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-rw-r--r--src/declarative/particles/qquickspritegoal.cpp153
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diff --git a/src/declarative/particles/qquickspritegoal.cpp b/src/declarative/particles/qquickspritegoal.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the Declarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qquickspritegoal_p.h"
-#include <private/qquickspriteengine_p.h>
-#include <private/qquicksprite_p.h>
-#include "qquickimageparticle_p.h"
-#include <QDebug>
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \qmlclass SpriteGoal QQuickSpriteGoalAffector
- \inqmlmodule QtQuick.Particles 2
- \inherits Affector
- \brief The SpriteGoal Affector allows you to change the state of a sprite particle.
-
-*/
-/*!
- \qmlproperty string QtQuick.Particles2::SpriteGoal::goalState
-
- The name of the Sprite which the affected particles should move to.
-
- Sprite states have defined durations and transitions between them, setting goalState
- will cause it to disregard any path weightings (including 0) and head down the path
- which will reach the goalState quickest. It will pass through intermediate states
- on that path.
-*/
-/*!
- \qmlproperty bool QtQuick.Particles2::SpriteGoal::jump
-
- If true, affected sprites will jump directly to the goal state instead of taking the
- the shortest valid path to get there. They will also not finish their current state,
- but immediately move to the beginning of the goal state.
-
- Default is false.
-*/
-/*!
- \qmlproperty bool QtQuick.Particles2::SpriteGoal::systemStates
-
- deprecated, use GroupGoal instead
-*/
-
-QQuickSpriteGoalAffector::QQuickSpriteGoalAffector(QQuickItem *parent) :
- QQuickParticleAffector(parent),
- m_goalIdx(-1),
- m_lastEngine(0),
- m_jump(false),
- m_systemStates(false),
- m_notUsingEngine(false)
-{
- m_ignoresTime = true;
-}
-
-void QQuickSpriteGoalAffector::updateStateIndex(QQuickStochasticEngine* e)
-{
- if (m_systemStates){
- m_goalIdx = m_system->groupIds[m_goalState];
- }else{
- m_lastEngine = e;
- for (int i=0; i<e->stateCount(); i++){
- if (e->state(i)->name() == m_goalState){
- m_goalIdx = i;
- return;
- }
- }
- m_goalIdx = -1;//Can't find it
- }
-}
-
-void QQuickSpriteGoalAffector::setGoalState(QString arg)
-{
- if (m_goalState != arg) {
- m_goalState = arg;
- emit goalStateChanged(arg);
- if (m_goalState.isEmpty())
- m_goalIdx = -1;
- else
- m_goalIdx = -2;
- }
-}
-
-bool QQuickSpriteGoalAffector::affectParticle(QQuickParticleData *d, qreal dt)
-{
- Q_UNUSED(dt);
- QQuickStochasticEngine *engine = 0;
- if (!m_systemStates){
- //TODO: Affect all engines
- foreach (QQuickParticlePainter *p, m_system->groupData[d->group]->painters)
- if (qobject_cast<QQuickImageParticle*>(p))
- engine = qobject_cast<QQuickImageParticle*>(p)->spriteEngine();
- }else{
- engine = m_system->stateEngine;
- if (!engine)
- m_notUsingEngine = true;
- }
- if (!engine && !m_notUsingEngine)
- return false;
-
- if (m_goalIdx == -2 || engine != m_lastEngine)
- updateStateIndex(engine);
- int index = d->index;
- if (m_systemStates)
- index = d->systemIndex;
- if (m_notUsingEngine){//systemStates && no stochastic states defined. So cut out the engine
- //TODO: It's possible to move to a group that is intermediate and not used by painters or emitters - but right now that will redirect to the default group
- m_system->moveGroups(d, m_goalIdx);
- }else if (engine->curState(index) != m_goalIdx){
- engine->setGoal(m_goalIdx, index, m_jump);
- return true; //Doesn't affect particle data, but necessary for onceOff
- }
- return false;
-}
-
-QT_END_NAMESPACE