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-rw-r--r--src/declarative/particles/defaultshaders/coloredvertex.shader18
-rw-r--r--src/declarative/particles/defaultshaders/deformablevertex.shader18
-rw-r--r--src/declarative/particles/defaultshaders/simplevertex.shader22
-rw-r--r--src/declarative/particles/defaultshaders/spritevertex.shader5
-rw-r--r--src/declarative/particles/qsgimageparticle.cpp43
-rw-r--r--src/declarative/particles/qsgimageparticle_p.h16
6 files changed, 102 insertions, 20 deletions
diff --git a/src/declarative/particles/defaultshaders/coloredvertex.shader b/src/declarative/particles/defaultshaders/coloredvertex.shader
index cdbb130dd9..5b8339276c 100644
--- a/src/declarative/particles/defaultshaders/coloredvertex.shader
+++ b/src/declarative/particles/defaultshaders/coloredvertex.shader
@@ -5,6 +5,7 @@ attribute lowp vec4 vColor;
uniform highp mat4 qt_Matrix;
uniform highp float timestamp;
+uniform highp float entry;
varying lowp vec4 fColor;
@@ -19,6 +20,18 @@ void main() {
if (t < 0. || t > 1.)
currentSize = 0.;
+ lowp float fFade = 1.;
+
+ if (entry == 1.){
+ highp float fadeIn = min(t * 10., 1.);
+ highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
+ fFade = fadeIn * fadeOut;
+ }else if(entry == 2.){
+ highp float sizeIn = min(t * 10., 1.);
+ highp float sizeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
+ currentSize = currentSize * sizeIn * sizeOut;
+ }
+
gl_PointSize = currentSize;
highp vec2 pos = vPos
@@ -27,8 +40,5 @@ void main() {
gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1);
- highp float fadeIn = min(t * 10., 1.);
- highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
-
- fColor = vColor * (fadeIn * fadeOut);
+ fColor = vColor * (fFade);
}
diff --git a/src/declarative/particles/defaultshaders/deformablevertex.shader b/src/declarative/particles/defaultshaders/deformablevertex.shader
index 001998435f..ab6acde36d 100644
--- a/src/declarative/particles/defaultshaders/deformablevertex.shader
+++ b/src/declarative/particles/defaultshaders/deformablevertex.shader
@@ -8,6 +8,7 @@ attribute lowp vec4 vColor;
uniform highp mat4 qt_Matrix;
uniform highp float timestamp;
+uniform highp float entry;
varying highp vec2 fTex;
varying lowp vec4 fColor;
@@ -24,6 +25,18 @@ void main() {
if (t < 0. || t > 1.)
currentSize = 0.;
+ lowp float fFade = 1.;
+
+ if (entry == 1.){
+ highp float fadeIn = min(t * 10., 1.);
+ highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
+ fFade = fadeIn * fadeOut;
+ }else if(entry == 2.){
+ highp float sizeIn = min(t * 10., 1.);
+ highp float sizeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
+ currentSize = currentSize * sizeIn * sizeOut;
+ }
+
highp vec2 pos;
highp float rotation = vRotation.x + vRotation.y * t * vData.y;
if(vRotation.z == 1.0){
@@ -48,8 +61,5 @@ void main() {
gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1);
- highp float fadeIn = min(t * 10., 1.);
- highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
-
- fColor = vColor * (fadeIn * fadeOut);
+ fColor = vColor * fFade;
}
diff --git a/src/declarative/particles/defaultshaders/simplevertex.shader b/src/declarative/particles/defaultshaders/simplevertex.shader
index 1c07363505..c287e159a5 100644
--- a/src/declarative/particles/defaultshaders/simplevertex.shader
+++ b/src/declarative/particles/defaultshaders/simplevertex.shader
@@ -4,20 +4,30 @@ attribute highp vec4 vVec; // x,y = constant speed, z,w = acceleration
uniform highp mat4 qt_Matrix;
uniform highp float timestamp;
+uniform highp float entry;
varying lowp float fFade;
void main() {
- highp float size = vData.z;
- highp float endSize = vData.w;
-
highp float t = (timestamp - vData.x) / vData.y;
- highp float currentSize = mix(size, endSize, t * t);
+ highp float currentSize = mix(vData.z, vData.w, t * t);
if (t < 0. || t > 1.)
currentSize = 0.;
+ fFade = 1.;
+
+ if (entry == 1.){
+ highp float fadeIn = min(t * 10., 1.);
+ highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
+ fFade = fadeIn * fadeOut;
+ }else if(entry == 2.){
+ highp float sizeIn = min(t * 10., 1.);
+ highp float sizeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
+ currentSize = currentSize * sizeIn * sizeOut;
+ }
+
gl_PointSize = currentSize;
highp vec2 pos = vPos
@@ -26,8 +36,4 @@ void main() {
gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1);
- highp float fadeIn = min(t * 10., 1.);
- highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
-
- fFade = fadeIn * fadeOut;
}
diff --git a/src/declarative/particles/defaultshaders/spritevertex.shader b/src/declarative/particles/defaultshaders/spritevertex.shader
index 7d89726fc2..c28e74c763 100644
--- a/src/declarative/particles/defaultshaders/spritevertex.shader
+++ b/src/declarative/particles/defaultshaders/spritevertex.shader
@@ -20,8 +20,6 @@ varying lowp vec4 fColor;
void main() {
- highp float size = vData.z;
- highp float endSize = vData.w;
highp float t = (timestamp - vData.x) / vData.y;
@@ -58,7 +56,7 @@ void main() {
frameTex.y = 1. * ((vAnimData.x + 1.)/animcount);
fTexB = frameTex;
- highp float currentSize = mix(size, endSize, t * t);
+ highp float currentSize = mix(vData.z, vData.w, t * t);
if (t < 0. || t > 1.)
currentSize = 0.;
@@ -89,5 +87,4 @@ void main() {
fColor = vColor;
tt = t;
-
}
diff --git a/src/declarative/particles/qsgimageparticle.cpp b/src/declarative/particles/qsgimageparticle.cpp
index 7a4654112a..aac07b912a 100644
--- a/src/declarative/particles/qsgimageparticle.cpp
+++ b/src/declarative/particles/qsgimageparticle.cpp
@@ -78,6 +78,7 @@ class ImageMaterialData
QSGTexture *opacitytable;
qreal timestamp;
+ qreal entry;
qreal framecount;
qreal animcount;
};
@@ -120,6 +121,7 @@ public:
program()->setUniformValue("opacitytable", 3);
glFuncs = QGLContext::currentContext()->functions();
m_timestamp_id = program()->uniformLocation("timestamp");
+ m_entry_id = program()->uniformLocation("entry");
}
void updateState(const TabledMaterialData* d, const TabledMaterialData*) {
@@ -139,8 +141,10 @@ public:
program()->setUniformValue(m_timestamp_id, (float) d->timestamp);
program()->setUniformValue("framecount", (float) 1);
program()->setUniformValue("animcount", (float) 1);
+ program()->setUniformValue(m_entry_id, (float) d->entry);
}
+ int m_entry_id;
int m_timestamp_id;
QByteArray m_vertex_code;
QByteArray m_fragment_code;
@@ -181,6 +185,7 @@ public:
program()->setUniformValue("texture", 0);
glFuncs = QGLContext::currentContext()->functions();
m_timestamp_id = program()->uniformLocation("timestamp");
+ m_entry_id = program()->uniformLocation("entry");
}
void updateState(const DeformableMaterialData* d, const DeformableMaterialData*) {
@@ -188,8 +193,10 @@ public:
d->texture->bind();
program()->setUniformValue(m_timestamp_id, (float) d->timestamp);
+ program()->setUniformValue(m_entry_id, (float) d->entry);
}
+ int m_entry_id;
int m_timestamp_id;
QByteArray m_vertex_code;
QByteArray m_fragment_code;
@@ -235,6 +242,7 @@ public:
m_timestamp_id = program()->uniformLocation("timestamp");
m_framecount_id = program()->uniformLocation("framecount");
m_animcount_id = program()->uniformLocation("animcount");
+ m_entry_id = program()->uniformLocation("entry");
}
void updateState(const SpriteMaterialData* d, const SpriteMaterialData*) {
@@ -254,11 +262,13 @@ public:
program()->setUniformValue(m_timestamp_id, (float) d->timestamp);
program()->setUniformValue(m_framecount_id, (float) d->framecount);
program()->setUniformValue(m_animcount_id, (float) d->animcount);
+ program()->setUniformValue(m_entry_id, (float) d->entry);
}
int m_timestamp_id;
int m_framecount_id;
int m_animcount_id;
+ int m_entry_id;
QByteArray m_vertex_code;
QByteArray m_fragment_code;
QGLFunctions* glFuncs;
@@ -313,6 +323,7 @@ public:
program()->setUniformValue("texture", 0);
glFuncs = QGLContext::currentContext()->functions();
m_timestamp_id = program()->uniformLocation("timestamp");
+ m_entry_id = program()->uniformLocation("entry");
}
void updateState(const ColoredMaterialData* d, const ColoredMaterialData*) {
@@ -320,9 +331,11 @@ public:
d->texture->bind();
program()->setUniformValue(m_timestamp_id, (float) d->timestamp);
+ program()->setUniformValue(m_entry_id, (float) d->entry);
}
int m_timestamp_id;
+ int m_entry_id;
QByteArray m_vertex_code;
QByteArray m_fragment_code;
QGLFunctions* glFuncs;
@@ -377,6 +390,7 @@ public:
program()->setUniformValue("texture", 0);
glFuncs = QGLContext::currentContext()->functions();
m_timestamp_id = program()->uniformLocation("timestamp");
+ m_entry_id = program()->uniformLocation("entry");
}
void updateState(const SimpleMaterialData* d, const SimpleMaterialData*) {
@@ -384,9 +398,11 @@ public:
d->texture->bind();
program()->setUniformValue(m_timestamp_id, (float) d->timestamp);
+ program()->setUniformValue(m_entry_id, (float) d->entry);
}
int m_timestamp_id;
+ int m_entry_id;
QByteArray m_vertex_code;
QByteArray m_fragment_code;
QGLFunctions* glFuncs;
@@ -463,6 +479,21 @@ public:
/*!
\qmlproperty list<Sprite> QtQuick.Particles2::ImageParticle::sprites
*/
+/*!
+ \qmlproperty EntryEffect QtQuick.Particles2::ImageParticle::entryEffect
+
+ This property provides basic and cheap entrance and exit effects for the particles.
+ For fine-grained control, see sizeTable and opacityTable.
+
+ Acceptable values are
+ \list
+ \o None: Particles just appear and disappear.
+ \o Fade: Particles fade in from 0. opacity at the start of their life, and fade out to 0. at the end.
+ \o Scale: Particles scale in from 0 size at the start of their life, and scale back to 0 at the end.
+ \endlist
+
+ Default value is Fade.
+*/
QSGImageParticle::QSGImageParticle(QSGItem* parent)
@@ -488,6 +519,7 @@ QSGImageParticle::QSGImageParticle(QSGItem* parent)
, perfLevel(Unknown)
, m_lastLevel(Unknown)
, m_debugMode(false)
+ , m_entryEffect(Fade)
{
setFlag(ItemHasContents);
m_debugMode = qmlParticlesDebug();
@@ -690,6 +722,16 @@ void QSGImageParticle::setBloat(bool arg)
reset();
}
+void QSGImageParticle::setEntryEffect(EntryEffect arg)
+{
+ if (m_entryEffect != arg) {
+ m_entryEffect = arg;
+ if (m_material)
+ getState<ImageMaterialData>(m_material)->entry = (qreal) m_entryEffect;
+ emit entryEffectChanged(arg);
+ }
+}
+
void QSGImageParticle::reset()
{
QSGParticlePainter::reset();
@@ -859,6 +901,7 @@ QSGGeometryNode* QSGImageParticle::buildParticleNodes()
m_material = SimpleMaterial::createMaterial();
getState<ImageMaterialData>(m_material)->texture = sceneGraphEngine()->createTextureFromImage(image);
getState<ImageMaterialData>(m_material)->texture->setFiltering(QSGTexture::Linear);
+ getState<ImageMaterialData>(m_material)->entry = (qreal) m_entryEffect;
m_material->setFlag(QSGMaterial::Blending);
}
diff --git a/src/declarative/particles/qsgimageparticle_p.h b/src/declarative/particles/qsgimageparticle_p.h
index ff2155692e..eb890e285c 100644
--- a/src/declarative/particles/qsgimageparticle_p.h
+++ b/src/declarative/particles/qsgimageparticle_p.h
@@ -176,7 +176,10 @@ class QSGImageParticle : public QSGParticlePainter
//yVector is the same, but top-left to bottom-left. The particle is always a parallelogram.
Q_PROPERTY(QSGStochasticDirection* yVector READ yVector WRITE setYVector NOTIFY yVectorChanged)
Q_PROPERTY(QDeclarativeListProperty<QSGSprite> sprites READ sprites)
+
+ Q_PROPERTY(EntryEffect entryEffect READ entryEffect WRITE setEntryEffect NOTIFY entryEffectChanged)
Q_PROPERTY(bool bloat READ bloat WRITE setBloat NOTIFY bloatChanged)//Just a debugging property to bypass optimizations
+ Q_ENUMS(EntryEffect)
public:
explicit QSGImageParticle(QSGItem *parent = 0);
virtual ~QSGImageParticle();
@@ -185,6 +188,12 @@ public:
QDeclarativeListProperty<QSGSprite> sprites();
QSGSpriteEngine* spriteEngine() {return m_spriteEngine;}
+ enum EntryEffect {
+ None = 0,
+ Fade = 1,
+ Scale = 2
+ };
+
enum PerformanceLevel{//TODO: Expose?
Unknown = 0,
Simple,
@@ -240,6 +249,8 @@ public:
bool bloat() const { return m_bloat; }
+ EntryEffect entryEffect() const { return m_entryEffect; }
+
signals:
void imageChanged();
@@ -277,6 +288,8 @@ signals:
void bloatChanged(bool arg);
+ void entryEffectChanged(EntryEffect arg);
+
public slots:
void reloadColor(const Color4ub &c, QSGParticleData* d);
void setAlphaVariation(qreal arg);
@@ -305,6 +318,8 @@ public slots:
void setBloat(bool arg);
+ void setEntryEffect(EntryEffect arg);
+
protected:
void reset();
virtual void initialize(int gIdx, int pIdx);
@@ -385,6 +400,7 @@ private:
MaterialData* getState(QSGMaterial* m){
return static_cast<QSGSimpleMaterial<MaterialData> *>(m)->state();
}
+ EntryEffect m_entryEffect;
};
QT_END_NAMESPACE