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diff --git a/src/declarative/scenegraph/util/qsgflatcolormaterial.cpp b/src/declarative/scenegraph/util/qsgflatcolormaterial.cpp
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index ee73616e4f..0000000000
--- a/src/declarative/scenegraph/util/qsgflatcolormaterial.cpp
+++ /dev/null
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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qsgflatcolormaterial.h"
-
-#include <qopenglshaderprogram.h>
-
-QT_BEGIN_NAMESPACE
-
-class FlatColorMaterialShader : public QSGMaterialShader
-{
-public:
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual char const *const *attributeNames() const;
-
- static QSGMaterialType type;
-
-private:
- virtual void initialize();
- virtual const char *vertexShader() const;
- virtual const char *fragmentShader() const;
-
- int m_matrix_id;
- int m_color_id;
-};
-
-QSGMaterialType FlatColorMaterialShader::type;
-
-void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
-{
- Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
-
- QSGFlatColorMaterial *oldMaterial = static_cast<QSGFlatColorMaterial *>(oldEffect);
- QSGFlatColorMaterial *newMaterial = static_cast<QSGFlatColorMaterial *>(newEffect);
-
- const QColor &c = newMaterial->color();
-
- if (oldMaterial == 0 || c != oldMaterial->color() || state.isOpacityDirty()) {
- float opacity = state.opacity();
- QVector4D v(c.redF() * c.alphaF() * opacity,
- c.greenF() * c.alphaF() * opacity,
- c.blueF() * c.alphaF() * opacity,
- c.alphaF() * opacity);
- program()->setUniformValue(m_color_id, v);
- }
-
- if (state.isMatrixDirty())
- program()->setUniformValue(m_matrix_id, state.combinedMatrix());
-}
-
-char const *const *FlatColorMaterialShader::attributeNames() const
-{
- static char const *const attr[] = { "vCoord", 0 };
- return attr;
-}
-
-void FlatColorMaterialShader::initialize()
-{
- m_matrix_id = program()->uniformLocation("matrix");
- m_color_id = program()->uniformLocation("color");
-}
-
-const char *FlatColorMaterialShader::vertexShader() const {
- return
- "attribute highp vec4 vCoord; \n"
- "uniform highp mat4 matrix; \n"
- "void main() { \n"
- " gl_Position = matrix * vCoord; \n"
- "}";
-}
-
-const char *FlatColorMaterialShader::fragmentShader() const {
- return
- "uniform lowp vec4 color; \n"
- "void main() { \n"
- " gl_FragColor = color; \n"
- "}";
-}
-
-
-
-/*!
- \class QSGFlatColorMaterial
- \brief The QSGFlatColorMaterial class provides a convenient way of rendering
- solid colored geometry in the scene graph.
-
- \inmodule QtDeclarative
-
- The flat color material will fill every pixel in a geometry using
- a solid color. The color can contain transparency.
-
- The geometry to be rendered with a flat color material requires
- vertices in attribute location 0 in the QSGGeometry object to render
- correctly. The QSGGeometry::defaultAttributes_Point2D() returns an attribute
- set compatible with this material.
-
- The flat color material respects both current opacity and current matrix
- when updating it's rendering state.
- */
-
-
-/*!
- Constructs a new flat color material.
-
- The default color is white.
- */
-
-QSGFlatColorMaterial::QSGFlatColorMaterial() : m_color(QColor(255, 255, 255))
-{
-}
-
-
-
-/*!
- \fn QColor QSGFlatColorMaterial::color() const
-
- Returns this flat color material's color.
-
- The default color is white.
- */
-
-
-
-/*!
- Sets this flat color material's color to \a color.
- */
-
-void QSGFlatColorMaterial::setColor(const QColor &color)
-{
- m_color = color;
- setFlag(Blending, m_color.alpha() != 0xff);
-}
-
-
-
-/*!
- \internal
- */
-
-QSGMaterialType *QSGFlatColorMaterial::type() const
-{
- return &FlatColorMaterialShader::type;
-}
-
-
-
-/*!
- \internal
- */
-
-QSGMaterialShader *QSGFlatColorMaterial::createShader() const
-{
- return new FlatColorMaterialShader;
-}
-
-
-int QSGFlatColorMaterial::compare(const QSGMaterial *other) const
-{
- const QSGFlatColorMaterial *flat = static_cast<const QSGFlatColorMaterial *>(other);
- return m_color.rgba() - flat->color().rgba();
-
-}
-
-QT_END_NAMESPACE