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-rw-r--r--src/declarative/scenegraph/coreapi/qsgrenderer.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/declarative/scenegraph/coreapi/qsgrenderer.cpp b/src/declarative/scenegraph/coreapi/qsgrenderer.cpp
index c6afb3154b..48c34d39dd 100644
--- a/src/declarative/scenegraph/coreapi/qsgrenderer.cpp
+++ b/src/declarative/scenegraph/coreapi/qsgrenderer.cpp
@@ -229,6 +229,21 @@ void QSGRenderer::renderScene(const Bindable &bindable)
int bindTime = frameTimer.elapsed();
#endif
+#ifndef QT_NO_DEBUG
+ // Sanity check that attribute registers are disabled
+ {
+ GLint count;
+ glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &count);
+ GLint enabled;
+ for (int i=0; i<count; ++i) {
+ glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled);
+ if (enabled) {
+ qWarning("QSGRenderer: attribute %d is enabled, this can lead to memory corruption and crashes.", i);
+ }
+ }
+ }
+#endif
+
render();
#ifdef QSG_RENDERER_TIMING
int renderTime = frameTimer.elapsed();
@@ -278,6 +293,14 @@ void QSGRenderer::setClearColor(const QColor &color)
m_clear_color = color;
}
+/*!
+ Updates internal data structures and emits the sceneGraphChanged() signal.
+
+ If \a flags contains the QSGNode::DirtyNodeRemoved flag, the node might be
+ in the process of being destroyed. It is then not safe to downcast the node
+ pointer.
+*/
+
void QSGRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyFlags flags)
{
Q_UNUSED(node);