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-rw-r--r--src/declarative/scenegraph/util/qsgsimpletexturenode.cpp154
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diff --git a/src/declarative/scenegraph/util/qsgsimpletexturenode.cpp b/src/declarative/scenegraph/util/qsgsimpletexturenode.cpp
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--- a/src/declarative/scenegraph/util/qsgsimpletexturenode.cpp
+++ /dev/null
@@ -1,154 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-#include "qsgsimpletexturenode.h"
-
-QT_BEGIN_NAMESPACE
-
-static void qsgsimpletexturenode_update(QSGGeometry *g,
- QSGTexture *texture,
- const QRectF &rect)
-{
- if (!texture)
- return;
-
- QSize ts = texture->textureSize();
- QRectF sourceRect(0, 0, ts.width(), ts.height());
- QSGGeometry::updateTexturedRectGeometry(g, rect, texture->convertToNormalizedSourceRect(sourceRect));
-}
-
-/*!
- \class QSGSimpleTextureNode
- \brief The QSGSimpleTextureNode class is provided for convenience to easily draw
- textured content using the QML scene graph.
-
- \inmodule QtDeclarative
-
- \warning The simple texture node class must have a texture before being
- added to the scene graph to be rendered.
-*/
-
-/*!
- Constructs a new simple texture node
- */
-QSGSimpleTextureNode::QSGSimpleTextureNode()
- : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
-{
- setGeometry(&m_geometry);
- setMaterial(&m_material);
- setOpaqueMaterial(&m_opaque_material);
-}
-
-/*!
- Sets the filtering to be used for this texture node to \a filtering.
-
- For smooth scaling, use QSGTexture::Linear; for normal scaling, use
- QSGTexture::Nearest.
- */
-void QSGSimpleTextureNode::setFiltering(QSGTexture::Filtering filtering)
-{
- if (m_material.filtering() == filtering)
- return;
-
- m_material.setFiltering(filtering);
- m_opaque_material.setFiltering(filtering);
- markDirty(DirtyMaterial);
-}
-
-
-/*!
- Returns the filtering currently set on this texture node
- */
-QSGTexture::Filtering QSGSimpleTextureNode::filtering() const
-{
- return m_material.filtering();
-}
-
-
-/*!
- Sets the target rect of this texture node to \a r
- */
-void QSGSimpleTextureNode::setRect(const QRectF &r)
-{
- if (m_rect == r)
- return;
- m_rect = r;
- qsgsimpletexturenode_update(&m_geometry, texture(), m_rect);
- markDirty(DirtyGeometry);
-}
-
-
-/*!
- Returns the target rect of this texture node.
- */
-QRectF QSGSimpleTextureNode::rect() const
-{
- return m_rect;
-}
-
-/*!
- Sets the texture of this texture node to \a texture.
-
- \warning A texture node must have a texture before being added
- to the scenegraph to be rendered.
- */
-void QSGSimpleTextureNode::setTexture(QSGTexture *texture)
-{
- if (m_material.texture() == texture)
- return;
- m_material.setTexture(texture);
- m_opaque_material.setTexture(texture);
- qsgsimpletexturenode_update(&m_geometry, texture, m_rect);
- markDirty(DirtyMaterial);
-}
-
-
-
-/*!
- Returns the texture for this texture node
- */
-QSGTexture *QSGSimpleTextureNode::texture() const
-{
- return m_material.texture();
-}
-
-QT_END_NAMESPACE