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-rw-r--r--src/declarative/items/qsgshadereffect.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/declarative/items/qsgshadereffect.cpp b/src/declarative/items/qsgshadereffect.cpp
index ff131509f3..b81e7f15af 100644
--- a/src/declarative/items/qsgshadereffect.cpp
+++ b/src/declarative/items/qsgshadereffect.cpp
@@ -98,7 +98,7 @@ QSGShaderEffectItem::QSGShaderEffectItem(QSGItem *parent)
/*!
\qmlclass ShaderEffect QSGShaderEffect
- \since 5.0
+ \inqmlmodule QtQuick 2
\ingroup qml-basic-visual-elements
\brief The ShaderEffect element applies custom shaders to a rectangle.
\inherits Item
@@ -214,7 +214,7 @@ void QSGShaderEffect::componentComplete()
}
/*!
- \qmlproperty string ShaderEffect::fragmentShader
+ \qmlproperty string QtQuick2::ShaderEffect::fragmentShader
This property holds the fragment shader's GLSL source code.
The default shader passes the texture coordinate along to the fragment
@@ -234,7 +234,7 @@ void QSGShaderEffect::setFragmentShader(const QByteArray &code)
}
/*!
- \qmlproperty string ShaderEffect::vertexShader
+ \qmlproperty string QtQuick2::ShaderEffect::vertexShader
This property holds the vertex shader's GLSL source code.
The default shader expects the texture coordinate to be passed from the
@@ -255,7 +255,7 @@ void QSGShaderEffect::setVertexShader(const QByteArray &code)
}
/*!
- \qmlproperty bool ShaderEffect::blending
+ \qmlproperty bool QtQuick2::ShaderEffect::blending
If this property is true, the output from the \l fragmentShader is blended
with the background using source-over blend mode. If false, the background
@@ -275,7 +275,7 @@ void QSGShaderEffect::setBlending(bool enable)
}
/*!
- \qmlproperty size ShaderEffect::mesh
+ \qmlproperty size QtQuick2::ShaderEffect::mesh
This property holds the mesh resolution. The default resolution is 1x1
which is the minimum and corresponds to a mesh with four vertices.
@@ -358,7 +358,7 @@ void QSGShaderEffect::setMesh(const QVariant &mesh)
}
/*!
- \qmlproperty enumeration ShaderEffect::cullMode
+ \qmlproperty enumeration QtQuick2::ShaderEffect::cullMode
This property defines which sides of the element should be visible.