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-rw-r--r--src/declarative/items/qsganimation.cpp148
1 files changed, 135 insertions, 13 deletions
diff --git a/src/declarative/items/qsganimation.cpp b/src/declarative/items/qsganimation.cpp
index eda5629eb9..59c9fe383b 100644
--- a/src/declarative/items/qsganimation.cpp
+++ b/src/declarative/items/qsganimation.cpp
@@ -554,6 +554,53 @@ void QSGPathAnimation::setAnchorPoint(const QPointF &point)
emit anchorPointChanged(point);
}
+qreal QSGPathAnimation::orientationEntryInterval() const
+{
+ Q_D(const QSGPathAnimation);
+ return d->entryInterval;
+}
+
+void QSGPathAnimation::setOrientationEntryInterval(qreal interval)
+{
+ Q_D(QSGPathAnimation);
+ if (d->entryInterval == interval)
+ return;
+ d->entryInterval = interval;
+ emit orientationEntryIntervalChanged(interval);
+}
+
+qreal QSGPathAnimation::orientationExitInterval() const
+{
+ Q_D(const QSGPathAnimation);
+ return d->exitInterval;
+}
+
+void QSGPathAnimation::setOrientationExitInterval(qreal interval)
+{
+ Q_D(QSGPathAnimation);
+ if (d->exitInterval == interval)
+ return;
+ d->exitInterval = interval;
+ emit orientationExitIntervalChanged(interval);
+}
+
+qreal QSGPathAnimation::endRotation() const
+{
+ Q_D(const QSGPathAnimation);
+ return d->endRotation.isNull ? qreal(0) : d->endRotation.value;
+}
+
+void QSGPathAnimation::setEndRotation(qreal rotation)
+{
+ Q_D(QSGPathAnimation);
+ if (!d->endRotation.isNull && d->endRotation == rotation)
+ return;
+
+ d->endRotation = rotation;
+ emit endRotationChanged(d->endRotation);
+}
+
+
QAbstractAnimation *QSGPathAnimation::qtAnimation()
{
Q_D(QSGPathAnimation);
@@ -569,9 +616,13 @@ void QSGPathAnimation::transition(QDeclarativeStateActions &actions,
data->orientation = d->orientation;
data->anchorPoint = d->anchorPoint;
+ data->entryInterval = d->entryInterval;
+ data->exitInterval = d->exitInterval;
+ data->endRotation = d->endRotation;
data->reverse = direction == Backward ? true : false;
data->fromSourced = false;
- data->fromDefined = d->path ? !d->path->hasStartX() || !d->path->hasStartY() ? false : true : false; //### handle x/y separately, as well as endpoint specification?
+ data->fromDefined = (d->path && d->path->hasStartX() && d->path->hasStartY()) ? true : false;
+ data->toDefined = d->path ? d->path->hasEnd() : false;
int origModifiedSize = modified.count();
for (int i = 0; i < actions.count(); ++i) {
@@ -591,7 +642,7 @@ void QSGPathAnimation::transition(QDeclarativeStateActions &actions,
}
if (d->target && d->path &&
- (modified.count() > origModifiedSize || data->fromDefined)) {
+ (modified.count() > origModifiedSize || data->toDefined)) {
data->target = d->target;
data->path = d->path;
if (!d->rangeIsSet) {
@@ -599,6 +650,34 @@ void QSGPathAnimation::transition(QDeclarativeStateActions &actions,
d->pa->setEndValue(qreal(1));
d->rangeIsSet = true;
}
+ /*
+ NOTE: The following block relies on the fact that the previous value hasn't
+ yet been deleted, and has the same target, etc, which may be a bit fragile.
+ */
+ if (d->pa->getAnimValue()) {
+ QSGPathAnimationUpdater *prevData = static_cast<QSGPathAnimationUpdater*>(d->pa->getAnimValue());
+
+ // get the original start angle that was used (so we can exactly reverse).
+ data->startRotation = prevData->startRotation;
+
+ // treat interruptions specially, otherwise we end up with strange paths
+ if ((data->reverse || prevData->reverse) && prevData->currentV > 0 && prevData->currentV < 1) {
+ if (!data->fromDefined && !data->toDefined && !prevData->painterPath.isEmpty()) {
+ QPointF pathPos = QDeclarativePath::sequentialPointAt(prevData->painterPath, prevData->pathLength, prevData->attributePoints, prevData->prevBez, prevData->currentV);
+ if (!prevData->anchorPoint.isNull())
+ pathPos -= prevData->anchorPoint;
+ if (pathPos == data->target->pos()) { //only treat as interruption if we interrupted ourself
+ data->painterPath = prevData->painterPath;
+ data->toDefined = data->fromDefined = data->fromSourced = true;
+ data->prevBez.isValid = false;
+ data->interruptStart = prevData->currentV;
+ data->startRotation = prevData->startRotation;
+ data->pathLength = prevData->pathLength;
+ data->attributePoints = prevData->attributePoints;
+ }
+ }
+ }
+ }
d->pa->setFromSourcedValue(&data->fromSourced);
d->pa->setAnimValue(data, QAbstractAnimation::DeleteWhenStopped);
} else {
@@ -610,7 +689,15 @@ void QSGPathAnimation::transition(QDeclarativeStateActions &actions,
void QSGPathAnimationUpdater::setValue(qreal v)
{
- if (!fromSourced && !fromDefined) { //### check if !toDefined?
+ if (interruptStart.isValid()) {
+ if (reverse)
+ v = 1 - v;
+ qreal end = reverse ? 0.0 : 1.0;
+ v = interruptStart + v * (end-interruptStart);
+ }
+ currentV = v;
+ bool atStart = ((reverse && v == 1.0) || (!reverse && v == 0.0));
+ if (!fromSourced && (!fromDefined || !toDefined)) {
qreal startX = reverse ? toX + anchorPoint.x() : target->x() + anchorPoint.x();
qreal startY = reverse ? toY + anchorPoint.y() : target->y() + anchorPoint.y();
qreal endX = reverse ? target->x() + anchorPoint.x() : toX + anchorPoint.x();
@@ -628,13 +715,13 @@ void QSGPathAnimationUpdater::setValue(qreal v)
//adjust position according to anchor point
if (!anchorPoint.isNull()) {
currentPos -= anchorPoint;
- if ((reverse && v == 1.0) || (!reverse && v == 0.0)) {
+ if (atStart) {
if (!anchorPoint.isNull() && !fixed)
target->setTransformOriginPoint(anchorPoint);
}
}
- //### too expensive to reconstruct properties each time?
+ //### could cache properties rather than reconstructing each time
QDeclarativePropertyPrivate::write(QDeclarativeProperty(target, "x"), currentPos.x(), QDeclarativePropertyPrivate::BypassInterceptor | QDeclarativePropertyPrivate::DontRemoveBinding);
QDeclarativePropertyPrivate::write(QDeclarativeProperty(target, "y"), currentPos.y(), QDeclarativePropertyPrivate::BypassInterceptor | QDeclarativePropertyPrivate::DontRemoveBinding);
@@ -644,27 +731,62 @@ void QSGPathAnimationUpdater::setValue(qreal v)
case QSGPathAnimation::RightFirst:
angle = -angle;
break;
+ case QSGPathAnimation::TopFirst:
+ angle = -angle + 90;
+ break;
case QSGPathAnimation::LeftFirst:
angle = -angle + 180;
break;
case QSGPathAnimation::BottomFirst:
angle = -angle + 270;
break;
- case QSGPathAnimation::TopFirst:
- angle = -angle + 450;
- break;
default:
angle = 0;
break;
}
+
+ if (atStart && !reverse) {
+ startRotation = target->rotation();
+
+ //shortest distance to correct orientation
+ qreal diff = angle - startRotation;
+ while (diff > 180.0) {
+ startRotation.value += 360.0;
+ diff -= 360.0;
+ }
+ while (diff < -180.0) {
+ startRotation.value -= 360.0;
+ diff += 360.0;
+ }
+ }
+
+ //smoothly transition to the desired orientation
+ if (startRotation.isValid()) {
+ if (reverse && v == 0.0)
+ angle = startRotation;
+ else if (v < entryInterval)
+ angle = angle * v / entryInterval + startRotation * (entryInterval - v) / entryInterval;
+ }
+ if (endRotation.isValid()) {
+ qreal exitStart = 1 - exitInterval;
+ if (!reverse && v == 1.0)
+ angle = endRotation;
+ else if (v > exitStart)
+ angle = endRotation * (v - exitStart) / exitInterval + angle * (exitInterval - (v - exitStart)) / exitInterval;
+ }
QDeclarativePropertyPrivate::write(QDeclarativeProperty(target, "rotation"), angle, QDeclarativePropertyPrivate::BypassInterceptor | QDeclarativePropertyPrivate::DontRemoveBinding);
}
- //### resetting transform causes visual jump if ending on an angle
-// if ((reverse && v == 0.0) || (!reverse && v == 1.0)) {
-// if (!anchorPoint.isNull() && !fixed)
-// target->setTransformOriginPoint(QPointF());
-// }
+ /*
+ NOTE: we don't always reset the transform origin, as it can cause a
+ visual jump if ending on an angle. This means that in some cases
+ (anchor point and orientation both specified, and ending at an angle)
+ the transform origin will always be set after running the path animation.
+ */
+ if ((reverse && v == 0.0) || (!reverse && v == 1.0)) {
+ if (!anchorPoint.isNull() && !fixed && qFuzzyIsNull(angle))
+ target->setTransformOriginPoint(QPointF());
+ }
}
QT_END_NAMESPACE