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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGCONTEXT_H
+#define QSGCONTEXT_H
+
+#include <QObject>
+#include <qabstractanimation.h>
+
+#include "qsgnode.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Declarative)
+
+class QSGContextPrivate;
+class QSGRectangleNode;
+class QSGImageNode;
+class QSGGlyphNode;
+class QSGRenderer;
+
+class QSGTexture;
+class QSGMaterial;
+class QSGMaterialShader;
+class QSGEngine;
+
+class QGLContext;
+
+class Q_DECLARATIVE_EXPORT QSGContext : public QObject
+{
+ Q_OBJECT
+ Q_DECLARE_PRIVATE(QSGContext)
+
+public:
+ explicit QSGContext(QObject *parent = 0);
+ ~QSGContext();
+
+ virtual void initialize(QGLContext *context);
+
+ QSGRenderer *renderer() const;
+
+ void setRootNode(QSGRootNode *node);
+ QSGRootNode *rootNode() const;
+
+ QSGEngine *engine() const;
+ QGLContext *glContext() const;
+
+ bool isReady() const;
+
+ QSGMaterialShader *prepareMaterial(QSGMaterial *material);
+
+ virtual void renderNextFrame();
+
+ virtual QSGRectangleNode *createRectangleNode();
+ virtual QSGImageNode *createImageNode();
+ virtual QSGGlyphNode *createGlyphNode();
+ virtual QSGRenderer *createRenderer();
+
+ virtual bool canDecodeImageToTexture() const;
+ virtual QSGTexture *decodeImageToTexture(QIODevice *dev,
+ QSize *size,
+ const QSize &requestSize);
+ virtual QSGTexture *createTexture(const QImage &image = QImage()) const;
+
+ static QSGContext *createDefaultContext();
+
+ void schdelueTextureForCleanup(QSGTexture *texture);
+ void cleanupTextures();
+
+ void setFlashModeEnabled(bool enabled);
+ bool isFlashModeEnabled() const;
+
+ void setRenderAlpha(qreal renderAlpha);
+ qreal renderAlpha() const;
+
+signals:
+ void ready();
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGCONTEXT_H