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Diffstat (limited to 'src/declarative/particles/qsgspritegoal.cpp')
-rw-r--r--src/declarative/particles/qsgspritegoal.cpp12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/declarative/particles/qsgspritegoal.cpp b/src/declarative/particles/qsgspritegoal.cpp
index 1837167813..ec2be02326 100644
--- a/src/declarative/particles/qsgspritegoal.cpp
+++ b/src/declarative/particles/qsgspritegoal.cpp
@@ -64,16 +64,12 @@ QT_BEGIN_NAMESPACE
\qmlproperty bool QtQuick.Particles2::SpriteGoal::systemStates
*/
- Q_PROPERTY(QString goalState READ goalState WRITE setGoalState NOTIFY goalStateChanged)
- Q_PROPERTY(bool jump READ jump WRITE setJump NOTIFY jumpChanged)
- Q_PROPERTY(bool systemStates READ systemStates WRITE setSystemStates NOTIFY systemStatesChanged)
-
QSGSpriteGoalAffector::QSGSpriteGoalAffector(QSGItem *parent) :
QSGParticleAffector(parent), m_goalIdx(-1), m_jump(false), m_systemStates(false), m_lastEngine(0), m_notUsingEngine(false)
{
}
-void QSGSpriteGoalAffector::updateStateIndex(QSGSpriteEngine* e)
+void QSGSpriteGoalAffector::updateStateIndex(QSGStochasticEngine* e)
{
if (m_systemStates){
m_goalIdx = m_system->m_groupIds[m_goalState];
@@ -104,14 +100,14 @@ void QSGSpriteGoalAffector::setGoalState(QString arg)
bool QSGSpriteGoalAffector::affectParticle(QSGParticleData *d, qreal dt)
{
Q_UNUSED(dt);
- QSGSpriteEngine *engine = 0;
+ QSGStochasticEngine *engine = 0;
if (!m_systemStates){
//TODO: Affect all engines
foreach (QSGParticlePainter *p, m_system->m_groupData[d->group]->painters)
if (qobject_cast<QSGImageParticle*>(p))
engine = qobject_cast<QSGImageParticle*>(p)->spriteEngine();
}else{
- engine = m_system->m_spriteEngine;
+ engine = m_system->m_stateEngine;
if (!engine)
m_notUsingEngine = true;
}
@@ -126,7 +122,7 @@ bool QSGSpriteGoalAffector::affectParticle(QSGParticleData *d, qreal dt)
if (m_notUsingEngine){//systemStates && no stochastic states defined. So cut out the engine
//TODO: It's possible to move to a group that is intermediate and not used by painters or emitters - but right now that will redirect to the default group
m_system->moveGroups(d, m_goalIdx);
- }else if (engine->spriteState(index) != m_goalIdx){
+ }else if (engine->curState(index) != m_goalIdx){
engine->setGoal(m_goalIdx, index, m_jump);
emit affected(QPointF(d->curX(), d->curY()));//###Expensive if unconnected? Move to Affector?
return true; //Doesn't affect particle data, but necessary for onceOff