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-rw-r--r--src/declarative/scenegraph/qsgcontext.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/declarative/scenegraph/qsgcontext.cpp b/src/declarative/scenegraph/qsgcontext.cpp
index d604c830cb..dd35c06ecc 100644
--- a/src/declarative/scenegraph/qsgcontext.cpp
+++ b/src/declarative/scenegraph/qsgcontext.cpp
@@ -350,12 +350,14 @@ QSGTexture *QSGContext::decodeImageToTexture(QIODevice *dev,
}
+
/*!
Factory function for texture objects.
If \a image is a valid image, the QSGTexture::setImage function
will be called with \a image as argument.
*/
+
QSGTexture *QSGContext::createTexture(const QImage &image) const
{
QSGPlainTexture *t = new QSGPlainTexture();
@@ -365,9 +367,11 @@ QSGTexture *QSGContext::createTexture(const QImage &image) const
}
+
/*!
Returns a material shader for the given material.
*/
+
QSGMaterialShader *QSGContext::prepareMaterial(QSGMaterial *material)
{
Q_D(QSGContext);
@@ -377,13 +381,19 @@ QSGMaterialShader *QSGContext::prepareMaterial(QSGMaterial *material)
return shader;
shader = material->createShader();
+ shader->compile();
+ shader->initialize();
d->materials[type] = shader;
+
return shader;
}
+
+
/*!
Sets weither the scene graph should render with flashing update rectangles or not
*/
+
void QSGContext::setFlashModeEnabled(bool enabled)
{
d_func()->flashMode = enabled;