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-rw-r--r--src/declarative/particles/qsgimageparticle.cpp295
1 files changed, 118 insertions, 177 deletions
diff --git a/src/declarative/particles/qsgimageparticle.cpp b/src/declarative/particles/qsgimageparticle.cpp
index c9df5f4dbd..836236c13e 100644
--- a/src/declarative/particles/qsgimageparticle.cpp
+++ b/src/declarative/particles/qsgimageparticle.cpp
@@ -355,7 +355,7 @@ void QSGImageParticle::setColor(const QColor &color)
return;
m_color = color;
emit colorChanged();
- if(perfLevel < Coloured)
+ if(perfLevel < Colored)
reset();
}
@@ -365,7 +365,7 @@ void QSGImageParticle::setColorVariation(qreal var)
return;
m_color_variation = var;
emit colorVariationChanged();
- if(perfLevel < Coloured)
+ if(perfLevel < Colored)
reset();
}
@@ -375,7 +375,7 @@ void QSGImageParticle::setAlphaVariation(qreal arg)
m_alphaVariation = arg;
emit alphaVariationChanged(arg);
}
- if(perfLevel < Coloured)
+ if(perfLevel < Colored)
reset();
}
@@ -385,7 +385,7 @@ void QSGImageParticle::setAlpha(qreal arg)
m_alpha = arg;
emit alphaChanged(arg);
}
- if(perfLevel < Coloured)
+ if(perfLevel < Colored)
reset();
}
@@ -395,7 +395,7 @@ void QSGImageParticle::setRedVariation(qreal arg)
m_redVariation = arg;
emit redVariationChanged(arg);
}
- if(perfLevel < Coloured)
+ if(perfLevel < Colored)
reset();
}
@@ -405,7 +405,7 @@ void QSGImageParticle::setGreenVariation(qreal arg)
m_greenVariation = arg;
emit greenVariationChanged(arg);
}
- if(perfLevel < Coloured)
+ if(perfLevel < Colored)
reset();
}
@@ -415,7 +415,7 @@ void QSGImageParticle::setBlueVariation(qreal arg)
m_blueVariation = arg;
emit blueVariationChanged(arg);
}
- if(perfLevel < Coloured)
+ if(perfLevel < Colored)
reset();
}
@@ -498,11 +498,6 @@ void QSGImageParticle::setBloat(bool arg)
if(perfLevel < 9999)
reset();
}
-void QSGImageParticle::setCount(int c)
-{
- QSGParticlePainter::setCount(c);
- m_pleaseReset = true;
-}
void QSGImageParticle::reset()
{
@@ -569,20 +564,19 @@ QSGGeometryNode* QSGImageParticle::buildSimpleParticleNode()
g->setDrawingMode(GL_TRIANGLES);
SimpleVertex *vertices = (SimpleVertex *) g->vertexData();
- for (int p=0; p<m_count; ++p) {
- for (int i=0; i<4; ++i) {
- vertices[i].x = 0;
- vertices[i].y = 0;
- vertices[i].t = -1;
- vertices[i].lifeSpan = 0;
- vertices[i].size = 0;
- vertices[i].endSize = 0;
- vertices[i].sx = 0;
- vertices[i].sy = 0;
- vertices[i].ax = 0;
- vertices[i].ay = 0;
+ for (int p=0; p<m_count; ++p){
+ for(int i=0; i<4; i++){
+ vertices[i].x = m_data[p]->x;
+ vertices[i].y = m_data[p]->y;
+ vertices[i].t = m_data[p]->t;
+ vertices[i].size = m_data[p]->size;
+ vertices[i].endSize = m_data[p]->endSize;
+ vertices[i].sx = m_data[p]->sx;
+ vertices[i].sy = m_data[p]->sy;
+ vertices[i].ax = m_data[p]->ax;
+ vertices[i].ay = m_data[p]->ay;
}
-
+ //reload(p);
vertices[0].tx = 0;
vertices[0].ty = 0;
@@ -610,6 +604,9 @@ QSGGeometryNode* QSGImageParticle::buildSimpleParticleNode()
indices += 6;
}
+ m_node = new QSGGeometryNode();
+ m_node->setGeometry(g);
+
if (m_material) {
delete m_material;
m_material = 0;
@@ -619,24 +616,21 @@ QSGGeometryNode* QSGImageParticle::buildSimpleParticleNode()
m_material->texture = sceneGraphEngine()->createTextureFromImage(image);
m_material->texture->setFiltering(QSGTexture::Linear);
m_material->framecount = 1;
- m_node = new QSGGeometryNode();
- m_node->setGeometry(g);
m_node->setMaterial(m_material);
m_last_particle = 0;
-
return m_node;
}
QSGGeometryNode* QSGImageParticle::buildParticleNode()
{
if (m_count * 4 > 0xffff) {
- printf("UltraParticle: Too many particles... \n");//####Why is this here?
+ printf("UltraParticle: Too many particles... \n");//### Why is this here?
return 0;
}
if(m_count <= 0) {
- printf("UltraParticle: Too few particles... \n");
+ qDebug() << "UltraParticle: Too few particles... \n";//XXX: Is now a vaild intermediate state...
return 0;
}
@@ -679,70 +673,12 @@ QSGGeometryNode* QSGImageParticle::buildParticleNode()
QSGGeometry *g = new QSGGeometry(UltraParticle_AttributeSet, vCount, iCount);
g->setDrawingMode(GL_TRIANGLES);
+ m_node = new QSGGeometryNode();
+ m_node->setGeometry(g);
UltraVertex *vertices = (UltraVertex *) g->vertexData();
- SimpleVertex *oldSimple = (SimpleVertex *) m_lastData;//TODO: Other levels
- if(m_lastLevel == 1)
- qDebug() << "Theta" << m_lastLevel << oldSimple[0].x << oldSimple[0].y << oldSimple[0].t;
for (int p=0; p<m_count; ++p) {
-
- if (m_lastLevel == 1) {//Transplant/IntermediateVertices?
- for (int i=0; i<4; ++i) {
- vertices[i].x = oldSimple[i].x;
- vertices[i].y = oldSimple[i].y;
- vertices[i].t = oldSimple[i].t;
- vertices[i].lifeSpan = oldSimple[i].lifeSpan;
- vertices[i].size = oldSimple[i].size;
- vertices[i].endSize = oldSimple[i].endSize;
- vertices[i].sx = oldSimple[i].sx;
- vertices[i].sy = oldSimple[i].sy;
- vertices[i].ax = oldSimple[i].ax;
- vertices[i].ay = oldSimple[i].ay;
- vertices[i].xx = 1;
- vertices[i].xy = 0;
- vertices[i].yx = 0;
- vertices[i].yy = 1;
- vertices[i].rotation = 0;
- vertices[i].rotationSpeed = 0;
- vertices[i].autoRotate = 0;
- vertices[i].animIdx = 0;
- vertices[i].frameDuration = oldSimple[i].lifeSpan;
- vertices[i].frameCount = 1;
- vertices[i].animT = oldSimple[i].t;
- vertices[i].color.r = 255;
- vertices[i].color.g = 255;
- vertices[i].color.b = 255;
- vertices[i].color.a = 255;
- }
- } else {
- for (int i=0; i<4; ++i) {
- vertices[i].x = 0;
- vertices[i].y = 0;
- vertices[i].t = -1;
- vertices[i].lifeSpan = 0;
- vertices[i].size = 0;
- vertices[i].endSize = 0;
- vertices[i].sx = 0;
- vertices[i].sy = 0;
- vertices[i].ax = 0;
- vertices[i].ay = 0;
- vertices[i].xx = 1;
- vertices[i].xy = 0;
- vertices[i].yx = 0;
- vertices[i].yy = 1;
- vertices[i].rotation = 0;
- vertices[i].rotationSpeed = 0;
- vertices[i].autoRotate = 0;
- vertices[i].animIdx = -1;
- vertices[i].frameDuration = 1;
- vertices[i].frameCount = 0;
- vertices[i].animT = -1;
- vertices[i].color.r = 0;//TODO:Some things never get used uninitialized. Consider dropping them here?
- vertices[i].color.g = 0;
- vertices[i].color.b = 0;
- vertices[i].color.a = 0;
- }
- }
+ reload(p);//reload gets geometry from node
vertices[0].tx = 0;
vertices[0].ty = 0;
@@ -757,10 +693,9 @@ QSGGeometryNode* QSGImageParticle::buildParticleNode()
vertices[3].ty = 1;
vertices += 4;
- oldSimple += 4;
}
- quint16 *indices = g->indexDataAsUShort();//TODO: Speed gains by copying this over if count unchanged?
+ quint16 *indices = g->indexDataAsUShort();
for (int i=0; i<m_count; ++i) {
int o = i * 4;
indices[0] = o;
@@ -804,8 +739,6 @@ QSGGeometryNode* QSGImageParticle::buildParticleNode()
m_spriteEngine->setCount(m_count);
}
- m_node = new QSGGeometryNode();
- m_node->setGeometry(g);
m_node->setMaterial(m_material);
m_last_particle = 0;
@@ -818,9 +751,9 @@ QSGNode *QSGImageParticle::updatePaintNode(QSGNode *, UpdatePaintNodeData *)
if(m_pleaseReset){
if(m_node){
if(perfLevel == 1){
- qDebug() << "Beta";
- m_lastData = qMalloc(m_count*sizeof(SimpleVertices));//TODO: Account for count_changed possibility
- memcpy(m_lastData, m_node->geometry()->vertexData(), m_count * sizeof(SimpleVertices));//TODO: Multiple levels
+ m_lastCount = m_node->geometry()->vertexCount() / 4;
+ m_lastData = qMalloc(m_lastCount*sizeof(SimpleVertices));
+ memcpy(m_lastData, m_node->geometry()->vertexData(), m_lastCount * sizeof(SimpleVertices));//TODO: Multiple levels
}
m_lastLevel = perfLevel;
delete m_node;
@@ -845,7 +778,7 @@ QSGNode *QSGImageParticle::updatePaintNode(QSGNode *, UpdatePaintNodeData *)
void QSGImageParticle::prepareNextFrame()
{
- if (m_node == 0){ //TODO: Staggered loading (as emitted)
+ if (m_node == 0){//TODO: Staggered loading (as emitted)
m_node = buildParticleNode();
if(m_node == 0)
return;
@@ -876,67 +809,14 @@ void QSGImageParticle::prepareNextFrame()
}
}
-template <typename VT>
-IntermediateVertices* transplant(IntermediateVertices* iv, VT &v)
-{//Deliberate typemangling cast
- iv->v1 = (UltraVertex*)&(v.v1);
- iv->v2 = (UltraVertex*)&(v.v2);
- iv->v3 = (UltraVertex*)&(v.v3);
- iv->v4 = (UltraVertex*)&(v.v4);
- return iv;
-}
-
-IntermediateVertices* QSGImageParticle::fetchIntermediateVertices(int pos)
-{
- //Note that this class ruins typesafety for you. Maybe even thread safety.
- //TODO: Something better, possibly with templates or inheritance
- static IntermediateVertices iv;
- SimpleVertices *sv;
- UltraVertices *uv;
- switch(perfLevel){
- case Simple:
- sv = (SimpleVertices *) m_node->geometry()->vertexData();
- return transplant(&iv, sv[pos]);
- case Coloured:
- case Deformable:
- case Tabled:
- case Sprites:
- default:
- uv = (UltraVertices *) m_node->geometry()->vertexData();
- return transplant(&iv,uv[pos]);
- }
-}
-
void QSGImageParticle::reloadColor(const Color4ub &c, QSGParticleData* d)
{
- UltraVertices *particles = (UltraVertices *) m_node->geometry()->vertexData();
- int pos = particleTypeIndex(d);
- UltraVertices &p = particles[pos];
- p.v1.color = p.v2.color = p.v3.color = p.v4.color = c;
-}
-
-void QSGImageParticle::reload(QSGParticleData *d)
-{
- if (m_node == 0)
- return;
-
- int pos = particleTypeIndex(d);
- IntermediateVertices* p = fetchIntermediateVertices(pos);
-
- //Perhaps we could be more efficient?
- vertexCopy(*p->v1, d->pv);
- vertexCopy(*p->v2, d->pv);
- vertexCopy(*p->v3, d->pv);
- vertexCopy(*p->v4, d->pv);
+ d->color = c;
+ //TODO: get index for reload - or make function take an index
}
-void QSGImageParticle::load(QSGParticleData *d)
+void QSGImageParticle::initialize(int idx)
{
- if (m_node == 0)
- return;
-
- int pos = particleTypeIndex(d);
- IntermediateVertices* p = fetchIntermediateVertices(pos);//Remember this removes typesafety!
Color4ub color;
qreal redVariation = m_color_variation + m_redVariation;
qreal greenVariation = m_color_variation + m_greenVariation;
@@ -944,50 +824,111 @@ void QSGImageParticle::load(QSGParticleData *d)
switch(perfLevel){//Fall-through is intended on all of them
case Sprites:
// Initial Sprite State
- p->v1->animT = p->v2->animT = p->v3->animT = p->v4->animT = p->v1->t;
- p->v1->animIdx = p->v2->animIdx = p->v3->animIdx = p->v4->animIdx = 0;
+ m_data[idx]->animT = m_data[idx]->t;
+ m_data[idx]->animIdx = 0;
if(m_spriteEngine){
- m_spriteEngine->startSprite(pos);
- p->v1->frameCount = p->v2->frameCount = p->v3->frameCount = p->v4->frameCount = m_spriteEngine->spriteFrames(pos);
- p->v1->frameDuration = p->v2->frameDuration = p->v3->frameDuration = p->v4->frameDuration = m_spriteEngine->spriteDuration(pos);
+ m_spriteEngine->startSprite(idx);
+ m_data[idx]->frameCount = m_spriteEngine->spriteFrames(idx);
+ m_data[idx]->frameDuration = m_spriteEngine->spriteDuration(idx);
}else{
- p->v1->frameCount = p->v2->frameCount = p->v3->frameCount = p->v4->frameCount = 1;
- p->v1->frameDuration = p->v2->frameDuration = p->v3->frameDuration = p->v4->frameDuration = 9999;
+ m_data[idx]->frameCount = 1;
+ m_data[idx]->frameDuration = 9999;
}
case Tabled:
case Deformable:
//Initial Rotation
if(m_xVector){
- const QPointF &ret = m_xVector->sample(QPointF(d->pv.x, d->pv.y));
- p->v1->xx = p->v2->xx = p->v3->xx = p->v4->xx = ret.x();
- p->v1->xy = p->v2->xy = p->v3->xy = p->v4->xy = ret.y();
+ const QPointF &ret = m_xVector->sample(QPointF(m_data[idx]->x, m_data[idx]->y));
+ m_data[idx]->xx = ret.x();
+ m_data[idx]->xy = ret.y();
}
if(m_yVector){
- const QPointF &ret = m_yVector->sample(QPointF(d->pv.x, d->pv.y));
- p->v1->yx = p->v2->yx = p->v3->yx = p->v4->yx = ret.x();
- p->v1->yy = p->v2->yy = p->v3->yy = p->v4->yy = ret.y();
+ const QPointF &ret = m_yVector->sample(QPointF(m_data[idx]->x, m_data[idx]->y));
+ m_data[idx]->yx = ret.x();
+ m_data[idx]->yy = ret.y();
}
- p->v1->rotation = p->v2->rotation = p->v3->rotation = p->v4->rotation =
+ m_data[idx]->rotation =
(m_rotation + (m_rotationVariation - 2*((qreal)rand()/RAND_MAX)*m_rotationVariation) ) * CONV;
- p->v1->rotationSpeed = p->v2->rotationSpeed = p->v3->rotationSpeed = p->v4->rotationSpeed =
+ m_data[idx]->rotationSpeed =
(m_rotationSpeed + (m_rotationSpeedVariation - 2*((qreal)rand()/RAND_MAX)*m_rotationSpeedVariation) ) * CONV;
- p->v1->autoRotate = p->v2->autoRotate = p->v3->autoRotate = p->v4->autoRotate = m_autoRotation?1.0:0.0;
- case Coloured:
+ m_data[idx]->autoRotate = m_autoRotation?1.0:0.0;
+ case Colored:
//Color initialization
// Particle color
color.r = m_color.red() * (1 - redVariation) + rand() % 256 * redVariation;
color.g = m_color.green() * (1 - greenVariation) + rand() % 256 * greenVariation;
color.b = m_color.blue() * (1 - blueVariation) + rand() % 256 * blueVariation;
color.a = m_alpha * m_color.alpha() * (1 - m_alphaVariation) + rand() % 256 * m_alphaVariation;
- p->v1->color = p->v2->color = p->v3->color = p->v4->color = color;
+ m_data[idx]->color = color;
default:
break;
}
+}
+
+void QSGImageParticle::reload(int idx)
+{
+ if(!m_node)
+ return;
+
+ m_node->setFlag(QSGNode::OwnsGeometry, false);
+ UltraVertex *ultraVertices = (UltraVertex *) m_node->geometry()->vertexData();
+ SimpleVertex *simpleVertices = (SimpleVertex *) m_node->geometry()->vertexData();
+ switch(perfLevel){
+ case Sprites:
+ ultraVertices += idx*4;
+ for(int i=0; i<4; i++){
+ ultraVertices[i].x = m_data[idx]->x - m_systemOffset.x();
+ ultraVertices[i].y = m_data[idx]->y - m_systemOffset.y();
+ ultraVertices[i].t = m_data[idx]->t;
+ ultraVertices[i].lifeSpan = m_data[idx]->lifeSpan;
+ ultraVertices[i].size = m_data[idx]->size;
+ ultraVertices[i].endSize = m_data[idx]->endSize;
+ ultraVertices[i].sx = m_data[idx]->sx;
+ ultraVertices[i].sy = m_data[idx]->sy;
+ ultraVertices[i].ax = m_data[idx]->ax;
+ ultraVertices[i].ay = m_data[idx]->ay;
+ ultraVertices[i].xx = m_data[idx]->xx;
+ ultraVertices[i].xy = m_data[idx]->xy;
+ ultraVertices[i].yx = m_data[idx]->yx;
+ ultraVertices[i].yy = m_data[idx]->yy;
+ ultraVertices[i].rotation = m_data[idx]->rotation;
+ ultraVertices[i].rotationSpeed = m_data[idx]->rotationSpeed;
+ ultraVertices[i].autoRotate = m_data[idx]->autoRotate;
+ ultraVertices[i].animIdx = m_data[idx]->animIdx;
+ ultraVertices[i].frameDuration = m_data[idx]->frameDuration;
+ ultraVertices[i].frameCount = m_data[idx]->frameCount;
+ ultraVertices[i].animT = m_data[idx]->animT;
+ ultraVertices[i].color.r = m_data[idx]->color.r;
+ ultraVertices[i].color.g = m_data[idx]->color.g;
+ ultraVertices[i].color.b = m_data[idx]->color.b;
+ ultraVertices[i].color.a = m_data[idx]->color.a;
+ }
+ break;
+ case Tabled://TODO: Us
+ case Deformable:
+ case Colored:
+ case Simple:
+ simpleVertices += idx*4;
+ for(int i=0; i<4; i++){
+ simpleVertices[i].x = m_data[idx]->x - m_systemOffset.x();
+ simpleVertices[i].y = m_data[idx]->y - m_systemOffset.y();
+ simpleVertices[i].t = m_data[idx]->t;
+ simpleVertices[i].lifeSpan = m_data[idx]->lifeSpan;
+ simpleVertices[i].size = m_data[idx]->size;
+ simpleVertices[i].endSize = m_data[idx]->endSize;
+ simpleVertices[i].sx = m_data[idx]->sx;
+ simpleVertices[i].sy = m_data[idx]->sy;
+ simpleVertices[i].ax = m_data[idx]->ax;
+ simpleVertices[i].ay = m_data[idx]->ay;
+ }
+ break;
+ default:
+ break;
+ }
- vertexCopy(*p->v1, d->pv);
- vertexCopy(*p->v2, d->pv);
- vertexCopy(*p->v3, d->pv);
- vertexCopy(*p->v4, d->pv);
+ m_node->setFlag(QSGNode::OwnsGeometry, true);
}
+
+
QT_END_NAMESPACE