diff options
Diffstat (limited to 'src/declarative/particles/defaultshaders/ctvertex.shader')
-rw-r--r-- | src/declarative/particles/defaultshaders/ctvertex.shader | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/src/declarative/particles/defaultshaders/ctvertex.shader b/src/declarative/particles/defaultshaders/ctvertex.shader deleted file mode 100644 index b20676cc49..0000000000 --- a/src/declarative/particles/defaultshaders/ctvertex.shader +++ /dev/null @@ -1,38 +0,0 @@ -attribute highp vec2 vPos; -attribute highp vec2 vTex; -attribute highp vec4 vData; // x = time, y = lifeSpan, z = size, w = endSize -attribute highp vec4 vVec; // x,y = constant speed, z,w = acceleration -attribute lowp vec4 vColor; - -uniform highp mat4 matrix; -uniform highp float timestamp; -uniform sampler2D sizetable; -uniform sampler2D opacitytable; - -varying highp vec2 fTex; -varying lowp vec4 fColor; -varying lowp float tt; - -void main() { - fTex = vTex; - highp float size = vData.z; - highp float endSize = vData.w; - - highp float t = (timestamp - vData.x) / vData.y; - - highp float currentSize = mix(size, endSize, t * t) * texture2D(sizetable, vec2(t,0.5)).w; - - if (t < 0. || t > 1.) - currentSize = 0.; - - highp vec2 pos = vPos - - currentSize / 2. + currentSize * vTex // adjust size - + vVec.xy * t * vData.y // apply speed vector.. - + 0.5 * vVec.zw * pow(t * vData.y, 2.); - - gl_Position = matrix * vec4(pos.x, pos.y, 0, 1); - - fColor = vColor; - tt = t; - -} |