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diff --git a/src/declarative/scenegraph/qsgdefaultimagenode.cpp b/src/declarative/scenegraph/qsgdefaultimagenode.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultimagenode_p.h"
+
+#include <private/qsgtextureprovider_p.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGDefaultImageNode::QSGDefaultImageNode()
+ : m_sourceRect(0, 0, 1, 1)
+ , m_dirtyGeometry(false)
+ , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+{
+ setMaterial(&m_materialO);
+ setOpaqueMaterial(&m_material);
+ setGeometry(&m_geometry);
+
+#ifdef QML_RUNTIME_TESTING
+ description = QLatin1String("image");
+#endif
+}
+
+void QSGDefaultImageNode::setTargetRect(const QRectF &rect)
+{
+ if (rect == m_targetRect)
+ return;
+ m_targetRect = rect;
+ m_dirtyGeometry = true;
+}
+
+void QSGDefaultImageNode::setSourceRect(const QRectF &rect)
+{
+ if (rect == m_sourceRect)
+ return;
+ m_sourceRect = rect;
+ m_dirtyGeometry = true;
+}
+
+
+void QSGDefaultImageNode::setFiltering(QSGTexture::Filtering filtering)
+{
+ if (m_material.filtering() == filtering)
+ return;
+
+ m_material.setFiltering(filtering);
+ m_materialO.setFiltering(filtering);
+ markDirty(DirtyMaterial);
+}
+
+
+void QSGDefaultImageNode::setMipmapFiltering(QSGTexture::Filtering filtering)
+{
+ if (m_material.mipmapFiltering() == filtering)
+ return;
+
+ m_material.setMipmapFiltering(filtering);
+ m_materialO.setMipmapFiltering(filtering);
+ markDirty(DirtyMaterial);
+}
+
+void QSGDefaultImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrapMode)
+{
+ if (m_material.verticalWrapMode() == wrapMode)
+ return;
+
+ m_material.setVerticalWrapMode(wrapMode);
+ m_materialO.setVerticalWrapMode(wrapMode);
+ markDirty(DirtyMaterial);
+}
+
+void QSGDefaultImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode)
+{
+ if (m_material.horizontalWrapMode() == wrapMode)
+ return;
+
+ m_material.setHorizontalWrapMode(wrapMode);
+ m_materialO.setHorizontalWrapMode(wrapMode);
+ markDirty(DirtyMaterial);
+}
+
+
+void QSGDefaultImageNode::setTexture(QSGTexture *texture)
+{
+ if (texture == m_material.texture())
+ return;
+
+ m_material.setTexture(texture);
+ m_materialO.setTexture(texture);
+ // Texture cleanup
+// if (!texture.isNull())
+// m_material.setBlending(texture->hasAlphaChannel());
+ markDirty(DirtyMaterial);
+
+ // Because the texture can be a different part of the atlas, we need to update it...
+ m_dirtyGeometry = true;
+}
+
+void QSGDefaultImageNode::update()
+{
+ if (m_dirtyGeometry)
+ updateGeometry();
+}
+
+void QSGDefaultImageNode::preprocess()
+{
+ bool doDirty = false;
+ QSGDynamicTexture *t = qobject_cast<QSGDynamicTexture *>(m_material.texture());
+ if (t) {
+ doDirty = t->updateTexture();
+ updateGeometry();
+ }
+// ### texture cleanup
+// bool alpha = m_material.blending();
+// if (!m_material->texture().isNull() && alpha != m_material.texture()->hasAlphaChannel()) {
+// m_material.setBlending(!alpha);
+// doDirty = true;
+// }
+
+ if (doDirty)
+ markDirty(DirtyMaterial);
+}
+
+void QSGDefaultImageNode::updateGeometry()
+{
+ const QSGTexture *t = m_material.texture();
+ if (!t) {
+ QSGGeometry::updateTexturedRectGeometry(&m_geometry, QRectF(), QRectF());
+ } else {
+ QRectF textureRect = t->textureSubRect();
+ QRectF sr(textureRect.x() + m_sourceRect.x() * textureRect.width(),
+ textureRect.y() + m_sourceRect.y() * textureRect.height(),
+ m_sourceRect.width() * textureRect.width(),
+ m_sourceRect.height() * textureRect.height());
+
+ QSGGeometry::updateTexturedRectGeometry(&m_geometry, m_targetRect, sr);
+ }
+ markDirty(DirtyGeometry);
+ m_dirtyGeometry = false;
+}
+
+QT_END_NAMESPACE