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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef CUSTOM_PARTICLE_H
-#define CUSTOM_PARTICLE_H
-#include "qquickparticlepainter_p.h"
-#include <private/qquickshadereffectnode_p.h>
-#include <QSignalMapper>
-
-QT_BEGIN_HEADER
-
-QT_BEGIN_NAMESPACE
-
-QT_MODULE(Declarative)
-
-class QSGNode;
-struct PlainVertices;
-
-class QQuickShaderEffectMaterialObject;
-
-//Genealogy: Hybrid of UltraParticle and ShaderEffect
-class QQuickCustomParticle : public QQuickParticlePainter
-{
- Q_OBJECT
- Q_PROPERTY(QByteArray fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged)
- Q_PROPERTY(QByteArray vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged)
-
-public:
- explicit QQuickCustomParticle(QQuickItem* parent=0);
- ~QQuickCustomParticle();
-
- QByteArray fragmentShader() const { return m_source.fragmentCode; }
- void setFragmentShader(const QByteArray &code);
-
- QByteArray vertexShader() const { return m_source.vertexCode; }
- void setVertexShader(const QByteArray &code);
-public Q_SLOTS:
- void updateData();
- void changeSource(int);
-Q_SIGNALS:
- void fragmentShaderChanged();
- void vertexShaderChanged();
-protected:
- virtual void initialize(int gIdx, int pIdx);
- virtual void commit(int gIdx, int pIdx);
-
- QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
- void prepareNextFrame();
- void setSource(const QVariant &var, int index);
- void disconnectPropertySignals();
- void connectPropertySignals();
- void reset();
- void resize(int oldCount, int newCount);
- void updateProperties();
- void lookThroughShaderCode(const QByteArray &code);
- virtual void componentComplete();
- QQuickShaderEffectNode *buildCustomNodes();
- void performPendingResize();
-
-private:
- void buildData();
-
- bool m_dirtyData;
- QQuickShaderEffectProgram m_source;
- struct SourceData
- {
- QSignalMapper *mapper;
- QPointer<QQuickItem> item;
- QByteArray name;
- };
- QVector<SourceData> m_sources;
- QQuickShaderEffectMaterialObject *m_material;
- QQuickShaderEffectNode* m_rootNode;
- QHash<int, QQuickShaderEffectNode*> m_nodes;
- qreal m_lastTime;
-
-};
-
-QT_END_NAMESPACE
-
-QT_END_HEADER
-
-#endif //HEADER_GUARD