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-rw-r--r--src/declarative/items/qsgtextinput.cpp832
1 files changed, 797 insertions, 35 deletions
diff --git a/src/declarative/items/qsgtextinput.cpp b/src/declarative/items/qsgtextinput.cpp
index 405540d419..d30faadb34 100644
--- a/src/declarative/items/qsgtextinput.cpp
+++ b/src/declarative/items/qsgtextinput.cpp
@@ -45,19 +45,43 @@
#include <private/qdeclarativeglobal_p.h>
#include <private/qwidget_p.h>
+#include <private/qsgdistancefieldglyphcache_p.h>
#include <QtDeclarative/qdeclarativeinfo.h>
#include <QtWidgets/qgraphicssceneevent.h>
#include <QtWidgets/qinputcontext.h>
#include <QTextBoundaryFinder>
#include <qstyle.h>
+#include <qsgtextnode_p.h>
+#include <qsgsimplerectnode.h>
QT_BEGIN_NAMESPACE
+DEFINE_BOOL_CONFIG_OPTION(qmlDisableDistanceField, QML_DISABLE_DISTANCEFIELD)
+
QWidgetPrivate *qt_widget_private(QWidget *widget);
+/*!
+ \qmlclass TextInput QSGTextInput
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-visual-elements
+ \brief The TextInput item displays an editable line of text.
+ \inherits Item
+
+ The TextInput element displays a single line of editable plain text.
+
+ TextInput is used to accept a line of text input. Input constraints
+ can be placed on a TextInput item (for example, through a \l validator or \l inputMask),
+ and setting \l echoMode to an appropriate value enables TextInput to be used for
+ a password input field.
+
+ On Mac OS X, the Up/Down key bindings for Home/End are explicitly disabled.
+ If you want such bindings (on any platform), you will need to construct them in QML.
+
+ \sa TextEdit, Text, {declarative/text/textselection}{Text Selection example}
+*/
QSGTextInput::QSGTextInput(QSGItem* parent)
-: QSGImplicitSizePaintedItem(*(new QSGTextInputPrivate), parent)
+: QSGImplicitSizeItem(*(new QSGTextInputPrivate), parent)
{
Q_D(QSGTextInput);
d->init();
@@ -67,6 +91,11 @@ QSGTextInput::~QSGTextInput()
{
}
+/*!
+ \qmlproperty string QtQuick2::TextInput::text
+
+ The text in the TextInput.
+*/
QString QSGTextInput::text() const
{
Q_D(const QSGTextInput);
@@ -81,6 +110,111 @@ void QSGTextInput::setText(const QString &s)
d->control->setText(s);
}
+/*!
+ \qmlproperty string QtQuick2::TextInput::font.family
+
+ Sets the family name of the font.
+
+ The family name is case insensitive and may optionally include a foundry name, e.g. "Helvetica [Cronyx]".
+ If the family is available from more than one foundry and the foundry isn't specified, an arbitrary foundry is chosen.
+ If the family isn't available a family will be set using the font matching algorithm.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::TextInput::font.bold
+
+ Sets whether the font weight is bold.
+*/
+
+/*!
+ \qmlproperty enumeration QtQuick2::TextInput::font.weight
+
+ Sets the font's weight.
+
+ The weight can be one of:
+ \list
+ \o Font.Light
+ \o Font.Normal - the default
+ \o Font.DemiBold
+ \o Font.Bold
+ \o Font.Black
+ \endlist
+
+ \qml
+ TextInput { text: "Hello"; font.weight: Font.DemiBold }
+ \endqml
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::TextInput::font.italic
+
+ Sets whether the font has an italic style.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::TextInput::font.underline
+
+ Sets whether the text is underlined.
+*/
+
+/*!
+ \qmlproperty bool QtQuick2::TextInput::font.strikeout
+
+ Sets whether the font has a strikeout style.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::TextInput::font.pointSize
+
+ Sets the font size in points. The point size must be greater than zero.
+*/
+
+/*!
+ \qmlproperty int QtQuick2::TextInput::font.pixelSize
+
+ Sets the font size in pixels.
+
+ Using this function makes the font device dependent.
+ Use \c pointSize to set the size of the font in a device independent manner.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::TextInput::font.letterSpacing
+
+ Sets the letter spacing for the font.
+
+ Letter spacing changes the default spacing between individual letters in the font.
+ A positive value increases the letter spacing by the corresponding pixels; a negative value decreases the spacing.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::TextInput::font.wordSpacing
+
+ Sets the word spacing for the font.
+
+ Word spacing changes the default spacing between individual words.
+ A positive value increases the word spacing by a corresponding amount of pixels,
+ while a negative value decreases the inter-word spacing accordingly.
+*/
+
+/*!
+ \qmlproperty enumeration QtQuick2::TextInput::font.capitalization
+
+ Sets the capitalization for the text.
+
+ \list
+ \o Font.MixedCase - This is the normal text rendering option where no capitalization change is applied.
+ \o Font.AllUppercase - This alters the text to be rendered in all uppercase type.
+ \o Font.AllLowercase - This alters the text to be rendered in all lowercase type.
+ \o Font.SmallCaps - This alters the text to be rendered in small-caps type.
+ \o Font.Capitalize - This alters the text to be rendered with the first character of each word as an uppercase character.
+ \endlist
+
+ \qml
+ TextInput { text: "Hello"; font.capitalization: Font.AllLowercase }
+ \endqml
+*/
+
QFont QSGTextInput::font() const
{
Q_D(const QSGTextInput);
@@ -112,6 +246,11 @@ void QSGTextInput::setFont(const QFont &font)
emit fontChanged(d->sourceFont);
}
+/*!
+ \qmlproperty color QtQuick2::TextInput::color
+
+ The text color.
+*/
QColor QSGTextInput::color() const
{
Q_D(const QSGTextInput);
@@ -128,6 +267,12 @@ void QSGTextInput::setColor(const QColor &c)
}
}
+
+/*!
+ \qmlproperty color QtQuick2::TextInput::selectionColor
+
+ The text highlight color, used behind selections.
+*/
QColor QSGTextInput::selectionColor() const
{
Q_D(const QSGTextInput);
@@ -144,11 +289,15 @@ void QSGTextInput::setSelectionColor(const QColor &color)
QPalette p = d->control->palette();
p.setColor(QPalette::Highlight, d->selectionColor);
d->control->setPalette(p);
- if (d->control->hasSelectedText())
+ if (d->control->hasSelectedText())
update();
emit selectionColorChanged(color);
}
+/*!
+ \qmlproperty color QtQuick2::TextInput::selectedTextColor
+ The highlighted text color, used in selections.
+*/
QColor QSGTextInput::selectedTextColor() const
{
Q_D(const QSGTextInput);
@@ -165,11 +314,34 @@ void QSGTextInput::setSelectedTextColor(const QColor &color)
QPalette p = d->control->palette();
p.setColor(QPalette::HighlightedText, d->selectedTextColor);
d->control->setPalette(p);
- if (d->control->hasSelectedText())
+ if (d->control->hasSelectedText())
update();
emit selectedTextColorChanged(color);
}
+/*!
+ \qmlproperty enumeration QtQuick2::TextInput::horizontalAlignment
+ \qmlproperty enumeration QtQuick2::TextInput::effectiveHorizontalAlignment
+
+ Sets the horizontal alignment of the text within the TextInput item's
+ width and height. By default, the text alignment follows the natural alignment
+ of the text, for example text that is read from left to right will be aligned to
+ the left.
+
+ TextInput does not have vertical alignment, as the natural height is
+ exactly the height of the single line of text. If you set the height
+ manually to something larger, TextInput will always be top aligned
+ vertically. You can use anchors to align it however you want within
+ another item.
+
+ The valid values for \c horizontalAlignment are \c TextInput.AlignLeft, \c TextInput.AlignRight and
+ \c TextInput.AlignHCenter.
+
+ When using the attached property LayoutMirroring::enabled to mirror application
+ layouts, the horizontal alignment of text will also be mirrored. However, the property
+ \c horizontalAlignment will remain unchanged. To query the effective horizontal alignment
+ of TextInput, use the read-only property \c effectiveHorizontalAlignment.
+*/
QSGTextInput::HAlignment QSGTextInput::hAlign() const
{
Q_D(const QSGTextInput);
@@ -250,6 +422,15 @@ void QSGTextInputPrivate::mirrorChange()
}
}
+/*!
+ \qmlproperty bool QtQuick2::TextInput::readOnly
+
+ Sets whether user input can modify the contents of the TextInput.
+
+ If readOnly is set to true, then user input will not affect the text
+ property. Any bindings or attempts to set the text property will still
+ work.
+*/
bool QSGTextInput::isReadOnly() const
{
Q_D(const QSGTextInput);
@@ -270,6 +451,14 @@ void QSGTextInput::setReadOnly(bool ro)
emit readOnlyChanged(ro);
}
+/*!
+ \qmlproperty int QtQuick2::TextInput::maximumLength
+ The maximum permitted length of the text in the TextInput.
+
+ If the text is too long, it is truncated at the limit.
+
+ By default, this property contains a value of 32767.
+*/
int QSGTextInput::maxLength() const
{
Q_D(const QSGTextInput);
@@ -287,6 +476,32 @@ void QSGTextInput::setMaxLength(int ml)
emit maximumLengthChanged(ml);
}
+/*!
+ \qmlproperty bool QtQuick2::TextInput::cursorVisible
+ Set to true when the TextInput shows a cursor.
+
+ This property is set and unset when the TextInput gets active focus, so that other
+ properties can be bound to whether the cursor is currently showing. As it
+ gets set and unset automatically, when you set the value yourself you must
+ keep in mind that your value may be overwritten.
+
+ It can be set directly in script, for example if a KeyProxy might
+ forward keys to it and you desire it to look active when this happens
+ (but without actually giving it active focus).
+
+ It should not be set directly on the element, like in the below QML,
+ as the specified value will be overridden an lost on focus changes.
+
+ \code
+ TextInput {
+ text: "Text"
+ cursorVisible: false
+ }
+ \endcode
+
+ In the above snippet the cursor will still become visible when the
+ TextInput gains active focus.
+*/
bool QSGTextInput::isCursorVisible() const
{
Q_D(const QSGTextInput);
@@ -308,6 +523,10 @@ void QSGTextInput::setCursorVisible(bool on)
emit cursorVisibleChanged(d->cursorVisible);
}
+/*!
+ \qmlproperty int QtQuick2::TextInput::cursorPosition
+ The position of the cursor in the TextInput.
+*/
int QSGTextInput::cursorPosition() const
{
Q_D(const QSGTextInput);
@@ -321,6 +540,10 @@ void QSGTextInput::setCursorPosition(int cp)
d->control->moveCursor(cp);
}
+/*!
+ Returns a Rect which encompasses the cursor, but which may be larger than is
+ required. Ignores custom cursor delegates.
+*/
QRect QSGTextInput::cursorRectangle() const
{
Q_D(const QSGTextInput);
@@ -331,19 +554,49 @@ QRect QSGTextInput::cursorRectangle() const
r.adjust(5 - d->hscroll, 0, -4 - d->hscroll, -1);
return r;
}
+/*!
+ \qmlproperty int QtQuick2::TextInput::selectionStart
+
+ The cursor position before the first character in the current selection.
+
+ This property is read-only. To change the selection, use select(start,end),
+ selectAll(), or selectWord().
+ \sa selectionEnd, cursorPosition, selectedText
+*/
int QSGTextInput::selectionStart() const
{
Q_D(const QSGTextInput);
return d->lastSelectionStart;
}
+/*!
+ \qmlproperty int QtQuick2::TextInput::selectionEnd
+ The cursor position after the last character in the current selection.
+
+ This property is read-only. To change the selection, use select(start,end),
+ selectAll(), or selectWord().
+
+ \sa selectionStart, cursorPosition, selectedText
+*/
int QSGTextInput::selectionEnd() const
{
Q_D(const QSGTextInput);
return d->lastSelectionEnd;
}
+/*!
+ \qmlmethod void QtQuick2::TextInput::select(int start, int end)
+
+ Causes the text from \a start to \a end to be selected.
+
+ If either start or end is out of range, the selection is not changed.
+
+ After calling this, selectionStart will become the lesser
+ and selectionEnd will become the greater (regardless of the order passed
+ to this method).
+ \sa selectionStart, selectionEnd
+*/
void QSGTextInput::select(int start, int end)
{
Q_D(QSGTextInput);
@@ -352,12 +605,32 @@ void QSGTextInput::select(int start, int end)
d->control->setSelection(start, end-start);
}
+/*!
+ \qmlproperty string QtQuick2::TextInput::selectedText
+
+ This read-only property provides the text currently selected in the
+ text input.
+
+ It is equivalent to the following snippet, but is faster and easier
+ to use.
+
+ \js
+ myTextInput.text.toString().substring(myTextInput.selectionStart,
+ myTextInput.selectionEnd);
+ \endjs
+*/
QString QSGTextInput::selectedText() const
{
Q_D(const QSGTextInput);
return d->control->selectedText();
}
+/*!
+ \qmlproperty bool QtQuick2::TextInput::activeFocusOnPress
+
+ Whether the TextInput should gain active focus on a mouse press. By default this is
+ set to true.
+*/
bool QSGTextInput::focusOnPress() const
{
Q_D(const QSGTextInput);
@@ -374,7 +647,12 @@ void QSGTextInput::setFocusOnPress(bool b)
emit activeFocusOnPressChanged(d->focusOnPress);
}
+/*!
+ \qmlproperty bool QtQuick2::TextInput::autoScroll
+ Whether the TextInput should scroll when the text is longer than the width. By default this is
+ set to true.
+*/
bool QSGTextInput::autoScroll() const
{
Q_D(const QSGTextInput);
@@ -395,6 +673,114 @@ void QSGTextInput::setAutoScroll(bool b)
}
#ifndef QT_NO_VALIDATOR
+
+/*!
+ \qmlclass IntValidator QIntValidator
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-visual-elements
+
+ This element provides a validator for integer values.
+
+ IntValidator uses the \l {QLocale::setDefault()}{default locale} to interpret the number and
+ will accept locale specific digits, group separators, and positive and negative signs. In
+ addition, IntValidator is always guaranteed to accept a number formatted according to the "C"
+ locale.
+*/
+/*!
+ \qmlproperty int QtQuick2::IntValidator::top
+
+ This property holds the validator's highest acceptable value.
+ By default, this property's value is derived from the highest signed integer available (typically 2147483647).
+*/
+/*!
+ \qmlproperty int QtQuick2::IntValidator::bottom
+
+ This property holds the validator's lowest acceptable value.
+ By default, this property's value is derived from the lowest signed integer available (typically -2147483647).
+*/
+
+/*!
+ \qmlclass DoubleValidator QDoubleValidator
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-visual-elements
+
+ This element provides a validator for non-integer numbers.
+*/
+
+/*!
+ \qmlproperty real QtQuick2::DoubleValidator::top
+
+ This property holds the validator's maximum acceptable value.
+ By default, this property contains a value of infinity.
+*/
+/*!
+ \qmlproperty real QtQuick2::DoubleValidator::bottom
+
+ This property holds the validator's minimum acceptable value.
+ By default, this property contains a value of -infinity.
+*/
+/*!
+ \qmlproperty int QtQuick2::DoubleValidator::decimals
+
+ This property holds the validator's maximum number of digits after the decimal point.
+ By default, this property contains a value of 1000.
+*/
+/*!
+ \qmlproperty enumeration QtQuick2::DoubleValidator::notation
+ This property holds the notation of how a string can describe a number.
+
+ The possible values for this property are:
+
+ \list
+ \o DoubleValidator.StandardNotation
+ \o DoubleValidator.ScientificNotation (default)
+ \endlist
+
+ If this property is set to DoubleValidator.ScientificNotation, the written number may have an exponent part (e.g. 1.5E-2).
+*/
+
+/*!
+ \qmlclass RegExpValidator QRegExpValidator
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-visual-elements
+
+ This element provides a validator, which counts as valid any string which
+ matches a specified regular expression.
+*/
+/*!
+ \qmlproperty regExp QtQuick2::RegExpValidator::regExp
+
+ This property holds the regular expression used for validation.
+
+ Note that this property should be a regular expression in JS syntax, e.g /a/ for the regular expression
+ matching "a".
+
+ By default, this property contains a regular expression with the pattern .* that matches any string.
+*/
+
+/*!
+ \qmlproperty Validator QtQuick2::TextInput::validator
+
+ Allows you to set a validator on the TextInput. When a validator is set
+ the TextInput will only accept input which leaves the text property in
+ an acceptable or intermediate state. The accepted signal will only be sent
+ if the text is in an acceptable state when enter is pressed.
+
+ Currently supported validators are IntValidator, DoubleValidator and
+ RegExpValidator. An example of using validators is shown below, which allows
+ input of integers between 11 and 31 into the text input:
+
+ \code
+ import QtQuick 1.0
+ TextInput{
+ validator: IntValidator{bottom: 11; top: 31;}
+ focus: true
+ }
+ \endcode
+
+ \sa acceptableInput, inputMask
+*/
+
QValidator* QSGTextInput::validator() const
{
Q_D(const QSGTextInput);
@@ -418,6 +804,15 @@ void QSGTextInput::setValidator(QValidator* v)
}
#endif // QT_NO_VALIDATOR
+/*!
+ \qmlproperty string QtQuick2::TextInput::inputMask
+
+ Allows you to set an input mask on the TextInput, restricting the allowable
+ text inputs. See QLineEdit::inputMask for further details, as the exact
+ same mask strings are used by TextInput.
+
+ \sa acceptableInput, validator
+*/
QString QSGTextInput::inputMask() const
{
Q_D(const QSGTextInput);
@@ -434,12 +829,29 @@ void QSGTextInput::setInputMask(const QString &im)
emit inputMaskChanged(d->control->inputMask());
}
+/*!
+ \qmlproperty bool QtQuick2::TextInput::acceptableInput
+
+ This property is always true unless a validator or input mask has been set.
+ If a validator or input mask has been set, this property will only be true
+ if the current text is acceptable to the validator or input mask as a final
+ string (not as an intermediate string).
+*/
bool QSGTextInput::hasAcceptableInput() const
{
Q_D(const QSGTextInput);
return d->control->hasAcceptableInput();
}
+/*!
+ \qmlsignal QtQuick2::TextInput::onAccepted()
+
+ This handler is called when the Return or Enter key is pressed.
+ Note that if there is a \l validator or \l inputMask set on the text
+ input, the handler will only be emitted if the input is in an acceptable
+ state.
+*/
+
void QSGTextInputPrivate::updateInputMethodHints()
{
Q_Q(QSGTextInput);
@@ -453,7 +865,18 @@ void QSGTextInputPrivate::updateInputMethodHints()
hints |= (Qt::ImhNoAutoUppercase | Qt::ImhNoPredictiveText);
q->setInputMethodHints(hints);
}
-
+/*!
+ \qmlproperty enumeration QtQuick2::TextInput::echoMode
+
+ Specifies how the text should be displayed in the TextInput.
+ \list
+ \o TextInput.Normal - Displays the text as it is. (Default)
+ \o TextInput.Password - Displays asterixes instead of characters.
+ \o TextInput.NoEcho - Displays nothing.
+ \o TextInput.PasswordEchoOnEdit - Displays characters as they are entered
+ while editing, otherwise displays asterisks.
+ \endlist
+*/
QSGTextInput::EchoMode QSGTextInput::echoMode() const
{
Q_D(const QSGTextInput);
@@ -486,6 +909,19 @@ void QSGTextInput::setIMHints(Qt::InputMethodHints hints)
d->updateInputMethodHints();
}
+/*!
+ \qmlproperty Component QtQuick2::TextInput::cursorDelegate
+ The delegate for the cursor in the TextInput.
+
+ If you set a cursorDelegate for a TextInput, this delegate will be used for
+ drawing the cursor instead of the standard cursor. An instance of the
+ delegate will be created and managed by the TextInput when a cursor is
+ needed, and the x property of delegate instance will be set so as
+ to be one pixel before the top left of the current character.
+
+ Note that the root item of the delegate component must be a QDeclarativeItem or
+ QDeclarativeItem derived item.
+*/
QDeclarativeComponent* QSGTextInput::cursorDelegate() const
{
Q_D(const QSGTextInput);
@@ -547,6 +983,15 @@ void QSGTextInput::createCursor()
d->cursorItem->setHeight(d->control->height()-1); // -1 to counter QLineControl's +1 which is not consistent with Text.
}
+/*!
+ \qmlmethod rect QtQuick2::TextInput::positionToRectangle(int pos)
+
+ This function takes a character position and returns the rectangle that the
+ cursor would occupy, if it was placed at that character position.
+
+ This is similar to setting the cursorPosition, and then querying the cursor
+ rectangle, but the cursorPosition is not changed.
+*/
QRectF QSGTextInput::positionToRectangle(int pos) const
{
Q_D(const QSGTextInput);
@@ -558,6 +1003,24 @@ QRectF QSGTextInput::positionToRectangle(int pos) const
cursorRectangle().height());
}
+/*!
+ \qmlmethod int QtQuick2::TextInput::positionAt(int x, CursorPosition position = CursorBetweenCharacters)
+
+ This function returns the character position at
+ x pixels from the left of the textInput. Position 0 is before the
+ first character, position 1 is after the first character but before the second,
+ and so on until position text.length, which is after all characters.
+
+ This means that for all x values before the first character this function returns 0,
+ and for all x values after the last character this function returns text.length.
+
+ The cursor position type specifies how the cursor position should be resolved.
+
+ \list
+ \o TextInput.CursorBetweenCharacters - Returns the position between characters that is nearest x.
+ \o TextInput.CursorOnCharacter - Returns the position before the character that is nearest x.
+ \endlist
+*/
int QSGTextInput::positionAt(int x) const
{
return positionAt(x, CursorBetweenCharacters);
@@ -597,7 +1060,7 @@ void QSGTextInput::keyPressEvent(QKeyEvent* ev)
d->control->processKeyEvent(ev);
}
if (!ev->isAccepted())
- QSGPaintedItem::keyPressEvent(ev);
+ QSGImplicitSizeItem::keyPressEvent(ev);
}
void QSGTextInput::inputMethodEvent(QInputMethodEvent *ev)
@@ -610,7 +1073,7 @@ void QSGTextInput::inputMethodEvent(QInputMethodEvent *ev)
d->control->processInputMethodEvent(ev);
}
if (!ev->isAccepted())
- QSGPaintedItem::inputMethodEvent(ev);
+ QSGImplicitSizeItem::inputMethodEvent(ev);
if (wasComposing != (d->control->preeditAreaText().length() > 0))
emit inputMethodComposingChanged();
@@ -626,7 +1089,7 @@ void QSGTextInput::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
d->control->selectWordAtPos(cursor);
event->setAccepted(true);
} else {
- QSGPaintedItem::mouseDoubleClickEvent(event);
+ QSGImplicitSizeItem::mouseDoubleClickEvent(event);
}
}
@@ -671,7 +1134,7 @@ void QSGTextInput::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
moveCursorSelection(d->xToPos(event->pos().x()), d->mouseSelectionMode);
event->setAccepted(true);
} else {
- QSGPaintedItem::mouseMoveEvent(event);
+ QSGImplicitSizeItem::mouseMoveEvent(event);
}
}
@@ -696,7 +1159,7 @@ void QSGTextInput::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
d->clickCausedFocus = false;
d->control->processEvent(event);
if (!event->isAccepted())
- QSGPaintedItem::mouseReleaseEvent(event);
+ QSGImplicitSizeItem::mouseReleaseEvent(event);
}
bool QSGTextInputPrivate::sendMouseEventToInputContext(
@@ -762,7 +1225,7 @@ bool QSGTextInput::event(QEvent* ev)
handled = d->control->processEvent(ev);
}
if(!handled)
- handled = QSGPaintedItem::event(ev);
+ handled = QSGImplicitSizeItem::event(ev);
return handled;
}
@@ -773,7 +1236,7 @@ void QSGTextInput::geometryChanged(const QRectF &newGeometry,
updateSize();
updateCursorRectangle();
}
- QSGPaintedItem::geometryChanged(newGeometry, oldGeometry);
+ QSGImplicitSizeItem::geometryChanged(newGeometry, oldGeometry);
}
int QSGTextInputPrivate::calculateTextWidth()
@@ -827,25 +1290,73 @@ void QSGTextInputPrivate::updateHorizontalScroll()
}
}
-void QSGTextInput::paint(QPainter *p)
+QSGNode *QSGTextInput::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *data)
{
- // XXX todo
- QRect r = boundingRect().toRect();
-
+ Q_UNUSED(data);
Q_D(QSGTextInput);
- p->setRenderHint(QPainter::TextAntialiasing, true);
- p->save();
- p->setPen(QPen(d->color));
- int flags = QLineControl::DrawText;
- if(!isReadOnly() && d->cursorVisible && !d->cursorItem)
- flags |= QLineControl::DrawCursor;
- if (d->control->hasSelectedText())
- flags |= QLineControl::DrawSelections;
- QFontMetrics fm = QFontMetrics(d->font);
- // the y offset is there to keep the baseline constant in case we have script changes in the text.
- QPoint offset(-d->hscroll, fm.ascent() - d->control->ascent());
- d->control->draw(p, offset, r, flags);
- p->restore();
+
+ QSGTextNode *node = static_cast<QSGTextNode *>(oldNode);
+ if (node == 0)
+ node = new QSGTextNode(QSGItemPrivate::get(this)->sceneGraphContext());
+ d->textNode = node;
+
+ if (!d->textLayoutDirty) {
+ QSGSimpleRectNode *cursorNode = node->cursorNode();
+ if (cursorNode != 0 && !isReadOnly()) {
+ QFontMetrics fm = QFontMetrics(d->font);
+ // the y offset is there to keep the baseline constant in case we have script changes in the text.
+ QPoint offset(-d->hscroll, fm.ascent() - d->control->ascent());
+ offset.rx() += d->control->cursorToX();
+
+ QRect br(boundingRect().toRect());
+ cursorNode->setRect(QRectF(offset, QSizeF(d->control->cursorWidth(), br.height())));
+
+ if (!d->cursorVisible
+ || (!d->control->cursorBlinkStatus() && d->control->cursorBlinkPeriod() > 0)) {
+ d->hideCursor();
+ } else {
+ d->showCursor();
+ }
+ }
+ } else {
+ node->deleteContent();
+ node->setMatrix(QMatrix4x4());
+
+ QPoint offset = QPoint(0,0);
+ QFontMetrics fm = QFontMetrics(d->font);
+ QRect br(boundingRect().toRect());
+ if (d->autoScroll) {
+ // the y offset is there to keep the baseline constant in case we have script changes in the text.
+ offset = br.topLeft() - QPoint(d->hscroll, d->control->ascent() - fm.ascent());
+ } else {
+ offset = QPoint(d->hscroll, 0);
+ }
+
+ QTextLayout *textLayout = d->control->textLayout();
+ if (!textLayout->text().isEmpty()) {
+ node->addTextLayout(offset, textLayout, d->color,
+ QSGText::Normal, QColor(),
+ d->selectionColor, d->selectedTextColor,
+ d->control->selectionStart(),
+ d->control->selectionEnd() - 1); // selectionEnd() returns first char after
+ // selection
+ }
+
+ if (!isReadOnly() && d->cursorItem == 0) {
+ offset.rx() += d->control->cursorToX();
+ node->setCursor(QRectF(offset, QSizeF(d->control->cursorWidth(), br.height())), d->color);
+ if (!d->cursorVisible
+ || (!d->control->cursorBlinkStatus() && d->control->cursorBlinkPeriod() > 0)) {
+ d->hideCursor();
+ } else {
+ d->showCursor();
+ }
+ }
+
+ d->textLayoutDirty = false;
+ }
+
+ return node;
}
QVariant QSGTextInput::inputMethodQuery(Qt::InputMethodQuery property) const
@@ -879,18 +1390,34 @@ QVariant QSGTextInput::inputMethodQuery(Qt::InputMethodQuery property) const
}
}
+/*!
+ \qmlmethod void QtQuick2::TextInput::deselect()
+
+ Removes active text selection.
+*/
void QSGTextInput::deselect()
{
Q_D(QSGTextInput);
d->control->deselect();
}
+/*!
+ \qmlmethod void QtQuick2::TextInput::selectAll()
+
+ Causes all text to be selected.
+*/
void QSGTextInput::selectAll()
{
Q_D(QSGTextInput);
d->control->setSelection(0, d->control->text().length());
}
+/*!
+ \qmlmethod void QtQuick2::TextInput::isRightToLeft(int start, int end)
+
+ Returns true if the natural reading direction of the editor text
+ found between positions \a start and \a end is right to left.
+*/
bool QSGTextInput::isRightToLeft(int start, int end)
{
Q_D(QSGTextInput);
@@ -903,6 +1430,11 @@ bool QSGTextInput::isRightToLeft(int start, int end)
}
#ifndef QT_NO_CLIPBOARD
+/*!
+ \qmlmethod QtQuick2::TextInput::cut()
+
+ Moves the currently selected text to the system clipboard.
+*/
void QSGTextInput::cut()
{
Q_D(QSGTextInput);
@@ -910,12 +1442,22 @@ void QSGTextInput::cut()
d->control->del();
}
+/*!
+ \qmlmethod QtQuick2::TextInput::copy()
+
+ Copies the currently selected text to the system clipboard.
+*/
void QSGTextInput::copy()
{
Q_D(QSGTextInput);
d->control->copy();
}
+/*!
+ \qmlmethod QtQuick2::TextInput::paste()
+
+ Replaces the currently selected text by the contents of the system clipboard.
+*/
void QSGTextInput::paste()
{
Q_D(QSGTextInput);
@@ -924,12 +1466,41 @@ void QSGTextInput::paste()
}
#endif // QT_NO_CLIPBOARD
+/*!
+ \qmlmethod void QtQuick2::TextInput::selectWord()
+
+ Causes the word closest to the current cursor position to be selected.
+*/
void QSGTextInput::selectWord()
{
Q_D(QSGTextInput);
d->control->selectWordAtPos(d->control->cursor());
}
+/*!
+ \qmlproperty bool QtQuick2::TextInput::smooth
+
+ This property holds whether the text is smoothly scaled or transformed.
+
+ Smooth filtering gives better visual quality, but is slower. If
+ the item is displayed at its natural size, this property has no visual or
+ performance effect.
+
+ \note Generally scaling artifacts are only visible if the item is stationary on
+ the screen. A common pattern when animating an item is to disable smooth
+ filtering at the beginning of the animation and reenable it at the conclusion.
+*/
+
+/*!
+ \qmlproperty string QtQuick2::TextInput::passwordCharacter
+
+ This is the character displayed when echoMode is set to Password or
+ PasswordEchoOnEdit. By default it is an asterisk.
+
+ If this property is set to a string with more than one character,
+ the first character is used. If the string is empty, the value
+ is ignored and the property is not set.
+*/
QString QSGTextInput::passwordCharacter() const
{
Q_D(const QSGTextInput);
@@ -949,12 +1520,32 @@ void QSGTextInput::setPasswordCharacter(const QString &str)
emit passwordCharacterChanged();
}
+/*!
+ \qmlproperty string QtQuick2::TextInput::displayText
+
+ This is the text displayed in the TextInput.
+
+ If \l echoMode is set to TextInput::Normal, this holds the
+ same value as the TextInput::text property. Otherwise,
+ this property holds the text visible to the user, while
+ the \l text property holds the actual entered text.
+*/
QString QSGTextInput::displayText() const
{
Q_D(const QSGTextInput);
return d->control->displayText();
}
+/*!
+ \qmlproperty bool QtQuick2::TextInput::selectByMouse
+
+ Defaults to false.
+
+ If true, the user can use the mouse to select text in some
+ platform-specific way. Note that for some platforms this may
+ not be an appropriate interaction (eg. may conflict with how
+ the text needs to behave inside a Flickable.
+*/
bool QSGTextInput::selectByMouse() const
{
Q_D(const QSGTextInput);
@@ -970,6 +1561,19 @@ void QSGTextInput::setSelectByMouse(bool on)
}
}
+/*!
+ \qmlproperty enum QtQuick2::TextInput::mouseSelectionMode
+
+ Specifies how text should be selected using a mouse.
+
+ \list
+ \o TextInput.SelectCharacters - The selection is updated with individual characters. (Default)
+ \o TextInput.SelectWords - The selection is updated with whole words.
+ \endlist
+
+ This property only applies when \l selectByMouse is true.
+*/
+
QSGTextInput::SelectionMode QSGTextInput::mouseSelectionMode() const
{
Q_D(const QSGTextInput);
@@ -985,6 +1589,12 @@ void QSGTextInput::setMouseSelectionMode(SelectionMode mode)
}
}
+/*!
+ \qmlproperty bool QtQuick2::TextInput::canPaste
+
+ Returns true if the TextInput is writable and the content of the clipboard is
+ suitable for pasting into the TextEdit.
+*/
bool QSGTextInput::canPaste() const
{
Q_D(const QSGTextInput);
@@ -997,6 +1607,43 @@ void QSGTextInput::moveCursorSelection(int position)
d->control->moveCursor(position, true);
}
+/*!
+ \qmlmethod void QtQuick2::TextInput::moveCursorSelection(int position, SelectionMode mode = TextInput.SelectCharacters)
+
+ Moves the cursor to \a position and updates the selection according to the optional \a mode
+ parameter. (To only move the cursor, set the \l cursorPosition property.)
+
+ When this method is called it additionally sets either the
+ selectionStart or the selectionEnd (whichever was at the previous cursor position)
+ to the specified position. This allows you to easily extend and contract the selected
+ text range.
+
+ The selection mode specifies whether the selection is updated on a per character or a per word
+ basis. If not specified the selection mode will default to TextInput.SelectCharacters.
+
+ \list
+ \o TextEdit.SelectCharacters - Sets either the selectionStart or selectionEnd (whichever was at
+ the previous cursor position) to the specified position.
+ \o TextEdit.SelectWords - Sets the selectionStart and selectionEnd to include all
+ words between the specified postion and the previous cursor position. Words partially in the
+ range are included.
+ \endlist
+
+ For example, take this sequence of calls:
+
+ \code
+ cursorPosition = 5
+ moveCursorSelection(9, TextInput.SelectCharacters)
+ moveCursorSelection(7, TextInput.SelectCharacters)
+ \endcode
+
+ This moves the cursor to position 5, extend the selection end from 5 to 9
+ and then retract the selection end from 9 to 7, leaving the text from position 5 to 7
+ selected (the 6th and 7th characters).
+
+ The same sequence with TextInput.SelectWords will extend the selection start to a word boundary
+ before or on position 5 and extend the selection end to a word boundary on or past position 9.
+*/
void QSGTextInput::moveCursorSelection(int pos, SelectionMode mode)
{
Q_D(QSGTextInput);
@@ -1054,6 +1701,45 @@ void QSGTextInput::moveCursorSelection(int pos, SelectionMode mode)
}
}
+/*!
+ \qmlmethod void QtQuick2::TextInput::openSoftwareInputPanel()
+
+ Opens software input panels like virtual keyboards for typing, useful for
+ customizing when you want the input keyboard to be shown and hidden in
+ your application.
+
+ By default the opening of input panels follows the platform style. On Symbian^1 and
+ Symbian^3 -based devices the panels are opened by clicking TextInput. On other platforms
+ the panels are automatically opened when TextInput element gains active focus. Input panels are
+ always closed if no editor has active focus.
+
+ . You can disable the automatic behavior by setting the property \c activeFocusOnPress to false
+ and use functions openSoftwareInputPanel() and closeSoftwareInputPanel() to implement
+ the behavior you want.
+
+ Only relevant on platforms, which provide virtual keyboards.
+
+ \qml
+ import QtQuick 1.0
+ TextInput {
+ id: textInput
+ text: "Hello world!"
+ activeFocusOnPress: false
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ if (!textInput.activeFocus) {
+ textInput.forceActiveFocus()
+ textInput.openSoftwareInputPanel();
+ } else {
+ textInput.focus = false;
+ }
+ }
+ onPressAndHold: textInput.closeSoftwareInputPanel();
+ }
+ }
+ \endqml
+*/
void QSGTextInput::openSoftwareInputPanel()
{
if (qApp) {
@@ -1064,6 +1750,45 @@ void QSGTextInput::openSoftwareInputPanel()
}
}
+/*!
+ \qmlmethod void QtQuick2::TextInput::closeSoftwareInputPanel()
+
+ Closes a software input panel like a virtual keyboard shown on the screen, useful
+ for customizing when you want the input keyboard to be shown and hidden in
+ your application.
+
+ By default the opening of input panels follows the platform style. On Symbian^1 and
+ Symbian^3 -based devices the panels are opened by clicking TextInput. On other platforms
+ the panels are automatically opened when TextInput element gains active focus. Input panels are
+ always closed if no editor has active focus.
+
+ . You can disable the automatic behavior by setting the property \c activeFocusOnPress to false
+ and use functions openSoftwareInputPanel() and closeSoftwareInputPanel() to implement
+ the behavior you want.
+
+ Only relevant on platforms, which provide virtual keyboards.
+
+ \qml
+ import QtQuick 1.0
+ TextInput {
+ id: textInput
+ text: "Hello world!"
+ activeFocusOnPress: false
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ if (!textInput.activeFocus) {
+ textInput.forceActiveFocus();
+ textInput.openSoftwareInputPanel();
+ } else {
+ textInput.focus = false;
+ }
+ }
+ onPressAndHold: textInput.closeSoftwareInputPanel();
+ }
+ }
+ \endqml
+*/
void QSGTextInput::closeSoftwareInputPanel()
{
if (qApp) {
@@ -1082,7 +1807,7 @@ void QSGTextInput::focusInEvent(QFocusEvent *event)
openSoftwareInputPanel();
}
}
- QSGPaintedItem::focusInEvent(event);
+ QSGImplicitSizeItem::focusInEvent(event);
}
void QSGTextInput::itemChange(ItemChange change, const ItemChangeData &value)
@@ -1100,6 +1825,18 @@ void QSGTextInput::itemChange(ItemChange change, const ItemChangeData &value)
QSGItem::itemChange(change, value);
}
+/*!
+ \qmlproperty bool QtQuick2::TextInput::inputMethodComposing
+
+
+ This property holds whether the TextInput has partial text input from an
+ input method.
+
+ While it is composing an input method may rely on mouse or key events from
+ the TextInput to edit or commit the partial text. This property can be
+ used to determine when to disable events handlers that may interfere with
+ the correct operation of an input method.
+*/
bool QSGTextInput::isInputMethodComposing() const
{
Q_D(const QSGTextInput);
@@ -1109,12 +1846,16 @@ bool QSGTextInput::isInputMethodComposing() const
void QSGTextInputPrivate::init()
{
Q_Q(QSGTextInput);
+#if defined(Q_WS_MAC)
+ control->setThreadChecks(true);
+#endif
control->setParent(q);//Now mandatory due to accessibility changes
control->setCursorWidth(1);
control->setPasswordCharacter(QLatin1Char('*'));
q->setSmooth(smooth);
q->setAcceptedMouseButtons(Qt::LeftButton);
q->setFlag(QSGItem::ItemAcceptsInputMethod);
+ q->setFlag(QSGItem::ItemHasContents);
q->connect(control, SIGNAL(cursorPositionChanged(int,int)),
q, SLOT(cursorPosChanged()));
q->connect(control, SIGNAL(selectionChanged()),
@@ -1144,6 +1885,12 @@ void QSGTextInputPrivate::init()
selectedTextColor = p.color(QPalette::HighlightedText);
selectionColor = p.color(QPalette::Highlight);
determineHorizontalAlignment();
+
+ if (!qmlDisableDistanceField()) {
+ QTextOption option = control->textLayout()->textOption();
+ option.setUseDesignMetrics(true);
+ control->textLayout()->setTextOption(option);
+ }
}
void QSGTextInput::cursorPosChanged()
@@ -1214,19 +1961,35 @@ void QSGTextInput::q_textChanged()
}
}
+void QSGTextInputPrivate::showCursor()
+{
+ if (textNode != 0 && textNode->cursorNode() != 0)
+ textNode->cursorNode()->setColor(color);
+}
+
+void QSGTextInputPrivate::hideCursor()
+{
+ if (textNode != 0 && textNode->cursorNode() != 0)
+ textNode->cursorNode()->setColor(QColor(0, 0, 0, 0));
+}
+
void QSGTextInput::updateRect(const QRect &r)
{
Q_D(QSGTextInput);
- if(r == QRect())
- update();
- else
- update(QRect(r.x() - d->hscroll, r.y(), r.width(), r.height()));
+ if (!isComponentComplete())
+ return;
+
+ if (r.isEmpty()) {
+ d->textLayoutDirty = true;
+ }
+
+ update();
}
QRectF QSGTextInput::boundingRect() const
{
Q_D(const QSGTextInput);
- QRectF r = QSGPaintedItem::boundingRect();
+ QRectF r = QSGImplicitSizeItem::boundingRect();
int cursorWidth = d->cursorItem ? d->cursorItem->width() : d->control->cursorWidth();
@@ -1243,7 +2006,6 @@ void QSGTextInput::updateSize(bool needsRedraw)
int h = height();
setImplicitHeight(d->control->height()-1); // -1 to counter QLineControl's +1 which is not consistent with Text.
setImplicitWidth(d->calculateTextWidth());
- setContentsSize(boundingRect().size().toSize());
if(w==width() && h==height() && needsRedraw)
update();
}