeclarativeItemPrivate::subFocusItemChange()
+ emit q->focusChanged(flag);
+}
+
+QDeclarativeListProperty<QObject> QDeclarativeItemPrivate::resources()
+{
+ return QDeclarativeListProperty<QObject>(q_func(), 0, QDeclarativeItemPrivate::resources_append,
+ QDeclarativeItemPrivate::resources_count,
+ QDeclarativeItemPrivate::resources_at,
+ QDeclarativeItemPrivate::resources_clear
+ );
+}
+
+/*!
+ \qmlproperty list<State> Item::states
+ This property holds a list of states defined by the item.
+
+ \qml
+ Item {
+ states: [
+ State {
+ // ...
+ },
+ State {
+ // ...
+ }
+ // ...
+ ]
+ }
+ \endqml
+
+ \sa {qmlstate}{States}
+*/
+
+QDeclarativeListProperty<QDeclarativeState> QDeclarativeItemPrivate::states()
+{
+ return _states()->statesProperty();
+}
+
+/*!
+ \qmlproperty list<Transition> Item::transitions
+ This property holds a list of transitions defined by the item.
+
+ \qml
+ Item {
+ transitions: [
+ Transition {
+ // ...
+ },
+ Transition {
+ // ...
+ }
+ // ...
+ ]
+ }
+ \endqml
+
+ \sa {QML Animation and Transitions}{Transitions}
+*/
+
+
+QDeclarativeListProperty<QDeclarativeTransition> QDeclarativeItemPrivate::transitions()
+{
+ return _states()->transitionsProperty();
+}
+
+/*
+ \qmlproperty list<Filter> Item::filter
+ This property holds a list of graphical filters to be applied to the item.
+
+ \l {Filter}{Filters} include things like \l {Blur}{blurring}
+ the item, or giving it a \l Reflection. Some
+ filters may not be available on all canvases; if a filter is not
+ available on a certain canvas, it will simply not be applied for
+ that canvas (but the QML will still be considered valid).
+
+ \qml
+ Item {
+ filter: [
+ Blur {
+ // ...
+ },
+ Reflection {
+ // ...
+ }
+ // ...
+ ]
+ }
+ \endqml
+*/
+
+/*!
+ \qmlproperty bool Item::clip
+ This property holds whether clipping is enabled. The default clip value is \c false.
+
+ If clipping is enabled, an item will clip its own painting, as well
+ as the painting of its children, to its bounding rectangle.
+
+ Non-rectangular clipping regions are not supported for performance reasons.
+*/
+
+/*!
+ \property QDeclarativeItem::clip
+ This property holds whether clipping is enabled. The default clip value is \c false.
+
+ If clipping is enabled, an item will clip its own painting, as well
+ as the painting of its children, to its bounding rectangle. If you set
+ clipping during an item's paint operation, remember to re-set it to
+ prevent clipping the rest of your scene.
+
+ Non-rectangular clipping regions are not supported for performance reasons.
+*/
+
+/*!
+ \qmlproperty string Item::state
+
+ This property holds the name of the current state of the item.
+
+ This property is often used in scripts to change between states. For
+ example:
+
+ \js
+ function toggle() {
+ if (button.state == 'On')
+ button.state = 'Off';
+ else
+ button.state = 'On';
+ }
+ \endjs
+
+ If the item is in its base state (i.e. no explicit state has been
+ set), \c state will be a blank string. Likewise, you can return an
+ item to its base state by setting its current state to \c ''.
+
+ \sa {qmlstates}{States}
+*/
+
+QString QDeclarativeItemPrivate::state() const
+{
+ if (!_stateGroup)
+ return QString();
+ else
+ return _stateGroup->state();
+}
+
+void QDeclarativeItemPrivate::setState(const QString &state)
+{
+ _states()->setState(state);
+}
+
+/*!
+ \qmlproperty list<Transform> Item::transform
+ This property holds the list of transformations to apply.
+
+ For more information see \l Transform.
+*/
+
+/*! \internal */
+QDeclarativeListProperty<QGraphicsTransform> QDeclarativeItem::transform()
+{
+ Q_D(QDeclarativeItem);
+ return QDeclarativeListProperty<QGraphicsTransform>(this, 0, d->transform_append, d->transform_count,
+ d->transform_at, d->transform_clear);
+}
+
+/*!
+ \internal
+
+ classBegin() is called when the item is constructed, but its
+ properties have not yet been set.
+
+ \sa componentComplete(), isComponentComplete()
+*/
+void QDeclarativeItem::classBegin()
+{
+ Q_D(QDeclarativeItem);
+ d->componentComplete = false;
+ if (d->_stateGroup)
+ d->_stateGroup->classBegin();
+ if (d->_anchors)
+ d->_anchors->classBegin();
+}
+
+/*!
+ \internal
+
+ componentComplete() is called when all items in the component
+ have been constructed. It is often desirable to delay some
+ processing until the component is complete an all bindings in the
+ component have been resolved.
+*/
+void QDeclarativeItem::componentComplete()
+{
+ Q_D(QDeclarativeItem);
+ d->componentComplete = true;
+ if (d->_stateGroup)
+ d->_stateGroup->componentComplete();
+ if (d->_anchors) {
+ d->_anchors->componentComplete();
+ d->_anchors->d_func()->updateOnComplete();
+ }
+ if (d->keyHandler)
+ d->keyHandler->componentComplete();
+ if (d->_contents)
+ d->_contents->complete();
+}
+
+QDeclarativeStateGroup *QDeclarativeItemPrivate::_states()
+{
+ Q_Q(QDeclarativeItem);
+ if (!_stateGroup) {
+ _stateGroup = new QDeclarativeStateGroup;
+ if (!componentComplete)
+ _stateGroup->classBegin();
+ QObject::connect(_stateGroup, SIGNAL(stateChanged(QString)),
+ q, SIGNAL(stateChanged(QString)));
+ }
+
+ return _stateGroup;
+}
+
+QDeclarativeItemPrivate::AnchorLines::AnchorLines(QGraphicsObject *q)
+{
+ left.item = q;
+ left.anchorLine = QDeclarativeAnchorLine::Left;
+ right.item = q;
+ right.anchorLine = QDeclarativeAnchorLine::Right;
+ hCenter.item = q;
+ hCenter.anchorLine = QDeclarativeAnchorLine::HCenter;
+ top.item = q;
+ top.anchorLine = QDeclarativeAnchorLine::Top;
+ bottom.item = q;
+ bottom.anchorLine = QDeclarativeAnchorLine::Bottom;
+ vCenter.item = q;
+ vCenter.anchorLine = QDeclarativeAnchorLine::VCenter;
+ baseline.item = q;
+ baseline.anchorLine = QDeclarativeAnchorLine::Baseline;
+}
+
+QPointF QDeclarativeItemPrivate::computeTransformOrigin() const
+{
+ Q_Q(const QDeclarativeItem);
+
+ QRectF br = q->boundingRect();
+
+ switch(origin) {
+ default:
+ case QDeclarativeItem::TopLeft:
+ return QPointF(0, 0);
+ case QDeclarativeItem::Top:
+ return QPointF(br.width() / 2., 0);
+ case QDeclarativeItem::TopRight:
+ return QPointF(br.width(), 0);
+ case QDeclarativeItem::Left:
+ return QPointF(0, br.height() / 2.);
+ case QDeclarativeItem::Center:
+ return QPointF(br.width() / 2., br.height() / 2.);
+ case QDeclarativeItem::Right:
+ return QPointF(br.width(), br.height() / 2.);
+ case QDeclarativeItem::BottomLeft:
+ return QPointF(0, br.height());
+ case QDeclarativeItem::Bottom:
+ return QPointF(br.width() / 2., br.height());
+ case QDeclarativeItem::BottomRight:
+ return QPointF(br.width(), br.height());
+ }
+}
+
+/*! \internal */
+bool QDeclarativeItem::sceneEvent(QEvent *event)
+{
+ Q_D(QDeclarativeItem);
+ if (event->type() == QEvent::KeyPress) {
+ QKeyEvent *k = static_cast<QKeyEvent *>(event);
+ if ((k->key() == Qt::Key_Tab || k->key() == Qt::Key_Backtab) &&
+ !(k->modifiers() & (Qt::ControlModifier | Qt::AltModifier))) {
+ keyPressEvent(static_cast<QKeyEvent *>(event));
+ if (!event->isAccepted())
+ return QGraphicsItem::sceneEvent(event);
+ else
+ return true;
+ } else {
+ return QGraphicsItem::sceneEvent(event);
+ }
+ } else {
+ bool rv = QGraphicsItem::sceneEvent(event);
+
+ if (event->type() == QEvent::FocusIn ||
+ event->type() == QEvent::FocusOut) {
+ d->focusChanged(hasActiveFocus());
+ }
+ return rv;
+ }
+}
+
+/*!
+ \internal
+
+ Note that unlike QGraphicsItems, QDeclarativeItem::itemChange() is \e not called
+ during initial widget polishing. Items wishing to optimize start-up construction
+ should instead consider using componentComplete().
+*/
+QVariant QDeclarativeItem::itemChange(GraphicsItemChange change,
+ const QVariant &value)
+{
+ Q_D(QDeclarativeItem);
+ switch (change) {
+ case ItemParentHasChanged:
+ d->resolveLayoutMirror();
+ emit parentChanged(parentItem());
+ d->parentNotifier.notify();
+ break;
+ case ItemVisibleHasChanged: {
+ for(int ii = 0; ii < d->changeListeners.count(); ++ii) {
+ const QDeclarativeItemPrivate::ChangeListener &change = d->changeListeners.at(ii);
+ if (change.types & QDeclarativeItemPrivate::Visibility) {
+ change.listener->itemVisibilityChanged(this);
+ }
+ }
+ }
+ break;
+ case ItemOpacityHasChanged: {
+ for(int ii = 0; ii < d->changeListeners.count(); ++ii) {
+ const QDeclarativeItemPrivate::ChangeListener &change = d->changeListeners.at(ii);
+ if (change.types & QDeclarativeItemPrivate::Opacity) {
+ change.listener->itemOpacityChanged(this);
+ }
+ }
+ }
+ break;
+ case ItemChildAddedChange:
+ if (d->_contents && d->componentComplete)
+ d->_contents->childAdded(qobject_cast<QDeclarativeItem*>(
+ value.value<QGraphicsItem*>()));
+ break;
+ case ItemChildRemovedChange:
+ if (d->_contents && d->componentComplete)
+ d->_contents->childRemoved(qobject_cast<QDeclarativeItem*>(
+ value.value<QGraphicsItem*>()));
+ break;
+ default:
+ break;
+ }
+
+ return QGraphicsItem::itemChange(change, value);
+}
+
+/*! \internal */
+QRectF QDeclarativeItem::boundingRect() const
+{
+ Q_D(const QDeclarativeItem);
+ return QRectF(0, 0, d->mWidth, d->mHeight);
+}
+
+/*!
+ \enum QDeclarativeItem::TransformOrigin
+
+ Controls the point about which simple transforms like scale apply.
+
+ \value TopLeft The top-left corner of the item.
+ \value Top The center point of the top of the item.
+ \value TopRight The top-right corner of the item.
+ \value Left The left most point of the vertical middle.
+ \value Center The center of the item.
+ \value Right The right most point of the vertical middle.
+ \value BottomLeft The bottom-left corner of the item.
+ \value Bottom The center point of the bottom of the item.
+ \value BottomRight The bottom-right corner of the item.
+*/
+
+/*!
+ Returns the current transform origin.
+*/
+QDeclarativeItem::TransformOrigin QDeclarativeItem::transformOrigin() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->origin;
+}
+
+/*!
+ Set the transform \a origin.
+*/
+void QDeclarativeItem::setTransformOrigin(TransformOrigin origin)
+{
+ Q_D(QDeclarativeItem);
+ if (origin != d->origin) {
+ d->origin = origin;
+ if (d->transformData)
+ QGraphicsItem::setTransformOriginPoint(d->computeTransformOrigin());
+ else
+ d->transformOriginDirty = true;
+ emit transformOriginChanged(d->origin);
+ }
+}
+
+void QDeclarativeItemPrivate::transformChanged()
+{
+ Q_Q(QDeclarativeItem);
+ if (transformOriginDirty) {
+ q->QGraphicsItem::setTransformOriginPoint(computeTransformOrigin());
+ transformOriginDirty = false;
+ }
+}
+
+/*!
+ \property QDeclarativeItem::smooth
+ \brief whether the item is smoothly transformed.
+
+ This property is provided purely for the purpose of optimization. Turning
+ smooth transforms off is faster, but looks worse; turning smooth
+ transformations on is slower, but looks better.
+
+ By default smooth transformations are off.
+*/
+
+/*!
+ Returns true if the item should be drawn with antialiasing and
+ smooth pixmap filtering, false otherwise.
+
+ The default is false.
+
+ \sa setSmooth()
+*/
+bool QDeclarativeItem::smooth() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->smooth;
+}
+
+/*!
+ Sets whether the item should be drawn with antialiasing and
+ smooth pixmap filtering to \a smooth.
+
+ \sa smooth()
+*/
+void QDeclarativeItem::setSmooth(bool smooth)
+{
+ Q_D(QDeclarativeItem);
+ if (d->smooth == smooth)
+ return;
+ d->smooth = smooth;
+ emit smoothChanged(smooth);
+ update();
+}
+
+/*!
+ \property QDeclarativeItem::anchors
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::left
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::right
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::horizontalCenter
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::top
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::bottom
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::verticalCenter
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::focus
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::transform
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::transformOrigin
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::activeFocus
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::baseline
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::data
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::resources
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::state
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::states
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::transformOriginPoint
+ \internal
+*/
+
+/*!
+ \property QDeclarativeItem::transitions
+ \internal
+*/
+
+/*!
+ \internal
+ Return the width of the item
+*/
+qreal QDeclarativeItem::width() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->width();
+}
+
+/*!
+ \internal
+ Set the width of the item
+*/
+void QDeclarativeItem::setWidth(qreal w)
+{
+ Q_D(QDeclarativeItem);
+ d->setWidth(w);
+}
+
+/*!
+ \internal
+ Reset the width of the item
+*/
+void QDeclarativeItem::resetWidth()
+{
+ Q_D(QDeclarativeItem);
+ d->resetWidth();
+}
+
+/*!
+ \internal
+ Return the width of the item
+*/
+qreal QDeclarativeItemPrivate::width() const
+{
+ return mWidth;
+}
+
+/*!
+ \internal
+*/
+void QDeclarativeItemPrivate::setWidth(qreal w)
+{
+ Q_Q(QDeclarativeItem);
+ if (qIsNaN(w))
+ return;
+
+ widthValid = true;
+ if (mWidth == w)
+ return;
+
+ qreal oldWidth = mWidth;
+
+ q->prepareGeometryChange();
+ mWidth = w;
+
+ q->geometryChanged(QRectF(q->x(), q->y(), width(), height()),
+ QRectF(q->x(), q->y(), oldWidth, height()));
+}
+
+/*!
+ \internal
+*/
+void QDeclarativeItemPrivate::resetWidth()
+{
+ Q_Q(QDeclarativeItem);
+ widthValid = false;
+ q->setImplicitWidth(q->implicitWidth());
+}
+
+void QDeclarativeItemPrivate::implicitWidthChanged()
+{
+ Q_Q(QDeclarativeItem);
+ emit q->implicitWidthChanged();
+}
+
+qreal QDeclarativeItemPrivate::implicitWidth() const
+{
+ return mImplicitWidth;
+}
+
+/*!
+ Returns the width of the item that is implied by other properties that determine the content.
+*/
+qreal QDeclarativeItem::implicitWidth() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->implicitWidth();
+}
+
+/*!
+ Sets the implied width of the item to \a w.
+ This is the width implied by other properties that determine the content.
+*/
+void QDeclarativeItem::setImplicitWidth(qreal w)
+{
+ Q_D(QDeclarativeItem);
+ bool changed = w != d->mImplicitWidth;
+ d->mImplicitWidth = w;
+ if (d->mWidth == w || widthValid()) {
+ if (changed)
+ d->implicitWidthChanged();
+ return;
+ }
+
+ qreal oldWidth = d->mWidth;
+
+ prepareGeometryChange();
+ d->mWidth = w;
+
+ geometryChanged(QRectF(x(), y(), width(), height()),
+ QRectF(x(), y(), oldWidth, height()));
+
+ if (changed)
+ d->implicitWidthChanged();
+}
+
+/*!
+ Returns whether the width property has been set explicitly.
+*/
+bool QDeclarativeItem::widthValid() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->widthValid;
+}
+
+/*!
+ \internal
+ Return the height of the item
+*/
+qreal QDeclarativeItem::height() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->height();
+}
+
+/*!
+ \internal
+ Set the height of the item
+*/
+void QDeclarativeItem::setHeight(qreal h)
+{
+ Q_D(QDeclarativeItem);
+ d->setHeight(h);
+}
+
+/*!
+ \internal
+ Reset the height of the item
+*/
+void QDeclarativeItem::resetHeight()
+{
+ Q_D(QDeclarativeItem);
+ d->resetHeight();
+}
+
+/*!
+ \internal
+*/
+qreal QDeclarativeItemPrivate::height() const
+{
+ return mHeight;
+}
+
+/*!
+ \internal
+*/
+void QDeclarativeItemPrivate::setHeight(qreal h)
+{
+ Q_Q(QDeclarativeItem);
+ if (qIsNaN(h))
+ return;
+
+ heightValid = true;
+ if (mHeight == h)
+ return;
+
+ qreal oldHeight = mHeight;
+
+ q->prepareGeometryChange();
+ mHeight = h;
+
+ q->geometryChanged(QRectF(q->x(), q->y(), width(), height()),
+ QRectF(q->x(), q->y(), width(), oldHeight));
+}
+
+/*!
+ \internal
+*/
+void QDeclarativeItemPrivate::resetHeight()
+{
+ Q_Q(QDeclarativeItem);
+ heightValid = false;
+ q->setImplicitHeight(q->implicitHeight());
+}
+
+void QDeclarativeItemPrivate::implicitHeightChanged()
+{
+ Q_Q(QDeclarativeItem);
+ emit q->implicitHeightChanged();
+}
+
+qreal QDeclarativeItemPrivate::implicitHeight() const
+{
+ return mImplicitHeight;
+}
+
+/*!
+ Returns the height of the item that is implied by other properties that determine the content.
+*/
+qreal QDeclarativeItem::implicitHeight() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->implicitHeight();
+}
+
+/*!
+ \qmlproperty real Item::implicitWidth
+ \qmlproperty real Item::implicitHeight
+ \since Quick 1.1
+
+ Defines the natural width or height of the Item if no \l width or \l height is specified.
+
+ The default implicit size for most items is 0x0, however some elements have an inherent
+ implicit size which cannot be overridden, e.g. Image, Text.
+
+ Setting the implicit size is useful for defining components that have a preferred size
+ based on their content, for example:
+
+ \qml
+ // Label.qml
+ import QtQuick 1.1
+
+ Item {
+ property alias icon: image.source
+ property alias label: text.text
+ implicitWidth: text.implicitWidth + image.implicitWidth
+ implicitHeight: Math.max(text.implicitHeight, image.implicitHeight)
+ Image { id: image }
+ Text {
+ id: text
+ wrapMode: Text.Wrap
+ anchors.left: image.right; anchors.right: parent.right
+ anchors.verticalCenter: parent.verticalCenter
+ }
+ }
+ \endqml
+
+ \bold Note: using implicitWidth of Text or TextEdit and setting the width explicitly
+ incurs a performance penalty as the text must be laid out twice.
+*/
+
+
+/*!
+ Sets the implied height of the item to \a h.
+ This is the height implied by other properties that determine the content.
+*/
+void QDeclarativeItem::setImplicitHeight(qreal h)
+{
+ Q_D(QDeclarativeItem);
+ bool changed = h != d->mImplicitHeight;
+ d->mImplicitHeight = h;
+ if (d->mHeight == h || heightValid()) {
+ if (changed)
+ d->implicitHeightChanged();
+ return;
+ }
+
+ qreal oldHeight = d->mHeight;
+
+ prepareGeometryChange();
+ d->mHeight = h;
+
+ geometryChanged(QRectF(x(), y(), width(), height()),
+ QRectF(x(), y(), width(), oldHeight));
+
+ if (changed)
+ d->implicitHeightChanged();
+}
+
+/*!
+ Returns whether the height property has been set explicitly.
+*/
+bool QDeclarativeItem::heightValid() const
+{
+ Q_D(const QDeclarativeItem);
+ return d->heightValid;
+}
+
+/*! \internal */
+void QDeclarativeItem::setSize(const QSizeF &size)
+{
+ Q_D(QDeclarativeItem);
+ d->heightValid = true;
+ d->widthValid = true;
+
+ if (d->height() == size.height() && d->width() == size.width())
+ return;
+
+ qreal oldHeight = d->height();
+ qreal oldWidth = d->width();
+
+ prepareGeometryChange();
+ d->setHeight(size.height());
+ d->setWidth(size.width());
+
+ geometryChanged(QRectF(x(), y(), width(), height()),
+ QRectF(x(), y(), oldWidth, oldHeight));
+}
+
+/*!
+ \qmlproperty bool Item::activeFocus
+
+ This property indicates whether the item has active focus.
+
+ An item with active focus will receive keyboard input,
+ or is a FocusScope ancestor of the item that will receive keyboard input.
+
+ Usually, activeFocus is gained by setting focus on an item and its enclosing
+ FocusScopes. In the following example \c input will have activeFocus.
+ \qml
+ Rectangle {
+ FocusScope {
+ focus: true
+ TextInput {
+ id: input
+ focus: true
+ }
+ }
+ }
+ \endqml
+
+ \sa focus, {qmlfocus}{Keyboard Focus}
+*/
+
+/*! \internal */
+bool QDeclarativeItem::hasActiveFocus() const
+{
+ Q_D(const QDeclarativeItem);
+ return focusItem() == this ||
+ (d->flags & QGraphicsItem::ItemIsFocusScope && focusItem() != 0);
+}
+
+/*!
+ \qmlproperty bool Item::focus
+ This property indicates whether the item has focus within the enclosing focus scope. If true, this item
+ will gain active focus when the enclosing focus scope gains active focus.
+ In the following example, \c input will be given active focus when \c scope gains active focus.
+ \qml
+ Rectangle {
+ FocusScope {
+ id: scope
+ TextInput {
+ id: input
+ focus: true
+ }
+ }
+ }
+ \endqml
+
+ For the purposes of this property, the scene as a whole is assumed to act like a focus scope.
+ On a practical level, that means the following QML will give active focus to \c input on startup.
+
+ \qml
+ Rectangle {
+ TextInput {
+ id: input
+ focus: true
+ }
+ }
+ \endqml
+
+ \sa activeFocus, {qmlfocus}{Keyboard Focus}
+*/
+
+/*! \internal */
+bool QDeclarativeItem::hasFocus() const
+{
+ Q_D(const QDeclarativeItem);
+ QGraphicsItem *p = d->parent;
+ while (p) {
+ if (p->flags() & QGraphicsItem::ItemIsFocusScope) {
+ return p->focusScopeItem() == this;
+ }
+ p = p->parentItem();
+ }
+
+ return hasActiveFocus();
+}
+
+/*! \internal */
+void QDeclarativeItem::setFocus(bool focus)
+{
+ if (focus)
+ QGraphicsItem::setFocus(Qt::OtherFocusReason);
+ else
+ QGraphicsItem::clearFocus();
+}
+
+/*!
+ \internal
+*/
+void QDeclarativeItem::paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget *)
+{
+}
+
+/*!
+ \internal
+*/
+bool QDeclarativeItem::event(QEvent *ev)
+{
+ Q_D(QDeclarativeItem);
+ switch (ev->type()) {
+ case QEvent::KeyPress:
+ case QEvent::KeyRelease:
+ case QEvent::InputMethod:
+ d->doneEventPreHandler = false;
+ break;
+ default:
+ break;
+ }
+
+ return QGraphicsObject::event(ev);
+}
+
+#ifndef QT_NO_DEBUG_STREAM
+QDebug operator<<(QDebug debug, QDeclarativeItem *item)
+{
+ if (!item) {
+ debug << "QDeclarativeItem(0)";
+ return debug;
+ }
+
+ debug << item->metaObject()->className() << "(this =" << ((void*)item)
+ << ", parent =" << ((void*)item->parentItem())
+ << ", geometry =" << QRectF(item->pos(), QSizeF(item->width(), item->height()))
+ << ", z =" << item->zValue() << ')';
+ return debug;
+}
+#endif
+
+qint64 QDeclarativeItemPrivate::consistentTime = -1;
+void QDeclarativeItemPrivate::setConsistentTime(qint64 t)
+{
+ consistentTime = t;
+}
+
+class QElapsedTimerConsistentTimeHack
+{
+public:
+ void start() {
+ t1 = QDeclarativeItemPrivate::consistentTime;
+ t2 = 0;
+ }
+ qint64 elapsed() {
+ return QDeclarativeItemPrivate::consistentTime - t1;
+ }
+ qint64 restart() {
+ qint64 val = QDeclarativeItemPrivate::consistentTime - t1;
+ t1 = QDeclarativeItemPrivate::consistentTime;
+ t2 = 0;
+ return val;
+ }
+
+private:
+ qint64 t1;
+ qint64 t2;
+};
+
+void QDeclarativeItemPrivate::start(QElapsedTimer &t)
+{
+ if (QDeclarativeItemPrivate::consistentTime == -1)
+ t.start();
+ else
+ ((QElapsedTimerConsistentTimeHack*)&t)->start();
+}
+
+qint64 QDeclarativeItemPrivate::elapsed(QElapsedTimer &t)
+{
+ if (QDeclarativeItemPrivate::consistentTime == -1)
+ return t.elapsed();
+ else
+ return ((QElapsedTimerConsistentTimeHack*)&t)->elapsed();
+}
+
+qint64 QDeclarativeItemPrivate::restart(QElapsedTimer &t)
+{
+ if (QDeclarativeItemPrivate::consistentTime == -1)
+ return t.restart();
+ else
+ return ((QElapsedTimerConsistentTimeHack*)&t)->restart();
+}
+
+QT_END_NAMESPACE
+
+#include <moc_qdeclarativeitem.cpp>