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Diffstat (limited to 'src/declarative/particles/defaultshaders/tabledfragment.shader')
-rw-r--r--src/declarative/particles/defaultshaders/tabledfragment.shader23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/declarative/particles/defaultshaders/tabledfragment.shader b/src/declarative/particles/defaultshaders/tabledfragment.shader
new file mode 100644
index 0000000000..e92d8050eb
--- /dev/null
+++ b/src/declarative/particles/defaultshaders/tabledfragment.shader
@@ -0,0 +1,23 @@
+uniform sampler2D texture;
+uniform sampler2D colortable;
+uniform sampler2D opacitytable;
+uniform sampler2D sizetable;
+uniform lowp float qt_Opacity;
+
+varying highp vec2 fTex;
+varying lowp vec4 fColor;
+varying lowp float tt;
+
+void main() {
+ highp vec2 tex = (((fTex - 0.5) / texture2D(sizetable, vec2(tt, 0.5)).w) + 0.5);
+ lowp vec4 color;
+ if(tex.x < 1.0 && tex.x > 0.0 && tex.y < 1.0 && tex.y > 0.0){//No CLAMP_TO_BORDER in ES2, so have to do it ourselves
+ color = texture2D(texture, tex);
+ }else{
+ color = vec4(0.,0.,0.,0.);
+ }
+ gl_FragColor = color
+ * fColor
+ * texture2D(colortable, vec2(tt, 0.5))
+ * (texture2D(opacitytable, vec2(tt, 0.5)).w * qt_Opacity);
+}