diff options
Diffstat (limited to 'src/declarative/items/qsgtextedit.cpp')
-rw-r--r-- | src/declarative/items/qsgtextedit.cpp | 624 |
1 files changed, 623 insertions, 1 deletions
diff --git a/src/declarative/items/qsgtextedit.cpp b/src/declarative/items/qsgtextedit.cpp index 4797630441..8e76a8bffd 100644 --- a/src/declarative/items/qsgtextedit.cpp +++ b/src/declarative/items/qsgtextedit.cpp @@ -59,7 +59,57 @@ QT_BEGIN_NAMESPACE QWidgetPrivate *qt_widget_private(QWidget *widget); +/*! + \qmlclass TextEdit QSGTextEdit + \inqmlmodule QtQuick 2 + \ingroup qml-basic-visual-elements + \brief The TextEdit item displays multiple lines of editable formatted text. + \inherits Item + + The TextEdit item displays a block of editable, formatted text. + + It can display both plain and rich text. For example: + + \qml +TextEdit { + width: 240 + text: "<b>Hello</b> <i>World!</i>" + font.family: "Helvetica" + font.pointSize: 20 + color: "blue" + focus: true +} + \endqml + + \image declarative-textedit.gif + + Setting \l {Item::focus}{focus} to \c true enables the TextEdit item to receive keyboard focus. + + Note that the TextEdit does not implement scrolling, following the cursor, or other behaviors specific + to a look-and-feel. For example, to add flickable scrolling that follows the cursor: + + \snippet snippets/declarative/texteditor.qml 0 + + A particular look-and-feel might use smooth scrolling (eg. using SmoothedFollow), might have a visible + scrollbar, or a scrollbar that fades in to show location, etc. + + Clipboard support is provided by the cut(), copy(), and paste() functions, and the selection can + be handled in a traditional "mouse" mechanism by setting selectByMouse, or handled completely + from QML by manipulating selectionStart and selectionEnd, or using selectAll() or selectWord(). + + You can translate between cursor positions (characters from the start of the document) and pixel + points using positionAt() and positionToRectangle(). + + \sa Text, TextInput, {declarative/text/textselection}{Text Selection example} +*/ +/*! + \qmlsignal QtQuick2::TextEdit::onLinkActivated(string link) + + This handler is called when the user clicks on a link embedded in the text. + The link must be in rich text or HTML format and the + \a link string provides access to the particular link. +*/ QSGTextEdit::QSGTextEdit(QSGItem *parent) : QSGImplicitSizePaintedItem(*(new QSGTextEditPrivate), parent) { @@ -79,6 +129,119 @@ QString QSGTextEdit::text() const return d->document->toPlainText(); } +/*! + \qmlproperty string QtQuick2::TextEdit::font.family + + Sets the family name of the font. + + The family name is case insensitive and may optionally include a foundry name, e.g. "Helvetica [Cronyx]". + If the family is available from more than one foundry and the foundry isn't specified, an arbitrary foundry is chosen. + If the family isn't available a family will be set using the font matching algorithm. +*/ + +/*! + \qmlproperty bool QtQuick2::TextEdit::font.bold + + Sets whether the font weight is bold. +*/ + +/*! + \qmlproperty enumeration QtQuick2::TextEdit::font.weight + + Sets the font's weight. + + The weight can be one of: + \list + \o Font.Light + \o Font.Normal - the default + \o Font.DemiBold + \o Font.Bold + \o Font.Black + \endlist + + \qml + TextEdit { text: "Hello"; font.weight: Font.DemiBold } + \endqml +*/ + +/*! + \qmlproperty bool QtQuick2::TextEdit::font.italic + + Sets whether the font has an italic style. +*/ + +/*! + \qmlproperty bool QtQuick2::TextEdit::font.underline + + Sets whether the text is underlined. +*/ + +/*! + \qmlproperty bool QtQuick2::TextEdit::font.strikeout + + Sets whether the font has a strikeout style. +*/ + +/*! + \qmlproperty real QtQuick2::TextEdit::font.pointSize + + Sets the font size in points. The point size must be greater than zero. +*/ + +/*! + \qmlproperty int QtQuick2::TextEdit::font.pixelSize + + Sets the font size in pixels. + + Using this function makes the font device dependent. Use + \l{TextEdit::font.pointSize} to set the size of the font in a + device independent manner. +*/ + +/*! + \qmlproperty real QtQuick2::TextEdit::font.letterSpacing + + Sets the letter spacing for the font. + + Letter spacing changes the default spacing between individual letters in the font. + A positive value increases the letter spacing by the corresponding pixels; a negative value decreases the spacing. +*/ + +/*! + \qmlproperty real QtQuick2::TextEdit::font.wordSpacing + + Sets the word spacing for the font. + + Word spacing changes the default spacing between individual words. + A positive value increases the word spacing by a corresponding amount of pixels, + while a negative value decreases the inter-word spacing accordingly. +*/ + +/*! + \qmlproperty enumeration QtQuick2::TextEdit::font.capitalization + + Sets the capitalization for the text. + + \list + \o Font.MixedCase - This is the normal text rendering option where no capitalization change is applied. + \o Font.AllUppercase - This alters the text to be rendered in all uppercase type. + \o Font.AllLowercase - This alters the text to be rendered in all lowercase type. + \o Font.SmallCaps - This alters the text to be rendered in small-caps type. + \o Font.Capitalize - This alters the text to be rendered with the first character of each word as an uppercase character. + \endlist + + \qml + TextEdit { text: "Hello"; font.capitalization: Font.AllLowercase } + \endqml +*/ + +/*! + \qmlproperty string QtQuick2::TextEdit::text + + The text to display. If the text format is AutoText the text edit will + automatically determine whether the text should be treated as + rich text. This determination is made using Qt::mightBeRichText(). +*/ void QSGTextEdit::setText(const QString &text) { Q_D(QSGTextEdit); @@ -98,6 +261,45 @@ void QSGTextEdit::setText(const QString &text) q_textChanged(); } +/*! + \qmlproperty enumeration QtQuick2::TextEdit::textFormat + + The way the text property should be displayed. + + \list + \o TextEdit.AutoText + \o TextEdit.PlainText + \o TextEdit.RichText + \endlist + + The default is TextEdit.AutoText. If the text format is TextEdit.AutoText the text edit + will automatically determine whether the text should be treated as + rich text. This determination is made using Qt::mightBeRichText(). + + \table + \row + \o + \qml +Column { + TextEdit { + font.pointSize: 24 + text: "<b>Hello</b> <i>World!</i>" + } + TextEdit { + font.pointSize: 24 + textFormat: TextEdit.RichText + text: "<b>Hello</b> <i>World!</i>" + } + TextEdit { + font.pointSize: 24 + textFormat: TextEdit.PlainText + text: "<b>Hello</b> <i>World!</i>" + } +} + \endqml + \o \image declarative-textformat.png + \endtable +*/ QSGTextEdit::TextFormat QSGTextEdit::textFormat() const { Q_D(const QSGTextEdit); @@ -161,6 +363,21 @@ void QSGTextEdit::setFont(const QFont &font) emit fontChanged(d->sourceFont); } +/*! + \qmlproperty color QtQuick2::TextEdit::color + + The text color. + + \qml + // green text using hexadecimal notation + TextEdit { color: "#00FF00" } + \endqml + + \qml + // steelblue text using SVG color name + TextEdit { color: "steelblue" } + \endqml +*/ QColor QSGTextEdit::color() const { Q_D(const QSGTextEdit); @@ -181,6 +398,11 @@ void QSGTextEdit::setColor(const QColor &color) emit colorChanged(d->color); } +/*! + \qmlproperty color QtQuick2::TextEdit::selectionColor + + The text highlight color, used behind selections. +*/ QColor QSGTextEdit::selectionColor() const { Q_D(const QSGTextEdit); @@ -201,6 +423,11 @@ void QSGTextEdit::setSelectionColor(const QColor &color) emit selectionColorChanged(d->selectionColor); } +/*! + \qmlproperty color QtQuick2::TextEdit::selectedTextColor + + The selected text color, used in selections. +*/ QColor QSGTextEdit::selectedTextColor() const { Q_D(const QSGTextEdit); @@ -221,6 +448,36 @@ void QSGTextEdit::setSelectedTextColor(const QColor &color) emit selectedTextColorChanged(d->selectedTextColor); } +/*! + \qmlproperty enumeration QtQuick2::TextEdit::horizontalAlignment + \qmlproperty enumeration QtQuick2::TextEdit::verticalAlignment + \qmlproperty enumeration QtQuick2::TextEdit::effectiveHorizontalAlignment + + Sets the horizontal and vertical alignment of the text within the TextEdit item's + width and height. By default, the text alignment follows the natural alignment + of the text, for example text that is read from left to right will be aligned to + the left. + + Valid values for \c horizontalAlignment are: + \list + \o TextEdit.AlignLeft (default) + \o TextEdit.AlignRight + \o TextEdit.AlignHCenter + \o TextEdit.AlignJustify + \endlist + + Valid values for \c verticalAlignment are: + \list + \o TextEdit.AlignTop (default) + \o TextEdit.AlignBottom + \o TextEdit.AlignVCenter + \endlist + + When using the attached property LayoutMirroring::enabled to mirror application + layouts, the horizontal alignment of text will also be mirrored. However, the property + \c horizontalAlignment will remain unchanged. To query the effective horizontal alignment + of TextEdit, use the read-only property \c effectiveHorizontalAlignment. +*/ QSGTextEdit::HAlignment QSGTextEdit::hAlign() const { Q_D(const QSGTextEdit); @@ -320,7 +577,21 @@ void QSGTextEdit::setVAlign(QSGTextEdit::VAlignment alignment) moveCursorDelegate(); emit verticalAlignmentChanged(d->vAlign); } +/*! + \qmlproperty enumeration QtQuick2::TextEdit::wrapMode + Set this property to wrap the text to the TextEdit item's width. + The text will only wrap if an explicit width has been set. + + \list + \o TextEdit.NoWrap - no wrapping will be performed. If the text contains insufficient newlines, then implicitWidth will exceed a set width. + \o TextEdit.WordWrap - wrapping is done on word boundaries only. If a word is too long, implicitWidth will exceed a set width. + \o TextEdit.WrapAnywhere - wrapping is done at any point on a line, even if it occurs in the middle of a word. + \o TextEdit.Wrap - if possible, wrapping occurs at a word boundary; otherwise it will occur at the appropriate point on the line, even in the middle of a word. + \endlist + + The default is TextEdit.NoWrap. If you set a width, consider using TextEdit.Wrap. +*/ QSGTextEdit::WrapMode QSGTextEdit::wrapMode() const { Q_D(const QSGTextEdit); @@ -338,24 +609,48 @@ void QSGTextEdit::setWrapMode(WrapMode mode) emit wrapModeChanged(); } +/*! + \qmlproperty int QtQuick2::TextEdit::lineCount + + Returns the total number of lines in the textEdit item. +*/ int QSGTextEdit::lineCount() const { Q_D(const QSGTextEdit); return d->lineCount; } +/*! + \qmlproperty real QtQuick2::TextEdit::paintedWidth + + Returns the width of the text, including the width past the width + which is covered due to insufficient wrapping if \l wrapMode is set. +*/ qreal QSGTextEdit::paintedWidth() const { Q_D(const QSGTextEdit); return d->paintedSize.width(); } +/*! + \qmlproperty real QtQuick2::TextEdit::paintedHeight + + Returns the height of the text, including the height past the height + that is covered if the text does not fit within the set height. +*/ qreal QSGTextEdit::paintedHeight() const { Q_D(const QSGTextEdit); return d->paintedSize.height(); } +/*! + \qmlmethod rectangle QtQuick2::TextEdit::positionToRectangle(position) + + Returns the rectangle at the given \a position in the text. The x, y, + and height properties correspond to the cursor that would describe + that position. +*/ QRectF QSGTextEdit::positionToRectangle(int pos) const { Q_D(const QSGTextEdit); @@ -365,6 +660,14 @@ QRectF QSGTextEdit::positionToRectangle(int pos) const } +/*! + \qmlmethod int QtQuick2::TextEdit::positionAt(int x, int y) + + Returns the text position closest to pixel position (\a x, \a y). + + Position 0 is before the first character, position 1 is after the first character + but before the second, and so on until position \l {text}.length, which is after all characters. +*/ int QSGTextEdit::positionAt(int x, int y) const { Q_D(const QSGTextEdit); @@ -388,6 +691,43 @@ int QSGTextEdit::positionAt(int x, int y) const return r; } +/*! + \qmlmethod void QtQuick2::TextEdit::moveCursorSelection(int position, SelectionMode mode = TextEdit.SelectCharacters) + + Moves the cursor to \a position and updates the selection according to the optional \a mode + parameter. (To only move the cursor, set the \l cursorPosition property.) + + When this method is called it additionally sets either the + selectionStart or the selectionEnd (whichever was at the previous cursor position) + to the specified position. This allows you to easily extend and contract the selected + text range. + + The selection mode specifies whether the selection is updated on a per character or a per word + basis. If not specified the selection mode will default to TextEdit.SelectCharacters. + + \list + \o TextEdit.SelectCharacters - Sets either the selectionStart or selectionEnd (whichever was at + the previous cursor position) to the specified position. + \o TextEdit.SelectWords - Sets the selectionStart and selectionEnd to include all + words between the specified postion and the previous cursor position. Words partially in the + range are included. + \endlist + + For example, take this sequence of calls: + + \code + cursorPosition = 5 + moveCursorSelection(9, TextEdit.SelectCharacters) + moveCursorSelection(7, TextEdit.SelectCharacters) + \endcode + + This moves the cursor to position 5, extend the selection end from 5 to 9 + and then retract the selection end from 9 to 7, leaving the text from position 5 to 7 + selected (the 6th and 7th characters). + + The same sequence with TextEdit.SelectWords will extend the selection start to a word boundary + before or on position 5 and extend the selection end to a word boundary on or past position 9. +*/ void QSGTextEdit::moveCursorSelection(int pos) { //Note that this is the same as setCursorPosition but with the KeepAnchor flag set @@ -448,6 +788,13 @@ void QSGTextEdit::moveCursorSelection(int pos, SelectionMode mode) d->control->setTextCursor(cursor); } +/*! + \qmlproperty bool QtQuick2::TextEdit::cursorVisible + If true the text edit shows a cursor. + + This property is set and unset when the text edit gets active focus, but it can also + be set directly (useful, for example, if a KeyProxy might forward keys to it). +*/ bool QSGTextEdit::isCursorVisible() const { Q_D(const QSGTextEdit); @@ -467,6 +814,10 @@ void QSGTextEdit::setCursorVisible(bool on) emit cursorVisibleChanged(d->cursorVisible); } +/*! + \qmlproperty int QtQuick2::TextEdit::cursorPosition + The position of the cursor in the TextEdit. +*/ int QSGTextEdit::cursorPosition() const { Q_D(const QSGTextEdit); @@ -485,6 +836,19 @@ void QSGTextEdit::setCursorPosition(int pos) d->control->setTextCursor(cursor); } +/*! + \qmlproperty Component QtQuick2::TextEdit::cursorDelegate + The delegate for the cursor in the TextEdit. + + If you set a cursorDelegate for a TextEdit, this delegate will be used for + drawing the cursor instead of the standard cursor. An instance of the + delegate will be created and managed by the text edit when a cursor is + needed, and the x and y properties of delegate instance will be set so as + to be one pixel before the top left of the current character. + + Note that the root item of the delegate component must be a QDeclarativeItem or + QDeclarativeItem derived item. +*/ QDeclarativeComponent* QSGTextEdit::cursorDelegate() const { Q_D(const QSGTextEdit); @@ -532,24 +896,64 @@ void QSGTextEdit::loadCursorDelegate() } } +/*! + \qmlproperty int QtQuick2::TextEdit::selectionStart + + The cursor position before the first character in the current selection. + + This property is read-only. To change the selection, use select(start,end), + selectAll(), or selectWord(). + + \sa selectionEnd, cursorPosition, selectedText +*/ int QSGTextEdit::selectionStart() const { Q_D(const QSGTextEdit); return d->control->textCursor().selectionStart(); } +/*! + \qmlproperty int QtQuick2::TextEdit::selectionEnd + + The cursor position after the last character in the current selection. + + This property is read-only. To change the selection, use select(start,end), + selectAll(), or selectWord(). + + \sa selectionStart, cursorPosition, selectedText +*/ int QSGTextEdit::selectionEnd() const { Q_D(const QSGTextEdit); return d->control->textCursor().selectionEnd(); } +/*! + \qmlproperty string QtQuick2::TextEdit::selectedText + + This read-only property provides the text currently selected in the + text edit. + + It is equivalent to the following snippet, but is faster and easier + to use. + \code + //myTextEdit is the id of the TextEdit + myTextEdit.text.toString().substring(myTextEdit.selectionStart, + myTextEdit.selectionEnd); + \endcode +*/ QString QSGTextEdit::selectedText() const { Q_D(const QSGTextEdit); return d->control->textCursor().selectedText(); } +/*! + \qmlproperty bool QtQuick2::TextEdit::activeFocusOnPress + + Whether the TextEdit should gain active focus on a mouse press. By default this is + set to true. +*/ bool QSGTextEdit::focusOnPress() const { Q_D(const QSGTextEdit); @@ -565,6 +969,12 @@ void QSGTextEdit::setFocusOnPress(bool on) emit activeFocusOnPressChanged(d->focusOnPress); } +/*! + \qmlproperty bool QtQuick2::TextEdit::persistentSelection + + Whether the TextEdit should keep the selection visible when it loses active focus to another + item in the scene. By default this is set to true; +*/ bool QSGTextEdit::persistentSelection() const { Q_D(const QSGTextEdit); @@ -580,6 +990,11 @@ void QSGTextEdit::setPersistentSelection(bool on) emit persistentSelectionChanged(d->persistentSelection); } +/* + \qmlproperty real QtQuick2::TextEdit::textMargin + + The margin, in pixels, around the text in the TextEdit. +*/ qreal QSGTextEdit::textMargin() const { Q_D(const QSGTextEdit); @@ -604,6 +1019,10 @@ void QSGTextEdit::geometryChanged(const QRectF &newGeometry, QSGPaintedItem::geometryChanged(newGeometry, oldGeometry); } +/*! + Ensures any delayed caching or data loading the class + needs to performed is complete. +*/ void QSGTextEdit::componentComplete() { Q_D(QSGTextEdit); @@ -615,7 +1034,16 @@ void QSGTextEdit::componentComplete() d->dirty = false; } } +/*! + \qmlproperty bool QtQuick2::TextEdit::selectByMouse + + Defaults to false. + If true, the user can use the mouse to select text in some + platform-specific way. Note that for some platforms this may + not be an appropriate interaction (eg. may conflict with how + the text needs to behave inside a Flickable. +*/ bool QSGTextEdit::selectByMouse() const { Q_D(const QSGTextEdit); @@ -636,6 +1064,18 @@ void QSGTextEdit::setSelectByMouse(bool on) } } +/*! + \qmlproperty enum QtQuick2::TextEdit::mouseSelectionMode + + Specifies how text should be selected using a mouse. + + \list + \o TextEdit.SelectCharacters - The selection is updated with individual characters. (Default) + \o TextEdit.SelectWords - The selection is updated with whole words. + \endlist + + This property only applies when \l selectByMouse is true. +*/ QSGTextEdit::SelectionMode QSGTextEdit::mouseSelectionMode() const { Q_D(const QSGTextEdit); @@ -652,6 +1092,14 @@ void QSGTextEdit::setMouseSelectionMode(SelectionMode mode) } } +/*! + \qmlproperty bool QtQuick2::TextEdit::readOnly + + Whether the user can interact with the TextEdit item. If this + property is set to true the text cannot be edited by user interaction. + + By default this property is false. +*/ void QSGTextEdit::setReadOnly(bool r) { Q_D(QSGTextEdit); @@ -677,18 +1125,32 @@ bool QSGTextEdit::isReadOnly() const return !(d->control->textInteractionFlags() & Qt::TextEditable); } +/*! + Sets how the text edit should interact with user input to the given + \a flags. +*/ void QSGTextEdit::setTextInteractionFlags(Qt::TextInteractionFlags flags) { Q_D(QSGTextEdit); d->control->setTextInteractionFlags(flags); } +/*! + Returns the flags specifying how the text edit should interact + with user input. +*/ Qt::TextInteractionFlags QSGTextEdit::textInteractionFlags() const { Q_D(const QSGTextEdit); return d->control->textInteractionFlags(); } +/*! + \qmlproperty rectangle QtQuick2::TextEdit::cursorRectangle + + The rectangle where the text cursor is rendered + within the text edit. Read-only. +*/ QRect QSGTextEdit::cursorRectangle() const { Q_D(const QSGTextEdit); @@ -729,6 +1191,11 @@ void QSGTextEdit::keyReleaseEvent(QKeyEvent *event) QSGPaintedItem::keyReleaseEvent(event); } +/*! + \qmlmethod void QtQuick2::TextEdit::deselect() + + Removes active text selection. +*/ void QSGTextEdit::deselect() { Q_D(QSGTextEdit); @@ -737,12 +1204,22 @@ void QSGTextEdit::deselect() d->control->setTextCursor(c); } +/*! + \qmlmethod void QtQuick2::TextEdit::selectAll() + + Causes all text to be selected. +*/ void QSGTextEdit::selectAll() { Q_D(QSGTextEdit); d->control->selectAll(); } +/*! + \qmlmethod void QtQuick2::TextEdit::selectWord() + + Causes the word closest to the current cursor position to be selected. +*/ void QSGTextEdit::selectWord() { Q_D(QSGTextEdit); @@ -751,6 +1228,19 @@ void QSGTextEdit::selectWord() d->control->setTextCursor(c); } +/*! + \qmlmethod void QtQuick2::TextEdit::select(int start, int end) + + Causes the text from \a start to \a end to be selected. + + If either start or end is out of range, the selection is not changed. + + After calling this, selectionStart will become the lesser + and selectionEnd will become the greater (regardless of the order passed + to this method). + + \sa selectionStart, selectionEnd +*/ void QSGTextEdit::select(int start, int end) { Q_D(QSGTextEdit); @@ -767,6 +1257,12 @@ void QSGTextEdit::select(int start, int end) updateSelectionMarkers(); } +/*! + \qmlmethod void QtQuick2::TextEdit::isRightToLeft(int start, int end) + + Returns true if the natural reading direction of the editor text + found between positions \a start and \a end is right to left. +*/ bool QSGTextEdit::isRightToLeft(int start, int end) { Q_D(QSGTextEdit); @@ -779,18 +1275,33 @@ bool QSGTextEdit::isRightToLeft(int start, int end) } #ifndef QT_NO_CLIPBOARD +/*! + \qmlmethod QtQuick2::TextEdit::cut() + + Moves the currently selected text to the system clipboard. +*/ void QSGTextEdit::cut() { Q_D(QSGTextEdit); d->control->cut(); } +/*! + \qmlmethod QtQuick2::TextEdit::copy() + + Copies the currently selected text to the system clipboard. +*/ void QSGTextEdit::copy() { Q_D(QSGTextEdit); d->control->copy(); } +/*! + \qmlmethod QtQuick2::TextEdit::paste() + + Replaces the currently selected text by the contents of the system clipboard. +*/ void QSGTextEdit::paste() { Q_D(QSGTextEdit); @@ -938,12 +1449,44 @@ void QSGTextEdit::updateImgCache(const QRectF &rf) update(r); } +/*! + \qmlproperty bool QtQuick2::TextEdit::smooth + + This property holds whether the text is smoothly scaled or transformed. + + Smooth filtering gives better visual quality, but is slower. If + the item is displayed at its natural size, this property has no visual or + performance effect. + + \note Generally scaling artifacts are only visible if the item is stationary on + the screen. A common pattern when animating an item is to disable smooth + filtering at the beginning of the animation and reenable it at the conclusion. +*/ + +/*! + \qmlproperty bool QtQuick2::TextEdit::canPaste + + Returns true if the TextEdit is writable and the content of the clipboard is + suitable for pasting into the TextEdit. +*/ bool QSGTextEdit::canPaste() const { Q_D(const QSGTextEdit); return d->canPaste; } +/*! + \qmlproperty bool QtQuick2::TextEdit::inputMethodComposing + + + This property holds whether the TextEdit has partial text input from an + input method. + + While it is composing an input method may rely on mouse or key events from + the TextEdit to edit or commit the partial text. This property can be used + to determine when to disable events handlers that may interfere with the + correct operation of an input method. +*/ bool QSGTextEdit::isInputMethodComposing() const { Q_D(const QSGTextEdit); @@ -1119,7 +1662,7 @@ void QSGTextEdit::updateSize() } else { nyoff = 0; } - if (nyoff != d->yoff) + if (nyoff != d->yoff) d->yoff = nyoff; setBaselineOffset(fm.ascent() + d->yoff + d->textMargin); @@ -1188,6 +1731,46 @@ void QSGTextEditPrivate::updateDefaultTextOption() } + +/*! + \qmlmethod void QtQuick2::TextEdit::openSoftwareInputPanel() + + Opens software input panels like virtual keyboards for typing, useful for + customizing when you want the input keyboard to be shown and hidden in + your application. + + By default the opening of input panels follows the platform style. On Symbian^1 and + Symbian^3 -based devices the panels are opened by clicking TextEdit. On other platforms + the panels are automatically opened when TextEdit element gains active focus. Input panels are + always closed if no editor has active focus. + + You can disable the automatic behavior by setting the property \c activeFocusOnPress to false + and use functions openSoftwareInputPanel() and closeSoftwareInputPanel() to implement + the behavior you want. + + Only relevant on platforms, which provide virtual keyboards. + + \code + import QtQuick 1.0 + TextEdit { + id: textEdit + text: "Hello world!" + activeFocusOnPress: false + MouseArea { + anchors.fill: parent + onClicked: { + if (!textEdit.activeFocus) { + textEdit.forceActiveFocus(); + textEdit.openSoftwareInputPanel(); + } else { + textEdit.focus = false; + } + } + onPressAndHold: textEdit.closeSoftwareInputPanel(); + } + } + \endcode +*/ void QSGTextEdit::openSoftwareInputPanel() { if (qApp) { @@ -1198,6 +1781,45 @@ void QSGTextEdit::openSoftwareInputPanel() } } +/*! + \qmlmethod void QtQuick2::TextEdit::closeSoftwareInputPanel() + + Closes a software input panel like a virtual keyboard shown on the screen, useful + for customizing when you want the input keyboard to be shown and hidden in + your application. + + By default the opening of input panels follows the platform style. On Symbian^1 and + Symbian^3 -based devices the panels are opened by clicking TextEdit. On other platforms + the panels are automatically opened when TextEdit element gains active focus. Input panels are + always closed if no editor has active focus. + + You can disable the automatic behavior by setting the property \c activeFocusOnPress to false + and use functions openSoftwareInputPanel() and closeSoftwareInputPanel() to implement + the behavior you want. + + Only relevant on platforms, which provide virtual keyboards. + + \code + import QtQuick 1.0 + TextEdit { + id: textEdit + text: "Hello world!" + activeFocusOnPress: false + MouseArea { + anchors.fill: parent + onClicked: { + if (!textEdit.activeFocus) { + textEdit.forceActiveFocus(); + textEdit.openSoftwareInputPanel(); + } else { + textEdit.focus = false; + } + } + onPressAndHold: textEdit.closeSoftwareInputPanel(); + } + } + \endcode +*/ void QSGTextEdit::closeSoftwareInputPanel() { if (qApp) { |