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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef MATERIAL_H
+#define MATERIAL_H
+
+#include <qglshaderprogram.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Declarative)
+
+class QSGMaterial;
+
+class Q_DECLARATIVE_EXPORT QSGMaterialShader
+{
+public:
+ class Q_DECLARATIVE_EXPORT RenderState {
+ public:
+ enum DirtyState
+ {
+ DirtyMatrix = 0x0001,
+ DirtyOpacity = 0x0002
+ };
+ Q_DECLARE_FLAGS(DirtyStates, DirtyState)
+
+ inline DirtyStates dirtyState() const { return m_dirty; }
+
+ inline bool isMatrixDirty() const { return m_dirty & DirtyMatrix; }
+ inline bool isOpacityDirty() const { return m_dirty & DirtyOpacity; }
+
+ float opacity() const;
+ QMatrix4x4 combinedMatrix() const;
+ QMatrix4x4 modelViewMatrix() const;
+ QRect viewportRect() const;
+ QRect deviceRect() const;
+
+ const QGLContext *context() const;
+
+ private:
+ friend class QSGRenderer;
+ DirtyStates m_dirty;
+ const void *m_data;
+ };
+
+ QSGMaterialShader();
+
+ virtual void activate();
+ virtual void deactivate();
+ // First time a material is used, oldMaterial is null.
+ virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
+ virtual char const *const *attributeNames() const = 0; // Array must end with null.
+
+protected:
+ void compile();
+ virtual void initialize() { }
+
+ virtual const char *vertexShader() const = 0;
+ virtual const char *fragmentShader() const = 0;
+
+ QGLShaderProgram m_program;
+ bool m_compiled;
+ void *m_reserved;
+};
+
+struct QSGMaterialType { };
+
+class Q_DECLARATIVE_EXPORT QSGMaterial
+{
+public:
+ enum Flag {
+ Blending = 0x0001
+ };
+ Q_DECLARE_FLAGS(Flags, Flag)
+
+ QSGMaterial();
+ virtual ~QSGMaterial();
+
+ virtual QSGMaterialType *type() const = 0;
+ virtual QSGMaterialShader *createShader() const = 0;
+ virtual int compare(const QSGMaterial *other) const;
+
+ QSGMaterial::Flags flags() const { return m_flags; }
+
+protected:
+ void setFlag(Flags flags, bool set);
+
+private:
+ Flags m_flags;
+ void *m_reserved;
+ Q_DISABLE_COPY(QSGMaterial)
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterial::Flags)
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialShader::RenderState::DirtyStates)
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif