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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgparticlepainter_p.h"
+#include <QDebug>
+QT_BEGIN_NAMESPACE
+QSGParticlePainter::QSGParticlePainter(QSGItem *parent) :
+ QSGItem(parent),
+ m_system(0), m_count(0), m_lastStart(0), m_sentinel(new QSGParticleData)
+{
+ connect(this, SIGNAL(xChanged()),
+ this, SLOT(calcSystemOffset()));
+ connect(this, SIGNAL(yChanged()),
+ this, SLOT(calcSystemOffset()));
+}
+
+void QSGParticlePainter::componentComplete()
+{
+ if(!m_system && qobject_cast<QSGParticleSystem*>(parentItem()))
+ setSystem(qobject_cast<QSGParticleSystem*>(parentItem()));
+ if(!m_system)
+ qWarning() << "ParticlePainter created without a particle system specified";//TODO: useful QML warnings, like line number?
+ QSGItem::componentComplete();
+}
+
+
+void QSGParticlePainter::setSystem(QSGParticleSystem *arg)
+{
+ if (m_system != arg) {
+ m_system = arg;
+ if(m_system){
+ m_system->registerParticlePainter(this);
+ connect(m_system, SIGNAL(xChanged()),
+ this, SLOT(calcSystemOffset()));
+ connect(m_system, SIGNAL(yChanged()),
+ this, SLOT(calcSystemOffset()));
+ calcSystemOffset();
+ }
+ emit systemChanged(arg);
+ }
+}
+
+void QSGParticlePainter::load(QSGParticleData* d)
+{
+ int idx = particleTypeIndex(d);
+ m_data[idx] = d;
+ initialize(idx);
+ reload(idx);
+}
+
+void QSGParticlePainter::reload(QSGParticleData* d)
+{
+ reload(particleTypeIndex(d));
+}
+
+void QSGParticlePainter::reset()
+{
+ //Have to every time because what it's emitting may have changed and that affects particleTypeIndex
+ if(m_system && !m_inResize)
+ resize(0,1);//###Fix this by making resize take sensible arguments
+ //###This also means double resets. Make reset not virtual?
+}
+
+void QSGParticlePainter::resize(int oldSize, int newSize)
+{
+ if(newSize == oldSize)//TODO: What if particles switched so indices change but total count is the same?
+ return;
+
+ QHash<int, QPair<int, int> > oldStarts(m_particleStarts);
+ //Update particle starts datastore
+ m_particleStarts.clear();
+ m_lastStart = 0;
+ QList<int> particleList;
+ if(m_particles.isEmpty())
+ particleList << 0;
+ foreach(const QString &s, m_particles)
+ particleList << m_system->m_groupIds[s];
+ foreach(int gIdx, particleList){
+ QSGParticleGroupData *gd = m_system->m_groupData[gIdx];
+ m_particleStarts.insert(gIdx, qMakePair<int, int>(gd->size, m_lastStart));
+ m_lastStart += gd->size;
+ }
+
+ //Shuffle stuff around
+ //TODO: In place shuffling because it's faster
+ QVector<QSGParticleData*> oldData(m_data);
+ QVector<QObject*> oldAttached(m_attachedData);
+ m_data.clear();
+ m_data.resize(m_count);
+ m_attachedData.resize(m_count);
+ foreach(int gIdx, particleList){
+ QSGParticleGroupData *gd = m_system->m_groupData[gIdx];
+ for(int i=0; i<gd->data.size(); i++){//TODO: When group didn't exist before
+ int newIdx = m_particleStarts[gIdx].second + i;
+ int oldIdx = oldStarts[gIdx].second + i;
+ if(i >= oldStarts[gIdx].first || oldData.size() <= oldIdx){
+ m_data[newIdx] = m_sentinel;
+ }else{
+ m_data[newIdx] = oldData[oldIdx];
+ m_attachedData[newIdx] = oldAttached[oldIdx];
+ }
+ }
+ }
+ m_inResize = true;
+ reset();
+ m_inResize = false;
+}
+
+
+void QSGParticlePainter::setCount(int c)
+{
+ Q_ASSERT(c >= 0); //XXX
+ if(c == m_count)
+ return;
+ int lastCount = m_count;
+ m_count = c;
+ resize(lastCount, m_count);
+ emit countChanged();
+}
+
+int QSGParticlePainter::count()
+{
+ return m_count;
+}
+
+int QSGParticlePainter::particleTypeIndex(QSGParticleData* d)
+{
+ Q_ASSERT(d && m_particleStarts.contains(d->group));//XXX
+ int ret = m_particleStarts[d->group].second + d->index;
+ Q_ASSERT(ret >=0 && ret < m_count);//XXX:shouldn't assert, but bugs here were hard to find in the past
+ return ret;
+}
+
+
+void QSGParticlePainter::calcSystemOffset()
+{
+ if(!m_system)
+ return;
+ QPointF lastOffset = m_systemOffset;
+ m_systemOffset = -1 * this->mapFromItem(m_system, QPointF());
+ if(lastOffset != m_systemOffset){
+ //Reload all particles//TODO: Necessary?
+ foreach(const QString &g, m_particles){
+ int gId = m_system->m_groupIds[g];
+ foreach(QSGParticleData* d, m_system->m_groupData[gId]->data)
+ reload(d);
+ }
+ }
+}
+QT_END_NAMESPACE