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diff --git a/src/declarative/items/qquickshadereffectnode.cpp b/src/declarative/items/qquickshadereffectnode.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <private/qquickshadereffectnode_p.h>
-
-#include "qquickshadereffectmesh_p.h"
-#include <private/qsgtextureprovider_p.h>
-#include <private/qsgrenderer_p.h>
-
-QT_BEGIN_NAMESPACE
-
-class QQuickCustomMaterialShader : public QSGMaterialShader
-{
-public:
- QQuickCustomMaterialShader(const QQuickShaderEffectMaterialKey &key, const QVector<QByteArray> &attributes);
- virtual void deactivate();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual char const *const *attributeNames() const;
-
-protected:
- friend class QQuickShaderEffectNode;
-
- virtual void initialize();
- virtual const char *vertexShader() const;
- virtual const char *fragmentShader() const;
-
- const QQuickShaderEffectMaterialKey m_key;
- QVector<const char *> m_attributeNames;
- const QVector<QByteArray> m_attributes;
-
- QVector<int> m_uniformLocs;
- int m_opacityLoc;
- int m_matrixLoc;
- uint m_textureIndicesSet;
-};
-
-QQuickCustomMaterialShader::QQuickCustomMaterialShader(const QQuickShaderEffectMaterialKey &key, const QVector<QByteArray> &attributes)
- : m_key(key)
- , m_attributes(attributes)
- , m_textureIndicesSet(false)
-{
- for (int i = 0; i < attributes.count(); ++i)
- m_attributeNames.append(attributes.at(i).constData());
- m_attributeNames.append(0);
-}
-
-void QQuickCustomMaterialShader::deactivate()
-{
- QSGMaterialShader::deactivate();
- glDisable(GL_CULL_FACE);
-}
-
-void QQuickCustomMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
-{
- Q_ASSERT(newEffect != 0);
-
- const QQuickShaderEffectMaterial *material = static_cast<const QQuickShaderEffectMaterial *>(newEffect);
-
- if (!m_textureIndicesSet) {
- for (int i = 0; i < material->m_textures.size(); ++i)
- program()->setUniformValue(material->m_textures.at(i).first.constData(), i);
- m_textureIndicesSet = true;
- }
-
- if (m_uniformLocs.size() != material->m_uniformValues.size()) {
- m_uniformLocs.reserve(material->m_uniformValues.size());
- for (int i = 0; i < material->m_uniformValues.size(); ++i) {
- const QByteArray &name = material->m_uniformValues.at(i).first;
- m_uniformLocs.append(program()->uniformLocation(name.constData()));
- }
- }
-
- QOpenGLFunctions *functions = state.context()->functions();
- for (int i = material->m_textures.size() - 1; i >= 0; --i) {
- functions->glActiveTexture(GL_TEXTURE0 + i);
- if (QSGTextureProvider *provider = material->m_textures.at(i).second) {
- if (QSGTexture *texture = provider->texture()) {
- texture->bind();
- continue;
- }
- }
- qWarning("ShaderEffect: source or provider missing when binding textures");
- glBindTexture(GL_TEXTURE_2D, 0);
- }
-
- if (material->m_source.respectsOpacity)
- program()->setUniformValue(m_opacityLoc, state.opacity());
-
- for (int i = 0; i < material->m_uniformValues.count(); ++i) {
- const QVariant &v = material->m_uniformValues.at(i).second;
-
- switch (v.type()) {
- case QVariant::Color:
- program()->setUniformValue(m_uniformLocs.at(i), qt_premultiply_color(qvariant_cast<QColor>(v)));
- break;
- case QVariant::Double:
- program()->setUniformValue(m_uniformLocs.at(i), (float) qvariant_cast<double>(v));
- break;
- case QVariant::Transform:
- program()->setUniformValue(m_uniformLocs.at(i), qvariant_cast<QTransform>(v));
- break;
- case QVariant::Int:
- program()->setUniformValue(m_uniformLocs.at(i), v.toInt());
- break;
- case QVariant::Bool:
- program()->setUniformValue(m_uniformLocs.at(i), GLint(v.toBool()));
- break;
- case QVariant::Size:
- case QVariant::SizeF:
- program()->setUniformValue(m_uniformLocs.at(i), v.toSizeF());
- break;
- case QVariant::Point:
- case QVariant::PointF:
- program()->setUniformValue(m_uniformLocs.at(i), v.toPointF());
- break;
- case QVariant::Rect:
- case QVariant::RectF:
- {
- QRectF r = v.toRectF();
- program()->setUniformValue(m_uniformLocs.at(i), r.x(), r.y(), r.width(), r.height());
- }
- break;
- case QVariant::Vector3D:
- program()->setUniformValue(m_uniformLocs.at(i), qvariant_cast<QVector3D>(v));
- break;
- default:
- break;
- }
- }
-
- const QQuickShaderEffectMaterial *oldMaterial = static_cast<const QQuickShaderEffectMaterial *>(oldEffect);
- if (oldEffect == 0 || material->cullMode() != oldMaterial->cullMode()) {
- switch (material->cullMode()) {
- case QQuickShaderEffectMaterial::FrontFaceCulling:
- glEnable(GL_CULL_FACE);
- glCullFace(GL_FRONT);
- break;
- case QQuickShaderEffectMaterial::BackFaceCulling:
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- break;
- default:
- glDisable(GL_CULL_FACE);
- break;
- }
- }
-
- if ((state.isMatrixDirty()) && material->m_source.respectsMatrix)
- program()->setUniformValue(m_matrixLoc, state.combinedMatrix());
-}
-
-char const *const *QQuickCustomMaterialShader::attributeNames() const
-{
- return m_attributeNames.constData();
-}
-
-void QQuickCustomMaterialShader::initialize()
-{
- m_opacityLoc = program()->uniformLocation("qt_Opacity");
- m_matrixLoc = program()->uniformLocation("qt_Matrix");
-}
-
-const char *QQuickCustomMaterialShader::vertexShader() const
-{
- return m_key.vertexCode.constData();
-}
-
-const char *QQuickCustomMaterialShader::fragmentShader() const
-{
- return m_key.fragmentCode.constData();
-}
-
-
-bool QQuickShaderEffectMaterialKey::operator == (const QQuickShaderEffectMaterialKey &other) const
-{
- return vertexCode == other.vertexCode && fragmentCode == other.fragmentCode && className == other.className;
-}
-
-uint qHash(const QQuickShaderEffectMaterialKey &key)
-{
- return qHash(qMakePair(qMakePair(key.vertexCode, key.fragmentCode), key.className));
-}
-
-
-QHash<QQuickShaderEffectMaterialKey, QSharedPointer<QSGMaterialType> > QQuickShaderEffectMaterial::materialMap;
-
-QQuickShaderEffectMaterial::QQuickShaderEffectMaterial()
- : m_cullMode(NoCulling)
-{
- setFlag(Blending, true);
-}
-
-QSGMaterialType *QQuickShaderEffectMaterial::type() const
-{
- return m_type.data();
-}
-
-QSGMaterialShader *QQuickShaderEffectMaterial::createShader() const
-{
- return new QQuickCustomMaterialShader(m_source, m_source.attributeNames);
-}
-
-int QQuickShaderEffectMaterial::compare(const QSGMaterial *other) const
-{
- return this - static_cast<const QQuickShaderEffectMaterial *>(other);
-}
-
-void QQuickShaderEffectMaterial::setCullMode(QQuickShaderEffectMaterial::CullMode face)
-{
- m_cullMode = face;
-}
-
-QQuickShaderEffectMaterial::CullMode QQuickShaderEffectMaterial::cullMode() const
-{
- return m_cullMode;
-}
-
-void QQuickShaderEffectMaterial::setProgramSource(const QQuickShaderEffectProgram &source)
-{
- m_source = source;
- m_type = materialMap.value(m_source);
- if (m_type.isNull()) {
- m_type = QSharedPointer<QSGMaterialType>(new QSGMaterialType);
- materialMap.insert(m_source, m_type);
- }
-}
-
-void QQuickShaderEffectMaterial::setUniforms(const QVector<QPair<QByteArray, QVariant> > &uniformValues)
-{
- m_uniformValues = uniformValues;
-}
-
-void QQuickShaderEffectMaterial::setTextureProviders(const QVector<QPair<QByteArray, QSGTextureProvider *> > &textures)
-{
- m_textures = textures;
-}
-
-const QVector<QPair<QByteArray, QSGTextureProvider *> > &QQuickShaderEffectMaterial::textureProviders() const
-{
- return m_textures;
-}
-
-void QQuickShaderEffectMaterial::updateTextures() const
-{
- for (int i = 0; i < m_textures.size(); ++i) {
- if (QSGTextureProvider *provider = m_textures.at(i).second) {
- if (QSGDynamicTexture *texture = qobject_cast<QSGDynamicTexture *>(provider->texture()))
- texture->updateTexture();
- }
- }
-}
-
-
-QQuickShaderEffectNode::QQuickShaderEffectNode()
-{
- QSGNode::setFlag(UsePreprocess, true);
- setMaterial(&m_material);
-
-#ifdef QML_RUNTIME_TESTING
- description = QLatin1String("shadereffect");
-#endif
-}
-
-QQuickShaderEffectNode::~QQuickShaderEffectNode()
-{
-}
-
-void QQuickShaderEffectNode::markDirtyTexture()
-{
- markDirty(DirtyMaterial);
-}
-
-void QQuickShaderEffectNode::preprocess()
-{
- Q_ASSERT(material());
- static_cast<QQuickShaderEffectMaterial *>(material())->updateTextures();
-}
-
-QT_END_NAMESPACE