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-rw-r--r--src/declarative/particles/defaultshaders/simplevertex.shader22
1 files changed, 14 insertions, 8 deletions
diff --git a/src/declarative/particles/defaultshaders/simplevertex.shader b/src/declarative/particles/defaultshaders/simplevertex.shader
index 1c07363505..c287e159a5 100644
--- a/src/declarative/particles/defaultshaders/simplevertex.shader
+++ b/src/declarative/particles/defaultshaders/simplevertex.shader
@@ -4,20 +4,30 @@ attribute highp vec4 vVec; // x,y = constant speed, z,w = acceleration
uniform highp mat4 qt_Matrix;
uniform highp float timestamp;
+uniform highp float entry;
varying lowp float fFade;
void main() {
- highp float size = vData.z;
- highp float endSize = vData.w;
-
highp float t = (timestamp - vData.x) / vData.y;
- highp float currentSize = mix(size, endSize, t * t);
+ highp float currentSize = mix(vData.z, vData.w, t * t);
if (t < 0. || t > 1.)
currentSize = 0.;
+ fFade = 1.;
+
+ if (entry == 1.){
+ highp float fadeIn = min(t * 10., 1.);
+ highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
+ fFade = fadeIn * fadeOut;
+ }else if(entry == 2.){
+ highp float sizeIn = min(t * 10., 1.);
+ highp float sizeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
+ currentSize = currentSize * sizeIn * sizeOut;
+ }
+
gl_PointSize = currentSize;
highp vec2 pos = vPos
@@ -26,8 +36,4 @@ void main() {
gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1);
- highp float fadeIn = min(t * 10., 1.);
- highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
-
- fFade = fadeIn * fadeOut;
}