aboutsummaryrefslogtreecommitdiffstats
path: root/src/declarative/particles/qquickimageparticle_p.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/declarative/particles/qquickimageparticle_p.h')
-rw-r--r--src/declarative/particles/qquickimageparticle_p.h429
1 files changed, 0 insertions, 429 deletions
diff --git a/src/declarative/particles/qquickimageparticle_p.h b/src/declarative/particles/qquickimageparticle_p.h
deleted file mode 100644
index c7da7cfce6..0000000000
--- a/src/declarative/particles/qquickimageparticle_p.h
+++ /dev/null
@@ -1,429 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the Declarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef ULTRAPARTICLE_H
-#define ULTRAPARTICLE_H
-#include "qquickparticlepainter_p.h"
-#include "qquickdirection_p.h"
-#include <QDeclarativeListProperty>
-#include <qsgsimplematerial.h>
-#include <QtGui/qcolor.h>
-
-QT_BEGIN_HEADER
-
-QT_BEGIN_NAMESPACE
-
-QT_MODULE(Declarative)
-
-class ImageMaterialData;
-class QSGGeometryNode;
-
-class QQuickSprite;
-class QQuickStochasticEngine;
-
-struct SimpleVertex {
- float x;
- float y;
- float t;
- float lifeSpan;
- float size;
- float endSize;
- float vx;
- float vy;
- float ax;
- float ay;
-};
-
-struct ColoredVertex {
- float x;
- float y;
- float t;
- float lifeSpan;
- float size;
- float endSize;
- float vx;
- float vy;
- float ax;
- float ay;
- Color4ub color;
-};
-
-struct DeformableVertex {
- float x;
- float y;
- float tx;
- float ty;
- float t;
- float lifeSpan;
- float size;
- float endSize;
- float vx;
- float vy;
- float ax;
- float ay;
- Color4ub color;
- float xx;
- float xy;
- float yx;
- float yy;
- float rotation;
- float rotationSpeed;
- float autoRotate;//Assumed that GPUs prefer floats to bools
-};
-
-struct SpriteVertex {
- float x;
- float y;
- float tx;
- float ty;
- float t;
- float lifeSpan;
- float size;
- float endSize;
- float vx;
- float vy;
- float ax;
- float ay;
- Color4ub color;
- float xx;
- float xy;
- float yx;
- float yy;
- float rotation;
- float rotationSpeed;
- float autoRotate;//Assumed that GPUs prefer floats to bools
- float animInterpolate;
- float frameDuration;
- float frameCount;
- float animT;
- float animX;
- float animY;
- float animWidth;
- float animHeight;
-};
-
-template <typename Vertex>
-struct Vertices {
- Vertex v1;
- Vertex v2;
- Vertex v3;
- Vertex v4;
-};
-
-class QQuickImageParticle : public QQuickParticlePainter
-{
- Q_OBJECT
- Q_PROPERTY(QUrl source READ image WRITE setImage NOTIFY imageChanged)
- Q_PROPERTY(QUrl colorTable READ colortable WRITE setColortable NOTIFY colortableChanged)
- Q_PROPERTY(QUrl sizeTable READ sizetable WRITE setSizetable NOTIFY sizetableChanged)
- Q_PROPERTY(QUrl opacityTable READ opacitytable WRITE setOpacitytable NOTIFY opacitytableChanged)
-
- //###Now just colorize - add a flag for 'solid' color particles(where the img is just a mask?)?
- Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged RESET resetColor)
- //Stacks (added) with individual colorVariations
- Q_PROPERTY(qreal colorVariation READ colorVariation WRITE setColorVariation NOTIFY colorVariationChanged RESET resetColor)
- Q_PROPERTY(qreal redVariation READ redVariation WRITE setRedVariation NOTIFY redVariationChanged RESET resetColor)
- Q_PROPERTY(qreal greenVariation READ greenVariation WRITE setGreenVariation NOTIFY greenVariationChanged RESET resetColor)
- Q_PROPERTY(qreal blueVariation READ blueVariation WRITE setBlueVariation NOTIFY blueVariationChanged RESET resetColor)
- //Stacks (multiplies) with the Alpha in the color, mostly here so you can use svg color names (which have full alpha)
- Q_PROPERTY(qreal alpha READ alpha WRITE setAlpha NOTIFY alphaChanged RESET resetColor)
- Q_PROPERTY(qreal alphaVariation READ alphaVariation WRITE setAlphaVariation NOTIFY alphaVariationChanged RESET resetColor)
-
- Q_PROPERTY(qreal rotation READ rotation WRITE setRotation NOTIFY rotationChanged RESET resetRotation)
- Q_PROPERTY(qreal rotationVariation READ rotationVariation WRITE setRotationVariation NOTIFY rotationVariationChanged RESET resetRotation)
- Q_PROPERTY(qreal rotationSpeed READ rotationSpeed WRITE setRotationSpeed NOTIFY rotationSpeedChanged RESET resetRotation)
- Q_PROPERTY(qreal rotationSpeedVariation READ rotationSpeedVariation WRITE setRotationSpeedVariation NOTIFY rotationSpeedVariationChanged RESET resetRotation)
- //If true, then will face the direction of motion. Stacks with rotation, e.g. setting rotation
- //to 180 will lead to facing away from the direction of motion
- Q_PROPERTY(bool autoRotation READ autoRotation WRITE setAutoRotation NOTIFY autoRotationChanged RESET resetRotation)
-
- //###Call i/j? Makes more sense to those with vector calculus experience, and I could even add the cirumflex in QML?
- //xVector is the vector from the top-left point to the top-right point, and is multiplied by current size
- Q_PROPERTY(QQuickDirection* xVector READ xVector WRITE setXVector NOTIFY xVectorChanged RESET resetDeformation)
- //yVector is the same, but top-left to bottom-left. The particle is always a parallelogram.
- Q_PROPERTY(QQuickDirection* yVector READ yVector WRITE setYVector NOTIFY yVectorChanged RESET resetDeformation)
- Q_PROPERTY(QDeclarativeListProperty<QQuickSprite> sprites READ sprites)
- Q_PROPERTY(bool spritesInterpolate READ spritesInterpolate WRITE setSpritesInterpolate NOTIFY spritesInterpolateChanged)
-
- Q_PROPERTY(EntryEffect entryEffect READ entryEffect WRITE setEntryEffect NOTIFY entryEffectChanged)
- Q_PROPERTY(bool bloat READ bloat WRITE setBloat NOTIFY bloatChanged)//Just a debugging property to bypass optimizations
- Q_ENUMS(EntryEffect)
-public:
- explicit QQuickImageParticle(QQuickItem *parent = 0);
- virtual ~QQuickImageParticle();
-
-
- QDeclarativeListProperty<QQuickSprite> sprites();
- QQuickStochasticEngine* spriteEngine() {return m_spriteEngine;}
-
- enum EntryEffect {
- None = 0,
- Fade = 1,
- Scale = 2
- };
-
- enum PerformanceLevel{//TODO: Expose?
- Unknown = 0,
- Simple,
- Colored,
- Deformable,
- Tabled,
- Sprites
- };
-
- QUrl image() const { return m_image_name; }
- void setImage(const QUrl &image);
-
- QUrl colortable() const { return m_colortable_name; }
- void setColortable(const QUrl &table);
-
- QUrl sizetable() const { return m_sizetable_name; }
- void setSizetable (const QUrl &table);
-
- QUrl opacitytable() const { return m_opacitytable_name; }
- void setOpacitytable(const QUrl &table);
-
- QColor color() const { return m_color; }
- void setColor(const QColor &color);
-
- qreal colorVariation() const { return m_color_variation; }
- void setColorVariation(qreal var);
-
- qreal alphaVariation() const { return m_alphaVariation; }
-
- qreal alpha() const { return m_alpha; }
-
- qreal redVariation() const { return m_redVariation; }
-
- qreal greenVariation() const { return m_greenVariation; }
-
- qreal blueVariation() const { return m_blueVariation; }
-
- qreal rotation() const { return m_rotation; }
-
- qreal rotationVariation() const { return m_rotationVariation; }
-
- qreal rotationSpeed() const { return m_rotationSpeed; }
-
- qreal rotationSpeedVariation() const { return m_rotationSpeedVariation; }
-
- bool autoRotation() const { return m_autoRotation; }
-
- QQuickDirection* xVector() const { return m_xVector; }
-
- QQuickDirection* yVector() const { return m_yVector; }
-
- bool spritesInterpolate() const { return m_spritesInterpolate; }
-
- bool bloat() const { return m_bloat; }
-
- EntryEffect entryEffect() const { return m_entryEffect; }
-
- void resetColor();
- void resetRotation();
- void resetDeformation();
-
-signals:
-
- void imageChanged();
- void colortableChanged();
- void sizetableChanged();
- void opacitytableChanged();
-
- void colorChanged();
- void colorVariationChanged();
-
- void alphaVariationChanged(qreal arg);
-
- void alphaChanged(qreal arg);
-
- void redVariationChanged(qreal arg);
-
- void greenVariationChanged(qreal arg);
-
- void blueVariationChanged(qreal arg);
-
- void rotationChanged(qreal arg);
-
- void rotationVariationChanged(qreal arg);
-
- void rotationSpeedChanged(qreal arg);
-
- void rotationSpeedVariationChanged(qreal arg);
-
- void autoRotationChanged(bool arg);
-
- void xVectorChanged(QQuickDirection* arg);
-
- void yVectorChanged(QQuickDirection* arg);
-
- void spritesInterpolateChanged(bool arg);
-
- void bloatChanged(bool arg);
-
- void entryEffectChanged(EntryEffect arg);
-
-public slots:
- void reloadColor(const Color4ub &c, QQuickParticleData* d);
- void setAlphaVariation(qreal arg);
-
- void setAlpha(qreal arg);
-
- void setRedVariation(qreal arg);
-
- void setGreenVariation(qreal arg);
-
- void setBlueVariation(qreal arg);
-
- void setRotation(qreal arg);
-
- void setRotationVariation(qreal arg);
-
- void setRotationSpeed(qreal arg);
-
- void setRotationSpeedVariation(qreal arg);
-
- void setAutoRotation(bool arg);
-
- void setXVector(QQuickDirection* arg);
-
- void setYVector(QQuickDirection* arg);
-
- void setSpritesInterpolate(bool arg);
-
- void setBloat(bool arg);
-
- void setEntryEffect(EntryEffect arg);
-
-protected:
- void reset();
- virtual void initialize(int gIdx, int pIdx);
- virtual void commit(int gIdx, int pIdx);
-
- QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
- void prepareNextFrame();
- QSGGeometryNode* buildParticleNodes();
-
-private slots:
- void createEngine(); //### method invoked by sprite list changing (in engine.h) - pretty nasty
-
- void spriteAdvance(int spriteIndex);
-private:
- QUrl m_image_name;
- QUrl m_colortable_name;
- QUrl m_sizetable_name;
- QUrl m_opacitytable_name;
-
-
- QColor m_color;
- qreal m_color_variation;
-
- QSGGeometryNode *m_rootNode;
- QHash<int, QSGGeometryNode *> m_nodes;
- QHash<int, int> m_idxStarts;//TODO: Proper resizing will lead to needing a spriteEngine per particle - do this after sprite engine gains transparent sharing?
- QList<QPair<int, int> > m_startsIdx;//Same data, optimized for alternate retrieval
-
- int m_lastIdxStart;
- QSGMaterial *m_material;
-
- // derived values...
-
- qreal m_alphaVariation;
- qreal m_alpha;
- qreal m_redVariation;
- qreal m_greenVariation;
- qreal m_blueVariation;
- qreal m_rotation;
- qreal m_rotationVariation;
- qreal m_rotationSpeed;
- qreal m_rotationSpeedVariation;
- bool m_autoRotation;
- QQuickDirection* m_xVector;
- QQuickDirection* m_yVector;
-
- QList<QQuickSprite*> m_sprites;
- QQuickSpriteEngine* m_spriteEngine;
- bool m_spritesInterpolate;
-
- bool m_explicitColor;
- bool m_explicitRotation;
- bool m_explicitDeformation;
- bool m_explicitAnimation;
- QHash<int, QVector<QQuickParticleData*> > m_shadowData;
- void clearShadows();
- QQuickParticleData* getShadowDatum(QQuickParticleData* datum);
-
- bool m_bloat;
- PerformanceLevel perfLevel;
-
- PerformanceLevel m_lastLevel;
- bool m_debugMode;
-
- template<class Vertex>
- void initTexCoords(Vertex* v, int count){
- Vertex* end = v + count;
- while (v < end){
- v[0].tx = 0;
- v[0].ty = 0;
-
- v[1].tx = 1;
- v[1].ty = 0;
-
- v[2].tx = 0;
- v[2].ty = 1;
-
- v[3].tx = 1;
- v[3].ty = 1;
-
- v += 4;
- }
- }
-
- template<class MaterialData>
- MaterialData* getState(QSGMaterial* m){
- return static_cast<QSGSimpleMaterial<MaterialData> *>(m)->state();
- }
- EntryEffect m_entryEffect;
-};
-
-QT_END_NAMESPACE
-QT_END_HEADER
-#endif // ULTRAPARTICLE_H