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Diffstat (limited to 'src/declarative/particles/qsgparticlepainter_p.h')
-rw-r--r-- | src/declarative/particles/qsgparticlepainter_p.h | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/src/declarative/particles/qsgparticlepainter_p.h b/src/declarative/particles/qsgparticlepainter_p.h new file mode 100644 index 0000000000..e506018f53 --- /dev/null +++ b/src/declarative/particles/qsgparticlepainter_p.h @@ -0,0 +1,134 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the Declarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef PARTICLE_H +#define PARTICLE_H + +#include <QObject> +#include <QDebug> +#include "qsgparticlesystem_p.h" + +QT_BEGIN_HEADER + +QT_BEGIN_NAMESPACE + +QT_MODULE(Declarative) + + +class QSGParticlePainter : public QSGItem +{ + Q_OBJECT + Q_PROPERTY(QSGParticleSystem* system READ system WRITE setSystem NOTIFY systemChanged) + Q_PROPERTY(QStringList particles READ particles WRITE setParticles NOTIFY particlesChanged) + +public: + explicit QSGParticlePainter(QSGItem *parent = 0); + //Data Interface to system + void load(QSGParticleData*); + void reload(QSGParticleData*); + void setCount(int c); + int count(); + QSGParticleSystem* system() const + { + return m_system; + } + + + QStringList particles() const + { + return m_particles; + } + +signals: + void countChanged(); + void systemChanged(QSGParticleSystem* arg); + + void particlesChanged(QStringList arg); + +public slots: +void setSystem(QSGParticleSystem* arg); + +void setParticles(QStringList arg) +{ + if (m_particles != arg) { + m_particles = arg; + emit particlesChanged(arg); + } +} +private slots: + void calcSystemOffset(); + +protected: + /* Reset resets all your internal data structures. But anything attached to a particle should + be in attached data. So reset + reloads should have no visible effect. + ###Hunt down all cases where we do a complete reset for convenience and be more targeted + */ + virtual void reset(); + + virtual void componentComplete(); + //Data interface to painters + QVector<QSGParticleData*> m_data; //Actually stored in arbitrary order, + QVector<QObject*> m_attachedData; //This data will be moved along with m_data in resizes (but you own it) + virtual void initialize(int){} + virtual void reload(int){}//If you need to do something on size changed, check m_data size in this? Or we reset you every time? + + QSGParticleSystem* m_system; + friend class QSGParticleSystem; + int m_count; + bool m_pleaseReset; + QStringList m_particles; + QPointF m_systemOffset; + + +private: + int m_lastStart; + QHash<int, QPair<int, int> > m_particleStarts; + int particleTypeIndex(QSGParticleData* d);//Now private + void resize(int, int); + + QSGParticleData* m_sentinel; + //QVector<QSGParticleData*> m_shadowData;//For when we implement overwrite: false + bool m_inResize; +}; + +QT_END_NAMESPACE +QT_END_HEADER +#endif // PARTICLE_H |