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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the Declarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qquickangledirection_p.h"
-#include <cmath>
-QT_BEGIN_NAMESPACE
-const qreal CONV = 0.017453292519943295;
-/*!
- \qmlclass AngleDirection QQuickAngleDirection
- \inqmlmodule QtQuick.Particles 2
- \inherits Direction
- \brief The AngleDirection element allows you to specify a direction that varies in angle
-
- The AngledDirection element allows both the specification of a direction by angle and magnitude,
- as well as varying the parameters by angle or magnitude.
-*/
-/*!
- \qmlproperty real QtQuick.Particles2::AngleDirection::angle
- This property specifies the base angle for the direction.
- The angle of this direction will vary by no more than angleVariation
- from this angle.
-
- Angle is specified by degrees clockwise from straight right.
-
- The default value is zero.
-*/
-/*!
- \qmlproperty real QtQuick.Particles2::AngleDirection::magnitude
- This property specifies the base magnitude for the direction.
- The magnitude of this direction will vary by no more than magnitudeVariation
- from this magnitude.
-
- Magnitude is specified in units of pixels per second.
-
- The default value is zero.
-*/
-/*!
- \qmlproperty real QtQuick.Particles2::AngleDirection::angleVariation
- This property specifies the maximum angle variation for the direction.
- The angle of the direction will vary by up to angleVariation clockwise
- and anticlockwise from the value specified in angle.
-
- Angle is specified by degrees clockwise from straight right.
-
- The default value is zero.
-*/
-/*!
- \qmlproperty real QtQuick.Particles2::AngleDirection::magnitudeVariation
- This property specifies the base magnitude for the direction.
- The magnitude of this direction will vary by no more than magnitudeVariation
- from the base magnitude.
-
- Magnitude is specified in units of pixels per second.
-
- The default value is zero.
-*/
-QQuickAngleDirection::QQuickAngleDirection(QObject *parent) :
- QQuickDirection(parent)
- , m_angle(0)
- , m_magnitude(0)
- , m_angleVariation(0)
- , m_magnitudeVariation(0)
-{
-
-}
-
-const QPointF QQuickAngleDirection::sample(const QPointF &from)
-{
- Q_UNUSED(from);
- QPointF ret;
- qreal theta = m_angle*CONV - m_angleVariation*CONV + rand()/float(RAND_MAX) * m_angleVariation*CONV * 2;
- qreal mag = m_magnitude- m_magnitudeVariation + rand()/float(RAND_MAX) * m_magnitudeVariation * 2;
- ret.setX(mag * cos(theta));
- ret.setY(mag * sin(theta));
- return ret;
-}
-
-QT_END_NAMESPACE