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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the Declarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qquickpointattractor_p.h"
-#include <cmath>
-#include <QDebug>
-QT_BEGIN_NAMESPACE
-/*!
- \qmlclass Attractor QQuickAttractorAffector
- \inqmlmodule QtQuick.Particles 2
- \inherits Affector
- \brief The Attractor allows you to attract particles towards a specific point.
-
- Note that the size and position of this element affects which particles it affects.
- The size of the point attracted to is always 0x0, and the location of that point
- is specified by the pointX and pointY properties.
-
- Note that Attractor has the standard Item x,y,width and height properties.
- Like other affectors, these represent the affected area. They
- do not represent the 0x0 point which is the target of the attraction.
-*/
-
-
-/*!
- \qmlproperty real QtQuick.Particles2::PointAttractor::pointX
-
- The x coordinate of the attracting point. This is relative
- to the x coordinate of the Attractor.
-*/
-/*!
- \qmlproperty real QtQuick.Particles2::PointAttractor::pointY
-
- The y coordinate of the attracting point. This is relative
- to the y coordinate of the Attractor.
-*/
-/*!
- \qmlproperty real QtQuick.Particles2::PointAttractor::strength
-
- The pull, in units per second, to be exerted on an item one pixel away.
-
- Depending on how the attraction is proportionalToDistance this may have to
- be very high or very low to have a reasonable effect on particles at a
- distance.
-*/
-/*!
- \qmlproperty AffectableParameter QtQuick.Particles2::Attractor::affectedParameter
-
- What attribute of particles is directly affected.
- \list
- \o Attractor.Position
- \o Attractor.Velocity
- \o Attractor.Acceleration
- \endlist
-*/
-/*!
- \qmlproperty Proportion QtQuick.Particles2::Attractor::proportionalToDistance
-
- How the distance from the particle to the point affects the strength of the attraction.
-
- \list
- \o Attractor.Constant
- \o Attractor.Linear
- \o Attractor.InverseLinear
- \o Attractor.Quadratic
- \o Attractor.InverseQuadratic
- \endlist
-*/
-
-
-QQuickAttractorAffector::QQuickAttractorAffector(QQuickItem *parent) :
- QQuickParticleAffector(parent), m_strength(0.0), m_x(0), m_y(0)
- , m_physics(Velocity), m_proportionalToDistance(Linear)
-{
-}
-
-bool QQuickAttractorAffector::affectParticle(QQuickParticleData *d, qreal dt)
-{
- if (m_strength == 0.0)
- return false;
- qreal dx = m_x+m_offset.x() - d->curX();
- qreal dy = m_y+m_offset.y() - d->curY();
- qreal r = sqrt((dx*dx) + (dy*dy));
- qreal theta = atan2(dy,dx);
- qreal ds = 0;
- switch (m_proportionalToDistance){
- case InverseQuadratic:
- ds = (m_strength / qMax<qreal>(1.,r*r));
- break;
- case InverseLinear:
- ds = (m_strength / qMax<qreal>(1.,r));
- break;
- case Quadratic:
- ds = (m_strength * qMax<qreal>(1.,r*r));
- break;
- case Linear:
- ds = (m_strength * qMax<qreal>(1.,r));
- break;
- default: //also Constant
- ds = m_strength;
- }
- ds *= dt;
- dx = ds * cos(theta);
- dy = ds * sin(theta);
- qreal vx,vy;
- switch (m_physics){
- case Position:
- d->x = (d->x + dx);
- d->y = (d->y + dy);
- break;
- case Acceleration:
- d->setInstantaneousAX(d->ax + dx);
- d->setInstantaneousAY(d->ay + dy);
- break;
- case Velocity: //also default
- default:
- vx = d->curVX();
- vy = d->curVY();
- d->setInstantaneousVX(vx + dx);
- d->setInstantaneousVY(vy + dy);
- }
-
- return true;
-}
-QT_END_NAMESPACE