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diff --git a/src/declarative/scenegraph/util/qsgsimplematerial.h b/src/declarative/scenegraph/util/qsgsimplematerial.h
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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QSGSIMPLEMATERIAL_H
-#define QSGSIMPLEMATERIAL_H
-
-#include <qsgmaterial.h>
-
-QT_BEGIN_HEADER
-
-QT_BEGIN_NAMESPACE
-
-QT_MODULE(Declarative)
-
-template <typename State>
-class QSGSimpleMaterialShader : public QSGMaterialShader
-{
-public:
- void initialize() {
- QSGMaterialShader::initialize();
-
- m_id_matrix = program()->uniformLocation(uniformMatrixName());
- if (m_id_matrix < 0) {
- qFatal("QSGSimpleMaterialShader does not implement 'uniform highp mat4 %s;' in its vertex shader",
- uniformMatrixName());
- }
-
- const char *opacity = uniformOpacityName();
- if (opacity) {
- m_id_opacity = program()->uniformLocation(uniformOpacityName());
- if (m_id_opacity < 0) {
- qFatal("QSGSimpleMaterialShader does not implement 'uniform lowp float %s' in its fragment shader",
- uniformOpacityName());
- }
- } else {
- m_id_opacity = -1;
- }
-
- resolveUniforms();
- }
-
- const char *uniformMatrixName() const { return "qt_Matrix"; }
- const char *uniformOpacityName() const { return "qt_Opacity"; }
-
- void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
-
- virtual void updateState(const State *newState, const State *oldState) = 0;
-
- virtual void resolveUniforms() {}
-
- virtual QList<QByteArray> attributes() const = 0;
-
- char const *const *attributeNames() const
- {
- if (m_attribute_pointers.size())
- return m_attribute_pointers.constData();
-
- QList<QByteArray> names = attributes();
-
- // Calculate the total number of bytes needed, so we don't get rellocs and
- // bad pointers while copying over the individual names.
- // Add an extra byte pr entry for the '\0' char.
- int total = 0;
- for (int i=0; i<names.size(); ++i)
- total += names.at(i).size() + 1;
- m_attribute_name_data.reserve(total);
-
- // Copy over the names
- for (int i=0; i<names.size(); ++i) {
- m_attribute_pointers << m_attribute_name_data.constData() + m_attribute_name_data.size();
- m_attribute_name_data.append(names.at(i));
- m_attribute_name_data.append('\0');
- }
-
- // Append the "null" terminator
- m_attribute_pointers << 0;
-
- return m_attribute_pointers.constData();
- }
-
-private:
- int m_id_matrix;
- int m_id_opacity;
-
- mutable QByteArray m_attribute_name_data;
- mutable QVector<const char *> m_attribute_pointers;
-};
-
-#define QSG_DECLARE_SIMPLE_SHADER(Shader, State) \
-static QSGMaterialShader *createShader() \
-{ \
- return new Shader; \
-} \
-public: \
-static QSGSimpleMaterial<State> *createMaterial() \
-{ \
- return new QSGSimpleMaterial<State>(createShader); \
-}
-
-
-typedef QSGMaterialShader *(*PtrShaderCreateFunc)();
-
-
-template <typename State>
-class QSGSimpleMaterial : public QSGMaterial
-{
-
-public:
- QSGSimpleMaterial(const State &state, PtrShaderCreateFunc func)
- : m_state(state)
- , m_func(func)
- {
- }
-
- QSGSimpleMaterial(PtrShaderCreateFunc func)
- : m_func(func)
- {
- }
-
- QSGMaterialShader *createShader() const { return m_func(); }
- QSGMaterialType *type() const { return &m_type; }
-
- State *state() { return &m_state; }
- const State *state() const { return &m_state; }
-
-private:
- static QSGMaterialType m_type;
- State m_state;
- PtrShaderCreateFunc m_func;
-};
-
-#define QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, State) \
-static QSGMaterialShader *createShader() \
-{ \
- return new Shader; \
-} \
-public: \
-static QSGSimpleMaterialComparableMaterial<State> *createMaterial() \
-{ \
- return new QSGSimpleMaterialComparableMaterial<State>(createShader); \
-}
-
-template <typename State>
-class QSGSimpleMaterialComparableMaterial : public QSGSimpleMaterial<State>
-{
-
-public:
- QSGSimpleMaterialComparableMaterial(const State &state, PtrShaderCreateFunc func)
- : QSGSimpleMaterial<State>(state, func) {}
-
- QSGSimpleMaterialComparableMaterial(PtrShaderCreateFunc func)
- : QSGSimpleMaterial<State>(func) {}
-
- int compare(const QSGMaterial *other) const {
- return QSGSimpleMaterialComparableMaterial<State>::state()->compare(static_cast<const QSGSimpleMaterialComparableMaterial<State> *>(other)->state());
- }
-};
-
-
-template <typename State>
-QSGMaterialType QSGSimpleMaterial<State>::m_type;
-
-
-template <typename State>
-Q_INLINE_TEMPLATE void QSGSimpleMaterialShader<State>::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
-{
- if (state.isMatrixDirty())
- program()->setUniformValue(m_id_matrix, state.combinedMatrix());
- if (state.isOpacityDirty() && m_id_opacity >= 0)
- program()->setUniformValue(m_id_opacity, state.opacity());
-
- State *ns = static_cast<QSGSimpleMaterial<State> *>(newMaterial)->state();
- State *old = 0;
- if (oldMaterial)
- old = static_cast<QSGSimpleMaterial<State> *>(oldMaterial)->state();
- updateState(ns, old);
-}
-
-QT_END_NAMESPACE
-
-QT_END_HEADER
-
-
-#endif