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-rw-r--r--src/declarative/particles/qsgcustomparticle.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/declarative/particles/qsgcustomparticle.cpp b/src/declarative/particles/qsgcustomparticle.cpp
index 53cb131bc5..db544d20e8 100644
--- a/src/declarative/particles/qsgcustomparticle.cpp
+++ b/src/declarative/particles/qsgcustomparticle.cpp
@@ -122,7 +122,6 @@ struct PlainVertices {
/*!
\qmlclass CustomParticle QSGCustomParticle
\inqmlmodule QtQuick.Particles 2
- \since QtQuick.Particles 2.0
\inherits ParticlePainter
\brief The CustomParticle element allows you to specify your own shader to paint particles.
@@ -420,10 +419,12 @@ void QSGCustomParticle::prepareNextFrame(){
QSGShaderEffectNode* QSGCustomParticle::buildCustomNodes()
{
+#ifdef QT_OPENGL_ES_2
if (m_count * 4 > 0xffff) {
- printf("CustomParticle: Too many particles... \n");//####Why is this here?
+ printf("CustomParticle: Too many particles... \n");
return 0;
}
+#endif
if (m_count <= 0) {
printf("CustomParticle: Too few particles... \n");