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Diffstat (limited to 'src/declarative/particles/defaultshaders/deformablevertex.shader')
-rw-r--r--src/declarative/particles/defaultshaders/deformablevertex.shader18
1 files changed, 14 insertions, 4 deletions
diff --git a/src/declarative/particles/defaultshaders/deformablevertex.shader b/src/declarative/particles/defaultshaders/deformablevertex.shader
index 001998435f..ab6acde36d 100644
--- a/src/declarative/particles/defaultshaders/deformablevertex.shader
+++ b/src/declarative/particles/defaultshaders/deformablevertex.shader
@@ -8,6 +8,7 @@ attribute lowp vec4 vColor;
uniform highp mat4 qt_Matrix;
uniform highp float timestamp;
+uniform highp float entry;
varying highp vec2 fTex;
varying lowp vec4 fColor;
@@ -24,6 +25,18 @@ void main() {
if (t < 0. || t > 1.)
currentSize = 0.;
+ lowp float fFade = 1.;
+
+ if (entry == 1.){
+ highp float fadeIn = min(t * 10., 1.);
+ highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
+ fFade = fadeIn * fadeOut;
+ }else if(entry == 2.){
+ highp float sizeIn = min(t * 10., 1.);
+ highp float sizeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
+ currentSize = currentSize * sizeIn * sizeOut;
+ }
+
highp vec2 pos;
highp float rotation = vRotation.x + vRotation.y * t * vData.y;
if(vRotation.z == 1.0){
@@ -48,8 +61,5 @@ void main() {
gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1);
- highp float fadeIn = min(t * 10., 1.);
- highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
-
- fColor = vColor * (fadeIn * fadeOut);
+ fColor = vColor * fFade;
}