diff options
Diffstat (limited to 'src/declarative/items/qsgshadereffect.cpp')
-rw-r--r-- | src/declarative/items/qsgshadereffect.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/declarative/items/qsgshadereffect.cpp b/src/declarative/items/qsgshadereffect.cpp index ff131509f3..b81e7f15af 100644 --- a/src/declarative/items/qsgshadereffect.cpp +++ b/src/declarative/items/qsgshadereffect.cpp @@ -98,7 +98,7 @@ QSGShaderEffectItem::QSGShaderEffectItem(QSGItem *parent) /*! \qmlclass ShaderEffect QSGShaderEffect - \since 5.0 + \inqmlmodule QtQuick 2 \ingroup qml-basic-visual-elements \brief The ShaderEffect element applies custom shaders to a rectangle. \inherits Item @@ -214,7 +214,7 @@ void QSGShaderEffect::componentComplete() } /*! - \qmlproperty string ShaderEffect::fragmentShader + \qmlproperty string QtQuick2::ShaderEffect::fragmentShader This property holds the fragment shader's GLSL source code. The default shader passes the texture coordinate along to the fragment @@ -234,7 +234,7 @@ void QSGShaderEffect::setFragmentShader(const QByteArray &code) } /*! - \qmlproperty string ShaderEffect::vertexShader + \qmlproperty string QtQuick2::ShaderEffect::vertexShader This property holds the vertex shader's GLSL source code. The default shader expects the texture coordinate to be passed from the @@ -255,7 +255,7 @@ void QSGShaderEffect::setVertexShader(const QByteArray &code) } /*! - \qmlproperty bool ShaderEffect::blending + \qmlproperty bool QtQuick2::ShaderEffect::blending If this property is true, the output from the \l fragmentShader is blended with the background using source-over blend mode. If false, the background @@ -275,7 +275,7 @@ void QSGShaderEffect::setBlending(bool enable) } /*! - \qmlproperty size ShaderEffect::mesh + \qmlproperty size QtQuick2::ShaderEffect::mesh This property holds the mesh resolution. The default resolution is 1x1 which is the minimum and corresponds to a mesh with four vertices. @@ -358,7 +358,7 @@ void QSGShaderEffect::setMesh(const QVariant &mesh) } /*! - \qmlproperty enumeration ShaderEffect::cullMode + \qmlproperty enumeration QtQuick2::ShaderEffect::cullMode This property defines which sides of the element should be visible. |