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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the Declarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef PARTICLEAFFECTOR_H
-#define PARTICLEAFFECTOR_H
-
-#include <QObject>
-#include "qquickparticlesystem_p.h"
-#include "qquickparticleextruder_p.h"
-
-QT_BEGIN_HEADER
-
-QT_BEGIN_NAMESPACE
-
-QT_MODULE(Declarative)
-
-class QQuickParticleAffector : public QQuickItem
-{
- Q_OBJECT
- Q_PROPERTY(QQuickParticleSystem* system READ system WRITE setSystem NOTIFY systemChanged)
- Q_PROPERTY(QStringList groups READ groups WRITE setGroups NOTIFY groupsChanged)
- Q_PROPERTY(QStringList whenCollidingWith READ whenCollidingWith WRITE setWhenCollidingWith NOTIFY whenCollidingWithChanged)
- Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged)
- Q_PROPERTY(bool once READ onceOff WRITE setOnceOff NOTIFY onceChanged)
- Q_PROPERTY(QQuickParticleExtruder* shape READ shape WRITE setShape NOTIFY shapeChanged)
-
-public:
- explicit QQuickParticleAffector(QQuickItem *parent = 0);
- virtual void affectSystem(qreal dt);
- virtual void reset(QQuickParticleData*);//As some store their own data per particle?
- QQuickParticleSystem* system() const
- {
- return m_system;
- }
-
- QStringList groups() const
- {
- return m_groups;
- }
-
- bool enabled() const
- {
- return m_enabled;
- }
-
- bool onceOff() const
- {
- return m_onceOff;
- }
-
- QQuickParticleExtruder* shape() const
- {
- return m_shape;
- }
-
- QStringList whenCollidingWith() const
- {
- return m_whenCollidingWith;
- }
-
-signals:
-
- void systemChanged(QQuickParticleSystem* arg);
-
- void groupsChanged(QStringList arg);
-
- void enabledChanged(bool arg);
-
- void onceChanged(bool arg);
-
- void shapeChanged(QQuickParticleExtruder* arg);
-
- void affected(qreal x, qreal y);
-
- void whenCollidingWithChanged(QStringList arg);
-
-public slots:
-void setSystem(QQuickParticleSystem* arg)
-{
- if (m_system != arg) {
- m_system = arg;
- m_system->registerParticleAffector(this);
- emit systemChanged(arg);
- }
-}
-
-void setGroups(QStringList arg)
-{
- if (m_groups != arg) {
- m_groups = arg;
- m_updateIntSet = true;
- emit groupsChanged(arg);
- }
-}
-
-void setEnabled(bool arg)
-{
- if (m_enabled != arg) {
- m_enabled = arg;
- emit enabledChanged(arg);
- }
-}
-
-void setOnceOff(bool arg)
-{
- if (m_onceOff != arg) {
- m_onceOff = arg;
- m_needsReset = true;
- emit onceChanged(arg);
- }
-}
-
-void setShape(QQuickParticleExtruder* arg)
-{
- if (m_shape != arg) {
- m_shape = arg;
- emit shapeChanged(arg);
- }
-}
-
-void setWhenCollidingWith(QStringList arg)
-{
- if (m_whenCollidingWith != arg) {
- m_whenCollidingWith = arg;
- emit whenCollidingWithChanged(arg);
- }
-}
-public slots:
- void updateOffsets();
-
-protected:
- friend class QQuickParticleSystem;
- virtual bool affectParticle(QQuickParticleData *d, qreal dt);
- bool m_needsReset:1;//### What is this really saving?
- bool m_ignoresTime:1;
- bool m_onceOff:1;
- bool m_enabled:1;
-
- QQuickParticleSystem* m_system;
- QStringList m_groups;
- bool activeGroup(int g);
- bool shouldAffect(QQuickParticleData* datum);//Call to do the logic on whether it is affecting that datum
- void postAffect(QQuickParticleData* datum);//Call to do the post-affect logic on particles which WERE affected(once off, needs reset, affected signal)
- virtual void componentComplete();
- QPointF m_offset;
- bool isAffectedConnected();
- static const qreal simulationDelta;
- static const qreal simulationCutoff;
-private:
- QSet<int> m_groupIds;
- QSet<QPair<int, int> > m_onceOffed;
- bool m_updateIntSet;
-
- QQuickParticleExtruder* m_shape;
-
- QStringList m_whenCollidingWith;
-
- bool isColliding(QQuickParticleData* d);
-};
-
-QT_END_NAMESPACE
-QT_END_HEADER
-#endif // PARTICLEAFFECTOR_H