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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGCANVAS_P_H
+#define QSGCANVAS_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include "qsgitem.h"
+#include "qsgcanvas.h"
+#include <private/qdeclarativeguard_p.h>
+
+#include <private/qsgcontext_p.h>
+
+#include <QtCore/qthread.h>
+#include <QtCore/qmutex.h>
+#include <QtCore/qwaitcondition.h>
+#include <private/qwidget_p.h>
+#include <private/qgl_p.h>
+
+QT_BEGIN_NAMESPACE
+
+//Make it easy to identify and customize the root item if needed
+class QSGRootItem : public QSGItem
+{
+ Q_OBJECT
+public:
+ QSGRootItem();
+};
+
+class QSGCanvasPrivate;
+
+class QTouchEvent;
+class QSGCanvasPrivate : public QGLWidgetPrivate
+{
+public:
+ Q_DECLARE_PUBLIC(QSGCanvas)
+
+ static inline QSGCanvasPrivate *get(QSGCanvas *c) { return c->d_func(); }
+
+ QSGCanvasPrivate();
+ virtual ~QSGCanvasPrivate();
+
+ void init(QSGCanvas *);
+
+ QSGRootItem *rootItem;
+
+ QSGItem *activeFocusItem;
+ QSGItem *mouseGrabberItem;
+
+ // Mouse positions are saved in widget coordinates
+ QPoint lastMousePosition;
+ QPoint buttonDownPositions[5]; // Left, Right, Middle, XButton1, XButton2
+ void sceneMouseEventFromMouseEvent(QGraphicsSceneMouseEvent &, QMouseEvent *);
+ void translateTouchEvent(QTouchEvent *touchEvent);
+ static QEvent::Type sceneMouseEventTypeFromMouseEvent(QMouseEvent *);
+ static void sceneMouseEventForTransform(QGraphicsSceneMouseEvent &, const QTransform &);
+ static void transformTouchPoints(QList<QTouchEvent::TouchPoint> &touchPoints, const QTransform &transform);
+ bool deliverInitialMousePressEvent(QSGItem *, QGraphicsSceneMouseEvent *);
+ bool deliverMouseEvent(QGraphicsSceneMouseEvent *);
+ bool sendFilteredMouseEvent(QSGItem *, QSGItem *, QGraphicsSceneMouseEvent *);
+ bool deliverWheelEvent(QSGItem *, QGraphicsSceneWheelEvent *);
+ bool deliverTouchPoints(QSGItem *, QTouchEvent *, const QList<QTouchEvent::TouchPoint> &, QSet<int> *,
+ QHash<QSGItem *, QList<QTouchEvent::TouchPoint> > *);
+ bool deliverTouchEvent(QTouchEvent *);
+ void sceneHoverEventFromMouseEvent(QGraphicsSceneHoverEvent &, QMouseEvent *);
+ bool deliverHoverEvent(QSGItem *, QGraphicsSceneHoverEvent *);
+ void sendHoverEvent(QEvent::Type, QSGItem *, QGraphicsSceneHoverEvent *);
+ void clearHover();
+
+ void stopRenderingThread();
+
+ QDeclarativeGuard<QSGItem> hoverItem;
+ enum FocusOption {
+ DontChangeFocusProperty = 0x01,
+ };
+ Q_DECLARE_FLAGS(FocusOptions, FocusOption)
+
+ void setFocusInScope(QSGItem *scope, QSGItem *item, FocusOptions = 0);
+ void clearFocusInScope(QSGItem *scope, QSGItem *item, FocusOptions = 0);
+ void notifyFocusChangesRecur(QSGItem **item, int remaining);
+
+ void updateInputMethodData();
+
+ void dirtyItem(QSGItem *);
+ void cleanup(QSGNode *);
+
+ void initializeSceneGraph();
+ void polishItems();
+ void syncSceneGraph();
+ void renderSceneGraph();
+ void runThread();
+
+ void _q_animationStarted();
+ void _q_animationStopped();
+
+ QSGItem::UpdatePaintNodeData updatePaintNodeData;
+
+ QSGItem *dirtyItemList;
+ QList<QSGNode *> cleanupNodeList;
+
+ QSet<QSGItem *> itemsToPolish;
+
+ void updateDirtyNodes();
+ void cleanupNodes();
+ bool updateEffectiveOpacity(QSGItem *);
+ void updateEffectiveOpacityRoot(QSGItem *, qreal);
+ void updateDirtyNode(QSGItem *);
+
+ QSGContext *context;
+
+ uint contextInThread : 1;
+ uint threadedRendering : 1;
+ uint exitThread : 1;
+ uint animationRunning: 1;
+ uint idle : 1; // Set to true when render thread sees no change and enters a wait()
+ uint needsRepaint : 1; // Set by callback from render if scene needs repainting.
+ uint renderThreadAwakened : 1;
+ uint inSync: 1;
+
+ struct MyThread : public QThread {
+ MyThread(QSGCanvasPrivate *r) : renderer(r) {}
+ virtual void run() { renderer->runThread(); }
+ static void doWait() { QThread::msleep(16); }
+ QSGCanvasPrivate *renderer;
+ };
+ MyThread *thread;
+ QMutex mutex;
+ QWaitCondition wait;
+ QSize widgetSize;
+ QSize viewportSize;
+
+ QAnimationDriver *animationDriver;
+
+ QHash<int, QSGItem *> itemForTouchPointId;
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGCanvasPrivate::FocusOptions)
+
+QT_END_NAMESPACE
+
+#endif // QSGCANVAS_P_H