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-rw-r--r--src/declarative/items/qsgtextedit.cpp624
1 files changed, 623 insertions, 1 deletions
diff --git a/src/declarative/items/qsgtextedit.cpp b/src/declarative/items/qsgtextedit.cpp
index 4797630441..8e76a8bffd 100644
--- a/src/declarative/items/qsgtextedit.cpp
+++ b/src/declarative/items/qsgtextedit.cpp
@@ -59,7 +59,57 @@
QT_BEGIN_NAMESPACE
QWidgetPrivate *qt_widget_private(QWidget *widget);
+/*!
+ \qmlclass TextEdit QSGTextEdit
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-visual-elements
+ \brief The TextEdit item displays multiple lines of editable formatted text.
+ \inherits Item
+
+ The TextEdit item displays a block of editable, formatted text.
+
+ It can display both plain and rich text. For example:
+
+ \qml
+TextEdit {
+ width: 240
+ text: "<b>Hello</b> <i>World!</i>"
+ font.family: "Helvetica"
+ font.pointSize: 20
+ color: "blue"
+ focus: true
+}
+ \endqml
+
+ \image declarative-textedit.gif
+
+ Setting \l {Item::focus}{focus} to \c true enables the TextEdit item to receive keyboard focus.
+
+ Note that the TextEdit does not implement scrolling, following the cursor, or other behaviors specific
+ to a look-and-feel. For example, to add flickable scrolling that follows the cursor:
+
+ \snippet snippets/declarative/texteditor.qml 0
+
+ A particular look-and-feel might use smooth scrolling (eg. using SmoothedFollow), might have a visible
+ scrollbar, or a scrollbar that fades in to show location, etc.
+
+ Clipboard support is provided by the cut(), copy(), and paste() functions, and the selection can
+ be handled in a traditional "mouse" mechanism by setting selectByMouse, or handled completely
+ from QML by manipulating selectionStart and selectionEnd, or using selectAll() or selectWord().
+
+ You can translate between cursor positions (characters from the start of the document) and pixel
+ points using positionAt() and positionToRectangle().
+
+ \sa Text, TextInput, {declarative/text/textselection}{Text Selection example}
+*/
+/*!
+ \qmlsignal QtQuick2::TextEdit::onLinkActivated(string link)
+
+ This handler is called when the user clicks on a link embedded in the text.
+ The link must be in rich text or HTML format and the
+ \a link string provides access to the particular link.
+*/
QSGTextEdit::QSGTextEdit(QSGItem *parent)
: QSGImplicitSizePaintedItem(*(new QSGTextEditPrivate), parent)
{
@@ -79,6 +129,119 @@ QString QSGTextEdit::text() const
return d->document->toPlainText();
}
+/*!
+ \qmlproperty string QtQuick2::TextEdit::font.family
+
+ Sets the family name of the font.
+
+ The family name is case insensitive and may optionally include a foundry name, e.g. "Helvetica [Cronyx]".
+ If the family is available from more than one foundry and the foundry isn't specified, an arbitrary foundry is chosen.
+ If the family isn't available a family will be set using the font matching algorithm.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::font.bold
+
+ Sets whether the font weight is bold.
+*/
+
+/*!
+ \qmlproperty enumeration QtQuick2::TextEdit::font.weight
+
+ Sets the font's weight.
+
+ The weight can be one of:
+ \list
+ \o Font.Light
+ \o Font.Normal - the default
+ \o Font.DemiBold
+ \o Font.Bold
+ \o Font.Black
+ \endlist
+
+ \qml
+ TextEdit { text: "Hello"; font.weight: Font.DemiBold }
+ \endqml
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::font.italic
+
+ Sets whether the font has an italic style.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::font.underline
+
+ Sets whether the text is underlined.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::font.strikeout
+
+ Sets whether the font has a strikeout style.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::TextEdit::font.pointSize
+
+ Sets the font size in points. The point size must be greater than zero.
+*/
+
+/*!
+ \qmlproperty int QtQuick2::TextEdit::font.pixelSize
+
+ Sets the font size in pixels.
+
+ Using this function makes the font device dependent. Use
+ \l{TextEdit::font.pointSize} to set the size of the font in a
+ device independent manner.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::TextEdit::font.letterSpacing
+
+ Sets the letter spacing for the font.
+
+ Letter spacing changes the default spacing between individual letters in the font.
+ A positive value increases the letter spacing by the corresponding pixels; a negative value decreases the spacing.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::TextEdit::font.wordSpacing
+
+ Sets the word spacing for the font.
+
+ Word spacing changes the default spacing between individual words.
+ A positive value increases the word spacing by a corresponding amount of pixels,
+ while a negative value decreases the inter-word spacing accordingly.
+*/
+
+/*!
+ \qmlproperty enumeration QtQuick2::TextEdit::font.capitalization
+
+ Sets the capitalization for the text.
+
+ \list
+ \o Font.MixedCase - This is the normal text rendering option where no capitalization change is applied.
+ \o Font.AllUppercase - This alters the text to be rendered in all uppercase type.
+ \o Font.AllLowercase - This alters the text to be rendered in all lowercase type.
+ \o Font.SmallCaps - This alters the text to be rendered in small-caps type.
+ \o Font.Capitalize - This alters the text to be rendered with the first character of each word as an uppercase character.
+ \endlist
+
+ \qml
+ TextEdit { text: "Hello"; font.capitalization: Font.AllLowercase }
+ \endqml
+*/
+
+/*!
+ \qmlproperty string QtQuick2::TextEdit::text
+
+ The text to display. If the text format is AutoText the text edit will
+ automatically determine whether the text should be treated as
+ rich text. This determination is made using Qt::mightBeRichText().
+*/
void QSGTextEdit::setText(const QString &text)
{
Q_D(QSGTextEdit);
@@ -98,6 +261,45 @@ void QSGTextEdit::setText(const QString &text)
q_textChanged();
}
+/*!
+ \qmlproperty enumeration QtQuick2::TextEdit::textFormat
+
+ The way the text property should be displayed.
+
+ \list
+ \o TextEdit.AutoText
+ \o TextEdit.PlainText
+ \o TextEdit.RichText
+ \endlist
+
+ The default is TextEdit.AutoText. If the text format is TextEdit.AutoText the text edit
+ will automatically determine whether the text should be treated as
+ rich text. This determination is made using Qt::mightBeRichText().
+
+ \table
+ \row
+ \o
+ \qml
+Column {
+ TextEdit {
+ font.pointSize: 24
+ text: "<b>Hello</b> <i>World!</i>"
+ }
+ TextEdit {
+ font.pointSize: 24
+ textFormat: TextEdit.RichText
+ text: "<b>Hello</b> <i>World!</i>"
+ }
+ TextEdit {
+ font.pointSize: 24
+ textFormat: TextEdit.PlainText
+ text: "<b>Hello</b> <i>World!</i>"
+ }
+}
+ \endqml
+ \o \image declarative-textformat.png
+ \endtable
+*/
QSGTextEdit::TextFormat QSGTextEdit::textFormat() const
{
Q_D(const QSGTextEdit);
@@ -161,6 +363,21 @@ void QSGTextEdit::setFont(const QFont &font)
emit fontChanged(d->sourceFont);
}
+/*!
+ \qmlproperty color QtQuick2::TextEdit::color
+
+ The text color.
+
+ \qml
+ // green text using hexadecimal notation
+ TextEdit { color: "#00FF00" }
+ \endqml
+
+ \qml
+ // steelblue text using SVG color name
+ TextEdit { color: "steelblue" }
+ \endqml
+*/
QColor QSGTextEdit::color() const
{
Q_D(const QSGTextEdit);
@@ -181,6 +398,11 @@ void QSGTextEdit::setColor(const QColor &color)
emit colorChanged(d->color);
}
+/*!
+ \qmlproperty color QtQuick2::TextEdit::selectionColor
+
+ The text highlight color, used behind selections.
+*/
QColor QSGTextEdit::selectionColor() const
{
Q_D(const QSGTextEdit);
@@ -201,6 +423,11 @@ void QSGTextEdit::setSelectionColor(const QColor &color)
emit selectionColorChanged(d->selectionColor);
}
+/*!
+ \qmlproperty color QtQuick2::TextEdit::selectedTextColor
+
+ The selected text color, used in selections.
+*/
QColor QSGTextEdit::selectedTextColor() const
{
Q_D(const QSGTextEdit);
@@ -221,6 +448,36 @@ void QSGTextEdit::setSelectedTextColor(const QColor &color)
emit selectedTextColorChanged(d->selectedTextColor);
}
+/*!
+ \qmlproperty enumeration QtQuick2::TextEdit::horizontalAlignment
+ \qmlproperty enumeration QtQuick2::TextEdit::verticalAlignment
+ \qmlproperty enumeration QtQuick2::TextEdit::effectiveHorizontalAlignment
+
+ Sets the horizontal and vertical alignment of the text within the TextEdit item's
+ width and height. By default, the text alignment follows the natural alignment
+ of the text, for example text that is read from left to right will be aligned to
+ the left.
+
+ Valid values for \c horizontalAlignment are:
+ \list
+ \o TextEdit.AlignLeft (default)
+ \o TextEdit.AlignRight
+ \o TextEdit.AlignHCenter
+ \o TextEdit.AlignJustify
+ \endlist
+
+ Valid values for \c verticalAlignment are:
+ \list
+ \o TextEdit.AlignTop (default)
+ \o TextEdit.AlignBottom
+ \o TextEdit.AlignVCenter
+ \endlist
+
+ When using the attached property LayoutMirroring::enabled to mirror application
+ layouts, the horizontal alignment of text will also be mirrored. However, the property
+ \c horizontalAlignment will remain unchanged. To query the effective horizontal alignment
+ of TextEdit, use the read-only property \c effectiveHorizontalAlignment.
+*/
QSGTextEdit::HAlignment QSGTextEdit::hAlign() const
{
Q_D(const QSGTextEdit);
@@ -320,7 +577,21 @@ void QSGTextEdit::setVAlign(QSGTextEdit::VAlignment alignment)
moveCursorDelegate();
emit verticalAlignmentChanged(d->vAlign);
}
+/*!
+ \qmlproperty enumeration QtQuick2::TextEdit::wrapMode
+ Set this property to wrap the text to the TextEdit item's width.
+ The text will only wrap if an explicit width has been set.
+
+ \list
+ \o TextEdit.NoWrap - no wrapping will be performed. If the text contains insufficient newlines, then implicitWidth will exceed a set width.
+ \o TextEdit.WordWrap - wrapping is done on word boundaries only. If a word is too long, implicitWidth will exceed a set width.
+ \o TextEdit.WrapAnywhere - wrapping is done at any point on a line, even if it occurs in the middle of a word.
+ \o TextEdit.Wrap - if possible, wrapping occurs at a word boundary; otherwise it will occur at the appropriate point on the line, even in the middle of a word.
+ \endlist
+
+ The default is TextEdit.NoWrap. If you set a width, consider using TextEdit.Wrap.
+*/
QSGTextEdit::WrapMode QSGTextEdit::wrapMode() const
{
Q_D(const QSGTextEdit);
@@ -338,24 +609,48 @@ void QSGTextEdit::setWrapMode(WrapMode mode)
emit wrapModeChanged();
}
+/*!
+ \qmlproperty int QtQuick2::TextEdit::lineCount
+
+ Returns the total number of lines in the textEdit item.
+*/
int QSGTextEdit::lineCount() const
{
Q_D(const QSGTextEdit);
return d->lineCount;
}
+/*!
+ \qmlproperty real QtQuick2::TextEdit::paintedWidth
+
+ Returns the width of the text, including the width past the width
+ which is covered due to insufficient wrapping if \l wrapMode is set.
+*/
qreal QSGTextEdit::paintedWidth() const
{
Q_D(const QSGTextEdit);
return d->paintedSize.width();
}
+/*!
+ \qmlproperty real QtQuick2::TextEdit::paintedHeight
+
+ Returns the height of the text, including the height past the height
+ that is covered if the text does not fit within the set height.
+*/
qreal QSGTextEdit::paintedHeight() const
{
Q_D(const QSGTextEdit);
return d->paintedSize.height();
}
+/*!
+ \qmlmethod rectangle QtQuick2::TextEdit::positionToRectangle(position)
+
+ Returns the rectangle at the given \a position in the text. The x, y,
+ and height properties correspond to the cursor that would describe
+ that position.
+*/
QRectF QSGTextEdit::positionToRectangle(int pos) const
{
Q_D(const QSGTextEdit);
@@ -365,6 +660,14 @@ QRectF QSGTextEdit::positionToRectangle(int pos) const
}
+/*!
+ \qmlmethod int QtQuick2::TextEdit::positionAt(int x, int y)
+
+ Returns the text position closest to pixel position (\a x, \a y).
+
+ Position 0 is before the first character, position 1 is after the first character
+ but before the second, and so on until position \l {text}.length, which is after all characters.
+*/
int QSGTextEdit::positionAt(int x, int y) const
{
Q_D(const QSGTextEdit);
@@ -388,6 +691,43 @@ int QSGTextEdit::positionAt(int x, int y) const
return r;
}
+/*!
+ \qmlmethod void QtQuick2::TextEdit::moveCursorSelection(int position, SelectionMode mode = TextEdit.SelectCharacters)
+
+ Moves the cursor to \a position and updates the selection according to the optional \a mode
+ parameter. (To only move the cursor, set the \l cursorPosition property.)
+
+ When this method is called it additionally sets either the
+ selectionStart or the selectionEnd (whichever was at the previous cursor position)
+ to the specified position. This allows you to easily extend and contract the selected
+ text range.
+
+ The selection mode specifies whether the selection is updated on a per character or a per word
+ basis. If not specified the selection mode will default to TextEdit.SelectCharacters.
+
+ \list
+ \o TextEdit.SelectCharacters - Sets either the selectionStart or selectionEnd (whichever was at
+ the previous cursor position) to the specified position.
+ \o TextEdit.SelectWords - Sets the selectionStart and selectionEnd to include all
+ words between the specified postion and the previous cursor position. Words partially in the
+ range are included.
+ \endlist
+
+ For example, take this sequence of calls:
+
+ \code
+ cursorPosition = 5
+ moveCursorSelection(9, TextEdit.SelectCharacters)
+ moveCursorSelection(7, TextEdit.SelectCharacters)
+ \endcode
+
+ This moves the cursor to position 5, extend the selection end from 5 to 9
+ and then retract the selection end from 9 to 7, leaving the text from position 5 to 7
+ selected (the 6th and 7th characters).
+
+ The same sequence with TextEdit.SelectWords will extend the selection start to a word boundary
+ before or on position 5 and extend the selection end to a word boundary on or past position 9.
+*/
void QSGTextEdit::moveCursorSelection(int pos)
{
//Note that this is the same as setCursorPosition but with the KeepAnchor flag set
@@ -448,6 +788,13 @@ void QSGTextEdit::moveCursorSelection(int pos, SelectionMode mode)
d->control->setTextCursor(cursor);
}
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::cursorVisible
+ If true the text edit shows a cursor.
+
+ This property is set and unset when the text edit gets active focus, but it can also
+ be set directly (useful, for example, if a KeyProxy might forward keys to it).
+*/
bool QSGTextEdit::isCursorVisible() const
{
Q_D(const QSGTextEdit);
@@ -467,6 +814,10 @@ void QSGTextEdit::setCursorVisible(bool on)
emit cursorVisibleChanged(d->cursorVisible);
}
+/*!
+ \qmlproperty int QtQuick2::TextEdit::cursorPosition
+ The position of the cursor in the TextEdit.
+*/
int QSGTextEdit::cursorPosition() const
{
Q_D(const QSGTextEdit);
@@ -485,6 +836,19 @@ void QSGTextEdit::setCursorPosition(int pos)
d->control->setTextCursor(cursor);
}
+/*!
+ \qmlproperty Component QtQuick2::TextEdit::cursorDelegate
+ The delegate for the cursor in the TextEdit.
+
+ If you set a cursorDelegate for a TextEdit, this delegate will be used for
+ drawing the cursor instead of the standard cursor. An instance of the
+ delegate will be created and managed by the text edit when a cursor is
+ needed, and the x and y properties of delegate instance will be set so as
+ to be one pixel before the top left of the current character.
+
+ Note that the root item of the delegate component must be a QDeclarativeItem or
+ QDeclarativeItem derived item.
+*/
QDeclarativeComponent* QSGTextEdit::cursorDelegate() const
{
Q_D(const QSGTextEdit);
@@ -532,24 +896,64 @@ void QSGTextEdit::loadCursorDelegate()
}
}
+/*!
+ \qmlproperty int QtQuick2::TextEdit::selectionStart
+
+ The cursor position before the first character in the current selection.
+
+ This property is read-only. To change the selection, use select(start,end),
+ selectAll(), or selectWord().
+
+ \sa selectionEnd, cursorPosition, selectedText
+*/
int QSGTextEdit::selectionStart() const
{
Q_D(const QSGTextEdit);
return d->control->textCursor().selectionStart();
}
+/*!
+ \qmlproperty int QtQuick2::TextEdit::selectionEnd
+
+ The cursor position after the last character in the current selection.
+
+ This property is read-only. To change the selection, use select(start,end),
+ selectAll(), or selectWord().
+
+ \sa selectionStart, cursorPosition, selectedText
+*/
int QSGTextEdit::selectionEnd() const
{
Q_D(const QSGTextEdit);
return d->control->textCursor().selectionEnd();
}
+/*!
+ \qmlproperty string QtQuick2::TextEdit::selectedText
+
+ This read-only property provides the text currently selected in the
+ text edit.
+
+ It is equivalent to the following snippet, but is faster and easier
+ to use.
+ \code
+ //myTextEdit is the id of the TextEdit
+ myTextEdit.text.toString().substring(myTextEdit.selectionStart,
+ myTextEdit.selectionEnd);
+ \endcode
+*/
QString QSGTextEdit::selectedText() const
{
Q_D(const QSGTextEdit);
return d->control->textCursor().selectedText();
}
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::activeFocusOnPress
+
+ Whether the TextEdit should gain active focus on a mouse press. By default this is
+ set to true.
+*/
bool QSGTextEdit::focusOnPress() const
{
Q_D(const QSGTextEdit);
@@ -565,6 +969,12 @@ void QSGTextEdit::setFocusOnPress(bool on)
emit activeFocusOnPressChanged(d->focusOnPress);
}
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::persistentSelection
+
+ Whether the TextEdit should keep the selection visible when it loses active focus to another
+ item in the scene. By default this is set to true;
+*/
bool QSGTextEdit::persistentSelection() const
{
Q_D(const QSGTextEdit);
@@ -580,6 +990,11 @@ void QSGTextEdit::setPersistentSelection(bool on)
emit persistentSelectionChanged(d->persistentSelection);
}
+/*
+ \qmlproperty real QtQuick2::TextEdit::textMargin
+
+ The margin, in pixels, around the text in the TextEdit.
+*/
qreal QSGTextEdit::textMargin() const
{
Q_D(const QSGTextEdit);
@@ -604,6 +1019,10 @@ void QSGTextEdit::geometryChanged(const QRectF &newGeometry,
QSGPaintedItem::geometryChanged(newGeometry, oldGeometry);
}
+/*!
+ Ensures any delayed caching or data loading the class
+ needs to performed is complete.
+*/
void QSGTextEdit::componentComplete()
{
Q_D(QSGTextEdit);
@@ -615,7 +1034,16 @@ void QSGTextEdit::componentComplete()
d->dirty = false;
}
}
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::selectByMouse
+
+ Defaults to false.
+ If true, the user can use the mouse to select text in some
+ platform-specific way. Note that for some platforms this may
+ not be an appropriate interaction (eg. may conflict with how
+ the text needs to behave inside a Flickable.
+*/
bool QSGTextEdit::selectByMouse() const
{
Q_D(const QSGTextEdit);
@@ -636,6 +1064,18 @@ void QSGTextEdit::setSelectByMouse(bool on)
}
}
+/*!
+ \qmlproperty enum QtQuick2::TextEdit::mouseSelectionMode
+
+ Specifies how text should be selected using a mouse.
+
+ \list
+ \o TextEdit.SelectCharacters - The selection is updated with individual characters. (Default)
+ \o TextEdit.SelectWords - The selection is updated with whole words.
+ \endlist
+
+ This property only applies when \l selectByMouse is true.
+*/
QSGTextEdit::SelectionMode QSGTextEdit::mouseSelectionMode() const
{
Q_D(const QSGTextEdit);
@@ -652,6 +1092,14 @@ void QSGTextEdit::setMouseSelectionMode(SelectionMode mode)
}
}
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::readOnly
+
+ Whether the user can interact with the TextEdit item. If this
+ property is set to true the text cannot be edited by user interaction.
+
+ By default this property is false.
+*/
void QSGTextEdit::setReadOnly(bool r)
{
Q_D(QSGTextEdit);
@@ -677,18 +1125,32 @@ bool QSGTextEdit::isReadOnly() const
return !(d->control->textInteractionFlags() & Qt::TextEditable);
}
+/*!
+ Sets how the text edit should interact with user input to the given
+ \a flags.
+*/
void QSGTextEdit::setTextInteractionFlags(Qt::TextInteractionFlags flags)
{
Q_D(QSGTextEdit);
d->control->setTextInteractionFlags(flags);
}
+/*!
+ Returns the flags specifying how the text edit should interact
+ with user input.
+*/
Qt::TextInteractionFlags QSGTextEdit::textInteractionFlags() const
{
Q_D(const QSGTextEdit);
return d->control->textInteractionFlags();
}
+/*!
+ \qmlproperty rectangle QtQuick2::TextEdit::cursorRectangle
+
+ The rectangle where the text cursor is rendered
+ within the text edit. Read-only.
+*/
QRect QSGTextEdit::cursorRectangle() const
{
Q_D(const QSGTextEdit);
@@ -729,6 +1191,11 @@ void QSGTextEdit::keyReleaseEvent(QKeyEvent *event)
QSGPaintedItem::keyReleaseEvent(event);
}
+/*!
+ \qmlmethod void QtQuick2::TextEdit::deselect()
+
+ Removes active text selection.
+*/
void QSGTextEdit::deselect()
{
Q_D(QSGTextEdit);
@@ -737,12 +1204,22 @@ void QSGTextEdit::deselect()
d->control->setTextCursor(c);
}
+/*!
+ \qmlmethod void QtQuick2::TextEdit::selectAll()
+
+ Causes all text to be selected.
+*/
void QSGTextEdit::selectAll()
{
Q_D(QSGTextEdit);
d->control->selectAll();
}
+/*!
+ \qmlmethod void QtQuick2::TextEdit::selectWord()
+
+ Causes the word closest to the current cursor position to be selected.
+*/
void QSGTextEdit::selectWord()
{
Q_D(QSGTextEdit);
@@ -751,6 +1228,19 @@ void QSGTextEdit::selectWord()
d->control->setTextCursor(c);
}
+/*!
+ \qmlmethod void QtQuick2::TextEdit::select(int start, int end)
+
+ Causes the text from \a start to \a end to be selected.
+
+ If either start or end is out of range, the selection is not changed.
+
+ After calling this, selectionStart will become the lesser
+ and selectionEnd will become the greater (regardless of the order passed
+ to this method).
+
+ \sa selectionStart, selectionEnd
+*/
void QSGTextEdit::select(int start, int end)
{
Q_D(QSGTextEdit);
@@ -767,6 +1257,12 @@ void QSGTextEdit::select(int start, int end)
updateSelectionMarkers();
}
+/*!
+ \qmlmethod void QtQuick2::TextEdit::isRightToLeft(int start, int end)
+
+ Returns true if the natural reading direction of the editor text
+ found between positions \a start and \a end is right to left.
+*/
bool QSGTextEdit::isRightToLeft(int start, int end)
{
Q_D(QSGTextEdit);
@@ -779,18 +1275,33 @@ bool QSGTextEdit::isRightToLeft(int start, int end)
}
#ifndef QT_NO_CLIPBOARD
+/*!
+ \qmlmethod QtQuick2::TextEdit::cut()
+
+ Moves the currently selected text to the system clipboard.
+*/
void QSGTextEdit::cut()
{
Q_D(QSGTextEdit);
d->control->cut();
}
+/*!
+ \qmlmethod QtQuick2::TextEdit::copy()
+
+ Copies the currently selected text to the system clipboard.
+*/
void QSGTextEdit::copy()
{
Q_D(QSGTextEdit);
d->control->copy();
}
+/*!
+ \qmlmethod QtQuick2::TextEdit::paste()
+
+ Replaces the currently selected text by the contents of the system clipboard.
+*/
void QSGTextEdit::paste()
{
Q_D(QSGTextEdit);
@@ -938,12 +1449,44 @@ void QSGTextEdit::updateImgCache(const QRectF &rf)
update(r);
}
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::smooth
+
+ This property holds whether the text is smoothly scaled or transformed.
+
+ Smooth filtering gives better visual quality, but is slower. If
+ the item is displayed at its natural size, this property has no visual or
+ performance effect.
+
+ \note Generally scaling artifacts are only visible if the item is stationary on
+ the screen. A common pattern when animating an item is to disable smooth
+ filtering at the beginning of the animation and reenable it at the conclusion.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::canPaste
+
+ Returns true if the TextEdit is writable and the content of the clipboard is
+ suitable for pasting into the TextEdit.
+*/
bool QSGTextEdit::canPaste() const
{
Q_D(const QSGTextEdit);
return d->canPaste;
}
+/*!
+ \qmlproperty bool QtQuick2::TextEdit::inputMethodComposing
+
+
+ This property holds whether the TextEdit has partial text input from an
+ input method.
+
+ While it is composing an input method may rely on mouse or key events from
+ the TextEdit to edit or commit the partial text. This property can be used
+ to determine when to disable events handlers that may interfere with the
+ correct operation of an input method.
+*/
bool QSGTextEdit::isInputMethodComposing() const
{
Q_D(const QSGTextEdit);
@@ -1119,7 +1662,7 @@ void QSGTextEdit::updateSize()
} else {
nyoff = 0;
}
- if (nyoff != d->yoff)
+ if (nyoff != d->yoff)
d->yoff = nyoff;
setBaselineOffset(fm.ascent() + d->yoff + d->textMargin);
@@ -1188,6 +1731,46 @@ void QSGTextEditPrivate::updateDefaultTextOption()
}
+
+/*!
+ \qmlmethod void QtQuick2::TextEdit::openSoftwareInputPanel()
+
+ Opens software input panels like virtual keyboards for typing, useful for
+ customizing when you want the input keyboard to be shown and hidden in
+ your application.
+
+ By default the opening of input panels follows the platform style. On Symbian^1 and
+ Symbian^3 -based devices the panels are opened by clicking TextEdit. On other platforms
+ the panels are automatically opened when TextEdit element gains active focus. Input panels are
+ always closed if no editor has active focus.
+
+ You can disable the automatic behavior by setting the property \c activeFocusOnPress to false
+ and use functions openSoftwareInputPanel() and closeSoftwareInputPanel() to implement
+ the behavior you want.
+
+ Only relevant on platforms, which provide virtual keyboards.
+
+ \code
+ import QtQuick 1.0
+ TextEdit {
+ id: textEdit
+ text: "Hello world!"
+ activeFocusOnPress: false
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ if (!textEdit.activeFocus) {
+ textEdit.forceActiveFocus();
+ textEdit.openSoftwareInputPanel();
+ } else {
+ textEdit.focus = false;
+ }
+ }
+ onPressAndHold: textEdit.closeSoftwareInputPanel();
+ }
+ }
+ \endcode
+*/
void QSGTextEdit::openSoftwareInputPanel()
{
if (qApp) {
@@ -1198,6 +1781,45 @@ void QSGTextEdit::openSoftwareInputPanel()
}
}
+/*!
+ \qmlmethod void QtQuick2::TextEdit::closeSoftwareInputPanel()
+
+ Closes a software input panel like a virtual keyboard shown on the screen, useful
+ for customizing when you want the input keyboard to be shown and hidden in
+ your application.
+
+ By default the opening of input panels follows the platform style. On Symbian^1 and
+ Symbian^3 -based devices the panels are opened by clicking TextEdit. On other platforms
+ the panels are automatically opened when TextEdit element gains active focus. Input panels are
+ always closed if no editor has active focus.
+
+ You can disable the automatic behavior by setting the property \c activeFocusOnPress to false
+ and use functions openSoftwareInputPanel() and closeSoftwareInputPanel() to implement
+ the behavior you want.
+
+ Only relevant on platforms, which provide virtual keyboards.
+
+ \code
+ import QtQuick 1.0
+ TextEdit {
+ id: textEdit
+ text: "Hello world!"
+ activeFocusOnPress: false
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ if (!textEdit.activeFocus) {
+ textEdit.forceActiveFocus();
+ textEdit.openSoftwareInputPanel();
+ } else {
+ textEdit.focus = false;
+ }
+ }
+ onPressAndHold: textEdit.closeSoftwareInputPanel();
+ }
+ }
+ \endcode
+*/
void QSGTextEdit::closeSoftwareInputPanel()
{
if (qApp) {