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-rw-r--r--src/declarative/particles/qsgimageparticle_p.h35
1 files changed, 19 insertions, 16 deletions
diff --git a/src/declarative/particles/qsgimageparticle_p.h b/src/declarative/particles/qsgimageparticle_p.h
index 4225829fb5..ccf5cf7702 100644
--- a/src/declarative/particles/qsgimageparticle_p.h
+++ b/src/declarative/particles/qsgimageparticle_p.h
@@ -153,29 +153,29 @@ class QSGImageParticle : public QSGParticlePainter
Q_PROPERTY(QUrl opacityTable READ opacitytable WRITE setOpacitytable NOTIFY opacitytableChanged)
//###Now just colorize - add a flag for 'solid' color particles(where the img is just a mask?)?
- Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged)
+ Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged RESET resetColor)
//Stacks (added) with individual colorVariations
- Q_PROPERTY(qreal colorVariation READ colorVariation WRITE setColorVariation NOTIFY colorVariationChanged)
- Q_PROPERTY(qreal redVariation READ redVariation WRITE setRedVariation NOTIFY redVariationChanged)
- Q_PROPERTY(qreal greenVariation READ greenVariation WRITE setGreenVariation NOTIFY greenVariationChanged)
- Q_PROPERTY(qreal blueVariation READ blueVariation WRITE setBlueVariation NOTIFY blueVariationChanged)
+ Q_PROPERTY(qreal colorVariation READ colorVariation WRITE setColorVariation NOTIFY colorVariationChanged RESET resetColor)
+ Q_PROPERTY(qreal redVariation READ redVariation WRITE setRedVariation NOTIFY redVariationChanged RESET resetColor)
+ Q_PROPERTY(qreal greenVariation READ greenVariation WRITE setGreenVariation NOTIFY greenVariationChanged RESET resetColor)
+ Q_PROPERTY(qreal blueVariation READ blueVariation WRITE setBlueVariation NOTIFY blueVariationChanged RESET resetColor)
//Stacks (multiplies) with the Alpha in the color, mostly here so you can use svg color names (which have full alpha)
- Q_PROPERTY(qreal alpha READ alpha WRITE setAlpha NOTIFY alphaChanged)
- Q_PROPERTY(qreal alphaVariation READ alphaVariation WRITE setAlphaVariation NOTIFY alphaVariationChanged)
+ Q_PROPERTY(qreal alpha READ alpha WRITE setAlpha NOTIFY alphaChanged RESET resetColor)
+ Q_PROPERTY(qreal alphaVariation READ alphaVariation WRITE setAlphaVariation NOTIFY alphaVariationChanged RESET resetColor)
- Q_PROPERTY(qreal rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
- Q_PROPERTY(qreal rotationVariation READ rotationVariation WRITE setRotationVariation NOTIFY rotationVariationChanged)
- Q_PROPERTY(qreal rotationSpeed READ rotationSpeed WRITE setRotationSpeed NOTIFY rotationSpeedChanged)
- Q_PROPERTY(qreal rotationSpeedVariation READ rotationSpeedVariation WRITE setRotationSpeedVariation NOTIFY rotationSpeedVariationChanged)
+ Q_PROPERTY(qreal rotation READ rotation WRITE setRotation NOTIFY rotationChanged RESET resetRotation)
+ Q_PROPERTY(qreal rotationVariation READ rotationVariation WRITE setRotationVariation NOTIFY rotationVariationChanged RESET resetRotation)
+ Q_PROPERTY(qreal rotationSpeed READ rotationSpeed WRITE setRotationSpeed NOTIFY rotationSpeedChanged RESET resetRotation)
+ Q_PROPERTY(qreal rotationSpeedVariation READ rotationSpeedVariation WRITE setRotationSpeedVariation NOTIFY rotationSpeedVariationChanged RESET resetRotation)
//If true, then will face the direction of motion. Stacks with rotation, e.g. setting rotation
//to 180 will lead to facing away from the direction of motion
- Q_PROPERTY(bool autoRotation READ autoRotation WRITE setAutoRotation NOTIFY autoRotationChanged)
+ Q_PROPERTY(bool autoRotation READ autoRotation WRITE setAutoRotation NOTIFY autoRotationChanged RESET resetRotation)
//###Call i/j? Makes more sense to those with vector calculus experience, and I could even add the cirumflex in QML?
//xVector is the vector from the top-left point to the top-right point, and is multiplied by current size
- Q_PROPERTY(QSGDirection* xVector READ xVector WRITE setXVector NOTIFY xVectorChanged)
+ Q_PROPERTY(QSGDirection* xVector READ xVector WRITE setXVector NOTIFY xVectorChanged RESET resetDeformation)
//yVector is the same, but top-left to bottom-left. The particle is always a parallelogram.
- Q_PROPERTY(QSGDirection* yVector READ yVector WRITE setYVector NOTIFY yVectorChanged)
+ Q_PROPERTY(QSGDirection* yVector READ yVector WRITE setYVector NOTIFY yVectorChanged RESET resetDeformation)
Q_PROPERTY(QDeclarativeListProperty<QSGSprite> sprites READ sprites)
Q_PROPERTY(EntryEffect entryEffect READ entryEffect WRITE setEntryEffect NOTIFY entryEffectChanged)
@@ -252,6 +252,10 @@ public:
EntryEffect entryEffect() const { return m_entryEffect; }
+ void resetColor();
+ void resetRotation();
+ void resetDeformation();
+
signals:
void imageChanged();
@@ -371,11 +375,10 @@ private:
QList<QSGSprite*> m_sprites;
QSGSpriteEngine* m_spriteEngine;
- //TODO: Reset methods
bool m_explicitColor;
bool m_explicitRotation;
bool m_explicitDeformation;
- bool m_explicitAnimation;//TODO: Implement this
+ bool m_explicitAnimation;
QHash<int, QVector<QSGParticleData*> > m_shadowData;
bool m_shadowInit;
void clearShadows();