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Diffstat (limited to 'src/declarative/particles/qquickparticlepainter_p.h')
-rw-r--r-- | src/declarative/particles/qquickparticlepainter_p.h | 132 |
1 files changed, 0 insertions, 132 deletions
diff --git a/src/declarative/particles/qquickparticlepainter_p.h b/src/declarative/particles/qquickparticlepainter_p.h deleted file mode 100644 index e80d68fa09..0000000000 --- a/src/declarative/particles/qquickparticlepainter_p.h +++ /dev/null @@ -1,132 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the Declarative module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef PARTICLE_H -#define PARTICLE_H - -#include <QObject> -#include <QDebug> -#include <QPair> -#include "qquickparticlesystem_p.h" - -QT_BEGIN_HEADER - -QT_BEGIN_NAMESPACE - -QT_MODULE(Declarative) - - -class QQuickParticlePainter : public QQuickItem -{ - Q_OBJECT - Q_PROPERTY(QQuickParticleSystem* system READ system WRITE setSystem NOTIFY systemChanged) - Q_PROPERTY(QStringList groups READ groups WRITE setGroups NOTIFY groupsChanged) - -public: - explicit QQuickParticlePainter(QQuickItem *parent = 0); - //Data Interface to system - void load(QQuickParticleData*); - void reload(QQuickParticleData*); - void setCount(int c); - int count(); - void performPendingCommits();//Called from updatePaintNode - QQuickParticleSystem* system() const - { - return m_system; - } - - - QStringList groups() const - { - return m_groups; - } - -signals: - void countChanged(); - void systemChanged(QQuickParticleSystem* arg); - - void groupsChanged(QStringList arg); - -public slots: - void setSystem(QQuickParticleSystem* arg); - - void setGroups(QStringList arg) - { - if (m_groups != arg) { - m_groups = arg; - emit groupsChanged(arg); - } - } - - void calcSystemOffset(bool resetPending = false); - -protected: - /* Reset resets all your internal data structures. But anything attached to a particle should - be in attached data. So reset + reloads should have no visible effect. - ###Hunt down all cases where we do a complete reset for convenience and be more targeted - */ - virtual void reset(); - - virtual void componentComplete(); - virtual void initialize(int gIdx, int pIdx){//Called from main thread - Q_UNUSED(gIdx); - Q_UNUSED(pIdx); - } - virtual void commit(int gIdx, int pIdx){//Called in Render Thread - //###If you need to do something on size changed, check m_data size in this? Or we reset you every time? - Q_UNUSED(gIdx); - Q_UNUSED(pIdx); - } - - QQuickParticleSystem* m_system; - friend class QQuickParticleSystem; - int m_count; - bool m_pleaseReset;//Used by subclasses, but it's a nice optimization to know when stuff isn't going to matter. - QStringList m_groups; - QPointF m_systemOffset; - -private: - QSet<QPair<int,int> > m_pendingCommits; -}; - -QT_END_NAMESPACE -QT_END_HEADER -#endif // PARTICLE_H |