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-rw-r--r--src/declarative/particles/defaultshaders/ctvertex.shader38
1 files changed, 0 insertions, 38 deletions
diff --git a/src/declarative/particles/defaultshaders/ctvertex.shader b/src/declarative/particles/defaultshaders/ctvertex.shader
deleted file mode 100644
index b20676cc49..0000000000
--- a/src/declarative/particles/defaultshaders/ctvertex.shader
+++ /dev/null
@@ -1,38 +0,0 @@
-attribute highp vec2 vPos;
-attribute highp vec2 vTex;
-attribute highp vec4 vData; // x = time, y = lifeSpan, z = size, w = endSize
-attribute highp vec4 vVec; // x,y = constant speed, z,w = acceleration
-attribute lowp vec4 vColor;
-
-uniform highp mat4 matrix;
-uniform highp float timestamp;
-uniform sampler2D sizetable;
-uniform sampler2D opacitytable;
-
-varying highp vec2 fTex;
-varying lowp vec4 fColor;
-varying lowp float tt;
-
-void main() {
- fTex = vTex;
- highp float size = vData.z;
- highp float endSize = vData.w;
-
- highp float t = (timestamp - vData.x) / vData.y;
-
- highp float currentSize = mix(size, endSize, t * t) * texture2D(sizetable, vec2(t,0.5)).w;
-
- if (t < 0. || t > 1.)
- currentSize = 0.;
-
- highp vec2 pos = vPos
- - currentSize / 2. + currentSize * vTex // adjust size
- + vVec.xy * t * vData.y // apply speed vector..
- + 0.5 * vVec.zw * pow(t * vData.y, 2.);
-
- gl_Position = matrix * vec4(pos.x, pos.y, 0, 1);
-
- fColor = vColor;
- tt = t;
-
-}