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-rw-r--r--src/declarative/scenegraph/coreapi/qsgmaterial.cpp199
1 files changed, 199 insertions, 0 deletions
diff --git a/src/declarative/scenegraph/coreapi/qsgmaterial.cpp b/src/declarative/scenegraph/coreapi/qsgmaterial.cpp
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+++ b/src/declarative/scenegraph/coreapi/qsgmaterial.cpp
@@ -0,0 +1,199 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgmaterial.h"
+#include "qsgrenderer_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QSGMaterialShader::QSGMaterialShader()
+ : m_compiled(false)
+{
+}
+
+void QSGMaterialShader::activate()
+{
+ if (!m_compiled)
+ compile();
+
+ m_program.bind();
+ char const *const *attr = attributeNames();
+ for (int i = 0; attr[i]; ++i) {
+ if (*attr[i])
+ m_program.enableAttributeArray(i);
+ }
+}
+
+void QSGMaterialShader::deactivate()
+{
+ char const *const *attr = attributeNames();
+ for (int i = 0; attr[i]; ++i) {
+ if (*attr[i])
+ m_program.disableAttributeArray(i);
+ }
+}
+
+void QSGMaterialShader::updateState(const RenderState &, QSGMaterial *, QSGMaterial *)
+{
+}
+
+void QSGMaterialShader::compile()
+{
+ Q_ASSERT(!m_compiled);
+
+ m_program.addShaderFromSourceCode(QGLShader::Vertex, vertexShader());
+ m_program.addShaderFromSourceCode(QGLShader::Fragment, fragmentShader());
+
+ char const *const *attr = attributeNames();
+#ifndef QT_NO_DEBUG
+ int maxVertexAttribs = 0;
+ glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
+ for (int i = 0; attr[i]; ++i) {
+ if (i >= maxVertexAttribs) {
+ qFatal("List of attribute names is either too long or not null-terminated.\n"
+ "Maximum number of attributes on this hardware is %i.\n"
+ "Vertex shader:\n%s\n"
+ "Fragment shader:\n%s\n",
+ maxVertexAttribs, vertexShader(), fragmentShader());
+ }
+ if (*attr[i])
+ m_program.bindAttributeLocation(attr[i], i);
+ }
+#else
+ for (int i = 0; attr[i]; ++i) {
+ if (*attr[i])
+ m_program.bindAttributeLocation(attr[i], i);
+ }
+#endif
+
+ if (!m_program.link()) {
+ qWarning("QSGMaterialShader: Shader compilation failed:");
+ qWarning() << m_program.log();
+ }
+
+ m_compiled = true;
+ initialize();
+}
+
+
+float QSGMaterialShader::RenderState::opacity() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->renderOpacity();
+}
+
+QMatrix4x4 QSGMaterialShader::RenderState::combinedMatrix() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->combinedMatrix();
+}
+
+QMatrix4x4 QSGMaterialShader::RenderState::modelViewMatrix() const
+{
+ Q_ASSERT(m_data);
+ return const_cast<QSGRenderer *>(static_cast<const QSGRenderer *>(m_data))->modelViewMatrix().top();
+}
+
+QRect QSGMaterialShader::RenderState::viewportRect() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->viewportRect();
+}
+
+QRect QSGMaterialShader::RenderState::deviceRect() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->deviceRect();
+}
+
+const QGLContext *QSGMaterialShader::RenderState::context() const
+{
+ return static_cast<const QSGRenderer *>(m_data)->glContext();
+}
+
+
+#ifndef QT_NO_DEBUG
+static int qt_material_count = 0;
+
+static void qt_print_material_count()
+{
+ qDebug("Number of leaked materials: %i", qt_material_count);
+ qt_material_count = -1;
+}
+#endif
+
+QSGMaterial::QSGMaterial()
+ : m_flags(0)
+{
+#ifndef QT_NO_DEBUG
+ ++qt_material_count;
+ static bool atexit_registered = false;
+ if (!atexit_registered) {
+ atexit(qt_print_material_count);
+ atexit_registered = true;
+ }
+#endif
+}
+
+QSGMaterial::~QSGMaterial()
+{
+#ifndef QT_NO_DEBUG
+ --qt_material_count;
+ if (qt_material_count < 0)
+ qDebug("Material destroyed after qt_print_material_count() was called.");
+#endif
+}
+
+void QSGMaterial::setFlag(Flags flags, bool set)
+{
+ if (set)
+ m_flags |= flags;
+ else
+ m_flags &= ~flags;
+}
+
+int QSGMaterial::compare(const QSGMaterial *other) const
+{
+ Q_ASSERT(other && type() == other->type());
+ return qint64(this) - qint64(other);
+}
+
+QT_END_NAMESPACE