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-rw-r--r--src/declarative/particles/qsgparticlepainter.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/declarative/particles/qsgparticlepainter.cpp b/src/declarative/particles/qsgparticlepainter.cpp
index f4639c20a2..670c1f2118 100644
--- a/src/declarative/particles/qsgparticlepainter.cpp
+++ b/src/declarative/particles/qsgparticlepainter.cpp
@@ -58,10 +58,10 @@ QT_BEGIN_NAMESPACE
If the ParticlePainter is a direct child of a ParticleSystem, it will automatically be associated with it.
*/
/*!
- \qmlproperty list<string> QtQuick.Particles2::ParticlePainter::particles
+ \qmlproperty list<string> QtQuick.Particles2::ParticlePainter::groups
Which logical particle groups will be painted.
- If empty, it will paint the default particle ("").
+ If empty, it will paint the default particle group ("").
*/
QSGParticlePainter::QSGParticlePainter(QSGItem *parent) :
QSGItem(parent),
@@ -144,7 +144,7 @@ void QSGParticlePainter::calcSystemOffset(bool resetPending)
m_systemOffset = -1 * this->mapFromItem(m_system, QPointF(0.0, 0.0));
if (lastOffset != m_systemOffset && !resetPending){
//Reload all particles//TODO: Necessary?
- foreach (const QString &g, m_particles){
+ foreach (const QString &g, m_groups){
int gId = m_system->m_groupIds[g];
foreach (QSGParticleData* d, m_system->m_groupData[gId]->data)
reload(d);