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-rw-r--r--src/declarative/scenegraph/qsgdefaultglyphnode_p.cpp306
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diff --git a/src/declarative/scenegraph/qsgdefaultglyphnode_p.cpp b/src/declarative/scenegraph/qsgdefaultglyphnode_p.cpp
deleted file mode 100644
index 3476ab1665..0000000000
--- a/src/declarative/scenegraph/qsgdefaultglyphnode_p.cpp
+++ /dev/null
@@ -1,306 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qsgdefaultglyphnode_p_p.h"
-
-#include <qopenglshaderprogram.h>
-
-#include <QtGui/private/qopengltextureglyphcache_p.h>
-#include <private/qfontengine_p.h>
-#include <private/qopenglextensions_p.h>
-
-#include <private/qsgtexture_p.h>
-
-#include <private/qrawfont_p.h>
-
-QT_BEGIN_NAMESPACE
-
-class QSGTextMaskMaterialData : public QSGMaterialShader
-{
-public:
- QSGTextMaskMaterialData();
-
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual char const *const *attributeNames() const;
-private:
- virtual void initialize();
- virtual const char *vertexShader() const;
- virtual const char *fragmentShader() const;
-
- int m_matrix_id;
- int m_color_id;
- int m_textureScale_id;
-};
-
-const char *QSGTextMaskMaterialData::vertexShader() const {
- return
- "uniform highp mat4 matrix; \n"
- "uniform highp vec2 textureScale; \n"
- "attribute highp vec4 vCoord; \n"
- "attribute highp vec2 tCoord; \n"
- "varying highp vec2 sampleCoord; \n"
- "void main() { \n"
- " sampleCoord = tCoord * textureScale; \n"
- " gl_Position = matrix * vCoord; \n"
- "}";
-}
-
-const char *QSGTextMaskMaterialData::fragmentShader() const {
- return
- "varying highp vec2 sampleCoord; \n"
- "uniform sampler2D texture; \n"
- "uniform lowp vec4 color; \n"
- "void main() { \n"
- " gl_FragColor = color * texture2D(texture, sampleCoord).a; \n"
- "}";
-}
-
-char const *const *QSGTextMaskMaterialData::attributeNames() const
-{
- static char const *const attr[] = { "vCoord", "tCoord", 0 };
- return attr;
-}
-
-QSGTextMaskMaterialData::QSGTextMaskMaterialData()
-{
-}
-
-void QSGTextMaskMaterialData::initialize()
-{
- m_matrix_id = program()->uniformLocation("matrix");
- m_color_id = program()->uniformLocation("color");
- m_textureScale_id = program()->uniformLocation("textureScale");
-}
-
-void QSGTextMaskMaterialData::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
-{
- Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
- QSGTextMaskMaterial *material = static_cast<QSGTextMaskMaterial *>(newEffect);
- QSGTextMaskMaterial *oldMaterial = static_cast<QSGTextMaskMaterial *>(oldEffect);
-
- if (oldMaterial == 0 || material->color() != oldMaterial->color() || state.isOpacityDirty()) {
- QVector4D color(material->color().redF(), material->color().greenF(),
- material->color().blueF(), material->color().alphaF());
- color *= state.opacity();
- program()->setUniformValue(m_color_id, color);
- }
-
- bool updated = material->ensureUpToDate();
- Q_ASSERT(material->texture());
-
- Q_ASSERT(oldMaterial == 0 || oldMaterial->texture());
- if (updated
- || oldMaterial == 0
- || oldMaterial->texture()->textureId() != material->texture()->textureId()) {
- program()->setUniformValue(m_textureScale_id, QVector2D(1.0 / material->cacheTextureWidth(),
- 1.0 / material->cacheTextureHeight()));
- glBindTexture(GL_TEXTURE_2D, material->texture()->textureId());
-
- // Set the mag/min filters to be linear. We only need to do this when the texture
- // has been recreated.
- if (updated) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- }
- }
-
- if (state.isMatrixDirty())
- program()->setUniformValue(m_matrix_id, state.combinedMatrix());
-}
-
-QSGTextMaskMaterial::QSGTextMaskMaterial(const QRawFont &font)
- : m_texture(0), m_glyphCache(), m_font(font)
-{
- init();
-}
-
-QSGTextMaskMaterial::~QSGTextMaskMaterial()
-{
-}
-
-void QSGTextMaskMaterial::init()
-{
- Q_ASSERT(m_font.isValid());
-
- QFontEngineGlyphCache::Type type = QFontEngineGlyphCache::Raster_A8;
- setFlag(Blending, true);
-
- QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
- Q_ASSERT(ctx != 0);
-
- QRawFontPrivate *fontD = QRawFontPrivate::get(m_font);
- if (fontD->fontEngine != 0) {
- m_glyphCache = fontD->fontEngine->glyphCache(ctx, type, QTransform());
- if (!m_glyphCache || m_glyphCache->cacheType() != type) {
- m_glyphCache = new QOpenGLTextureGlyphCache(type, QTransform());
- fontD->fontEngine->setGlyphCache(ctx, m_glyphCache.data());
- }
- }
-}
-
-void QSGTextMaskMaterial::populate(const QPointF &p,
- const QVector<quint32> &glyphIndexes,
- const QVector<QPointF> &glyphPositions,
- QSGGeometry *geometry,
- QRectF *boundingRect,
- QPointF *baseLine)
-{
- Q_ASSERT(m_font.isValid());
- QVector<QFixedPoint> fixedPointPositions;
- for (int i=0; i<glyphPositions.size(); ++i)
- fixedPointPositions.append(QFixedPoint::fromPointF(glyphPositions.at(i)));
-
- QTextureGlyphCache *cache = glyphCache();
-
- QRawFontPrivate *fontD = QRawFontPrivate::get(m_font);
- cache->populate(fontD->fontEngine, glyphIndexes.size(), glyphIndexes.constData(),
- fixedPointPositions.data());
- cache->fillInPendingGlyphs();
-
- int margin = cache->glyphMargin();
-
- Q_ASSERT(geometry->indexType() == GL_UNSIGNED_SHORT);
- geometry->allocate(glyphIndexes.size() * 4, glyphIndexes.size() * 6);
- QVector4D *vp = (QVector4D *)geometry->vertexDataAsTexturedPoint2D();
- Q_ASSERT(geometry->sizeOfVertex() == sizeof(QVector4D));
- ushort *ip = geometry->indexDataAsUShort();
-
- QPointF position(p.x(), p.y() - m_font.ascent());
- bool supportsSubPixelPositions = fontD->fontEngine->supportsSubPixelPositions();
- for (int i=0; i<glyphIndexes.size(); ++i) {
- QFixed subPixelPosition;
- if (supportsSubPixelPositions)
- subPixelPosition = fontD->fontEngine->subPixelPositionForX(QFixed::fromReal(glyphPositions.at(i).x()));
-
- QTextureGlyphCache::GlyphAndSubPixelPosition glyph(glyphIndexes.at(i), subPixelPosition);
- const QTextureGlyphCache::Coord &c = cache->coords.value(glyph);
-
- QPointF glyphPosition = glyphPositions.at(i) + position;
- int x = qRound(glyphPosition.x()) + c.baseLineX - margin;
- int y = qRound(glyphPosition.y()) - c.baseLineY - margin;
-
- *boundingRect |= QRectF(x + margin, y + margin, c.w, c.h);
-
- float cx1 = x;
- float cx2 = x + c.w;
- float cy1 = y;
- float cy2 = y + c.h;
-
- float tx1 = c.x;
- float tx2 = (c.x + c.w);
- float ty1 = c.y;
- float ty2 = (c.y + c.h);
-
- if (baseLine->isNull())
- *baseLine = glyphPosition;
-
- vp[4 * i + 0] = QVector4D(cx1, cy1, tx1, ty1);
- vp[4 * i + 1] = QVector4D(cx2, cy1, tx2, ty1);
- vp[4 * i + 2] = QVector4D(cx1, cy2, tx1, ty2);
- vp[4 * i + 3] = QVector4D(cx2, cy2, tx2, ty2);
-
- int o = i * 4;
- ip[6 * i + 0] = o + 0;
- ip[6 * i + 1] = o + 2;
- ip[6 * i + 2] = o + 3;
- ip[6 * i + 3] = o + 3;
- ip[6 * i + 4] = o + 1;
- ip[6 * i + 5] = o + 0;
- }
-}
-
-QSGMaterialType *QSGTextMaskMaterial::type() const
-{
- static QSGMaterialType type;
- return &type;
-}
-
-QOpenGLTextureGlyphCache *QSGTextMaskMaterial::glyphCache() const
-{
- return static_cast<QOpenGLTextureGlyphCache*>(m_glyphCache.data());
-}
-
-QSGMaterialShader *QSGTextMaskMaterial::createShader() const
-{
- return new QSGTextMaskMaterialData;
-}
-
-int QSGTextMaskMaterial::compare(const QSGMaterial *o) const
-{
- Q_ASSERT(o && type() == o->type());
- const QSGTextMaskMaterial *other = static_cast<const QSGTextMaskMaterial *>(o);
- if (m_glyphCache != other->m_glyphCache)
- return m_glyphCache - other->m_glyphCache;
- QRgb c1 = m_color.rgba();
- QRgb c2 = other->m_color.rgba();
- return int(c2 < c1) - int(c1 < c2);
-}
-
-bool QSGTextMaskMaterial::ensureUpToDate()
-{
- QSize glyphCacheSize(glyphCache()->width(), glyphCache()->height());
- if (glyphCacheSize != m_size) {
- if (m_texture)
- delete m_texture;
- m_texture = new QSGPlainTexture();
- m_texture->setTextureId(glyphCache()->texture());
- m_texture->setTextureSize(QSize(glyphCache()->width(), glyphCache()->height()));
- m_texture->setOwnsTexture(false);
-
- m_size = glyphCacheSize;
-
- return true;
- } else {
- return false;
- }
-}
-
-int QSGTextMaskMaterial::cacheTextureWidth() const
-{
- return glyphCache()->width();
-}
-
-int QSGTextMaskMaterial::cacheTextureHeight() const
-{
- return glyphCache()->height();
-}
-
-QT_END_NAMESPACE