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-rw-r--r--src/declarative/particles/defaultshaders/coloredvertex.shader18
1 files changed, 14 insertions, 4 deletions
diff --git a/src/declarative/particles/defaultshaders/coloredvertex.shader b/src/declarative/particles/defaultshaders/coloredvertex.shader
index cdbb130dd9..5b8339276c 100644
--- a/src/declarative/particles/defaultshaders/coloredvertex.shader
+++ b/src/declarative/particles/defaultshaders/coloredvertex.shader
@@ -5,6 +5,7 @@ attribute lowp vec4 vColor;
uniform highp mat4 qt_Matrix;
uniform highp float timestamp;
+uniform highp float entry;
varying lowp vec4 fColor;
@@ -19,6 +20,18 @@ void main() {
if (t < 0. || t > 1.)
currentSize = 0.;
+ lowp float fFade = 1.;
+
+ if (entry == 1.){
+ highp float fadeIn = min(t * 10., 1.);
+ highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
+ fFade = fadeIn * fadeOut;
+ }else if(entry == 2.){
+ highp float sizeIn = min(t * 10., 1.);
+ highp float sizeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
+ currentSize = currentSize * sizeIn * sizeOut;
+ }
+
gl_PointSize = currentSize;
highp vec2 pos = vPos
@@ -27,8 +40,5 @@ void main() {
gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1);
- highp float fadeIn = min(t * 10., 1.);
- highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
-
- fColor = vColor * (fadeIn * fadeOut);
+ fColor = vColor * (fFade);
}