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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgangleddirection_p.h"
+#include "qsgcustomparticle_p.h"
+#include "qsgellipseextruder_p.h"
+#include "qsgemitter_p.h"
+#include "qsgfollowemitter_p.h"
+#include "qsgfriction_p.h"
+#include "qsggravity_p.h"
+#include "qsgimageparticle_p.h"
+#include "qsgitemparticle_p.h"
+#include "qsgkill_p.h"
+#include "qsglineextruder_p.h"
+#include "qsgmaskextruder_p.h"
+#include "qsgmodelparticle_p.h"
+#include "qsgparticleaffector_p.h"
+#include "qsgparticleemitter_p.h"
+#include "qsgparticleextruder_p.h"
+#include "qsgparticlepainter_p.h"
+#include "qsgparticlesmodule_p.h"
+#include "qsgparticlesystem_p.h"
+#include "qsgpointattractor_p.h"
+#include "qsgpointdirection_p.h"
+#include "qsgspritegoal_p.h"
+#include "qsgstochasticdirection_p.h"
+#include "qsgtargeteddirection_p.h"
+#include "qsgturbulence_p.h"
+#include "qsgwander_p.h"
+
+QT_BEGIN_NAMESPACE
+
+void QSGParticlesModule::defineModule()
+{
+ const char* uri = "QtQuick.Particles";
+ //Debugging only exposition
+ qmlRegisterType<QSGParticlePainter>(uri, 2, 0, "ParticlePainter");
+ qmlRegisterType<QSGParticleEmitter>(uri, 2, 0, "ParticleEmitter");
+ qmlRegisterType<QSGParticleExtruder>(uri, 2, 0, "ParticleExtruder");
+ qmlRegisterType<QSGStochasticDirection>(uri, 2, 0, "NullVector");
+ //Probably should be nocreate types
+
+ qmlRegisterType<QSGParticleSystem>(uri, 2, 0, "ParticleSystem");
+
+ qmlRegisterType<QSGImageParticle>(uri, 2, 0, "ImageParticle");
+ qmlRegisterType<QSGCustomParticle>(uri, 2, 0, "CustomParticle");
+ qmlRegisterType<QSGItemParticle>(uri, 2, 0, "ItemParticle");
+ qmlRegisterType<QSGModelParticle>(uri, 2, 0, "ModelParticle");
+
+ qmlRegisterType<QSGBasicEmitter>(uri, 2, 0, "Emitter");
+ qmlRegisterType<QSGFollowEmitter>(uri, 2, 0, "FollowEmitter");
+
+ qmlRegisterType<QSGEllipseExtruder>(uri, 2, 0, "EllipseShape");
+ qmlRegisterType<QSGLineExtruder>(uri, 2, 0, "LineShape");
+ qmlRegisterType<QSGMaskExtruder>(uri, 2, 0, "MaskShape");
+
+ qmlRegisterType<QSGPointDirection>(uri, 2, 0, "PointDirection");
+ qmlRegisterType<QSGAngledDirection>(uri, 2, 0, "AngledDirection");
+ qmlRegisterType<QSGTargetedDirection>(uri, 2, 0, "TargetedDirection");
+
+ qmlRegisterType<QSGParticleAffector>(uri, 2, 0, "ParticleAffector");//if it has a triggered signal, it's useful
+ qmlRegisterType<QSGWanderAffector>(uri, 2, 0, "Wander");
+ qmlRegisterType<QSGFrictionAffector>(uri, 2, 0, "Friction");
+ qmlRegisterType<QSGPointAttractorAffector>(uri, 2, 0, "PointAttractor");
+ qmlRegisterType<QSGGravityAffector>(uri, 2, 0, "Gravity");
+ qmlRegisterType<QSGKillAffector>(uri, 2, 0, "Kill");
+ qmlRegisterType<QSGSpriteGoalAffector>(uri, 2, 0, "SpriteGoal");
+ qmlRegisterType<QSGTurbulenceAffector>(uri, 2, 0 , "Turbulence");
+}
+
+QT_END_NAMESPACE
+
+//Q_EXPORT_PLUGIN2(Particles, QT_PREPEND_NAMESPACE(ParticlesModule))