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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QQUICKCONTEXT2DTEXTURE_P_H
-#define QQUICKCONTEXT2DTEXTURE_P_H
-
-#include <qsgtexture.h>
-#include "qquickcanvasitem_p.h"
-#include "qquickcontext2d_p.h"
-
-#include <QOpenGLContext>
-#include <QOpenGLFramebufferObject>
-
-#include <QtCore/QMutex>
-#include <QtCore/QWaitCondition>
-#include <QtCore/QThread>
-
-QT_BEGIN_HEADER
-
-QT_BEGIN_NAMESPACE
-
-QT_MODULE(Declarative)
-
-class QQuickContext2DTile;
-class QQuickContext2DCommandBuffer;
-
-class QQuickContext2DTexture : public QSGDynamicTexture
-{
- Q_OBJECT
-public:
- QQuickContext2DTexture();
- ~QQuickContext2DTexture();
-
- virtual bool hasAlphaChannel() const {return true;}
- virtual bool hasMipmaps() const {return false;}
- virtual QSize textureSize() const;
- virtual void lock() {}
- virtual void unlock() {}
- virtual void wait() {}
- virtual void wake() {}
- bool threadRendering() const {return m_threadRendering;}
- virtual bool supportThreadRendering() const = 0;
- virtual bool supportDirectRendering() const = 0;
- virtual QQuickCanvasItem::RenderTarget renderTarget() const = 0;
- virtual QImage toImage(const QRectF& region = QRectF()) = 0;
- static QRect tiledRect(const QRectF& window, const QSize& tileSize);
-
- virtual bool setCanvasSize(const QSize &size);
- virtual bool setTileSize(const QSize &size);
- virtual bool setCanvasWindow(const QRect& canvasWindow);
- void setSmooth(bool smooth);
- bool setDirtyRect(const QRect &dirtyRect);
- virtual void canvasChanged(const QSize& canvasSize, const QSize& tileSize, const QRect& canvasWindow, const QRect& dirtyRect, bool smooth);
- bool canvasDestroyed();
-Q_SIGNALS:
- void textureChanged();
-
-public Q_SLOTS:
- void markDirtyTexture();
- void setItem(QQuickCanvasItem* item);
- void paint();
-
-protected:
- void paintWithoutTiles();
- virtual QPaintDevice* beginPainting() {m_painting = true; return 0; }
- virtual void endPainting() {m_painting = false;}
- virtual QQuickContext2DTile* createTile() const = 0;
- virtual void compositeTile(QQuickContext2DTile* tile) = 0;
-
- void clearTiles();
- QRect createTiles(const QRect& window);
-
- QList<QQuickContext2DTile*> m_tiles;
- QQuickContext2D* m_context;
-
- QQuickContext2D::State m_state;
-
- QQuickCanvasItem* m_item;
- QSize m_canvasSize;
- QSize m_tileSize;
- QRect m_canvasWindow;
-
- uint m_dirtyCanvas : 1;
- uint m_dirtyTexture : 1;
- uint m_threadRendering : 1;
- uint m_smooth : 1;
- uint m_tiledCanvas : 1;
- uint m_doGrabImage : 1;
- uint m_painting : 1;
-};
-
-class QQuickContext2DFBOTexture : public QQuickContext2DTexture
-{
- Q_OBJECT
-
-public:
- QQuickContext2DFBOTexture();
- ~QQuickContext2DFBOTexture();
- virtual int textureId() const;
- virtual bool updateTexture();
- virtual QQuickContext2DTile* createTile() const;
- virtual QImage toImage(const QRectF& region = QRectF());
- virtual QPaintDevice* beginPainting();
- virtual void endPainting();
- QRectF textureSubRect() const;
- virtual bool supportThreadRendering() const {return false;}
- virtual bool supportDirectRendering() const {return false;}
- virtual QQuickCanvasItem::RenderTarget renderTarget() const;
- virtual void compositeTile(QQuickContext2DTile* tile);
- virtual void bind();
- virtual bool setCanvasSize(const QSize &size);
- virtual bool setTileSize(const QSize &size);
- virtual bool setCanvasWindow(const QRect& canvasWindow);
-private Q_SLOTS:
- void grabImage();
-
-private:
- bool doMultisampling() const;
- QImage m_grabedImage;
- QOpenGLFramebufferObject *m_fbo;
- QOpenGLFramebufferObject *m_multisampledFbo;
- QMutex m_mutex;
- QWaitCondition m_condition;
- QSize m_fboSize;
- QPaintDevice *m_paint_device;
-};
-
-class QSGPlainTexture;
-class QQuickContext2DImageTexture : public QQuickContext2DTexture
-{
- Q_OBJECT
-
-public:
- QQuickContext2DImageTexture(bool threadRendering = true);
- ~QQuickContext2DImageTexture();
- virtual int textureId() const;
- virtual void bind();
- virtual bool supportThreadRendering() const {return true;}
- virtual bool supportDirectRendering() const;
- virtual QQuickCanvasItem::RenderTarget renderTarget() const;
- virtual void lock();
- virtual void unlock();
- virtual void wait();
- virtual void wake();
-
- virtual bool updateTexture();
- virtual QQuickContext2DTile* createTile() const;
- virtual QImage toImage(const QRectF& region = QRectF());
- virtual QPaintDevice* beginPainting();
- virtual void compositeTile(QQuickContext2DTile* tile);
-
-private Q_SLOTS:
- void grabImage(const QRect& r);
-private:
- QImage m_image;
- QImage m_grabedImage;
- QMutex m_mutex;
- QWaitCondition m_waitCondition;
- QPainter m_painter;
- QSGPlainTexture* m_texture;
-};
-
-QT_END_HEADER
-
-QT_END_NAMESPACE
-
-#endif // QQUICKCONTEXT2DTEXTURE_P_H