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-rw-r--r--src/declarative/items/qsgpathview.cpp412
1 files changed, 381 insertions, 31 deletions
diff --git a/src/declarative/items/qsgpathview.cpp b/src/declarative/items/qsgpathview.cpp
index 0bc45fd037..2c3e3cee71 100644
--- a/src/declarative/items/qsgpathview.cpp
+++ b/src/declarative/items/qsgpathview.cpp
@@ -111,7 +111,7 @@ void QSGPathViewPrivate::init()
q, movementEndingIdx, Qt::DirectConnection);
}
-QSGItem *QSGPathViewPrivate::getItem(int modelIndex)
+QSGItem *QSGPathViewPrivate::getItem(int modelIndex, bool onPath)
{
Q_Q(QSGPathView);
requestedIndex = modelIndex;
@@ -128,7 +128,7 @@ QSGItem *QSGPathViewPrivate::getItem(int modelIndex)
qPathViewAttachedType = 0;
if (att) {
att->m_view = q;
- att->setOnPath(true);
+ att->setOnPath(onPath);
}
item->setParentItem(q);
QSGItemPrivate *itemPrivate = QSGItemPrivate::get(item);
@@ -158,6 +158,10 @@ QSGPathViewAttached *QSGPathViewPrivate::attached(QSGItem *item)
void QSGPathViewPrivate::clear()
{
+ if (currentItem) {
+ releaseItem(currentItem);
+ currentItem = 0;
+ }
for (int i=0; i<items.count(); i++){
QSGItem *p = items[i];
releaseItem(p);
@@ -345,6 +349,71 @@ void QSGPathViewPrivate::regenerate()
q->refill();
}
+/*!
+ \qmlclass PathView QSGPathView
+ \inqmlmodule QtQuick 2
+ \ingroup qml-view-elements
+ \brief The PathView element lays out model-provided items on a path.
+ \inherits Item
+
+ A PathView displays data from models created from built-in QML elements like ListModel
+ and XmlListModel, or custom model classes defined in C++ that inherit from
+ QAbstractListModel.
+
+ The view has a \l model, which defines the data to be displayed, and
+ a \l delegate, which defines how the data should be displayed.
+ The \l delegate is instantiated for each item on the \l path.
+ The items may be flicked to move them along the path.
+
+ For example, if there is a simple list model defined in a file \c ContactModel.qml like this:
+
+ \snippet doc/src/snippets/declarative/pathview/ContactModel.qml 0
+
+ This data can be represented as a PathView, like this:
+
+ \snippet doc/src/snippets/declarative/pathview/pathview.qml 0
+
+ \image pathview.gif
+
+ (Note the above example uses PathAttribute to scale and modify the
+ opacity of the items as they rotate. This additional code can be seen in the
+ PathAttribute documentation.)
+
+ PathView does not automatically handle keyboard navigation. This is because
+ the keys to use for navigation will depend upon the shape of the path. Navigation
+ can be added quite simply by setting \c focus to \c true and calling
+ \l decrementCurrentIndex() or \l incrementCurrentIndex(), for example to navigate
+ using the left and right arrow keys:
+
+ \qml
+ PathView {
+ // ...
+ focus: true
+ Keys.onLeftPressed: decrementCurrentIndex()
+ Keys.onRightPressed: incrementCurrentIndex()
+ }
+ \endqml
+
+ The path view itself is a focus scope (see \l{qmlfocus#Acquiring Focus and Focus Scopes}{the focus documentation page} for more details).
+
+ Delegates are instantiated as needed and may be destroyed at any time.
+ State should \e never be stored in a delegate.
+
+ PathView attaches a number of properties to the root item of the delegate, for example
+ \c {PathView.isCurrentItem}. In the following example, the root delegate item can access
+ this attached property directly as \c PathView.isCurrentItem, while the child
+ \c nameText object must refer to this property as \c wrapper.PathView.isCurrentItem.
+
+ \snippet doc/src/snippets/declarative/pathview/pathview.qml 1
+
+ \bold Note that views do not enable \e clip automatically. If the view
+ is not clipped by another item or the screen, it will be necessary
+ to set \e {clip: true} in order to have the out of view items clipped
+ nicely.
+
+ \sa Path, {declarative/modelviews/pathview}{PathView example}
+*/
+
QSGPathView::QSGPathView(QSGItem *parent)
: QSGItem(*(new QSGPathViewPrivate), parent)
{
@@ -362,6 +431,54 @@ QSGPathView::~QSGPathView()
delete d->model;
}
+/*!
+ \qmlattachedproperty PathView QtQuick2::PathView::view
+ This attached property holds the view that manages this delegate instance.
+
+ It is attached to each instance of the delegate.
+*/
+
+/*!
+ \qmlattachedproperty bool QtQuick2::PathView::onPath
+ This attached property holds whether the item is currently on the path.
+
+ If a pathItemCount has been set, it is possible that some items may
+ be instantiated, but not considered to be currently on the path.
+ Usually, these items would be set invisible, for example:
+
+ \qml
+ Component {
+ Rectangle {
+ visible: PathView.onPath
+ // ...
+ }
+ }
+ \endqml
+
+ It is attached to each instance of the delegate.
+*/
+
+/*!
+ \qmlattachedproperty bool QtQuick2::PathView::isCurrentItem
+ This attached property is true if this delegate is the current item; otherwise false.
+
+ It is attached to each instance of the delegate.
+
+ This property may be used to adjust the appearance of the current item.
+
+ \snippet doc/src/snippets/declarative/pathview/pathview.qml 1
+*/
+
+/*!
+ \qmlproperty model QtQuick2::PathView::model
+ This property holds the model providing data for the view.
+
+ The model provides a set of data that is used to create the items for the view.
+ For large or dynamic datasets the model is usually provided by a C++ model object.
+ Models can also be created directly in QML, using the ListModel element.
+
+ \sa {qmlmodels}{Data Models}
+*/
QVariant QSGPathView::model() const
{
Q_D(const QSGPathView);
@@ -426,12 +543,21 @@ void QSGPathView::setModel(const QVariant &model)
emit modelChanged();
}
+/*!
+ \qmlproperty int QtQuick2::PathView::count
+ This property holds the number of items in the model.
+*/
int QSGPathView::count() const
{
Q_D(const QSGPathView);
return d->model ? d->modelCount : 0;
}
+/*!
+ \qmlproperty Path QtQuick2::PathView::path
+ This property holds the path used to lay out the items.
+ For more information see the \l Path documentation.
+*/
QDeclarativePath *QSGPathView::path() const
{
Q_D(const QSGPathView);
@@ -458,6 +584,10 @@ void QSGPathView::setPath(QDeclarativePath *path)
emit pathChanged();
}
+/*!
+ \qmlproperty int QtQuick2::PathView::currentIndex
+ This property holds the index of the current item.
+*/
int QSGPathView::currentIndex() const
{
Q_D(const QSGPathView);
@@ -470,28 +600,31 @@ void QSGPathView::setCurrentIndex(int idx)
if (d->model && d->modelCount)
idx = qAbs(idx % d->modelCount);
if (d->model && idx != d->currentIndex) {
- if (d->modelCount) {
- int itemIndex = (d->currentIndex - d->firstIndex + d->modelCount) % d->modelCount;
- if (itemIndex < d->items.count()) {
- if (QSGItem *item = d->items.at(itemIndex)) {
- if (QSGPathViewAttached *att = d->attached(item))
- att->setIsCurrentItem(false);
- }
- }
+ if (d->currentItem) {
+ if (QSGPathViewAttached *att = d->attached(d->currentItem))
+ att->setIsCurrentItem(false);
+ d->releaseItem(d->currentItem);
}
d->currentItem = 0;
d->moveReason = QSGPathViewPrivate::SetIndex;
d->currentIndex = idx;
if (d->modelCount) {
- if (d->haveHighlightRange && d->highlightRangeMode == QSGPathView::StrictlyEnforceRange)
- d->snapToCurrent();
int itemIndex = (idx - d->firstIndex + d->modelCount) % d->modelCount;
if (itemIndex < d->items.count()) {
- d->currentItem = d->items.at(itemIndex);
+ d->currentItem = d->model->item(d->currentIndex, true);
d->currentItem->setFocus(true);
if (QSGPathViewAttached *att = d->attached(d->currentItem))
att->setIsCurrentItem(true);
+ } else {
+ d->currentItem = d->getItem(d->currentIndex, false);
+ d->updateItem(d->currentItem, d->currentIndex < d->firstIndex ? 0.0 : 1.0);
+ if (QSGPathViewAttached *att = d->attached(d->currentItem))
+ att->setIsCurrentItem(true);
+ if (d->model->completePending())
+ d->model->completeItem();
}
+ if (d->haveHighlightRange && d->highlightRangeMode == QSGPathView::StrictlyEnforceRange)
+ d->snapToCurrent();
d->currentItemOffset = d->positionOfIndex(d->currentIndex);
d->updateHighlight();
}
@@ -499,6 +632,19 @@ void QSGPathView::setCurrentIndex(int idx)
}
}
+QSGItem *QSGPathView::currentItem() const
+{
+ Q_D(const QSGPathView);
+ return d->currentItem;
+}
+
+/*!
+ \qmlmethod QtQuick2::PathView::incrementCurrentIndex()
+
+ Increments the current index.
+
+ \bold Note: methods should only be called after the Component has completed.
+*/
void QSGPathView::incrementCurrentIndex()
{
Q_D(QSGPathView);
@@ -506,6 +652,13 @@ void QSGPathView::incrementCurrentIndex()
setCurrentIndex(currentIndex()+1);
}
+/*!
+ \qmlmethod QtQuick2::PathView::decrementCurrentIndex()
+
+ Decrements the current index.
+
+ \bold Note: methods should only be called after the Component has completed.
+*/
void QSGPathView::decrementCurrentIndex()
{
Q_D(QSGPathView);
@@ -518,6 +671,12 @@ void QSGPathView::decrementCurrentIndex()
}
}
+/*!
+ \qmlproperty real QtQuick2::PathView::offset
+
+ The offset specifies how far along the path the items are from their initial positions.
+ This is a real number that ranges from 0.0 to the count of items in the model.
+*/
qreal QSGPathView::offset() const
{
Q_D(const QSGPathView);
@@ -552,6 +711,30 @@ void QSGPathViewPrivate::setAdjustedOffset(qreal o)
setOffset(o+offsetAdj);
}
+/*!
+ \qmlproperty Component QtQuick2::PathView::highlight
+ This property holds the component to use as the highlight.
+
+ An instance of the highlight component will be created for each view.
+ The geometry of the resultant component instance will be managed by the view
+ so as to stay with the current item.
+
+ The below example demonstrates how to make a simple highlight. Note the use
+ of the \l{PathView::onPath}{PathView.onPath} attached property to ensure that
+ the highlight is hidden when flicked away from the path.
+
+ \qml
+ Component {
+ Rectangle {
+ visible: PathView.onPath
+ // ...
+ }
+ }
+ \endqml
+
+ \sa highlightItem, highlightRangeMode
+*/
+
QDeclarativeComponent *QSGPathView::highlight() const
{
Q_D(const QSGPathView);
@@ -569,12 +752,54 @@ void QSGPathView::setHighlight(QDeclarativeComponent *highlight)
}
}
+/*!
+ \qmlproperty Item QtQuick2::PathView::highlightItem
+
+ \c highlightItem holds the highlight item, which was created
+ from the \l highlight component.
+
+ \sa highlight
+*/
QSGItem *QSGPathView::highlightItem()
{
Q_D(const QSGPathView);
return d->highlightItem;
}
-
+/*!
+ \qmlproperty real QtQuick2::PathView::preferredHighlightBegin
+ \qmlproperty real QtQuick2::PathView::preferredHighlightEnd
+ \qmlproperty enumeration QtQuick2::PathView::highlightRangeMode
+
+ These properties set the preferred range of the highlight (current item)
+ within the view. The preferred values must be in the range 0.0-1.0.
+
+ If highlightRangeMode is set to \e PathView.NoHighlightRange
+
+ If highlightRangeMode is set to \e PathView.ApplyRange the view will
+ attempt to maintain the highlight within the range, however
+ the highlight can move outside of the range at the ends of the path
+ or due to a mouse interaction.
+
+ If highlightRangeMode is set to \e PathView.StrictlyEnforceRange the highlight will never
+ move outside of the range. This means that the current item will change
+ if a keyboard or mouse action would cause the highlight to move
+ outside of the range.
+
+ Note that this is the correct way to influence where the
+ current item ends up when the view moves. For example, if you want the
+ currently selected item to be in the middle of the path, then set the
+ highlight range to be 0.5,0.5 and highlightRangeMode to PathView.StrictlyEnforceRange.
+ Then, when the path scrolls,
+ the currently selected item will be the item at that position. This also applies to
+ when the currently selected item changes - it will scroll to within the preferred
+ highlight range. Furthermore, the behaviour of the current item index will occur
+ whether or not a highlight exists.
+
+ The default value is \e PathView.StrictlyEnforceRange.
+
+ Note that a valid range requires preferredHighlightEnd to be greater
+ than or equal to preferredHighlightBegin.
+*/
qreal QSGPathView::preferredHighlightBegin() const
{
Q_D(const QSGPathView);
@@ -625,6 +850,15 @@ void QSGPathView::setHighlightRangeMode(HighlightRangeMode mode)
emit highlightRangeModeChanged();
}
+/*!
+ \qmlproperty int QtQuick2::PathView::highlightMoveDuration
+ This property holds the move animation duration of the highlight delegate.
+
+ If the highlightRangeMode is StrictlyEnforceRange then this property
+ determines the speed that the items move along the path.
+
+ The default value for the duration is 300ms.
+*/
int QSGPathView::highlightMoveDuration() const
{
Q_D(const QSGPathView);
@@ -640,6 +874,14 @@ void QSGPathView::setHighlightMoveDuration(int duration)
emit highlightMoveDurationChanged();
}
+/*!
+ \qmlproperty real QtQuick2::PathView::dragMargin
+ This property holds the maximum distance from the path that initiate mouse dragging.
+
+ By default the path can only be dragged by clicking on an item. If
+ dragMargin is greater than zero, a drag can be initiated by clicking
+ within dragMargin pixels of the path.
+*/
qreal QSGPathView::dragMargin() const
{
Q_D(const QSGPathView);
@@ -655,6 +897,12 @@ void QSGPathView::setDragMargin(qreal dragMargin)
emit dragMarginChanged();
}
+/*!
+ \qmlproperty real QtQuick2::PathView::flickDeceleration
+ This property holds the rate at which a flick will decelerate.
+
+ The default is 100.
+*/
qreal QSGPathView::flickDeceleration() const
{
Q_D(const QSGPathView);
@@ -670,6 +918,14 @@ void QSGPathView::setFlickDeceleration(qreal dec)
emit flickDecelerationChanged();
}
+/*!
+ \qmlproperty bool QtQuick2::PathView::interactive
+
+ A user cannot drag or flick a PathView that is not interactive.
+
+ This property is useful for temporarily disabling flicking. This allows
+ special interaction with PathView's children.
+*/
bool QSGPathView::isInteractive() const
{
Q_D(const QSGPathView);
@@ -687,18 +943,79 @@ void QSGPathView::setInteractive(bool interactive)
}
}
+/*!
+ \qmlproperty bool QtQuick2::PathView::moving
+
+ This property holds whether the view is currently moving
+ due to the user either dragging or flicking the view.
+*/
bool QSGPathView::isMoving() const
{
Q_D(const QSGPathView);
return d->moving;
}
+/*!
+ \qmlproperty bool QtQuick2::PathView::flicking
+
+ This property holds whether the view is currently moving
+ due to the user flicking the view.
+*/
bool QSGPathView::isFlicking() const
{
Q_D(const QSGPathView);
return d->flicking;
}
+/*!
+ \qmlsignal QtQuick2::PathView::onMovementStarted()
+
+ This handler is called when the view begins moving due to user
+ interaction.
+*/
+
+/*!
+ \qmlsignal QtQuick2::PathView::onMovementEnded()
+
+ This handler is called when the view stops moving due to user
+ interaction. If a flick was generated, this handler will
+ be triggered once the flick stops. If a flick was not
+ generated, the handler will be triggered when the
+ user stops dragging - i.e. a mouse or touch release.
+*/
+
+/*!
+ \qmlsignal QtQuick2::PathView::onFlickStarted()
+
+ This handler is called when the view is flicked. A flick
+ starts from the point that the mouse or touch is released,
+ while still in motion.
+*/
+
+/*!
+ \qmlsignal QtQuick2::PathView::onFlickEnded()
+
+ This handler is called when the view stops moving due to a flick.
+*/
+
+/*!
+ \qmlproperty Component QtQuick2::PathView::delegate
+
+ The delegate provides a template defining each item instantiated by the view.
+ The index is exposed as an accessible \c index property. Properties of the
+ model are also available depending upon the type of \l {qmlmodels}{Data Model}.
+
+ The number of elements in the delegate has a direct effect on the
+ flicking performance of the view when pathItemCount is specified. If at all possible, place functionality
+ that is not needed for the normal display of the delegate in a \l Loader which
+ can load additional elements when needed.
+
+ Note that the PathView will layout the items based on the size of the root
+ item in the delegate.
+
+ Here is an example delegate:
+ \snippet doc/src/snippets/declarative/pathview/pathview.qml 1
+*/
QDeclarativeComponent *QSGPathView::delegate() const
{
Q_D(const QSGPathView);
@@ -730,6 +1047,10 @@ void QSGPathView::setDelegate(QDeclarativeComponent *delegate)
}
}
+/*!
+ \qmlproperty int QtQuick2::PathView::pathItemCount
+ This property holds the number of items visible on the path at any one time.
+*/
int QSGPathView::pathItemCount() const
{
Q_D(const QSGPathView);
@@ -976,6 +1297,7 @@ bool QSGPathView::sendMouseEvent(QGraphicsSceneMouseEvent *event)
return d->stealMouse;
} else if (d->lastPosTime.isValid()) {
d->lastPosTime.invalidate();
+ d->fixOffset();
}
if (mouseEvent.type() == QEvent::GraphicsSceneMouseRelease)
d->stealMouse = false;
@@ -1000,6 +1322,18 @@ bool QSGPathView::childMouseEventFilter(QSGItem *i, QEvent *e)
return QSGItem::childMouseEventFilter(i, e);
}
+void QSGPathView::mouseUngrabEvent()
+{
+ Q_D(QSGPathView);
+ if (d->stealMouse) {
+ // if our mouse grab has been removed (probably by a Flickable),
+ // fix our state
+ d->stealMouse = false;
+ setKeepMouseGrab(false);
+ d->lastPosTime.invalidate();
+ }
+}
+
void QSGPathView::updatePolish()
{
QSGItem::updatePolish();
@@ -1079,12 +1413,8 @@ void QSGPathView::refill()
if (d->model->completePending())
item->setZ(idx+1);
if (d->currentIndex == idx) {
- item->setFocus(true);
- if (QSGPathViewAttached *att = d->attached(item))
- att->setIsCurrentItem(true);
currentVisible = true;
d->currentItemOffset = pos;
- d->currentItem = item;
}
if (d->items.count() == 0)
d->firstIndex = idx;
@@ -1108,12 +1438,8 @@ void QSGPathView::refill()
if (d->model->completePending())
item->setZ(idx+1);
if (d->currentIndex == idx) {
- item->setFocus(true);
- if (QSGPathViewAttached *att = d->attached(item))
- att->setIsCurrentItem(true);
currentVisible = true;
d->currentItemOffset = pos;
- d->currentItem = item;
}
d->items.prepend(item);
d->updateItem(item, pos);
@@ -1128,8 +1454,25 @@ void QSGPathView::refill()
}
}
- if (!currentVisible)
+ if (!currentVisible) {
d->currentItemOffset = 1.0;
+ if (d->currentItem) {
+ if (QSGPathViewAttached *att = d->attached(d->currentItem))
+ att->setOnPath(false);
+ } else if (d->currentIndex >= 0 && d->currentIndex < d->modelCount) {
+ d->currentItem = d->getItem(d->currentIndex, false);
+ d->updateItem(d->currentItem, d->currentIndex < d->firstIndex ? 0.0 : 1.0);
+ if (QSGPathViewAttached *att = d->attached(d->currentItem))
+ att->setIsCurrentItem(true);
+ if (d->model->completePending())
+ d->model->completeItem();
+ }
+ } else if (!d->currentItem) {
+ d->currentItem = d->model->item(d->currentIndex, true);
+ d->currentItem->setFocus(true);
+ if (QSGPathViewAttached *att = d->attached(d->currentItem))
+ att->setIsCurrentItem(true);
+ }
if (d->highlightItem && d->haveHighlightRange && d->highlightRangeMode == QSGPathView::StrictlyEnforceRange) {
d->updateItem(d->highlightItem, d->highlightRangeStart);
@@ -1193,6 +1536,8 @@ void QSGPathView::itemsRemoved(int modelIndex, int count)
if (d->currentItem) {
if (QSGPathViewAttached *att = d->attached(d->currentItem))
att->setIsCurrentItem(true);
+ d->releaseItem(d->currentItem);
+ d->currentItem = 0;
}
currentChanged = true;
}
@@ -1332,21 +1677,26 @@ void QSGPathViewPrivate::updateCurrent()
int idx = calcCurrentIndex();
if (model && idx != currentIndex) {
- int itemIndex = (currentIndex - firstIndex + modelCount) % modelCount;
- if (itemIndex < items.count()) {
- if (QSGItem *item = items.at(itemIndex)) {
- if (QSGPathViewAttached *att = attached(item))
- att->setIsCurrentItem(false);
- }
+ if (currentItem) {
+ if (QSGPathViewAttached *att = attached(currentItem))
+ att->setIsCurrentItem(false);
+ releaseItem(currentItem);
}
currentIndex = idx;
currentItem = 0;
- itemIndex = (idx - firstIndex + modelCount) % modelCount;
+ int itemIndex = (idx - firstIndex + modelCount) % modelCount;
if (itemIndex < items.count()) {
- currentItem = items.at(itemIndex);
+ currentItem = model->item(currentIndex, true);
currentItem->setFocus(true);
if (QSGPathViewAttached *att = attached(currentItem))
att->setIsCurrentItem(true);
+ } else if (currentIndex >= 0 && currentIndex < modelCount) {
+ currentItem = getItem(currentIndex, false);
+ updateItem(currentItem, currentIndex < firstIndex ? 0.0 : 1.0);
+ if (QSGPathViewAttached *att = attached(currentItem))
+ att->setIsCurrentItem(true);
+ if (model->completePending())
+ model->completeItem();
}
emit q->currentIndexChanged();
}